Aces High Bulletin Board

General Forums => Wishlist => Topic started by: vafiii on March 02, 2012, 11:48:00 AM

Title: GV Commander View
Post by: vafiii on March 02, 2012, 11:48:00 AM
While in the commander's position and switching to zoom mode have view appear as if you're looking through field glasses (binoculars).
Title: Re: GV Commander View
Post by: MAINER on March 02, 2012, 12:36:52 PM
+1
Title: Re: GV Commander View
Post by: matt on March 02, 2012, 12:41:31 PM
+1
Title: Re: GV Commander View
Post by: gpcustom on March 02, 2012, 12:47:39 PM
+1
Title: Re: GV Commander View
Post by: MK-84 on March 02, 2012, 06:14:56 PM
+1
Title: Re: GV Commander View
Post by: Tank-Ace on March 03, 2012, 01:58:46 PM
+1. IIRC, they were issued as standard to officers and tank commanders even if they were NCO's.
Title: Re: GV Commander View
Post by: ML52 on March 03, 2012, 03:42:56 PM
+1
Title: Re: GV Commander View
Post by: colmbo on March 03, 2012, 03:50:40 PM
While in the commander's position and switching to zoom mode have view appear as if you're looking through field glasses (binoculars).

It does.  Binocs give you a circular image.
Title: Re: GV Commander View
Post by: MK-84 on March 03, 2012, 05:07:52 PM
It does.  Binocs give you a circular image.

Um...

...huh? :headscratch:
Title: Re: GV Commander View
Post by: MAINER on March 03, 2012, 05:28:24 PM
It does.  Binocs give you a circular image.

 :headscratch:
Title: Re: GV Commander View
Post by: Karnak on March 03, 2012, 05:56:07 PM
Looking through binoculars does not produce a shaped view like shown in cartoons.  It produces a O shaped view.
Title: Re: GV Commander View
Post by: curry1 on March 03, 2012, 06:05:29 PM
Looking through binoculars does not produce a shaped view like shown in cartoons.  It produces a O shaped view.

No that is wrong!  For instance when I look around without any thing on I see two circles becuase I have two eyes.  Duh.  How does it combine when you put on binoculars?
Title: Re: GV Commander View
Post by: Karnak on March 03, 2012, 06:26:15 PM
No that is wrong!  For instance when I look around without any thing on I see two circles becuase I have two eyes.  Duh.  How does it combine when you put on binoculars?
Your eyes are weird.  I see an ovalish field of view.

The reason binoculars produce a circle is because each eye is seeing through a circular lens.  The brain does not overlap them to produce a shaped view.  Seriously, go use a pair of binoculars.
Title: Re: GV Commander View
Post by: MK-84 on March 03, 2012, 06:31:18 PM
Right, but the wish is to simulate a view through binoculars. I think regardless of whether its a O or a OO
Title: Re: GV Commander View
Post by: Butcher on March 03, 2012, 06:46:30 PM
I've been torn with this idea for a while, in one way I'd like to see more realism being that if a commander is in a commanders view he's using binoculars to view outside the tank, for any reason he's strafed and killed you are stuck in the gunners position.

That being said I have to go back to balancing the arcade and realism for the sake of making things enjoyable and the learning curve not so steep to new players, however just like real commanders of tanks - if you are in a "green area" then you can unbutton and view with binoculars, however in a hot zone - you'd be lucky we don't have the million other things that killed tank commanders that were unbuttoned (snipers, mortars for example).

To make it simple - if you are in a commanders position and get strafed, you have the chance of having him killed, if you are in the gunners position you'd be buttoned up.

Just more fuel for thoughts, +1 on the idea, its a VERY good idea.
Title: Re: GV Commander View
Post by: guncrasher on March 03, 2012, 08:40:19 PM
I have a pair of binoculars I use everyday at work it's more like a O well than an OO.


semp
Title: Re: GV Commander View
Post by: curry1 on March 04, 2012, 12:11:10 PM
Your eyes are weird.  I see an ovalish field of view.

The reason binoculars produce a circle is because each eye is seeing through a circular lens.  The brain does not overlap them to produce a shaped view.  Seriously, go use a pair of binoculars.

Lol I was trying to be extremely sarcastic and I guess you didn't pick up on that.  I agree with you and was trying to poke a little fun at the other people who didn't think you were right.
Title: Re: GV Commander View
Post by: MK-84 on March 04, 2012, 12:59:34 PM
I've been torn with this idea for a while, in one way I'd like to see more realism being that if a commander is in a commanders view he's using binoculars to view outside the tank, for any reason he's strafed and killed you are stuck in the gunners position.

That being said I have to go back to balancing the arcade and realism for the sake of making things enjoyable and the learning curve not so steep to new players, however just like real commanders of tanks - if you are in a "green area" then you can unbutton and view with binoculars, however in a hot zone - you'd be lucky we don't have the million other things that killed tank commanders that were unbuttoned (snipers, mortars for example).

To make it simple - if you are in a commanders position and get strafed, you have the chance of having him killed, if you are in the gunners position you'd be buttoned up.

Just more fuel for thoughts, +1 on the idea, its a VERY good idea.


I like that idea.
Title: Re: GV Commander View
Post by: Tank-Ace on March 04, 2012, 01:15:45 PM
I say we use the overlaping view just so noobs can kind of figure out they are viewing things through binoculars. I mean if they zoom, and just a black circle apears, they'll go "what the hell? I'm in the gunner possition again".



And +1 butcher.
Title: Re: GV Commander View
Post by: lyric1 on March 04, 2012, 02:09:16 PM
I have a pair of binoculars I use everyday at work
semp



(http://i1002.photobucket.com/albums/af142/barneybolac/german-risque-peeping-tom-binoculars-antique-postcard-10195-p-1.jpg)

Sorry it was just to good to pass up.  :D
Title: Re: GV Commander View
Post by: Mitsu. on March 04, 2012, 05:29:29 PM
Cool and simple idea!

If commander is dead, commander view should be disabled too...
The hatch open/close feature is also cool.
Title: Re: GV Commander View
Post by: SmokinLoon on March 05, 2012, 09:19:29 AM
This certainly is a game play vs historical accuracy issue, no doubt.  No TC in their right mind would be protruding through the top hatch like an erection in spandex if an enemy airplane were lining up for a strafing run regardless if it had an MG for AA defense or not.  Likewise, the TC isnt going to be "unbuttoned" if their tank is receiving enemy tank fire.  Perhaps if the enemy tank is 2000 yards or further out, but even then not for long.  So once the TC "buttons up", the field of view is so drastically restricted the game play if negatively effected. 

I think it is the best we can expect for the time being and I'm just fine with that, the current set up is a good balance.  I'm just happy has heck to have historically accurate gun sights, that alone was a HUGE jump in the realm of realism.   :aok
Title: Re: GV Commander View
Post by: TDeacon on March 05, 2012, 11:46:57 AM
-1

Restricting field of commander's view to a circle, or killing the commander if he sticks his head out of the cupola may seem to be more "realistic" taken by itself, but this is a game.  Making it harder to see/survive in a GV would would be bad, in my opinion.  It's hard enough to survive as it is. 

MH
Title: Re: GV Commander View
Post by: Tank-Ace on March 05, 2012, 09:48:56 PM
Well the field of view would only be restricted when you zoom in.
Title: Re: GV Commander View
Post by: Butcher on March 05, 2012, 11:10:47 PM
-1

Restricting field of commander's view to a circle, or killing the commander if he sticks his head out of the cupola may seem to be more "realistic" taken by itself, but this is a game.  Making it harder to see/survive in a GV would would be bad, in my opinion.  It's hard enough to survive as it is. 

MH

This is why I said play balance would be an issue, if you put the game to realistic then new players would be overwhelmed and left in the dust trying to figure things out. In this fairness, Tank Commanders should not get zoom while we stick to a balance of arcade and realism. Right now the average non-perk tank (under 1 perk) really can't do squad at 2k anyway to need a zoom, you should see quite fine up to there, if not look harder.

Thus being said, if you REALLY need zoom, time to start cranking out perk tanks, but zoom will be useless if people fail to understand why they are perked and the best tactics to use for them.
Title: Re: GV Commander View
Post by: TDeacon on March 06, 2012, 09:08:50 AM
Well the field of view would only be restricted when you zoom in.

It already is restricted when you zoom in.  You get more magnification, and less field of view, since your monitor is of a fixed size.  Furthermore, the zoom mechanism is a basic feature of the game (both AC and GVs), I think in part, to compensate for limited monitor resolution. 

MH
Title: Re: GV Commander View
Post by: guncrasher on March 06, 2012, 12:50:46 PM
(http://i1002.photobucket.com/albums/af142/barneybolac/german-risque-peeping-tom-binoculars-antique-postcard-10195-p-1.jpg)

Sorry it was just to good to pass up.  :D

actually the girl is on the first floor and I am not allowed to face that building anymore  :mad:.



semp
Title: Re: GV Commander View
Post by: Volron on March 06, 2012, 01:49:52 PM
actually the girl is on the first floor and I am not allowed to face that building anymore  :mad:.



semp

 :lol
Title: Re: GV Commander View
Post by: lyric1 on March 06, 2012, 03:15:38 PM
actually the girl is on the first floor and I am not allowed to face that building anymore  :mad:.



semp
:lol
Title: Re: GV Commander View
Post by: scottak on March 06, 2012, 03:27:27 PM
+1
+1 but only if you can adjust zoom between +1-+10