Aces High Bulletin Board

General Forums => Wishlist => Topic started by: AKKuya on February 23, 2012, 01:10:54 AM

Title: AI CV Fleets
Post by: AKKuya on February 23, 2012, 01:10:54 AM
This would enhance the game.  Add some several AI CV fleets into the large maps and 1 or 2 in the small maps.  These AI CV fleets would have a pre-programmed course to follow unknown to the players.

AI CV fleets should have 2 CV's in order to distinguish it from country CV fleets besides having no planes upping to defend it.  The extra CV will create more puffy ack and auto guns firing causing more effort into sinking them.

Title: Re: AI CV Fleets
Post by: guncrasher on February 23, 2012, 01:51:29 AM
for what reason to annoy somebody?


semp
Title: Re: AI CV Fleets
Post by: caldera on February 23, 2012, 01:54:16 AM
Would rather see AI merchant fleets.  Have 4 AI destroyers in a picket around slow moving barges, tankers and liberty ships.  Ships going 10 knots with minimal puffy would be fun targets to do torpedo runs on, both from the air and with PT boats.  Add in factories and railyards too, just to have more stuff to blow up.  :joystick:
Title: Re: AI CV Fleets
Post by: Volron on February 23, 2012, 01:58:08 AM
Would rather see AI merchant fleets.  Have 4 AI destroyers in a picket around slow moving barges, tankers and liberty ships.  Ships going 10 knots with minimal puffy would be fun targets to do torpedo runs on, both from the air and with PT boats.  Add in factories and railyards too, just to have more stuff to blow up.  :joystick:

I like this idea. :D




While getting them in there isn't the issue, it's the AI programming that we have to look at.  Would the AI chart a course based on the status of coastal bases to best avoid detection?  When attacked, I am to assume they will execute maneuvers accordingly to avoid being hit?  Then there is the simple matter of, "We have a cv in that group, why can't we use it?".  Don't get me wrong, I like the idea of having more stuff to hit and what-not.

With that being said, what if this AITF was a group of DD's?  Don't limit it to just aimlessly wondering around, the AI would chart a course that would allow it to come within bombardment range of an enemy base and shell it randomly and of course, would attack any TF's it encountered.  Taking it a step further;

Maybe have a drop down option when you right clicked on it to do a few things like:
1) Seek and Destroy (This will order the AI to hunt for enemy TF's at sea and will not bombard any bases)
2) Shore Bombardment (This will order the AI to make passes at enemy bases with intent of bombardment of the base, not the town.  It will, however, immediately engage any TF encountered)
3) Patrol (This will order the AI to patrol the coast of friendly territory, only going xx distance away from shore)
Title: Re: AI CV Fleets
Post by: Arlo on February 23, 2012, 02:43:55 AM
Would rather see AI merchant fleets.  Have 4 AI destroyers in a picket around slow moving barges, tankers and liberty ships.  Ships going 10 knots with minimal puffy would be fun targets to do torpedo runs on, both from the air and with PT boats.  Add in factories and railyards too, just to have more stuff to blow up.  :joystick:

+1
Title: Re: AI CV Fleets
Post by: prowl3r on February 23, 2012, 06:40:15 AM
+1 on the merchant fleets however i think we would have to restrict them to larger maps like compello and trinity
Title: Re: AI CV Fleets
Post by: MAINER on February 23, 2012, 06:42:10 AM
Would rather see AI merchant fleets.  Have 4 AI destroyers in a picket around slow moving barges, tankers and liberty ships.  Ships going 10 knots with minimal puffy would be fun targets to do torpedo runs on, both from the air and with PT boats.  Add in factories and railyards too, just to have more stuff to blow up.  :joystick:

+1
Title: Re: AI CV Fleets
Post by: VonMessa on February 23, 2012, 07:53:02 AM
Perhaps all fleets should be AI.

Maybe it would cut down on the whining if someone couldn't take control of it...

Title: Re: AI CV Fleets
Post by: Butcher on February 23, 2012, 09:29:41 AM
Been asked before, I would love to see merchant/tanker convoys that randomly start from one Port and head to another (or base). The idea gives strategic targets to hit same as strat factories, however they wouldn't be posted on the map so it requires someone flying and looking for them, tankers and liberty cargos would be worth perks, while each convoy would be defended by a number of destroyers from 1-4.

Same as a Cruiser Battle Group, One Cruiser and few destroyers on an AI mission set to patrol a certain area for certain time.

Obviously it wouldn't be sunk with just one player, but the idea is aircrafts like the Beaufighter would be quite nice editions for these tasks, as other naval attack aircrafts. With a horde going on it certainly would give me other things to do besides read my book.
Title: Re: AI CV Fleets
Post by: matt on February 23, 2012, 09:45:58 AM
-1 rather have new maps or up date the ones we have first.
Title: Re: AI CV Fleets
Post by: lmxar on February 23, 2012, 10:30:40 AM
+1 for merchant fleets
Title: Re: AI CV Fleets
Post by: Pigslilspaz on February 23, 2012, 02:49:16 PM
Would rather see AI merchant fleets.  Have 4 AI destroyers in a picket around slow moving barges, tankers and liberty ships.  Ships going 10 knots with minimal puffy would be fun targets to do torpedo runs on, both from the air and with PT boats.  Add in factories and railyards too, just to have more stuff to blow up.  :joystick:

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