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General Forums => Aces High General Discussion => Topic started by: BaldEagl on April 10, 2012, 12:29:13 AM

Title: Speaking of more combat
Post by: BaldEagl on April 10, 2012, 12:29:13 AM
I've advocated bringing back the old zone strat system in the past as have many others for several reasons but principal among them:

1.  More strategy in gameplay
2.  More things to attack
3.  More things to defend
4.  Spread the fights out over the map allowing for more, smaller engagements
5.  More things for bombers and attack planes to do (besides simply shutting down bases)

And a few secondary reasons:

6.  More uses for the M4, Skd and PT boat rockets

Tonight I was online on the pinwheel map and almost cried looking at the GV spawns to nowhere that used to lead to factories.  As I looked at them I remembered yet again how important capturing those specific fields as well as the zone bases was to gameplay and how much fun it was defending all those strategic targets.

Even if you don't subscribe to the theory that factories spread across the map don't create more opportunities for more fights and more varied gameplay theres no denying that the bases that control those assets do.

AH is a lesser place since those changes were made.

BTW, who's actually seen a train lately?  I find it ironic theres a message about the train's AA gun entering the game when the only place you'll see one is far arears by the enemy factory complex.
Title: Re: Speaking of more combat
Post by: 1sum41 on April 10, 2012, 12:46:35 AM
I've advocated bringing back the old zone strat system in the past as have many others for several reasons but principal among them:

1.  More strategy in gameplay
2.  More things to attack
3.  More things to defend
4.  Spread the fights out over the map allowing for more, smaller engagements
5.  More things for bombers and attack planes to do (besides simply shutting down bases)

And a few secondary reasons:

6.  More uses for the M4, Skd and PT boat rockets

Tonight I was online on the pinwheel map and almost cried looking at the GV spawns to nowhere that used to lead to factories.  As I looked at them I remembered yet again how important capturing those specific fields as well as the zone bases was to gameplay and how much fun it was defending all those strategic targets.

Even if you don't subscribe to the theory that factories spread across the map don't create more opportunities for more fights and more varied gameplay theres no denying that the bases that control those assets do.

AH is a lesser place since those changes were made.

BTW, who's actually seen a train lately?  I find it ironic theres a message about the train's AA gun entering the game when the only place you'll see one is far arears by the enemy factory complex.
:aok
Title: Re: Speaking of more combat
Post by: Volron on April 10, 2012, 03:30:08 AM
I would propose a mix of both.  The Capital's should stay, but having the zone system returned would be awesome.  For the larger maps, like Compello, Trinity, the one with 12 bases, 6 afs and 6 vbs arranged in a circle-ish pattern (yes, I forgot it's name), and the one that has a ton of cvs (yes, I forgot it's name too), both separated strats, like we use to have, WITH the Capital back near HQ would be awesome.  For the smaller maps, just having the separated strats like in the past I think could be a better option.  The other thing I want to add to this though is, including the industrial capacity of the enemy nations into the win the war requirements would place a much needed usefulness outside of just "milk running".  This would definitely cause fighting across more areas of the maps and the smaller ones may stay up longer as well.

But, I would also like to see an increase to target types we can hit as well.  Railyards that cause an increase in time it would take for auto-supplies to be delivered to fields and HiTech's earlier idea of adding concrete factories that increase the down time of towns.  Krusty put out an idea about the railyards that have them do a 10% increase in time for when a railyard for a zone was reduced to below 5% (or did you say 0%?) or less.  HiTech's concrete factory idea would likely mean that towns would have a down time of probably 20mins, with that increasing as the concrete factory of a zone takes damage to a full 45mins when below a critical level.  Mind you, that's only a guess.

The final bit to this though is, increasing the rewards for hitting the Industrial Center of a Capital.  The outlying strats feel fine the way the are but the industrial center gives VERY LITTLE in terms of reward for hitting something that is absolutely critical for the other strats.  All I ask on that part is that the reward for hitting it be increased to what the outlying strats give at the very least.
Title: Re: Speaking of more combat
Post by: Trukk on April 10, 2012, 04:36:27 AM
I would love to have some more depth to the game play.
Title: Re: Speaking of more combat
Post by: SmokinLoon on April 10, 2012, 07:54:51 AM
I agree.  There are ZERO targets to bomb or attack that are not airfields, vehicle bases, or massively defended strategic/industrial complexes.   

The old system allowed at least an NOW Mozzi or 110 run vs strat targets.  No can do any more.  Game play, imo, has narrowed after that update.  Less to do inside the big picture.
Title: Re: Speaking of more combat
Post by: MAINER on April 10, 2012, 08:17:43 AM
+1
Title: Re: Speaking of more combat
Post by: Slate on April 10, 2012, 08:19:42 AM
      :aok +1    

   I would like to see bombable bridges to shut down auto resupply of fields. The trucks would stop at bombed bridge.
   Train resupply instead of trucks?

   Runway bomb craters that will damage plane that runs into them. (an early feature of AH I believe)
  
   I have always sought out strategy games. Furballing is fun also but gets old when 50% just Ho/Ram.

    Oh yes and WIND!
Title: Re: Speaking of more combat
Post by: Zoney on April 10, 2012, 10:19:44 AM
I am all for a strat system that gives the bombers an incentive to gain some alt and keep coming for the target, over and over and over, one at a time preferrably, without escorts, at 25k.
Title: Re: Speaking of more combat
Post by: ScottyK on April 10, 2012, 11:10:32 AM
  Im all for making the strats more important and bringing back the zone system, the one problem i forsee will be the whines from people having to climb up to 20+ to intercept the buffs. 

 
Title: Re: Speaking of more combat
Post by: ImADot on April 10, 2012, 11:17:42 AM
The final bit to this though is, increasing the rewards for hitting the Industrial Center of a Capital.  The outlying strats feel fine the way the are but the industrial center gives VERY LITTLE in terms of reward for hitting something that is absolutely critical for the other strats.  All I ask on that part is that the reward for hitting it be increased to what the outlying strats give at the very least.

It's my understanding that if you bomb down the City center BEFORE bombing the factories, that the factories stay down longer (because they are supported by the City).
Title: Re: Speaking of more combat
Post by: mthrockmor on April 10, 2012, 11:45:37 AM
+1

Boo
Title: Re: Speaking of more combat
Post by: RTHolmes on April 10, 2012, 11:54:58 AM
+1

reinstate the zones! :aok
Title: Re: Speaking of more combat
Post by: Scca on April 10, 2012, 12:59:55 PM
I like the old zone system, but am wondering why it was changed?
Title: Re: Speaking of more combat
Post by: Hap on April 10, 2012, 01:45:41 PM
I have forgotten why.

Yeah, Bald.  I'd be for anything other than our current climb, shoot, tower thing we got going on.  Or, our climb reflexively kill all the hangars other thing we got going on.
Title: Re: Speaking of more combat
Post by: kvuo75 on April 10, 2012, 02:20:54 PM
I like the old zone system, but am wondering why it was changed?

because they came up the new city complex.. which looks great, but as you know, nobody goes there..

+1 to having old zone system (including the zone bases) AND the big city strats.
Title: Re: Speaking of more combat
Post by: Daddkev on April 10, 2012, 02:22:01 PM
  :aok We need Motorcycles with Machine guns, or with a soldier carrying a Panzerfaust! That would be cool!  :joystick:
Title: Re: Speaking of more combat
Post by: Pand on April 10, 2012, 02:28:38 PM
+1
Title: Re: Speaking of more combat
Post by: Volron on April 10, 2012, 02:45:16 PM
It's my understanding that if you bomb down the City center BEFORE bombing the factories, that the factories stay down longer (because they are supported by the City).

I've known that from the get-go.  That is why any time I hit an enemy Capital, I always target the Industrial Center.  I keep hitting it because I know once it's down to less than 20% (I thought 10% at one point but it's less than 20), that the outlying strats will stay down for a LONG time.  Most people I see doing a run on a Capital, hit the outlying strats because it gives a better reward.  For me, it's common to log in and see that the outlying strats have been hit, but the Industrial Center is practically untouched.  The reason being is the reward is so little hitting it.  I could carpet bomb a port with B-17's, salvo 12 delay 1, land maybe 1-2k damage and come away 3-5 perks.  Take the same plane, pickle off the bombs myself and land 9-11k damage hitting an Industrial Center...come away with MAYBE 1, 2 perks at the very most.  At one point, I actually ignored the Industrial Center and hit an outlying strat just for giggles...I came away with around 3k damage and 5+ perks.

The point is, hitting the Industrial Center gives so little reward that people generally ignore it in favor of the outlying strats.  I would like to see an increase in the reward hitting the Industrial Center.  Enough to where I could call out, "Strat Raid Forming", and actually get people interested than what it is now.  I could call that out now, with 400+ people on, and I'd get damn lucky if at least 1 person responds that isn't a rookie.  Even the rookies are scared off by the fact that it will take time to get there and back and that they won't get a very good reward.  Might be my own doing as I tell them (depending on where we are taking off from) how long it will take and what to expect for a reward.  But I think it's better to tell them then and there and not half way through the flight, or let them find out IF they make it back.  Personally, I'd be a little annoyed if I wasn't told it could take 2hrs and give crap perks when I could be trying to bomb hangers and towns in half the time for 3x the perks.
Title: Re: Speaking of more combat
Post by: Shuffler on April 10, 2012, 02:46:54 PM
I've known that from the get-go.  That is why any time I hit an enemy Capital, I always target the Industrial Center.  I keep hitting it because I know once it's down to less than 20% (I thought 10% at one point but it's less than 20), that the outlying strats will stay down for a LONG time.  Most people I see doing a run on a Capital, hit the outlying strats because it gives a better reward.  For me, it's common to log in and see that the outlying strats have been hit, but the Industrial Center is practically untouched.  The reason being is the reward is so little hitting it.  I could carpet bomb a port with B-17's, salvo 12 delay 1, land maybe 1-2k damage and come away 3-5 perks.  Take the same plane, pickle off the bombs myself and land 9-11k damage hitting an Industrial Center...come away with MAYBE 1, 2 perks at the very most.  At one point, I actually ignored the Industrial Center and hit an outlying strat just for giggles...I came away with around 3k damage and 5+ perks.

The point is, hitting the Industrial Center gives so little reward that people generally ignore it in favor of the outlying strats.  I would like to see an increase in the reward hitting the Industrial Center.  Enough to where I could call out, "Strat Raid Forming", and actually get people interested than what it is now.  I could call that out now, with 400+ people on, and I'd get damn lucky if at least 1 person responds that isn't a rookie.  Even the rookies are scared off by the fact that it will take time to get there and back and that they won't get a very good reward.  Might be my own doing as I tell them (depending on where we are taking off from) how long it will take and what to expect for a reward.  But I think it's better to tell them then and there and not half way through the flight, or let them find out IF they make it back.  Personally, I'd be a little annoyed if I wasn't told it could take 2hrs and give crap perks when I could be trying to bomb hangers and towns in half the time for 3x the perks.

Reward?
Title: Re: Speaking of more combat
Post by: ImADot on April 10, 2012, 03:03:47 PM
I've known that from the get-go.  That is why any time I hit an enemy Capital, I always target the Industrial Center.  I keep hitting it because I know once it's down to less than 20% (I thought 10% at one point but it's less than 20), that the outlying strats will stay down for a LONG time. 

As long as the City is downed FIRST. Once a strat is hit, the repair time is set. Subsequently bombing down the City does nothing to affect that strat's rebuild rate.

If people knew about, or cared about, what little strategic play there is, they would go bomb the City flat, then hit the strats, then work the bases...
Title: Re: Speaking of more combat
Post by: Nathan60 on April 10, 2012, 03:48:05 PM
Seems to me this comes up once every 3 months is a a hot topic then dies  as we all realize  it aint gonna happen. No sense in creating more threads for Skuzzy to bury in the wishlist section, just necrobump on of the 17 thousand threads just like this.
Title: Re: Speaking of more combat
Post by: Volron on April 10, 2012, 05:32:49 PM
As long as the City is downed FIRST. Once a strat is hit, the repair time is set. Subsequently bombing down the City does nothing to affect that strat's rebuild rate.

If people knew about, or cared about, what little strategic play there is, they would go bomb the City flat, then hit the strats, then work the bases...

Yeah.  I try to tell people that as often as possible in-game.  Usually I'm telling it to people who complain about the outlying strats not staying down for very long.  But if the question comes up, I try to explain it to them. :aok
Title: Re: Speaking of more combat
Post by: Zoney on April 11, 2012, 10:23:44 AM
 :aok We need Motorcycles with Machine guns, or with a soldier carrying a Panzerfaust! That would be cool!  :joystick:


MOTORCYCLE RACES, HILLCLIMBS & HANGER JUMPS !

Woooohoooooooooooooooooooooo, I'm in
Title: Re: Speaking of more combat
Post by: doc1kelley on April 11, 2012, 11:07:43 AM
It's my understanding that if you bomb down the City center BEFORE bombing the factories, that the factories stay down longer (because they are supported by the City).

I think we should call in the "Mythbusters" on this issue!

All the Best...

    Jay
Title: Re: Speaking of more combat
Post by: Lusche on April 11, 2012, 11:09:00 AM
I think we should call in the "Mythbusters" on this issue!


 :headscratch:
Title: Re: Speaking of more combat
Post by: Slate on April 11, 2012, 11:24:31 AM

MOTORCYCLE RACES, HILLCLIMBS & HANGER JUMPS !

Woooohoooooooooooooooooooooo, I'm in
 
 And I'll change my name to Steve McQueen!  :banana:

(http://i18.photobucket.com/albums/b128/kimasabe/MOVIE%20Faves/admired%20ACTORS/greatescape-SteveMcQueen.jpg)
Title: Re: Speaking of more combat
Post by: Lusche on April 11, 2012, 11:30:08 AM
 
 And I'll change my name to Steve McQueen!  :banana:


SMQueen in game then?  :D
Title: Re: Speaking of more combat
Post by: Daddkev on April 11, 2012, 11:32:27 AM
 :aok :aok :aok Tory Bellichi (the young white guy on Mythbusters) is one of my good friends! We met at some MMA fights in San Fransisco, he is really cool and he even wares one of my Gladiator Challenge shirts on the Alaska episode. 1MADDOG1 and I are going to see him on the way to Dayton.  :rock :rock :rock
Title: Re: Speaking of more combat
Post by: Slate on April 11, 2012, 11:34:45 AM

SMQueen in game then?  :D

  Hmmmm may have to be careful there.  :rofl
Title: Re: Speaking of more combat
Post by: Shuffler on April 11, 2012, 05:53:19 PM
  Hmmmm may have to be careful there.  :rofl

Lew will be knocking on his door. :)
Title: Re: Speaking of more combat
Post by: SWkiljoy on April 11, 2012, 09:53:44 PM
+1  :aok  I miss those old things  :cry
Title: Re: Speaking of more combat
Post by: USRanger on April 11, 2012, 10:10:58 PM
I still use the old individual strat factories when making AvA terrains.  I don't know about the MA, but HTC never gave me a problem using them in the AvA.