Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: smoe on April 08, 2012, 10:58:09 AM
-
Does anyone know if guns were adjustable vertically as well as horizontally?
Most probably know where I'm going with this.
-
I use the target command to get vertical convergence where I want and ignore horizontal convergence.
-
The further you set your convergence the higher the round will go if physics is calculated correctly. Tators on the other hand always seem a bit lower than the lower caliber rounds.
-
Tators on the other hand always seem a bit lower than the lower caliber rounds.
Lower muzzle velocity.
-
Set them all to 250 or 300. Open fire at D400 or less.
-
Historicly yes.
Hood, wing and gondola had some adjustment. Motor cannon were locked inline with the airscrew shaft and the gunsight was adjusted.
In our game the motor cannon tilt up to the white hood MG line and slide up/out along that from 150-650. The Ta152 is the only motor cannon that apperes to be locked into the motor line while the green 20mm line slides angled up to it 150-650.
If you set your K4 30mm to 200 it will average a flat kind of shot to about 400 becasue of the slight loft in the uptilted barrel. Fly the K4 at 290 true airspeed auto leveled against the the target and shoot at full zoom 200, 300 and 400. The dispersion pattern and slow velocity is your bigger problem. Not the drop when you set it's convergence to 200.
I beleive it's the green gun line for most of our aircraft in the game that your gunsight is zeroed to when you change convergence. The closest you will get to changing the vertical is to create gunsights where you place the reticle center higher or lower in the bitmap mask. But, then thats a bit of the reason some gunsights had tick marks below the center mark aside from bombing and rockets.
I think the center line of sight for the gunsight mirrors the green gun line sliding down the white hood MG line or an invisible line for wing only guns. It's the only way I can account for your gunsight center being zeroed at any convergence point you pick.
Is it realistic?
Test it this way.
Set a 190D9 20mm to 275. Fly against the offline target and auto level at 280 true airspeed. Shoot at 275, 400 and 550 while on full zoom. Do your rounds zero at 275, shoot high at 400 and pattern center at 550? Yes it would be nice once you pull your convergence out to 275 that you can lock your gunsight center and 20mm elevation there. Then angle out your 20mm to cross at 550.
Try a P51D convergence 300, auto level 285 true. Shoot at 300, 500 and 800.
In the game consider how often you really kill any cons past 200-300 in a fighter. The verticle componet is slightly irrelevent becasue the game models your nose dipping when you fire wing guns. Check the La's when you fire their guns against the offline target. Your nose raises. Motor mounted gun fighters stay steady becasue the recoil is inside of the engine line. I've failed to test what gondolas do to 109's though.
-
Does anyone know if guns were adjustable vertically as well as horizontally?
Most probably know where I'm going with this.
yes they generally were, and no ours arent ...
-
Does anyone know if guns were adjustable vertically as well as horizontally?
Most probably know where I'm going with this.
Yes they were.
The guns were aligned vertically and horizontally so that the trajectory of the rounds would converge with the LoS at the desired range.
-
I use the target command to get vertical convergence where I want and ignore horizontal convergence.
When you adjust convergence in AH it has an effect on both vertical and horizontal components. There's no way to separate them, and/or adjust one aspect without affecting the other.
You may only be paying attention to one aspect or another, but you're effecting both (at least with wing-mounted guns).
-
Hitech is your armeror and knows best what you need to destroy the little red goobers on your screen. His silence speaks to the faith we all need in his delivery systems of our piu, piu, piu, happiness.
May the Hitech be with you, and within all of your caliberistic endevors.
Go Boom is the mantra of those who piu, piu, piu.
Blessed are those who piu.
-
When you adjust convergence in AH it has an effect on both vertical and horizontal components. There's no way to separate them, and/or adjust one aspect without affecting the other.
You may only be paying attention to one aspect or another, but you're effecting both (at least with wing-mounted guns).
That wasn't clear from my post you quoted?
-
That wasn't clear from my post you quoted?
Not really, from my end. Or, maybe more accurately, I could easily read multiple meanings into your phrase.
I see what you mean, now, of course, but worded the way you had it it looked to me like you purposely "skipped" adjusting the horizontal aspect.
Had you stated that you only adjust the horizontal convergence and ignore vertical, I would have thought it equally odd.
-
The further you set your convergence the higher the round will go if physics is calculated correctly.
Because physics is modeled pretty accurately, this isn't true of wing-mounted guns.
Setting your wing-mounted guns at 150yds convergence will cause your bullets to fly much higher than they would with a 600yd convergence.
-
Set them all to 250 or 300. Open fire at D400 or less.
Nothing else needs to be said if the discussion is about air to air combat.
If the mission is to hammer ground targets or hunt bombers, then maybe 400-450 yards.
Set guns to the SAME convergence point. There is some real idiocy and off the wall theories out there in regards to this. Some guys hold the theory that the P47 can spread apart 2 banks of .50 cals by 50 yards I wont argue against that, and the same goes for the quad 30mm on the Me262. Otherwise... there really isnt an airplane that shouldn't have all guns set at the same convergence at all times for air to air combat.
-
Historicly yes.
Hood, wing and gondola had some adjustment. Motor cannon were locked inline with the airscrew shaft and the gunsight was adjusted.
In our game the motor cannon tilt up to the white hood MG line and slide up/out along that from 150-650. The Ta152 is the only motor cannon that apperes to be locked into the motor line while the green 20mm line slides angled up to it 150-650.
If you set your K4 30mm to 200 it will average a flat kind of shot to about 400 becasue of the slight loft in the uptilted barrel. Fly the K4 at 290 true airspeed auto leveled against the the target and shoot at full zoom 200, 300 and 400. The dispersion pattern and slow velocity is your bigger problem. Not the drop when you set it's convergence to 200.
I beleive it's the green gun line for most of our aircraft in the game that your gunsight is zeroed to when you change convergence. The closest you will get to changing the vertical is to create gunsights where you place the reticle center higher or lower in the bitmap mask. But, then thats a bit of the reason some gunsights had tick marks below the center mark aside from bombing and rockets.
I think the center line of sight for the gunsight mirrors the green gun line sliding down the white hood MG line or an invisible line for wing only guns. It's the only way I can account for your gunsight center being zeroed at any convergence point you pick.
Is it realistic?
Test it this way.
Set a 190D9 20mm to 275. Fly against the offline target and auto level at 280 true airspeed. Shoot at 275, 400 and 550 while on full zoom. Do your rounds zero at 275, shoot high at 400 and pattern center at 550? Yes it would be nice once you pull your convergence out to 275 that you can lock your gunsight center and 20mm elevation there. Then angle out your 20mm to cross at 550.
Try a P51D convergence 300, auto level 285 true. Shoot at 300, 500 and 800.
In the game consider how often you really kill any cons past 200-300 in a fighter. The verticle componet is slightly irrelevent becasue the game models your nose dipping when you fire wing guns. Check the La's when you fire their guns against the offline target. Your nose raises. Motor mounted gun fighters stay steady becasue the recoil is inside of the engine line. I've failed to test what gondolas do to 109's though.
bstr,
What is the target .dot command to bring up the target?
I used it a long time ago but cannot remember....and how do you reset the target once you have fired a few rounds. After a while the target gets a lot of holes in it and you can't see where the bulllets are hitting.
-
.target, a space and the distance.
Here's an example of what I use to sight in the yak9t cannon.
.target 1500
-
Does anyone know if guns were adjustable vertically as well as horizontally?
Most probably know where I'm going with this.
Oh, I see where it's going, but I think if it gets there, HT or grandpa is gonna kill you. :devil
Hitech is your armeror and knows best what you need to destroy the little red goobers on your screen. His silence speaks to the faith we all need in his delivery systems of our piu, piu, piu, happiness.
May the Hitech be with you, and within all of your caliberistic endevors.
Go Boom is the mantra of those who piu, piu, piu.
Blessed are those who piu.
Nevermind, I see that I'm already a little too late. :lol
-
bstr,
What is the target .dot command to bring up the target?
I used it a long time ago but cannot remember....and how do you reset the target once you have fired a few rounds. After a while the target gets a lot of holes in it and you can't see where the bulllets are hitting.
.target xxxxxxxx <-------your distance in yardes 300, 400, etc.
.target 0 <------- closes the target but is the only way I know to clear it. Just being it back up again.
-
yes they generally were, and no ours arent ...
Well, kinda. When you set a gun to distance, it sets the vertical and horizontal at the same time to be able to hit that distance. You can really see this if you set a 110's guns out far and try to hit something at 400 or so, as the slow rounds it shoots will lob over your target if you hold it dead on instead of aiming under it. The faster rounds are not as noticable for the bullet drop.