Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: ColTomb on April 02, 2012, 08:57:27 PM
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In the test version, when you try to save your head postion it would not save and would go back to the original view.
Now with the new 2.27.5 version, when you try and save your head postion it still will not save and now goes to the default postion.
The rear view of most airplanes has greatly improved.
Most people I have talked to about this have True View and Relative Move OFF.
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Game is unplayable now. TIR is fubar and it's been too long to re-learn my hat switches.
Some planes I can't even see over the dashboard, some I'm too close the the instruments.
:frown:
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Default head position for me too, can't save a head position like I could before. No other obvious symptoms for me.
Wiley.
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If you have customized your TIR profile you might try the default profile and see if that works better. I noticed my scaling was too aggressive for the test file and I had to adjust it to get the same response I was used to.
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My (and many people's) issue is not response, it's the "home" position. The TIR routine seems to be back to "center of x/y/z space in the cockpit" instead of "home position saved by F10".
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The home positions you're seeing don't sound like the game defaults. You might try using a different .hps file to see if that helps until they release a fix. You might also try the default TIR profile since it's likely that was used by HTC for testing. It may not make any difference but it could be useful to know if it does or doesn't.
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"My (and many people's) issue is not response, it's the "home" position. The TIR routine seems to be back to "center of x/y/z space in the cockpit" instead of "home position saved by F10"."
It sound normal.
If You don't use Tir in AH then You use your saved views. On the opposite your saved views will not work because Tir is on also if you paused it.
What's wrong in this?
:salute
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"My (and many people's) issue is not response, it's the "home" position. The TIR routine seems to be back to "center of x/y/z space in the cockpit" instead of "home position saved by F10"."
It sound normal.
If You don't use Tir in AH then You use your saved views. On the opposite your saved views will not work because Tir is on also if you paused it.
What's wrong in this?
:salute
Some time ago, HTC changed the TIR routines so that your normal head-forward "home" view with TIR is the same as what you saved as your home head position with F10. So, the center of your TIR sphere of movement is where you saved it with F10. After the latest patch, that is no longer the case.
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I was messing around in the Zero (Note: and this is true for all three A6M models) The Track-IR Default postion is located down in the cockpit, practically in the seat cussion. The Track-IR now effectivly has 3 Degrease of freedome - Pitch, Yaw & Roll - but not the Six it should. Therefore, there is no way, short of turning off Track-IR, to lift the pilot head up to see out the pipper, out the back of the plane, or even over the the side-glass.
I set my Track-IR back to the default profile, but this had no effect.
As ImADot said, this is making the airframes affected unplayable.
Hope the fix update comes out soon!
-- InCrypt
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I was messing around in the Zero (Note: and this is true for all three A6M models) The Track-IR Default postion is located down in the cockpit, practically in the seat cussion. The Track-IR now effectivly has 3 Degrease of freedome - Pitch, Yaw & Roll - but not the Six it should. Therefore, there is no way, short of turning off Track-IR, to lift the pilot head up to see out the pipper, out the back of the plane, or even over the the side-glass.
I set my Track-IR back to the default profile, but this had no effect.
As ImADot said, this is making the airframes affected unplayable.
Hope the fix update comes out soon!
-- InCrypt
This is true for the P40 family and the F6F as well as the A6M family that you have noted.
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This is true for the P40 family and the F6F as well as the A6M family that you have noted.
Yeah, I see that.
My working theory, which is purely speculative in the absence of Code, or word from HiTech: It would appear to me that, when they attempted to increase the X,Y, & Z motions for the Track-IR during the update to Version 5, that they inadvertently switched the motions off for these airframes.
I must admit, when I heard they were expanding the Track-IRs available movements, so that you could move with the Track-IR to all the places you could with the arrow keys, I was quite excited. I hope they get this sorted soon, and that they get the intended results, as well as a fix to this problem.
I say this because I used the Storch to test the head movements just as soon as Patch 4 came out (and patch 5 for that matter too.) But I've still yet to see the same range of travel with Track-IR as with the Arrow keys. (Mmmm. maybe I need to put this part of the post in another thread for that issue...)
InCrypt
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I tried putting a big telephone book in my chair to help me look out the windows....didn't help.
:cry
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So far it looks like the A6m's, F6f, P-40's, and Mossie 16 have a low or low limit default head position and the C-47 lost it's Z axis movement. If the ability to reset and save the default position is restored that should fix everything except the C-47.
Saving with F10 still works with TIR off but with TIR on it jumps back to the too low position.
If anyone notices the same problem in any other aircraft or vehicle please add it to the list.
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M3, cant see above the view of a 2 year old from the drivers position.
Most planes I fly with the default view as it is now I cannot line shots up at all.
It really is fuber for Track Ir users.
The basic view positions for all aircraft and vehicles were obviously not checked.
Releasing poorly tested versions will kill a game.
As the former beta test lead for a different flight game I know all to well.
Pushing out releases to early without proper testing should never be done.
Perhaps Hi Tech should start a player beta test team.
Find someone to run the team, I dont have the time or I would offer my services.
Yama
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Perhaps Hi Tech should start a player beta test team.
Find someone to run the team, I dont have the time or I would offer my services.
Well in HTC's defense, they did put out a test version. Apparently nobody caught the problem, I know I didn't.
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Actually it was 2 test versions. I didn't have time to test the second one as much as I did the first one.
ColTomb caught the F10 bug in the second test.
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Is this specific to using 6-axis mode with True View enabled in the TrackIR GUI profile and either a TR4 or TR5 camera? I'm using a TR3 Pro camera in 2-axis mode. I don't experience any of these problems while using the TR5 GUI. I can CTRL_F5 to disable tracking in the game. Then adjust my views per the Num_Keys and F10 to save. When I CTRL_F1 to resume TrackIR those views inherit with no problems. As for centering, instead of using F9, I have mapped the TR centering Key provided by the game to a button on my joystick. This is the default centering key combo of Ctrl_F4 from the keyboard map GUI.
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Joystick Map GUI or file (Aces High\Settings\chfighterstickusb.jsm)<---orr whatever brand you use.
Button 6
VIEW,TRACKER_CENTER
Keyboard Map GUI or file (Aces High\Settings\VIEW.kmp)
TRACKER_CENTER,CTRL,KEY_F4
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Have any of you picked the TR5 GUI generic flight or combat profile before starting the game to see if it works in the game versus your custom profiles?
Do I need to test my old TR3 Pro hardware in the TR5 GUI 6-axis True View mode? The difference in hardware from 3, 4 and 5 is the horizontal FoV and the max pixel resolutions. I doubt USB device type matters. TR3 is USB1. I cannot find info on TR4/5. they could be USB1.1 or 2. This does not look like USB type conflicts being reported.
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Is this specific to using 6-axis mode with True View enabled in the TrackIR GUI profile and either a TR4 or TR5 camera? I'm using a TR3 Pro camera in 2-axis mode. I don't experience any of these problems while using the TR5 GUI. I can CTRL_F5 to disable tracking in the game. Then adjust my views per the Num_Keys and F10 to save. When I CTRL_F1 to resume TrackIR those views inherit with no problems. As for centering, instead of using F9, I have mapped the TR centering Key provided by the game to a button on my joystick. This is the default centering key combo of Ctrl_F4 from the keyboard map GUI.
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Joystick Map GUI or file (Aces High\Settings\chfighterstickusb.jsm)<---orr whatever brand you use.
Button 6
VIEW,TRACKER_CENTER
Keyboard Map GUI or file (Aces High\Settings\VIEW.kmp)
TRACKER_CENTER,CTRL,KEY_F4
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Have any of you picked the TR5 GUI generic flight or combat profile before starting the game to see if it works in the game versus your custom profiles?
Do I need to test my old TR3 Pro hardware in the TR5 GUI 6-axis True View mode? The difference in hardware from 3, 4 and 5 is the horizontal FoV and the max pixel resolutions. I doubt USB device type matters. TR3 is USB1. I cannot find info on TR4/5. they could be USB1.1 or 2. This does not look like USB type conflicts being reported.
I don't really understand how a TrackIR profile could cause it to be impossible to center to an F10 preset.
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I've got TIR4 hardware and using TIR5 software. I use 6DOF without Trueview and never had issues. I just tested with a P-40 (since I'm supposed to fly it this Friday in FSO). I turned off roll...no difference. I turned off Y axis (up/down)...no difference. I turned on Trueview...no difference except I had to turn on the AH option for TIR move relative in the view settings. I even renamed my hps file so the game would revert to the built-in default head positions. I even moved my head as low as I could and re-centered my TIR. It only moved up something like 3 inches.
The issue is the size and placement of the center of the TIR sphere in the cockpit. I can see my view move up and down - around 3 inches worth in the cockpit - but it's like I'm a 6-year-old sitting in the plane and cannot get my head high enough to see over the instrument panel.
EDIT:
I just tried the default profile in my TIR software and it did not change any behavior.
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I don't really understand how a TrackIR profile could cause it to be impossible to center to an F10 preset.
Ellimination of everything possible at each end of the application and hardware relationship.
You have two applications interacting to enable you to utilise the camera and it's results from inside of the game. Three if you count the OS. Changed anything major in your OS at the time of the patch? Breaking it into descrete steps rather then general phazes defined by your memory of the incident works better. Eventualy it removes solving the human factor from the problem solving of the hardware or software.
As the programer works behind the sceans it's still best to keep the human factor solved and out of the solution process. Otherwise human nature is not kind and short on patience while feeling betrayed by a previously trouble free application that was changed and percieved now unsuccessful.
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Bustr the problem seems to be that in a few aircraft the TIR default head position is at the bottom of the range of movement instead of in the middle. If it was a TIR issue it would likely affect all the aircraft instead of just a few.
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Knew there was a reason I didn't like 6-axis view mode.
Just finished testing all of the fighters in 6-axis mode. You are right it's a boundry issue with primarily birdcage canopies. The increased ball size is not compatable with the narrowing at the top of the birdcages which seems to hold your default forward view about a head too low. On some of them it touches the headrest/back plate too soon becasue of the new ball size limiting your motion. I'm assuming a ball is an acceptable aligory rather than the possiblity it's a 3D 6-axis vector map with increased max runouts.
You are not aware of any of that in 2-axis mode. The increased boundry on bubble style canopies in 2-axis translates into better rear 180 views inherited from the (hps) file in many fighters. If you are impatient waiting for a fix, switch your TR profile to 2-axis mode(pitch and yaw only, no True view) then inherit your rear view from your saved F10 position in your (hps) file. Just change to (Use Snap View Padlock) from TR Realtive View in the game. At least you will be able to use your birdcage or other ride until the next patch and your gunsight won't slide around every time you breath.
I think the guys with suddenly constant CTD, unplayabley low FPS or the game won't launch on their PC anymore since the last few patches might need a patch a bit more urgently. At least you can run the game and get into the arenas and have a short term workaround available while you wait for the next patch.
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Jump to this thread:
Possible fix. I tested it in p38 and p40...worked for me....so far anyway. Will not know until I get into a fight and hit all my buttons.
That is usually when I find that something doesn't work....at the worst possible time.
But it seems to save head position so far anyway.
http://bbs.hitechcreations.com/smf/index.php/topic,331687.0.html
(http://bbs.hitechcreations.com/smf/index.php/topic,331687.0.html)
Chauncy