Aces High Bulletin Board
General Forums => Wishlist => Topic started by: dalllas71 on February 13, 2012, 01:21:09 PM
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It's becoming more and more common to see one nation having to compete against three.
Historically speaking, ENY has been the standard regulator of high end tools available to a given country or countries that outnumber another. When numbers are below one hundred on all sides ENY seems to work just fine. But when all sides are well over one hundred ENY starts to put the blinders on, especially when it concerns where the fighting is actually happening.
For example, let's say that Nation A might have 210 players on. Nation B has 184 and Nation C has 140. These numbers are very realistic lately and yet this will trigger an ENY of below 10, for sure, and maybe even below 5. Now, this might be sustainable, at least concerning balance, provided that all three nations are engaged with one another. But this is not always the case.
The Trinity map is notorious for two front fighting for several reasons that are obvious. For this discussion, there's no reason that Nation C should be fighting A and B with such few numbers. Nation C's 140 people end up roughly 70 players per front while taking on Nation A's 210 and Nation B's 184. This equals a 3-1 advantaqe for the most populated side which is probably still upping 262's and any other high end aircraft. Better than a 2-1 advantage exists for Nation B and these numbers or circumstances really don't fall into any definition of balance that I've ever heard of.
Some serious thought needs to go into fixing this kind of periodic lopsidedness that's pretty common, especially during the peak times of roughly 7p to 11p CT and pretty much all weekend long.
Could the sensitivity of ENY not be modified in order to address high populations better than right now? Presently it's essentially non-existent. I'm no fan of ENY in general but imbalanced three nation battle probably requires.
Better yet, a front based ENY would be the better solution. In other words, if one nation wants to dog pile another then they'll have to do it in early war aircraft. In this case, simply attacking the other enemy who's numbers compare to yours puts you back in the tools you want.
The latter seems like a stretch but the former seems the easiest. Nonetheless, circumstances like the photos included need to stop. There's just no reason for it. No nation should be fighting more than two-thirds of the population.
dalllas71
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My suggestion to direct forces at each other in multiple areas:
http://bbs.hitechcreations.com/smf/index.php/topic,325800.msg4260336.html#msg4260336
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It's becoming more and more common to see one nation having to compete against three.
Historically speaking, ENY has been the standard regulator of high end tools available to a given country or countries that outnumber another. When numbers are below one hundred on all sides ENY seems to work just fine. But when all sides are well over one hundred ENY starts to put the blinders on, especially when it concerns where the fighting is actually happening.
The Trinity map is notorious for two front fighting for several reasons that are obvious. For this discussion, there's no reason that Nation C should be fighting A and B with such few numbers.
dalllas71
I am curious about why on Saturday when we were being attacked on both fronts you directed your squad to attack undefended knight bases. I am pretty sure you could have directed your squad to attack the rooks instead.
is it possible that change you propose in the game will help you even more as you will switch to attacking undefended bases like you did saturday but the defenders will be in even more of a disadvantage? we had a pretty good fight going on in our front when we stopped you guys several times cold. while we were in the air you upped from another base and attacked our gv bases on a place where it would take 15 minutes to bring a plane and even then, we took many of you down with us.
with the change you propose all you had to do was wait in the tower for us to have greater number of uppers then launch to attack a different base knowing that by then the defenders would have a higher eny in that front and would be at a disadvantage.
semp
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Semp what is this fascination you have with the attackers having to bring their own defenders?
I'd ask you why you don't do a better job defending but this nonsense you continually post leads me to believe that you're out of your uplifting mind.
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Great idea! Here's how to implement it!!!
BASE LAUNCH #'s!
Lets say for the sake of argument, each hangar could only field 8 aircraft at a time... this would mean a small airfield could launch:
24 Fighters
16 Bombers (...but that's not a full formation?!?!?!?)
and 8 Vehicles (VH might have to be adjusted for better gameplay... or maybe it's accurate considering it's an airbase and not a Vehicle base?)
This would solve two major complaints in the game:
There would be an effective "ENY" on a base for defenders, making it nearly impossible for a huge horde to switch for a quick defense then split back off and go their own ways... only a relative few defenders could be 'up' at any one time, the rest would wait for a slot to become open, or up from another base.
The other issue it would solve would be hordes. No longer could you up 30 bombers and 50 P51's from a small airfield... you'd have to coordinate across a front to consolidate aircraft into an offensive. This then would give defenders time to do the same thing, or ignore it at their own peril.
+1 on this idea! I hope they do it!!!!
:salute
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Great idea! Here's how to implement it!!!
BASE LAUNCH #'s!
Lets say for the sake of argument, each hangar could only field 8 aircraft at a time... this would mean a small airfield could launch:
24 Fighters
16 Bombers (...but that's not a full formation?!?!?!?)
and 8 Vehicles (VH might have to be adjusted for better gameplay... or maybe it's accurate considering it's an airbase and not a Vehicle base?)
This would solve two major complaints in the game:
There would be an effective "ENY" on a base for defenders, making it nearly impossible for a huge horde to switch for a quick defense then split back off and go their own ways... only a relative few defenders could be 'up' at any one time, the rest would wait for a slot to become open, or up from another base.
The other issue it would solve would be hordes. No longer could you up 30 bombers and 50 P51's from a small airfield... you'd have to coordinate across a front to consolidate aircraft into an offensive. This then would give defenders time to do the same thing, or ignore it at their own peril.
+1 on this idea! I hope they do it!!!!
:salute
I detect a hint of sarcasm :noid.
semp
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David Wales could solve this problem. :bhead :furious
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Semp what is this fascination you have with the attackers having to bring their own defenders?
I'd ask you why you don't do a better job defending but this nonsense you continually post leads me to believe that you're out of your uplifting mind.
I think his concern is wondering why a bunch of guys playing a game that allows them to fight other live players, avoids that by attacking empty bases. Of course doing this knowing full well that no one dies for real and that no matter how many undefended bases they take, the war will never really end.
Not a very complicated thought process I admit, but one that has had many of us wondering over the years regarding any number of different squads.
I would think the joy of a game where you can challenge other players knowing you won't really die, is being able to say, "Here I am!" 'Come and stop me". Some of us are kinda goofy that way I guess.
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Tell me Guppy isn't drinking the "attackers must be responsible for the defense as well" Kool-Aid
You guys know what a sector counter is don't you?
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Tell me Guppy isn't drinking the "attackers must be responsible for the defense as well" Kool-Aid
You guys know what a sector counter is don't you?
You still haven't answered the 64,000 dollar question. Why don't you want to fight? No one is dying, planes are free. What's the thrill in not having anyone to attack? After you've captured 10,000 bases, what's the thrill? At least against an actual opponent, there is a chance they might provide a different response to a move you make. Sadly the buildings at a base don't do that. What's the challenge for you?
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You still haven't answered the 64,000 dollar question. Why don't you want to fight? No one is dying, planes are free. What's the thrill in not having anyone to attack? After you've captured 10,000 bases, what's the thrill? At least against an actual opponent, there is a chance they might provide a different response to a move you make. Sadly the buildings at a base don't do that. What's the challenge for you?
I'm interested as well why a timid player like vBobO would ever play a PvP centric game. He was flying a P-47 one night a couple of weeks ago when I upped from the base he was loitering at and when I finally got to his alt, all vBobO did was dive straight into the ground, giving me the proxy.
ack-ack
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I took out your vh and ords while you were trying to capture one of our 'undefended' bases.
perhaps you realize the value of this jack-ack
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I took out your vh and ords while you were trying to capture one of our 'undefended' bases.
perhaps you realize the value of this jack-ack
Did the ground put up a fight?
Still waiting for you to answer my question too btw.
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I'm interested as well why a timid player like vBobO would ever play a PvP centric game. He was flying a P-47 one night a couple of weeks ago when I upped from the base he was loitering at and when I finally got to his alt, all vBobO did was dive straight into the ground, giving me the proxy.
ack-ack
Did that Macchi ever come down and fight last night?
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Didn't see your question.
The ground is still undefeated.
I have no issues with fighting.
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Did that Macchi ever come down and fight last night?
that sounds like me AFK for a beer and a smoke.
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Tell me Guppy isn't drinking the "attackers must be responsible for the defense as well" Kool-Aid
You guys know what a sector counter is don't you?
no my point is why should your beloved leader and you come here complaining about numbers, while you guys do everything to avoid a fight. there's more than enough airplanes from high eny to low eny that will bomb any undefended base the way you guys like it. it looks like hypocrisy to me.
semp
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no my point is why should your beloved leader and you come here complaining about numbers, while you guys do everything to avoid a fight. there's more than enough airplanes from high eny to low eny that will bomb any undefended base the way you guys like it. it looks like hypocrisy to me.
semp
More incorrect assumptions.
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More incorrect assumptions.
Quite right! They don't avoid the fight... they shut it down so people are forced to join their missions. :bolt:
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It's becoming more and more common to see one nation having to compete against three.
Historically speaking, ENY has been the standard regulator of high end tools available to a given country or countries that outnumber another. When numbers are below one hundred on all sides ENY seems to work just fine. But when all sides are well over one hundred ENY starts to put the blinders on, especially when it concerns where the fighting is actually happening.
For example, let's say that Nation A might have 210 players on. Nation B has 184 and Nation C has 140. These numbers are very realistic lately and yet this will trigger an ENY of below 10, for sure, and maybe even below 5. Now, this might be sustainable, at least concerning balance, provided that all three nations are engaged with one another. But this is not always the case.
The Trinity map is notorious for two front fighting for several reasons that are obvious. For this discussion, there's no reason that Nation C should be fighting A and B with such few numbers. Nation C's 140 people end up roughly 70 players per front while taking on Nation A's 210 and Nation B's 184. This equals a 3-1 advantaqe for the most populated side which is probably still upping 262's and any other high end aircraft. Better than a 2-1 advantage exists for Nation B and these numbers or circumstances really don't fall into any definition of balance that I've ever heard of.
Some serious thought needs to go into fixing this kind of periodic lopsidedness that's pretty common, especially during the peak times of roughly 7p to 11p CT and pretty much all weekend long.
Could the sensitivity of ENY not be modified in order to address high populations better than right now? Presently it's essentially non-existent. I'm no fan of ENY in general but imbalanced three nation battle probably requires.
Better yet, a front based ENY would be the better solution. In other words, if one nation wants to dog pile another then they'll have to do it in early war aircraft. In this case, simply attacking the other enemy who's numbers compare to yours puts you back in the tools you want.
The latter seems like a stretch but the former seems the easiest. Nonetheless, circumstances like the photos included need to stop. There's just no reason for it. No nation should be fighting more than two-thirds of the population.
dalllas71
4 fronts
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4 fronts
I don't know if you ever played warbirds with four teams but that was ultimate crappy and as has been mentioned before, no one would want to be Queens.
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@ semp and Guppy:
If we attack defended bases, people complain that we are killing a good fight.
If we attack undefended bases, people complain that we are scared to fight.
We have sector counters which serve as you warning that we are going to a base. Wether it is defended or not, we don't care. The other country should notice the counter and up to defend. Its not our fault that they don't.
A lot of times we switch fronts because we start getting attacked from the other front. Therefore we go to defend that front. Its not running from the fight, its going to defend a base from getting taken.
All in all, quit your whining about how we play. If we take undefended bases, its cause you failed to defend them. Our squad NEVER plans NOE missions therefore you should always see us coming. The only time you will see a few of us NOE is when a few of our guys join the spur of the moment, unplanned chewie missions.
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It's becoming more and more common to see one nation having to compete against three.
Historically speaking, ENY has been the standard regulator of high end tools available to a given country or countries that outnumber another. When numbers are below one hundred on all sides ENY seems to work just fine. But when all sides are well over one hundred ENY starts to put the blinders on, especially when it concerns where the fighting is actually happening.
For example, let's say that Nation A might have 210 players on. Nation B has 184 and Nation C has 140. These numbers are very realistic lately and yet this will trigger an ENY of below 10, for sure, and maybe even below 5. Now, this might be sustainable, at least concerning balance, provided that all three nations are engaged with one another. But this is not always the case.
The Trinity map is notorious for two front fighting for several reasons that are obvious. For this discussion, there's no reason that Nation C should be fighting A and B with such few numbers. Nation C's 140 people end up roughly 70 players per front while taking on Nation A's 210 and Nation B's 184. This equals a 3-1 advantaqe for the most populated side which is probably still upping 262's and any other high end aircraft. Better than a 2-1 advantage exists for Nation B and these numbers or circumstances really don't fall into any definition of balance that I've ever heard of.
.....dalllas71
My question is why do you want to prolong a war? Why have ENY at all. No individual likes being throttled by ENY. It's been stated a ba-jillion times on the boards.
Prolonging a lopsided war, on a crappy map that no one likes, by forcing players into planes they don't want to fly is a tripple fail.
There's a saying in Michigan. "If you don't like the weather, just wait a minute."
Same goes for the AH MA. It won't always be an even fight. But that doesn't require a software solution that forces an even outcome. :salute
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@ semp and Guppy:
If we attack defended bases, people complain that we are killing a good fight.
If we attack undefended bases, people complain that we are scared to fight.
We have sector counters which serve as you warning that we are going to a base. Wether it is defended or not, we don't care. The other country should notice the counter and up to defend. Its not our fault that they don't.
A lot of times we switch fronts because we start getting attacked from the other front. Therefore we go to defend that front. Its not running from the fight, its going to defend a base from getting taken.
All in all, quit your whining about how we play. If we take undefended bases, its cause you failed to defend them. Our squad NEVER plans NOE missions therefore you should always see us coming. The only time you will see a few of us NOE is when a few of our guys join the spur of the moment, unplanned chewie missions.
And I still haven't gotten an answer, just an evasion excuse.
OK let me ask it clearly.
You've proven you can take an undefended base a thousand times. What's the thrill? Why in a game where you have the advantage of being able to fly against other people, would you prefer to attack where they aren't?
I'm trying to imagine Eisenhower saying to the troops before D-Day. The Germans are in France so we are going to attack Spain and hope they notice and come over to Spain eventually.
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And I still haven't gotten an answer, just an evasion excuse.
OK let me ask it clearly.
You've proven you can take an undefended base a thousand times. What's the thrill? Why in a game where you have the advantage of being able to fly against other people, would you prefer to attack where they aren't?
I'm trying to imagine Eisenhower saying to the troops before D-Day. The Germans are in France so we are going to attack Spain and hope they notice and come over to Spain eventually.
:rofl :rofl :aok
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I'm trying to imagine Eisenhower saying to the troops before D-Day. The Germans are in France so we are going to attack Spain and hope they notice and come over to Spain eventually.
theres uhh... a problem with this :uhoh
Calais was meant to pull away most of the enemy from normandy... and it kinda worked. Normandy was the weakest place in the german defense and best place to gain foothold.
2: some of the Devils Pilots like to fight. some...
3: why does it matter? they play their way we play ours. :aok
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And I still haven't gotten an answer, just an evasion excuse.
OK let me ask it clearly.
You've proven you can take an undefended base a thousand times. What's the thrill? Why in a game where you have the advantage of being able to fly against other people, would you prefer to attack where they aren't?
I'm trying to imagine Eisenhower saying to the troops before D-Day. The Germans are in France so we are going to attack Spain and hope they notice and come over to Spain eventually.
why does it matter what the thrill is? why does it matter what kind of base we take? Why does it matter if it is defended? Either way we get judged for how we enjoy playing the game.
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theres uhh... a problem with this :uhoh
Calais was meant to pull away most of the enemy from normandy... and it kinda worked. Normandy was the weakest place in the german defense and best place to gain foothold.
2: some of the Devils Pilots like to fight. some...
3: why does it matter? they play their way we play ours. :aok
In our case there is no risk of really dying outside of wife ack or heart attack from sitting too long. Tell the guys on Omaha that Normandy was weak.
In the end it is their dime, so how they play is up to them. I am just trying to understand it. :aok
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A couple of nights ago there was a pretty good GV fight going on up in the mountains. It was one of those fields where you had
to climb to 15K to even get to it. The bad guys <think it was Bish> were running nuisance raiders to try to kill the radar and
supplies.
Three knights were airborne when a P-47 vHorde tried to kill the fight from the south. At least a dozen or so came over in the
first wave. I think one actually made more than one pass. Shuffler killed over half of them by himself :D He got 7 on that sortie
and 6 on the next. After sortie 2 the fight disappeared, so I guess Shuff won that fight :rofl
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All in all, quit your whining about how we play. If we take undefended bases, its cause you failed to defend them. Our squad NEVER plans NOE missions therefore you should always see us coming. The only time you will see a few of us NOE is when a few of our guys join the spur of the moment, unplanned chewie missions.
If you guys fought in the skies of Aces High half as much as you do on the forums (or via PM in vDallas's case), the game would be better off.
Play however you want, it is your time and money each month spent in a game. However, in doing so it will continue to propagate the notion your entire squad is a bunch of nancy lemmings.
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Monday night trinity map when the Rooks Hit A1, a Vbase and another large airfield and successfully captured the 2nd and 3rd bases on their attack? That was a brilliant mission.
Jarbo was the P-47 porking barracks up in tank town in response to slow down their attack.
WTG on padding your post by using the terms v and horde in the same sentence. May as well claim it was 200 v-47s regardless of who they were or what they were flying.
I'm not surprised shuffler got 7 kills, he's definitely a good pilot.
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If you guys fought in the skies of Aces High half as much as you do on the forums (or via PM in vDallas's case), the game would be better off.
Play however you want, it is your time and money each month spent in a game. However, in doing so it will continue to propagate the notion your entire squad is a bunch of nancy lemmings.
Sounds like someone is a little upset about our nancy lemmings. Its ok. The would prolly also be a lot better off without those that try to tells others how to play the game.
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Like a bad colonoscopy, the truth can hurt.
(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)
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Like a bad colonoscopy, the truth can hurt.
(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)
We all pay $15 to play how we want, much as I hate defending the lemmings - they pay to take undefended bases, people eventually get bored of wasting a good amount of money to contribute to nothing and switch squads.
Other things like Snapshot and FSO are quality fun - surprised we don't see the lemmings as an attack squad in there.
I do enjoy running into those stray lemmings who decided to open their eyes and learn, amazing what a few ACM lessons do.
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Sounds like someone is a little upset about our nancy lemmings. Its ok. The would prolly also be a lot better off without those that try to tells others how to play the game.
I find this post humorous since Del is one of the utmost upstanding guys in the game...... without question.
Guppy is another from that same group.
My redneck temperament forbids me from ever being able to reach the high regard with which these two are held.
I mention these two... there are many more in the game and on these boards.
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We all pay $15 to play how we want, much as I hate defending the lemmings - they pay to take undefended bases, people eventually get bored of wasting a good amount of money to contribute to nothing and switch squads.
Other things like Snapshot and FSO are quality fun - surprised we don't see the lemmings as an attack squad in there.
I do enjoy running into those stray lemmings who decided to open their eyes and learn, amazing what a few ACM lessons do.
FSO would only need to run for one hour, instead of two...
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I'm no microbiologist, but having stayed at a Holiday Inn Express last night I'm educated in understanding the bahvioral patterns of simple life forms.....
After listening to the whine by vDallas, I take from all of this:
"We're being ganged by the other two countries. It's unfair. We as a squad aren't taking undefended bases fast enough to outpace our losses, thus the war isn't easy to win and get our coveted perkies so that we may continue to be known as "one of the top squads in Aces High." HiTech needs to change the game so the war is easier for us to win with our limited skill set."
:cry
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I'm sure we all feel this way from time to time. But I think we notice it a lot less when on a side that's inflicting it.
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Sounds like someone is a little upset about our nancy lemmings. Its ok. The would prolly also be a lot better off without those that try to tells others how to play the game.
Sounds like someone is upset with the reputation you have earned for yourselves.
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Sounds like someone is upset with the reputation you have earned for yourselves.
The sad thing is most of the members arn't bad dudes, I run into a stray lemming who leaves the flock and they always turn out pretty good guys,
however nobody ever taught them anything like ACM or tanking - hence why its always "porking ords" and taking undefended bases.
The few I run into like Jughead and Darkness are just prime examples a good squad and learning can produce some pretty good players.
Not going to comment on dallas, most likely get a rule #4.
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there's a lot more that have left the squad and are pretty good guys. there's more than a couple that are in the squad and are really good guys. it just seems like a waste sometimes when you get behind one and the others make no effort to help, hell the guy I am shooting down makes no effort to drop ords and try to help himself. the other day when the vguys were hitting the vbases, both times I ran out of ammo killed 3 or 4 each time as I followed them on steep dives. after that I logged, was disgusted, not because of the base taking but on how some guys that I shot down are actually pretty good sticks but yet follow orders so stupidly. game didtn seem fun at that point.
semp
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Like a bad colonoscopy, the truth can hurt.
(http://i242.photobucket.com/albums/ff14/DeliriumP38/vlemmings.jpg)
:headscratch:
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vTards... lmao You guys are consistent!! :lol
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In our case there is no risk of really dying outside of wife ack or heart attack from sitting too long. Tell the guys on Omaha that Normandy was weak.
In the end it is their dime, so how they play is up to them. I am just trying to understand it. :aok
hence why i said it worked to some degree. and you cant deny that if the panzer divisions were stationed in normandy that there was a slim to no chance of the invasion pulling through
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Reading Bar's sig, gave me insight into this thread: Where is the Quah? :uhoh
Long ago, a Rolling Thunder veteran took me under his wing to show me how to take down an hangar in one pass in a pony. He then proceeded to show me how rockets in the Pony B were effective at deacking a field from outside of the effective range of the auto ack. These skills combined with sufficient numbers, improves the SUCCESS (some may call it Quah) of individual attack sortees.
This has been tempered by a few adjustments along the way. We have had 1) increased amount and typed of field ack, 2) increased number of town buildings in the town, 3) increased number of hangars at fields, 4) increased number of ground vehicles with anti air capabillities, 5) increased effectiveness of radar settings, 6) I probably could go on......... etc, etc....
Only one adjustment that I can definitely say was in favor of the attacking side (maybe two if you count the flag that was added), and even that was adjusted from 50% to 75% and therefore another adjustment against the chances of success for attackers.
Now, furballs are great..... but just like everything else..... Too much of a good thing is no longer a good thing. When you hear of folks talking about the good ole days of Aces High, and you want to discredit their nastalgia with 2001 posts about large hordes ruining fun, you need to either have been there to record what actually occured (in comparison to today's events) or take a look at the number of things listed above to drive the number in the hordes higher.
In a world that is ruled by numbers, it only makes sense that if it takes more than 50 percent of your country's resources to unleash their Quah against another country, that any attempt at using the lesser percentage of resources against another country will have less Quah. (Please don't take these numbers as an actual representation of real AH events but more of a rule to show how easily a third country may become ignored?
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Reading Bar's sig, gave me insight into this thread: Where is the Quah? :uhoh
Long ago, a Rolling Thunder veteran took me under his wing to show me how to take down an hangar in one pass in a pony. He then proceeded to show me how rockets in the Pony B were effective at deacking a field from outside of the effective range of the auto ack. These skills combined with sufficient numbers, improves the SUCCESS (some may call it Quah) of individual attack sortees.
This has been tempered by a few adjustments along the way. We have had 1) increased amount and typed of field ack, 2) increased number of town buildings in the town, 3) increased number of hangars at fields, 4) increased number of ground vehicles with anti air capabillities, 5) increased effectiveness of radar settings, 6) I probably could go on......... etc, etc....
Only one adjustment that I can definitely say was in favor of the attacking side (maybe two if you count the flag that was added), and even that was adjusted from 50% to 75% and therefore another adjustment against the chances of success for attackers.
Now, furballs are great..... but just like everything else..... Too much of a good thing is no longer a good thing. When you hear of folks talking about the good ole days of Aces High, and you want to discredit their nastalgia with 2001 posts about large hordes ruining fun, you need to either have been there to record what actually occured (in comparison to today's events) or take a look at the number of things listed above to drive the number in the hordes higher.
In a world that is ruled by numbers, it only makes sense that if it takes more than 50 percent of your country's resources to unleash their Quah against another country, that any attempt at using the lesser percentage of resources against another country will have less Quah. (Please don't take these numbers as an actual representation of real AH events but more of a rule to show how easily a third country may become ignored?
there are many types of QUAH young one!!! :neener:
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Thanks for the compliment (56 years young and getting more handsome with each day) :uhoh
At least I end up with a handful of hair each day, collected from my comb. :old:
Until there is another "adjustment" to the game play, there is no use in complaining about how anyone else plays the game. Be it lemmings or trail blazers, at some point the carcass meets the turf.
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If you guys fought in the skies of Aces High half as much as you do on the forums (or via PM in vDallas's case), the game would be better off.
Play however you want, it is your time and money each month spent in a game. However, in doing so it will continue to propagate the notion your entire squad is a bunch of nancy lemmings.
wow,,,,,,what happened to rule 4
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I see dead people....
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I see dead people....
lol changeup, but killing the lemming zombies is only fun for a bit. STAY ON TARGET!!!!!!!!!!
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lol changeup, but killing the lemming zombies is only fun for a bit. STAY ON TARGET!!!!!!!!!!
I know it...but this thread is such a waste of shampoo. I am throbbing with anticipation to hear the REAL rationale' behind this ridiculousness. A known hoarder (which is fine with me) complaining about what essentially amounts to his minions getting spread to thin in defending bases to do his bidding.
Nevermind....I just answered my own question...
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I know it...but this thread is such a waste of shampoo. I am throbbing with anticipation to hear the REAL rationale' behind this ridiculousness. A known hoarder (which is fine with me) complaining about what essentially amounts to his minions getting spread to thin in defending bases to do his bidding.
Nevermind....I just answered my own question...
:rofl
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I wish B-38s would leave me alone, they come from all 3 fronts and I can't do anything to stop them :furious
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I wish B-38s would leave me alone, they come from all 3 fronts and I can't do anything to stop them :furious
I wish the nits and rooks would beat the living snot out each other and leave me alone. It's so much more fun to auger without giving up those nasty proxies.
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wow,,,,,,what happened to rule 4
If a tree falls in the woods, and nobody reports it to a moderator....
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wow,,,,,,what happened to rule 4
Hawker "propagate" is not a nasty word.. Calm down:)
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My question is why do you want to prolong a war? Why have ENY at all. No individual likes being throttled by ENY. It's been stated a ba-jillion times on the boards.
Prolonging a lopsided war, on a crappy map that no one likes, by forcing players into planes they don't want to fly is a tripple fail.
There's a saying in Michigan. "If you don't like the weather, just wait a minute."
Same goes for the AH MA. It won't always be an even fight. But that doesn't require a software solution that forces an even outcome. :salute
+1
You need to consider what this game has night to night and the dynamics of the hordes. The organized horde which is where a group plans to attack in #s. The unorganized hordes are fairly complex and you need to consider what map, elevation of feild, distance of the fight and action.
Some log in and you see that there is a large dar bar in a certain section of the map, high alt feild to take off on and fairly close to the action, most wont even consider if you are attacking country A or B...Most will not even CARE. There is no rhyme or reason.
What you are seeing from the OP is a classic case of "I cant get my game on because I cant control the situation". Map watchers generaly get upset when they feel that their fellow countrymen are not being productive unless they sacrafice their sortie to taking down a few ack guns in town rather than look for someone to fight or they feel the need to assume that country A and country B are in some sort of planned peace treaty.