Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Fud on May 31, 2012, 08:26:19 PM
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After watching a game console commercial, I was wondering if Aces High could be played from a said game console instead of a PC? Just a thought :joystick:
<S> Fuddy
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i couldnt even fathom the amount of hoing noobs...so no lol
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the day i see it on console is the day i stop playing.
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I see your point(s)...but is it technically possible? Also still make it a paid subscription to keephe riff raff down
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i seriously doubt hitech would agree to pay fees to microsoft or sony just so his game will play on their consoles or spend the time needed to rewrite the program for the proprietary operating systems.
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Possible yes, plausible no.
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Flying with a gamepad sucks anyways.
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Flying with a gamepad sucks anyways.
/implying there arent several different brands of sticks and rudder pedals for consoles
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Possible yes, plausible no.
I don't even think it's POSSIBLE... Not with console inputs and limitations. It would have to be horribly dumbed down to an arcade game in every way possible. I'm sure the graphics card could run it on reduced eye candy, but as far as the fundamentals of how the game works?
I really don't think it's even possible. It would be a totally different game. Not one I'd wish to play, either.
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I don't even think it's POSSIBLE... Not with console inputs and limitations. It would have to be horribly dumbed down to an arcade game in every way possible. I'm sure the graphics card could run it on reduced eye candy, but as far as the fundamentals of how the game works?
I really don't think it's even possible. It would be a totally different game. Not one I'd wish to play, either.
Really the graphics ? I don't know crap but consoles seem to have way better eye candy . The price is a fraction of a PC . I played a demo of a WW2 game on PS3 the other day . The only thing I liked about it was the fact I could finally show the difference between a game and a sim .
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Don't be fooled. Compared to the average PC setup consoles run smaller resolutions, smaller textures, can process less polygons and details/lighting/eyecandy.
It's a fact that game companies which port to consoles have to reduce graphics and often even redesign maps/levels to reduce visible structures/geometry to achieve something similar to what you would find when playing the game on a PC. The texture memory is also much smaller so textures are lower, blockier. They do a good job of hiding it, but it takes a lot of work. They also have limits with what they can store in memory at any given moment.
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Don't be fooled. Compared to the average PC setup consoles run smaller resolutions, smaller textures, can process less polygons and details/lighting/eyecandy.
It's a fact that game companies which port to consoles have to reduce graphics and often even redesign maps/levels to reduce visible structures/geometry to achieve something similar to what you would find when playing the game on a PC. The texture memory is also much smaller so textures are lower, blockier. They do a good job of hiding it, but it takes a lot of work. They also have limits with what they can store in memory at any given moment.
+1, current consoles are 5 years+ old hardware and get owned by any decent gaming PC setup
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I don't even think it's POSSIBLE... Not with console inputs and limitations. It would have to be horribly dumbed down to an arcade game in every way possible. I'm sure the graphics card could run it on reduced eye candy, but as far as the fundamentals of how the game works?
I really don't think it's even possible. It would be a totally different game. Not one I'd wish to play, either.
Im not saying it wouldnt require some major changes, but I think it could be done given a few years and a sizeable check. ;)
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After watching a game console commercial, I was wondering if Aces High could be played from a said game console instead of a PC? Just a thought :joystick:
<S> Fuddy
Fudmukkr ???
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Fudmukkr ???
Yes?
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i couldnt even fathom the amount of hoing noobs...so no lol
Today I logged on and found 34 players online. In Late War.
At that point, I don't care about the "expected skill level" of future new players anymore, as long as we get any - no matter what, why or how :uhoh
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Today I logged on and found 34 players online. In Late War.
At that point, I don't care about the "expected skill level" of future new players anymore, as long as we get any - no matter what, why or how :uhoh
Weekdays and during work/school hours... What'd you expect? And yes, I know there are less players than before, but that happens to ALL games that lasted as long as AH has.
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I don't even think it's POSSIBLE...
That's because you have absolutely no idea what you are talking about.
Pretty much anything Windows based can be made to work on 360. The graphics would be acceptable. There are many joysticks you can plug into it's multiple USB ports that just work. The only place it would get interesting is network stack integration.
I've developed stuff for my own 360. It's easy. You don't even necessarily need the pricey dev kit.
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Weekdays and during work/school hours... What'd you expect? And yes, I know there are less players than before, but that happens to ALL games that lasted as long as AH has.
It's not about other planes or what I 'would expect'. It doesn't help me when Warbirds has even way less players. I am an AH player, and I do not want to play AH in an empty arena. ;)
My point was that at some stage you can't be that chosey anymore about new players
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I'd rather 30 players that put up a fight than 100 player that run and hide.
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I'd rather 30 players that put up a fight than 100 player that run and hide.
Is the LW arena population that perfect rigth now? According to your own frequently voiced opinion, it's not. ;)
Wishful thinking is one thing, reality the other. When you log in and there are 40 players on a large map, the amount of fighting is rather low. Not to speak of 'battles'.
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Even if it were possible - would the console players even be able to play on the current server?
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Even if it were possible - would the console players even be able to play on the current server?
why wouldn't they be? a xbox is a computer in a different form factor thats about it
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Today I logged on and found 34 players online. In Late War.
At that point, I don't care about the "expected skill level" of future new players anymore, as long as we get any - no matter what, why or how :uhoh
we are all busy playing diablo III :lol
I personally experienced a lack of motivation playing aces high lately....nothing new to do.
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Is the LW arena population that perfect rigth now? According to your own frequently voiced opinion, it's not. ;)
Wishful thinking is one thing, reality the other. When you log in and there are 40 players on a large map, the amount of fighting is rather low. Not to speak of 'battles'.
That is exactly what I am saying.
In the old days it was like 7 out of 10 that battled. Today it is more like 1 in 10. I'd rather be picky and have 30 players that want to battle than 100 that would rather ho, run, and hide.
How they.can go about getting players who want to play instead of that that just run and hide, I don't know, but that is what I'd rather see.
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we are all busy playing diablo III :lol
I personally experienced a lack of motivation playing aces high lately....nothing new to do.
If you are bored with the same old capture-the-flag in the MA, might I suggest an historically-inspired, squad-based, two-hour event with over three hundred regular participants that runs nearly every week: FSO (http://www.ahevents.org/fso-current-next-event.html)
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why wouldn't they be? a xbox is a computer in a different form factor thats about it
I think there's more to it than that, but honestly I don't know enough about the subject to say for sure.
I know that at least some games, such as battlefield, seperate players by the console they're using. People playing on PCs can't play with xbox users (or so I'm told - I've never played it myself).
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I think there's more to it than that, but honestly I don't know enough about the subject to say for sure.
I know that at least some games, such as battlefield, seperate players by the console they're using. People playing on PCs can't play with xbox users (or so I'm told - I've never played it myself).
That's a choice, not a technical limitation. They probably didn't want to mix mouse and gamepad players.
If you are bored with the same old capture-the-flag in the MA, might I suggest an historically-inspired, squad-based, two-hour event with over three hundred regular participants that runs nearly every week: FSO (http://www.ahevents.org/fso-current-next-event.html)
I would love to fly FSO, if it wasn't in the middle of the night for europe
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why wouldn't they be? a xbox is a computer in a different form factor thats about it
so is the kindle but it can't handle mmo's with more than 300+ people on a single terrain and render 3 scale miles of objects in high resolution.
That's a choice, not a technical limitation. They probably didn't want to mix mouse and gamepad players.
yes there are technical limitations, intended from the development stage. proprietary architecture and operating systems between each console type. if the limitations weren't there, games would be universally playable not specific to each architecture. there is no money in making cross platform universally playable games.
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:headscratch: :headscratch: :headscratch: I miss my Nintendo NES :( :frown: :cry :cry :cry :cry
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My thrustmaster is PS3 compatible.
AH is not compatible with consoles because of the constant updating. And the whole sales model of only charging for arena usage.
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All hail McFudmukkr, Thane of the Outside Toilet, and that little gravelly patch next to the garden shed. (http://i1114.photobucket.com/albums/k526/rwrk2/notworthy.gif)
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My thrustmaster is PS3 compatible.
AH is not compatible with consoles because of the constant updating. And the whole sales model of only charging for arena usage.
Not saying AH could technically be ported to consoles, or even that it should be ported at all... but sales models can be changed. In fact, I wouldn't really be surprised if such a thing (going from fixed $$ per month to other models) would happen in the future anyway, considering the ever changing gaming environment.
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Even if it were possible - would the console players even be able to play on the current server?
Yes but Microsoft doesn't like allowing games that have cross platform online play to be on the Xbox 360 and will usually claim that its technically difficult but that's not true at all.
ack-ack
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there is no money in making cross platform universally playable games.
As the company I worked for proved 8 years ago, that's not true.
ack-ack
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In fact, I wouldn't really be surprised if such a thing (going from fixed $$ per month to other models) would happen in the future anyway, considering the ever changing gaming environment.
NOOOOOOOOO my wife ack will not allow for much more. It's already set to extra lethal... :bolt:
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NOOOOOOOOO my wife ack will not allow for much more. It's already set to extra lethal... :bolt:
different does not have to mean more ;)
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That is exactly what I am saying.
In the old days it was like 7 out of 10 that battled. Today it is more like 1 in 10. I'd rather be picky and have 30 players that want to battle than 100 that would rather ho, run, and hide.
How they.can go about getting players who want to play instead of that that just run and hide, I don't know, but that is what I'd rather see.
with all the people that say basically the same thing. I am surprised you guys dont go to the da and fight each other till you get tired. I am pretty sure you know at least 10 people who say the same thing.
semp
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Yes but Microsoft doesn't like allowing games that have cross platform online play to be on the Xbox 360 and will usually claim that its technically difficult but that's not true at all.
ack-ack
Good info! I figured you'd know the scoop.
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All hail McFudmukkr, Thane of the Outside Toilet, and that little gravelly patch next to the garden shed. (http://i1114.photobucket.com/albums/k526/rwrk2/notworthy.gif)
<S> my friend. btw just dodged a tornado by a few miles tonight. May drive around tomorrow to look at the damage :bolt:
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It's great to see you fuddy! How are ya bud? Hope to see ya back in the DA soon, we miss you :(
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That's because you have absolutely no idea what you are talking about.
Pretty much anything Windows based can be made to work on 360. The graphics would be acceptable. There are many joysticks you can plug into it's multiple USB ports that just work. The only place it would get interesting is network stack integration.
I've developed stuff for my own 360. It's easy. You don't even necessarily need the pricey dev kit.
You can develop your own easy stuff, of course. But there's a difference between playing around with a cracked XBOX and actually rewriting millions of lines of code from an existing game, hardware support, file structure, and all that stuff.
Not to mention you HAVE to make it PS3/XBOX controller playable without a joystick or keyboard. Even with shift, alt, and ctrl, I often find Aces High doesn't have enough keys to map on a 104-key keyboard. Simply getting the game to run is one hurdle (and you WOULD have to dumb it down to run properly) you'd have to fundamentally change how the game WORKS simply to accommodate 10 or 12 button controller.
EDIT: I may not have tried to load unix on a XBOX or anything pesonally, but I've read a ton of dev blogs from actual gaming companies working on consoles as well as PCs, so I know a few things. It's not a simple thing like you say.
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Not to mention you HAVE to make it PS3/XBOX controller playable without a joystick or keyboard. Even with shift, alt, and ctrl, I often find Aces High doesn't have enough keys to map on a 104-key keyboard. Simply getting the game to run is one hurdle (and you WOULD have to dumb it down to run properly) you'd have to fundamentally change how the game WORKS simply to accommodate 10 or 12 button controller.
There are twisty flight sticks and keyboards available for both consoles as well as vox communication. Just like Aces High is fully playable with a mouse, its the same way with a game pad. Sure, it's not as convenient as a flight stick but the game is still fully playable as is with a game controller.
EDIT: I may not have tried to load unix on a XBOX or anything pesonally, but I've read a ton of dev blogs from actual gaming companies working on consoles as well as PCs, so I know a few things. It's not a simple thing like you say.
No, you don't know a few things about this Krusty, don't try and play if off as you do.
It is both technically feasible and not as difficult as people think to make a game that is playable on the same server cross platform. The biggest hurdle is one of money because you have to fork over a lot of money to Sony and Microsoft. Square Enix did it with Final Fantasy XI in the US 8 years ago when it first introduced PS2 and PC cross platform play and then a couple of years later added support for Xbox 360. All three platforms play on the same servers without any difficulties. We were going to do the same in our last MMO but Microsoft wanted a huge amount of money to do so and we dropped the plans of adding Xbox 360 cross platform support.
If this was possible 8 years ago with the technology back then, it is very safe to say that with the technology today it is quite feasible and not as difficult as one would think.
ack-ack
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Ack-Ack you have to make the game playable WITHOUT the optional USB joysticks and USB keyboards to get it approved for that platform, if I recall. You have to meet their standards or they won't carry your game. The rare exception seems to be the "rockband"-style games -- no doubt making up for it with proprietary hardware that gives the consoles more money in licensing fees anyways.
Further, game companies such as Valve have been making PC-only games and porting them to console for many years now. They have mentioned the steps they have to go through, including all the ones I've mentioned (level redesign to reduce geometry per maps, level of detail decrease, texture size decrease, simplification of control/commands (often including adding auto aim and "helpers" due to the console nature).
It was rather interesting reading their comments when they were porting the HL2 episodes to console, but they're not the only ones.
So yes, straight from the game companies' mouths, I do know a few things about it. I'm not saying I'm an expert. If you're starting from scratch you build in the limitations and you don't have to worry about it. If you've got a fully working game for PC already and need to port it to a console it's an entirely different kettle of fish and takes a lot of work. THAT is what costs money. The man-hours to redo the game to fit on the console.
P.S. I never said you couldn't make it cross-platform compatible on the same servers. Often this is not done because of politics of the consoles, or differences in gaming experience on the different consoles (to make up an example, say there's auto-aim on the XBOX but not the PS3, then putting those players together is unfair).
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Per my co-worker, Final Fantasy XI is an MMORPG that is cross platform between the PC and Xbox360 with players sharing the same servers and is on a monthly subscription payment system.
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Per my co-worker, Final Fantasy XI is an MMORPG that is cross platform between the PC and Xbox360 with players sharing the same servers and is on a monthly subscription payment system.
Yeah it is. Another one that is similar is coming out on the ps3 Dust 514/EVE
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Per my co-worker, Final Fantasy XI is an MMORPG that is cross platform between the PC and Xbox360 with players sharing the same servers and is on a monthly subscription payment system.
And the Playstation 2/3.
ack-ack
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Personally I would prefer Hitech Creations and Aces High to keep on going and if it being made for the Xbox as well, even if it had a keyboard requirement, would get new fish in the water, well, I think it would overall be a good thing.
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I have a question here . Games on consoles look way better than the same game on my PC . Why would graphics have to be dumbed down ? Not flaming just curious .
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I have a question here . Games on consoles look way better than the same game on my PC . Why would graphics have to be dumbed down ? Not flaming just curious .
If the games look way better on consoles than on your PC, your PC is extremely weak for gaming. My PC is over six years old, other than the graphics card which is merely a year and a half old $100 budget card, and it does better than any console.
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They made IL2 into a game for the 360 I played it and it sucked. Even had a joystick for it. For one it was 3rd person and the way the planes move are just bad. It was a fun game at first but then you try to get into a online game and there's no one on. If HTC were to invest into a console game I doubt they would make a profit from it. AH is a computer game nothing more. If they try to make it for a console it would be no where as good as it is now. The console limits people on what they can do. So its not going to be as good as the AH we all know and love...
<S> vanscrew
P.s ill be back in the skies in a week or so I got a new computer just waiting for my pay check and x52's to come in.