Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: oboe on May 21, 2012, 10:24:44 PM

Title: P-51D specularity map bug?
Post by: oboe on May 21, 2012, 10:24:44 PM
Check out this leading edge section of the tail - it appears to have a different specularity appearance than is should, according to the default spec map.  Inset shows a skin I'm working on, it has the same problem area - yet in the spec map file, this small segment of the tail has the same fill color as the rest of the tail.  What gives?

(http://i225.photobucket.com/albums/dd148/tjlaven/P-51D-Specularity-map-bug.jpg)

Title: Re: P-51D specularity map bug?
Post by: Superfly on May 22, 2012, 09:23:58 AM
It is just the way it shades in certain light.  It has been this way since I first made it.
Title: Re: P-51D specularity map bug?
Post by: oboe on May 22, 2012, 09:39:46 AM
Ah, thanks for clearing that up Superfly.  I've also notice a strange area on the dorsal section - between the rear of the canopy and the start of the tail; it just seems to look different than the bordering skin sections, even if you have exactly the same texture applied.