Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Tracerfi on March 01, 2012, 04:04:38 PM

Title: more planes in WW1 class and more WW1 Arena Options
Post by: Tracerfi on March 01, 2012, 04:04:38 PM
Any Suggestions
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Arlo on March 01, 2012, 04:09:20 PM
More interest/numbers in the arena, itself, to lead HT & Co. to believe it'll bring in more revenue if they devote time to modeling more aircraft, some vehicles and terrain features?
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Arlo on March 01, 2012, 05:36:58 PM
Having said that .... I think 5 basic elements would make the WWI arena more interesting ... possibly drawing more participation:

2 ground vehicles:

(http://www.toysoldierschat.com/attachment.php?attachmentid=3018&stc=1&d=1170622944)

(http://www.toysoldierschat.com/attachment.php?attachmentid=3020&stc=1&d=1170623153)

2 heavies:

(http://www.aviation-central.com/1914-1918/images/aca3d-hp.jpg)

(http://www.aviation-central.com/1914-1918/images/acg7d-gg.jpg)

A static terrain with entrenched no-man's land that offers static infantry as targets for bombing and strafing ('object score' for such horrific bloodshed).

(http://1.bp.blogspot.com/-8RtOqEcZw8I/Tr0WlEFVafI/AAAAAAAAA5c/x1_2d146fXk/s1600/CRISIS+2011036.jpg)

The element of base capture may not be that big a deal, but the feel of flying over no man's land with a battle about to begin any second - troops taking pot shots when threading between legitimate AA - no safe place to land in that area .... would be more immersive.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: matt on March 01, 2012, 05:54:48 PM
+1 if hitech thinks its worth the time to add new things.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Tracerfi on March 02, 2012, 05:40:48 PM
Interesting ideas guys but i am  :( that this thread is not very user viewed yet :t
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Noir on March 03, 2012, 09:20:43 AM
Spad VII with the 180HP engine  :aok

(http://www.avionslegendaires.net/Images/Gs7.jpg)
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Noir on March 03, 2012, 09:25:02 AM
Nieuport Nie.17 Super Bébé with the rockets!

(http://www.avionslegendaires.net/Images/Gnieuport17.jpg)
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Noir on March 03, 2012, 09:25:46 AM
sorry for the hijoack, you wanted new classes...well attack would be a new class  :D
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Tracerfi on March 03, 2012, 10:11:13 AM
Noir that is ok i am open for people to give some suggestion and I dont know what hijacking in a fourm  :rofl
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: MAINER on March 03, 2012, 12:54:47 PM
SE5A please with wesley viper engine!  (http://www.airmuseumsuk.org/airshow/2004/Rougham2004/800/pages/203%20RAF%20SE5a%20replica%20G-BUWE.htm)
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: MachFly on March 03, 2012, 11:57:03 PM
+1
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: SpencAce on March 05, 2012, 10:12:07 AM
+1, i've been wanting to see some gvs put in the ww1 arena, like the first tanks, and stuff, and bombers are needed as well, i especially liked those big twin engine ones earlier in this thread.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: B-17 on March 05, 2012, 10:29:22 PM
Screw TWIN-engined, let's get some Caproni's in-game :aok
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Noir on March 06, 2012, 02:42:14 AM
Screw TWIN-engined, let's get some Caproni's in-game :aok

I would settle for one on these caproni giant bombers..I reckon shooting one of those alone in a fighter won't be easy!
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: mthrockmor on March 06, 2012, 05:54:37 AM
You need a couple bombers, a Zeplin, and targets on the ground. Once you have those you could see some action.

I think there should also be AI involved with the ground troops.

Boo
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: perdue3 on March 06, 2012, 10:14:16 AM
Albatros D.Va
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Tracerfi on March 22, 2012, 07:27:47 AM
True Guys Very True Will Have to wait and see about that
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Rich52 on March 22, 2012, 08:04:04 AM
More interest/numbers in the arena, itself, to lead HT & Co. to believe it'll bring in more revenue if they devote time to modeling more aircraft, some vehicles and terrain features?

It didnt bring in any revenue to begin with so why would it bring in "more"?
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Arlo on March 22, 2012, 01:19:48 PM
It didnt bring in any revenue to begin with so why would it bring in "more"?

Someone asked what it would take for more WWI stuff to get modeled and I responded with what you quoted. 'More' refers to more revenue than what they currently draw in, overall. If more players flew in the WWI arena it would indicate that it would possibly be worth the time and revenue it takes to model some more WWI toys, either to draw in more accounts or, at least, keep the current account holders satisfied. That, I believe, is the primary motivation for HTC to model/remodel/add/change anything. I hope that clarified my post for you, since it's now taken more of my own time and resources than this follow-up post deserved.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on March 24, 2012, 02:48:53 PM
i had an idea for, not really base capturing but trench line advancement. trenches could be set up in multiple parallel lines, with a front line and many rear supporting lines. to capture a section of line, aircraft would help target the enemy lines, while tanks moved in to hit the trench. once a certain number of allied tanks move to the line compared to enemy tanks, the the trench section is captured! Or, troops could be added, where one person controlls a squad of troops that spawn just behind the front lines. the player could control the troops just like a flight of bombers but would be able to control their distance compared to himself, in a straight line, perpendicular to his direction of advance. he could command them to fire, cease fire, and manouver them into better positions to defend from other troops or attack the trench, where, instead of tanks capturing the trench, the tanks could support the allied troops moving in the capture the trench! and a certain number of troops would need to be present in the trench to capture it.  all of this while fighters and bombers and tanks are trying to support them. and why not in lieu of anti aircraft and anti tank guns to take out, there could be maxim machine gun positons along the lines to help defend against troop attacks! alot to take in but if something is implemented similar this, it would most likely bring more support from players to play in there, over there!  :x it would be similar to the main ww2 arena but be far enough from it to be a breath of fresh air for many.

waiting for people to support an arena that has very little in it to support is obviously not working. needs to be something there to support for ppl to play in the first place!
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on March 24, 2012, 04:39:53 PM
also had an idea for the use of zepplins in the arena, use them like a flying cv! aircraft couldnt takeoff from them or land but have the zepplin take off from a base when available and attack a target, being controlled by a player in much the way a cv is controlled. fighters could protect it en route and could man guns on it. once all bombs are dropped from the zepplin, it would return to its field autimatically, preventing useless droning around the sky. could implement options for the zepplin to attack specific targets at a selected base or strat, within the zepplin (taskforce) options page. it wouldnt need to be perked and will fly at a set altitude and need to be protected to survive to and from the target.  :banana: :banana: :banana: :rock
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: JDOD on March 24, 2012, 04:50:09 PM
+1
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on March 26, 2012, 09:58:47 PM
I also thought of maybe having a ww1 senario or some type of special event. might boost support for the arena. :rock
I wonder what Hitech has to say about the future of the ww1 arena? "wink wink"  :aok
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: guncrasher on March 26, 2012, 11:15:56 PM
I also thought of maybe having a ww1 senario or some type of special event. might boost support for the arena. :rock
I wonder what Hitech has to say about the future of the ww1 arena? "wink wink"  :aok

start one.  nobody is stopping you.  look around if you dont feel confident and see who's posted about ww1 and ask for opinion, but really somebody gotta be the first.  you know king of the hill that happens every week.  it was started by the 327th as a monthly squad thing.  and it hasnt stopped since 1997 or 1998 and it still goes strong.


semp
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on March 27, 2012, 12:00:32 AM
Did not know that! i always thought it was more of an administrative role to set up special events and such. Im not exactly new to this game but i still have some things to learn as i tend to focus on having fun than anything else.  :airplane: i got plenty of squad to try to pursuade into following me for an event! :D
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: icepac on March 27, 2012, 09:27:16 AM
I've waited a more than a decade for the zeppellin's return.

I can already hear the whines of the droves who aren't willing to spend any time climbing up to one.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on March 27, 2012, 04:02:42 PM
the zepplins dont have to be at some rediculus altitude. just high enough and just low enough.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: icepac on March 28, 2012, 07:28:03 AM
They have to be modeled to fly at historic altitudes.

If you choose the right plane and have the same tenacity the zeppellin busters had in real life, then you will be able to down one.

If you choose the wrong plane and have zero tenacity, you get no zeppellin to shoot at.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Arlo on March 28, 2012, 02:37:48 PM
They have to be modeled to fly at historic altitudes.

If you choose the right plane and have the same tenacity the zeppellin busters had in real life, then you will be able to down one.

If you choose the wrong plane and have zero tenacity, you get no zeppellin to shoot at.

But then ... the Zepp-bailers! Grrrr! Waaaaa!  ;)
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: wiskyfog on April 02, 2012, 09:11:34 AM
+1, should'nt be a MAJOR addition problem, HTC is appearantly NOT gonna spend time on new maps, why not?
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Mano on April 03, 2012, 03:56:21 PM
The WWI Arena only has 4 planes and the only option is to dogfight.
If it is to succeed it needs a strat game, some stuff to bomb and a few more
late war planes to bring in the numbers like the Late War Arena (LWA)for WWII.
The WWI Arena also needs a Zep, some observation balloons that are mane-able (and can be blow up with
incendiaries).

The LWA is busy because there is lots to do in there. Whether you like GV's, Fighters, Bombers,
PT Boats, ect.....there is something for everyone in the LWA.  Hopefully when the economy gets better
HiTech will invest some money in WWI so it can bring in the numbers like the LWA. The ol' biplanes are a blast.

<S>
Mano
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on April 03, 2012, 07:30:56 PM
+1 always a plus for ww1! maybe ol' Hitech will employ some of my ideas!  :aok
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Slate on April 04, 2012, 11:27:15 AM
  I think the Base layout needs to be fixed. All 3 countries need to be the same distance away. similar to a tank town set up.

  Last night Bish and Knits were fighting with 9 players each and we 3 rooks had to fly a long way to join the fight. Got shot down and didn't stay to try again as the flight takes too long. You can't attack the nearby base to encourage uppers.
Title: Re: more planes in WW1 class and more WW1 Arena Options
Post by: Brownien on April 04, 2012, 03:59:07 PM
When that happens, i normally just encourage the smallest party to switch sides to make two large teams, to cut down on flying time. but thats just me.
P.S. when i do suggest it to players on the smallest side, they normally do switch.