Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Midway on March 31, 2012, 01:19:45 PM
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There are situations in AH that are entirely repeatable or perform exactly the same and just slight deviations using a random number with a normal distribution could add to realism.
For example,
Bailing and dropping in a parachute drops at exactly the same speed as troopers every time with exactly the same drift... Maybe make each parachute's speed and drift vary slightly randomly due to varying pilot weights or other factors. I was floating down with some troopers (shooting them :) ) and it just felt a little strange that they appeared perfectly steady as if frozen.
I'm sure there are other examples if you look at the code and functions.
A random number adjustment to the various hardwired functions, I think, would create a little more realism and be a simple thing to add.
Nothing major or odd... just some slight variations as you'd notice in real life. :aok
Ready to be flamed now. :uhoh
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I agree it would be more realistic. You could add one too that randomly breaks your engine due to some sort of mechanical failure in the middle of a fight when you have WEP on. Wait, that would not be fun at all... :uhoh
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Guns jamming during violent manuvering like we do in MA furballing. That was a problem with ww2 gun systems.
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Do you realize the can of worms you want to open?
http://en.wikipedia.org/wiki/Random_number_generator#.22True.22_random_numbers_vs._pseudorandom_numbers
:confused:
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Do you realize the can of worms you want to open?
http://en.wikipedia.org/wiki/Random_number_generator#.22True.22_random_numbers_vs._pseudorandom_numbers
:confused:
It's much simpler than it appears.... Use a normal, or preferrably lognormal distribution and pick a random number on same using built in functions or a function library available many places. :)
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I agree it would be more realistic. You could add one too that randomly breaks your engine due to some sort of mechanical failure in the middle of a fight when you have WEP on. Wait, that would not be fun at all... :uhoh
What about one were when you pop over say 3k and randomly ack burst hits you straight away and you die :eek:
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Yeah, midway, I'm gonna be honest here. It sounds like you're bored, and just trying to find things that you could wish for.
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This would be the most insignificant addition to AH yet.
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What about one were when you pop over say 3k and randomly ack burst hits you straight away and you die :eek:
Yeah wouldn't that be fun.
Good thing we dont have to deal with that in this here game. :noid
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I don't care much about chute drift.... But apply a random number generator to the GV spawn system and you might be on to something.
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I don't care much about chute drift.... But apply a random number generator to the GV spawn system and you might be on to something.
That has to be what it is right now? Seems random to me.
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how about if a random dumb wish disappears every 5 minutes?
semp
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I don't care much about chute drift.... But apply a random number generator to the GV spawn system and you might be on to something.
:O Good one! +1 :aok
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What about one were when you pop over say 3k and randomly ack burst hits you straight away and you die :eek:
Fighting a con on the deck, zoom up to 3000ft and boom at ~250mph. Instant death. Just today. :bhead
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I was wondering how a cv's flak system would target a plane anyway? I know they had radar to aid in tracking.
I always found it hard to believe how I could be bombarded with accurate flak ~5 miles away from a cv group that is turning.
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I have some random number generating C code somewhere abouts if it helps. I also used it for my vector library a long time ago. I've often thought it would make the fluttering debris look more realistic instead of it all falling in perfect formation and rotating around the same fixed vector at a constant speed.
I got the algorithms / functions from Numerical Recipes in C (ISBN 0-521-43108-5.), but had to modify them to make it work correctly.