Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SpencAce on April 16, 2012, 10:14:03 AM

Title: controlable damage
Post by: SpencAce on April 16, 2012, 10:14:03 AM
It would be of great use to be able to have an in flight menu in offline and the training arean in which you could self destruct and part of your plane at will, so that way you could train in getting damaged planes back to base, or for dogfitting with damaged parts.
Title: Re: controlable damage
Post by: Arlo on April 16, 2012, 10:39:36 AM
This is a quite interesting (and useful) suggestion.
Title: Re: controlable damage
Post by: Drano on April 16, 2012, 11:13:07 AM
Heck I get lots of practice with that! That's why I take a plane with a lot of extra parts! :D
Title: Re: controlable damage
Post by: Wiley on April 16, 2012, 11:36:59 AM
I always thought it was a great training tool in other games.  Even a dot command would work fine.

+1

Wiley.
Title: Re: controlable damage
Post by: save on April 17, 2012, 09:02:19 AM
in "another game" we had the .hurtme xxxxxx   where x was the part you wanted to get hurt,it was only available in the training arena

Title: Re: controlable damage
Post by: danny76 on April 17, 2012, 10:44:18 AM
Excellent idea +1 :banana:
Title: Re: controlable damage
Post by: icepac on April 17, 2012, 10:47:17 AM
.hurtme centfuel or .hurtme pilot towers you right away.
Title: Re: controlable damage
Post by: guncrasher on April 17, 2012, 03:16:05 PM
I"ll help you guys in the ma just pm and I'll take 1/2 your wing or whichever part you want.  no need to spend time on coading that.



semp
Title: Re: controlable damage
Post by: olds442 on April 17, 2012, 06:31:52 PM
i had this same idea yet i was shunned for it being stupid.
Title: Re: controlable damage
Post by: mbailey on April 17, 2012, 06:36:44 PM
i had this same idea yet i was shunned for it being stupid.


(http://i888.photobucket.com/albums/ac82/mbailey166066/dreamstime_9011333.jpg)

Title: Re: controlable damage
Post by: icepac on April 18, 2012, 11:58:36 AM
The idea is 17 years old.
Title: Re: controlable damage
Post by: Arlo on April 18, 2012, 12:02:10 PM
i had this same idea yet i was shunned for it being stupid.

*ShruG*

Mighta been the delivery.  :cool:
Title: Re: controlable damage
Post by: B4Buster on April 18, 2012, 12:32:49 PM
Been asked for before, and has always been a great idea except for that time when Olds asked for it  :D
Title: Re: controlable damage
Post by: Slade on April 18, 2012, 02:31:07 PM
+1
Title: Re: controlable damage
Post by: Liberator on April 19, 2012, 01:08:04 PM
I have been wanting this for a long time, +1