Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on March 21, 2012, 03:17:55 PM

Title: Thoughts on "Bomber Bailers"
Post by: earl1937 on March 21, 2012, 03:17:55 PM
Time and again, I hear someone say, "bail and go get a goon with troops". No sane or normal pilot would bail out of a perfectly good working aircraft!! I suggest that to stop this sort of BS, is Hi Tech needs to program the whole program in AH, where a pilot cannot bail out of an aircraft if the damage message says, "all systems normal". I know that there are people in here who say, "oh, its just a game"!! What is wrong with displaying a certain amount of honor and respect for those of us who try to fly in here, just like we did in the real Air Force? I fly bombers 95% of the time in here for 2 reasons: 1- bad eyesight,(78 yrs old), 2- #1 again! I think part of the fun and enjoyment is the cat and mouse with a good stick like Debrody, Hymie, Oddcaf, Pand. If they can shoot me down, then they have out smarted me or my aim is just off. I also enjoy a 45 to 60 bomber formation with escorts, it brings back memories of yesterday!!
Title: Re: Thoughts on "Bomber Bailers"
Post by: Ack-Ack on March 21, 2012, 03:25:33 PM
Other than you, who really gives a rat's arse if someone bails out of a perfectly good airplane?  It doesn't effect anyone's game play so why whine and cry about nothing?


ack-ack
Title: Re: Thoughts on "Bomber Bailers"
Post by: Full Metal Jug on March 21, 2012, 03:28:21 PM
Other than you, who really gives a rat's arse

I know that there are people in here who say, "oh, its just a game"!! What is wrong with displaying a certain amount of honor and respect for those of us who try to fly in here, just like we did in the real Air Force?

Can't we all just get along? If you aren't going to agree with the topic author why do you post?
Title: Re: Thoughts on "Bomber Bailers"
Post by: Karnak on March 21, 2012, 03:36:48 PM
Other than you, who really gives a rat's arse if someone bails out of a perfectly good airplane?  It doesn't effect anyone's game play so why whine and cry about nothing?


ack-ack
Actually, if I just spent 20 minutes climbing up to and catching them only to have them bail out before I get to have a fight, yes, it did affect my gameplay.
Title: Re: Thoughts on "Bomber Bailers"
Post by: Arlo on March 21, 2012, 03:39:27 PM
The last 'We must maintain HONOR and RESPECT by telling other players how to play!' thread I participated in bruised a lot of thin skin.
Title: Re: Thoughts on "Bomber Bailers"
Post by: cobia38 on March 21, 2012, 03:40:12 PM

 i have never seen a B38 pilot bail froma good plane
Title: Re: Thoughts on "Bomber Bailers"
Post by: colmbo on March 21, 2012, 04:59:40 PM
Other than you, who really gives a rat's arse if someone bails out of a perfectly good airplane?

Me. And with the number of times you hear folks complain about "bombing and bailing" I think it's safe to say Earl and I aren't the only folks concerned about the rodents derriere.

I feel it's a pretty lame way to play the game, it's something I would never do.  I fly, as much as possible within the confines of the game, the way I would in real life.

However I've also been doing this long enough to realize I can't get everyone to play the way I play.
Title: Re: Thoughts on "Bomber Bailers"
Post by: Ack-Ack on March 21, 2012, 08:19:41 PM
i have never seen a B38 pilot bail froma good plane


S.A.P.P by laws state that all members must unbind the bail out key otherwise we have to face the Consortium of 12.

Honestly though, much ado about really nothing.  Sure, it's a pisser when the bandit bails out, I have it happen to me quite often but I just shrug it off and laugh at the other guy.  I don't see it as a reason to get all butt hurt like some are in this thread under the tired old rally cry of "HONOR!" and "REALISM!"

ack-ack
Title: Re: Thoughts on "Bomber Bailers"
Post by: USAF2010 on March 21, 2012, 08:30:00 PM
I have to side with Earl on this one. While yes it is a game, I lean towards the honor and reality side.

So many fights get chumped up just because the person you're chasing wants to be back in the tower quicker..
Title: Re: Thoughts on "Bomber Bailers"
Post by: guncrasher on March 21, 2012, 08:55:19 PM
so instead of bailing, I point the nose down till I crash, then what?  you gonna request my plane bounces off the ground?


Semp
Title: Re: Thoughts on "Bomber Bailers"
Post by: MK-84 on March 21, 2012, 10:20:50 PM

S.A.P.P by laws state that all members must unbind the bail out key otherwise we have to face the Consortium of 12.

Honestly though, much ado about really nothing.  Sure, it's a pisser when the bandit bails out, I have it happen to me quite often but I just shrug it off and laugh at the other guy.  I don't see it as a reason to get all butt hurt like some are in this thread under the tired old rally cry of "HONOR!" and "REALISM!"

ack-ack

I disagree, It is absolutely frustrating when a pilot bails on purpose just to deny you of a possible kill.  It has nothing at all with "honor" or realism.  If I fly or climb, or otherwise  set up an attack, watching my enemy essentially disappear just plain sucks.

The idea of a combat sim is combat right?  You know, shooting down the other guy.  Well if they bail, they just denied you of that.  And in many cases you may have spent a decent effort getting ready to attack that target.

How can you possibly say it's not a big deal, when it clearly goes against the entire point of the game. (which is air to air combat I believe)

Title: Re: Thoughts on "Bomber Bailers"
Post by: guncrasher on March 21, 2012, 10:34:48 PM
lol the other day we had a mission was pretty good planned we took the time to go up a few thousand feet.  then somebody noticed that another base was having an noe attacked.  it took about 4 seconds for our mission to decide to bail out and go kill the evil doers.  we saved the base.  either way had we continued or we defended as we did we had fun.  and that's what this game is about.  have fun your way.  if you want somebody else to play by your rules create a private arena  and that's that.  :salute


semp
Title: Re: Thoughts on "Bomber Bailers"
Post by: thndregg on March 22, 2012, 08:12:45 AM
There's really not a whole lot to do about folks who bomb & bail, although from an interceptor standpoint, it is frustrating.

I personally choose to follow through with my heavy bomber sorties, and if that means somebody like Snailman "cleans my clock", so be it. If it means a total "milk run", so be it. It was that way historically.
Title: Re: Thoughts on "Bomber Bailers"
Post by: tunnelrat on March 22, 2012, 09:16:03 AM
What if bailing (from an airborne craft) automatically gives a victory to the closest enemy within x-K distance?

I agree that it's lame, but I think the answer is rewarding safe landings more so than punishing/preventing/etc unwarranted bails.

Since there is an inexhaustible supply of virtual hardware, the only tangible mechanic preventing bailing out is the built in "Oh wait, I am not a sweetheartbag!" chip that some of us have installed (speaking strictly about turds bailing/crashing to avoid being shot down).

Heck, when I see you vectoring for my goon, I WANT to know who you are... you who are about to commit the E-quivalent of punching a kid on a short bus... because when I pay the gypsies to curse your man and/or girl part's functionality, THEY WANT A NAME.
Title: Re: Thoughts on "Bomber Bailers"
Post by: MAINER on March 22, 2012, 09:18:30 AM
I like the idea. +1
Title: Re: Thoughts on "Bomber Bailers"
Post by: titanic3 on March 22, 2012, 09:32:37 AM
Why wouldn't you do everything to stop a goon? I saved many bases by looking just for a C47 icon in the pack. Hell, I even rammed one after being out of ammo and PWed.
Title: Re: Thoughts on "Bomber Bailers"
Post by: tunnelrat on March 22, 2012, 09:44:26 AM
Why wouldn't you do everything to stop a goon? I saved many bases by looking just for a C47 icon in the pack. Hell, I even rammed one after being out of ammo and PWed.

Because when you shoot me down it makes me sad?
Title: Re: Thoughts on "Bomber Bailers"
Post by: Ack-Ack on March 22, 2012, 12:32:43 PM
What if bailing (from an airborne craft) automatically gives a victory to the closest enemy within x-K distance?



You already do.  If the player bails out and you're withing proximity range, you will get a proximity kill credit provided the player that bailed wasn't already damaged by another player.

ack-ack
Title: Re: Thoughts on "Bomber Bailers"
Post by: Zodiac on March 23, 2012, 06:51:46 AM
What if bailing (from an airborne craft) automatically gives a victory to the closest enemy within x-K distance?

I agree that it's lame, but I think the answer is rewarding safe landings more so than punishing/preventing/etc unwarranted bails.

Since there is an inexhaustible supply of virtual hardware, the only tangible mechanic preventing bailing out is the built in "Oh wait, I am not a sweetheartbag!" chip that some of us have installed (speaking strictly about turds bailing/crashing to avoid being shot down).

Heck, when I see you vectoring for my goon, I WANT to know who you are... you who are about to commit the E-quivalent of punching a kid on a short bus... because when I pay the gypsies to curse your man and/or girl part's functionality, THEY WANT A NAME.


 :rofl   :aok
Title: Re: Thoughts on "Bomber Bailers"
Post by: waystin2 on March 23, 2012, 11:56:08 AM
While I understand and respect your resaon for posting, I routinely bail from aircraft if there is nothing to fight with in the area.  I would rather shave 5-10 minutes off my time of flight getting into a tangle with some more red guys!

 :salute

Way
Title: Re: Thoughts on "Bomber Bailers"
Post by: ink on March 23, 2012, 03:15:17 PM
-1

I bail out if the fight I am flying to dies out, or I see a better fight on the map elsewhere...IE a bigger red dar.


Title: Re: Thoughts on "Bomber Bailers"
Post by: Soulyss on March 23, 2012, 03:21:36 PM
Fair enough, just dive to high speed, pull up, shed wings then bail.  You're back in the tower 10 seconds later than if you bailed from level flight.

Title: Re: Thoughts on "Bomber Bailers"
Post by: ink on March 23, 2012, 03:24:29 PM
Fair enough, just dive to high speed, pull up, shed wings then bail.  You're back in the tower 10 seconds later than if you bailed from level flight.



this is true, and what I would do, if they made it so I couldn't bail from a plane with no damage.
Title: Re: Thoughts on "Bomber Bailers"
Post by: icepac on March 23, 2012, 07:25:59 PM
Wow....you guys are good at gaming the game.
Title: Re: Thoughts on "Bomber Bailers"
Post by: matt on March 23, 2012, 07:41:52 PM
Other than you, who really gives a rat's arse if someone bails out of a perfectly good airplane?  It doesn't effect anyone's game play so why whine and cry about nothing?


ack-ack
:aok
Title: Re: Thoughts on "Bomber Bailers"
Post by: matt on March 23, 2012, 07:43:19 PM
Fair enough, just dive to high speed, pull up, shed wings then bail.  You're back in the tower 10 seconds later than if you bailed from level flight.


:rofl
Title: Re: Thoughts on "Bomber Bailers"
Post by: MK-84 on March 23, 2012, 08:22:40 PM
What if bailing (from an airborne craft) automatically gives a victory to the closest enemy within x-K distance?

I agree that it's lame, but I think the answer is rewarding safe landings more so than punishing/preventing/etc unwarranted bails.

Since there is an inexhaustible supply of virtual hardware, the only tangible mechanic preventing bailing out is the built in "Oh wait, I am not a sweetheartbag!" chip that some of us have installed (speaking strictly about turds bailing/crashing to avoid being shot down).

Heck, when I see you vectoring for my goon, I WANT to know who you are... you who are about to commit the E-quivalent of punching a kid on a short bus... because when I pay the gypsies to curse your man and/or girl part's functionality, THEY WANT A NAME.


The system does reward a proxy kill to the closest, but you have to essentially be in gun range to get the kill (I think its 1.5k)
Title: Re: Thoughts on "Bomber Bailers"
Post by: guncrasher on March 23, 2012, 10:38:56 PM
Wow....you guys are good at gaming the game.

look at my score and you will see a good number of bails.  they happen a lot over my own field when i realize I brought the wrong plane or forgot ords or whatever.  I will not turn around and land as it is a waste of time.  I also bail out when I have assignments to complete.  sometimes i got 3 or 4 fields that I need to pork ords just to stop or slow down the other country.  if I get hurt pretty bad or If it's faster to go auger and to make it to the next field, I'll auger dont really care if there's a plane in front of me or behind me or if there's none.

some people have called me out on that and well, i just tell them I am on a mission from god and that's that.  if anybody wants to tell me how to play they are welcome to send me an engagement ring and plan a ceremony, till then  :bolt:.


semp
Title: Re: Thoughts on "Bomber Bailers"
Post by: bangsbox on March 26, 2012, 12:44:46 AM
Other than you, who really gives a rat's arse if someone bails out of a perfectly good airplane?  It doesn't effect anyone's game play so why whine and cry about nothing?


ack-ack
i really does though. i go chasing a buff, hunting for a kill, setting up, planning attack then he bails, no perks :( lost fuel and mins of my life.

you should still get kill perks if they bail and prox range needs to be larger.
Title: Re: Thoughts on "Bomber Bailers"
Post by: Zoney on March 26, 2012, 12:51:39 PM
Wow....you guys are good at gaming the game.

LOL
Title: Re: Thoughts on "Bomber Bailers"
Post by: Tazz69 on March 29, 2012, 01:50:30 PM
If I spawn into an area with my tank and decide to bail out and there is a enemy in the area, he gets the proxy kill on me, so why not the same when I'm 1.5k out on a bombers high 6 and I'm ready to roll over and engage and he just bails..leaving me with nothing but wasted time and effort? I propose if the aircraft is within the 6k visual range, and he decides he's going to bail out instead of fight, then he gets a ditch instead of a successful bail, and I get the proxy kill instead of nothing but the headache of wasting my time. :mad:


+ 1
Title: Re: Thoughts on "Bomber Bailers"
Post by: Lusche on March 29, 2012, 03:23:34 PM
If I spawn into an area with my tank and decide to bail out and there is a enemy in the area, he gets the proxy kill on me, so why not the same when I'm 1.5k out on a bombers high 6 and I'm ready to roll over and engage and he just bails..leaving me with nothing but wasted time and effort? I propose if the aircraft is within the 6k visual range, and he decides he's going to bail out instead of fight, then he gets a ditch instead of a successful bail, and I get the proxy kill instead of nothing but the headache of wasting my time. :mad:


+ 1


I beg your pardon, but I'm wondering if  you ever actually played this game?  :confused:

Someone bailing from an undamaged plane 1.5k in front of you will give you a proxy kill. Always has.
On top of that, why would you give him a "ditch", which is in fact far better for him than a "successful bail"? Why would you reward  him for that? :headscratch:
Title: Re: Thoughts on "Bomber Bailers"
Post by: Torquila on March 29, 2012, 03:24:22 PM
I say disable bailing from bombers altogther but change it so heavy bombers cant be PKed.
Title: Re: Thoughts on "Bomber Bailers"
Post by: Lusche on March 29, 2012, 03:31:53 PM
I say disable bailing from bombers altogther but change it so heavy bombers cant be PKed.

Have you thought about the effects that would have in gameplay? From both sides? ;)
Title: Re: Thoughts on "Bomber Bailers"
Post by: Torquila on March 29, 2012, 03:51:40 PM
Yes, people are less commited to situations in which they know they will lose and/or die easier then others. Thus the bomber culture will grudge the inability to bail, but will welcome the fact that their fortress wont get 1-hit insta killed.

From the other side, fighters; although traditionally very functional with their bomber hunting purposes; can't be said to be the same in the realities of the virtual expression of this art/craft which has been drastically changed due to the not-really-dying bit.

Think of it this way, whats more entertaining; a shark eating a fish, or a whale?

If you have spent enough time chasing bombers; im sure you understand that last bit :-)
Title: Re: Thoughts on "Bomber Bailers"
Post by: Lusche on March 29, 2012, 03:59:09 PM
ehmm.. I was asking more for the practical effects, a step which you seem to bypass.

i) It won't hurt the "bailers".  Instead of bailing they just nose forward. First you lose your drones, then your own wings rip. Takes just a few seconds more to get into the tower, and it still has the same advantages over returning to base. Effect on this part of gameplay: nil.

ii) But the removal of PK makes shooting down bombers more difficult than before.

So it won't help it's intended cause at all.
Title: Re: Thoughts on "Bomber Bailers"
Post by: Torquila on March 29, 2012, 04:05:27 PM
You obviously have always been a very honourable pilot then, I can't say the same for myself luche. Ive fallen into that "quick sortie" thing in the past and I know that if I had to endure the long-annoying-drop-from-altitude into the ground everytime I would of given it up in short order or changed my gamestyle.
Title: Re: Thoughts on "Bomber Bailers"
Post by: AustinAustin on March 30, 2012, 10:52:06 AM
It does impact others game play. Up a bird to intercept a bomber, fly for 20 mins only to have a bail out.....

It's just gaming the game, but, it is just a game.