Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: YamaRaja on March 30, 2012, 11:03:47 AM

Title: Aces High over Verizon 3G
Post by: YamaRaja on March 30, 2012, 11:03:47 AM
Has anyone done or is anyone doing this.
We are looking some property that has no cable or DSL.
So its satellite or Verizon 3G.
Satellite has to much lag I know.

Anyone?

Title: Re: Aces High over Verizon 3G
Post by: Skuzzy on March 30, 2012, 11:18:51 AM
The common issue with any type of wireless connection is bit errors in the data stream.  They are unavoidable and when it happens with a UDP protocol packet, that packet is lost.  The big impact you will see with that is VOX will not work very well at all.

The game has the ability to switch to TCP, with other packet that are critical, but if the errors persist, then you are looking at wide swings in the variance and delay of the packet which manifests as warps.
Title: Re: Aces High over Verizon 3G
Post by: YamaRaja on March 30, 2012, 11:24:15 AM
The common issue with any type of wireless connection is bit errors in the data stream.  They are unavoidable and when it happens with a UDP protocol packet, that packet is lost.  The big impact you will see with that is VOX will not work very well at all.

The game has the ability to switch to TCP, with other packet that are critical, but if the errors persist, then you are looking at wide swings in the variance and delay of the packet which manifests as warps.

Thanks Skuzzy
Title: Re: Aces High over Verizon 3G
Post by: LCAMerciful on March 30, 2012, 12:35:07 PM
But don't fret!  Dial-up still works quite well with Aces High!
Title: Re: Aces High over Verizon 3G
Post by: ACE on March 30, 2012, 01:06:42 PM
Has anyone done or is anyone doing this.
We are looking some property that has no cable or DSL.
So its satellite or Verizon 3G.
Satellite has to much lag I know.

Anyone?



I use the 3G about to update to the 4G

It works fine bud.  Good luck!
Title: Re: Aces High over Verizon 3G
Post by: Bruv119 on March 31, 2012, 02:32:50 AM
The common issue with any type of wireless connection is bit errors in the data stream.  They are unavoidable and when it happens with a UDP protocol packet, that packet is lost.  The big impact you will see with that is VOX will not work very well at all.

The game has the ability to switch to TCP, with other packet that are critical, but if the errors persist, then you are looking at wide swings in the variance and delay of the packet which manifests as warps.

Is there any way to block  Satellite/wireless type connections? 

Does the game have any thresholds that once hit cause the host to disconnect?  Even though they may still be online?
Title: Re: Aces High over Verizon 3G
Post by: Skuzzy on March 31, 2012, 06:44:15 AM
The servers will disconnect players with really bad connections.  Too many errors and retries will cause a disco.
Title: Re: Aces High over Verizon 3G
Post by: clerick on March 31, 2012, 06:58:02 AM
I've hd good luck with Sprint 3G lately. Decent ping times even. As far as I know Verizon should be as good if not better.