Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: YamaRaja on March 30, 2012, 11:03:47 AM
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Has anyone done or is anyone doing this.
We are looking some property that has no cable or DSL.
So its satellite or Verizon 3G.
Satellite has to much lag I know.
Anyone?
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The common issue with any type of wireless connection is bit errors in the data stream. They are unavoidable and when it happens with a UDP protocol packet, that packet is lost. The big impact you will see with that is VOX will not work very well at all.
The game has the ability to switch to TCP, with other packet that are critical, but if the errors persist, then you are looking at wide swings in the variance and delay of the packet which manifests as warps.
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The common issue with any type of wireless connection is bit errors in the data stream. They are unavoidable and when it happens with a UDP protocol packet, that packet is lost. The big impact you will see with that is VOX will not work very well at all.
The game has the ability to switch to TCP, with other packet that are critical, but if the errors persist, then you are looking at wide swings in the variance and delay of the packet which manifests as warps.
Thanks Skuzzy
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But don't fret! Dial-up still works quite well with Aces High!
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Has anyone done or is anyone doing this.
We are looking some property that has no cable or DSL.
So its satellite or Verizon 3G.
Satellite has to much lag I know.
Anyone?
I use the 3G about to update to the 4G
It works fine bud. Good luck!
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The common issue with any type of wireless connection is bit errors in the data stream. They are unavoidable and when it happens with a UDP protocol packet, that packet is lost. The big impact you will see with that is VOX will not work very well at all.
The game has the ability to switch to TCP, with other packet that are critical, but if the errors persist, then you are looking at wide swings in the variance and delay of the packet which manifests as warps.
Is there any way to block Satellite/wireless type connections?
Does the game have any thresholds that once hit cause the host to disconnect? Even though they may still be online?
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The servers will disconnect players with really bad connections. Too many errors and retries will cause a disco.
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I've hd good luck with Sprint 3G lately. Decent ping times even. As far as I know Verizon should be as good if not better.