Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: lulu on May 01, 2012, 03:46:56 AM
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How to use flaps in a dive?
:salute
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Don't, it will simply cause your nose to raise awkwardly and make aiming hell, if you want to slow down in a dive chop throttle, kick rudder, do some scissors, etc.
:salute
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I use them all the time in the P51, to get a shot that I normally wouldn't get. I also use them for reversals, to pull a tight turn at 300mph where the spitties can't follow.
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"I use them all the time in the P51, to get a shot that I normally wouldn't get. I also use them for reversals, to pull a tight turn at 300mph where the spitties can't follow."
"I use them all the time in the P51, to get a shot that I normally wouldn't get. I also use them for reversals, to pull a tight turn at 300mph where the spitties can't follow."
To be or not to be ... :O
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Best thing to do when learning flaps, is to deploy them a few seconds early, so you can get the feel of the "adjustments" you have to make, I tried for years to deploy flaps to get my shot in quicker, but it always comes as a miss if i deploy to late.
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To be or not to be ... :O
Lulu if you are above corner speed the only benefit from flaps would be to add drag. If you are below corner speed you also get the usual benefit of lower stall speed including accelerated stalls.
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Cornerspeed....how do i work it out? Does it change with the planes mass, ie fuel and ammo loads?
Anyone know offhand the cornerspeed for 109F-4?
Thanks
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I was told by the training group that you find the stall speed (when the stall buzzer starts) and multiply that speed by 2.45. That is supposed to give you your approximate corner speed for that particular aircraft in Aces High. Chime in here trainers if I have this wrong. I think that's what I remember.
Jim 1i
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In a dive, flaps can help to slow down the speed.
I did few test in p51b but it seems that it works.
I dive from 15k about, 1 notch of flap out.
It's important to compensate the flaps
effect pulling forward the stick.
If airplanes tends to acquire some speed,
then it's important to release a bit the stick.
:salute
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I was told by the training group that you find the stall speed (when the stall buzzer starts) and multiply that speed by 2.45. That is supposed to give you your approximate corner speed for that particular aircraft in Aces High. Chime in here trainers if I have this wrong. I think that's what I remember.
Jim 1i
Close enough Jack! :aok find the clean,no flaps or gear down stall speed and multiply by 2.45 and you have the corner speed. Above corner speed all planes are G limited in turn rate.
:salute
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Lulu if you are above corner speed the only benefit from flaps would be to add drag. If you are below corner speed you also get the usual benefit of lower stall speed including accelerated stalls.
putting one notch of flaps whatever the speed it will give you an instantaneous bonus in your turns rate (in degrees/s) without having to pull the stick like mad. Very useful when picking.
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I will only use flaps in two situations durign a dive in the game, and when I do it's usualy only one or two notches as anymore will get blown-up rather quickly or cause too much rise in the nose that I'm trying to acuratley aim on my target through.
1.) I'm already slow and trying to force an overshoot or slow down my plane more than is normaly possible with the nose down and throttle cut.
2.) I'm trying to buy more time in my dive to aim, hold, and fully drop maximum ordnance on a single designated/desired point/target. IE: A CV or VH that I start my dive on less than 5k. If I'm high enough in alt that I'll have enough time in a power-off dive to acomplish this then I won't use flaps, for two reasons - one being you already should have enough time, and when starting at a higher alt, the target is smaller so flaps can easily cause a bad miss - and the second being is to retain more speed/E which is always useful.