Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Lusche on June 13, 2012, 01:41:49 PM

Title: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 01:41:49 PM
The "what a crap thread" and the claim "it's easy for the average player to get 200 perks" inspired me to do another kind of statistical analysis I haven't done this way before. In my search for Mr Average, and to see how much pilots do improve over time I took a look at all the pilot's of tour 148.
I divided the pilot IDs in to groups depending on how many tours they played in the 12 tours (1 year) before tour 148. It's not perfect, as some players did change their pilot ID, but you will see it had not that much of an impact.

Thanks to Kvuo's suggestion, I did not determine the averages of the key fighter mode stats but the median- that is the value where 50% of the pilots are below and 50% are above that number.

(http://img217.imageshack.us/img217/5118/median.jpg)

In other words, even among pilots that have been around for at least 10 tours (and often many years), 50% had less than 0.75K/D, less than 0.5 kills/sortie and less than 3.02 kills/hour
Title: Re: Pilot experience and skill level
Post by: zack1234 on June 13, 2012, 01:43:21 PM
hurrah! well done everyone :)
Title: Re: Pilot experience and skill level
Post by: StokesAk on June 13, 2012, 01:59:20 PM
This is a very interesting statistic. I wonder how many months it takes our stats to level off..

Thanks for posting!
Title: Re: Pilot experience and skill level
Post by: Butcher on June 13, 2012, 02:04:30 PM
I said I was an average pilot not trying to be a smartarse, i was being realistic in my own sense. Certainly am not an average pilot in the sense of the pie graphs, but compared to the average veteran pilot I suppose I am.
Title: Re: Pilot experience and skill level
Post by: zack1234 on June 13, 2012, 02:13:22 PM
i agree
Title: Re: Pilot experience and skill level
Post by: Dragon on June 13, 2012, 02:15:45 PM
Woot, I'm spot on with a 7-9 month old.   :lol
Title: Re: Pilot experience and skill level
Post by: RTHolmes on June 13, 2012, 02:18:24 PM
interesting :aok

since you have the data gathered already, any chance of seeing the mode graph? very often when people say "average" I suspect they are actually referring to the mode.
Title: Re: Pilot experience and skill level
Post by: A8TOOL on June 13, 2012, 02:31:58 PM
The rich should pay more
The fast should run slower
The smart should think less
and all games should end in ties.
We can all be our weakest link.
It's the right thing to do.
           signed       BHO


It seems in reality most pilots don't increase in skill level over time. You would think they would but they don't.

 It seems most get better from where they started but hit their pinnacle of learning 3 months in and can not progress from that point. Reasons for this might be laziness, unwilling to expand on their skill level or born to make the same mistakes over and over looking for a different result....which I think Einstein said was crazy.

Just seen one unmentioned squad with MANY long time players bring a crapload of attack planes to take a base with just one goon and fail. Not so much because it was a bad plan but because most of them can't directly hit a thing. (plane or ground object)

One guy fully loaded should be able to kill any ground object in one pass except a shore bat or HQ that I can think of. Shore bats take me 3 passes in an F4U 1000's, rocks and guns. ... and I'm definitely average.

One guy should be able to kill more than one plane without running out of ammo and calling RTB before the reach the second.

Just an observation.
Title: Re: Pilot experience and skill level
Post by: Ardy123 on June 13, 2012, 02:35:38 PM
Skill level doesn't improve because players aren't incentivized to improve. Why put the effort if the same result can be accomplished simply by having more numbers?
Title: Re: Pilot experience and skill level
Post by: A8TOOL on June 13, 2012, 02:40:03 PM
Met a guy a few months ago who had played the game for over a year and did not know he could set his views apart from the default to his liking.

Another had no clue you could set convergences and yet another decade old player did not know he could set enemy skins to whatever he wanted.

Just to set record straight on myself. I still don't know how to use most dot commands......but I never miss a shot because of it heheh
Title: Re: Pilot experience and skill level
Post by: RTHolmes on June 13, 2012, 02:47:59 PM
Met a guy a few months ago who had played the game for over a year and did not know he could set his views apart from the default to his liking.

thats crazy, its a big disadvantage for the newbs. there should be sensible default views. (its been wishlisted a coupla times ...)
Title: Re: Pilot experience and skill level
Post by: Slade on June 13, 2012, 02:51:35 PM
Very nicely done!  :aok

I would add that the kills\sortie can be skewed via the rearm pad use\abuse.  Perhaps, once someone learns to game this stat it changes therein.

Rearm pad should only become enabled when fighter hangers down.  :old:
Title: Re: Pilot experience and skill level
Post by: RTHolmes on June 13, 2012, 02:53:22 PM
nah splash'n'dash was common in WWII, nothing wrong with rearming.
Title: Re: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 02:54:15 PM
Just a remark on general skill level and effort: Even if all players would start to show much more effort to "get better", the median values wouldn't me not that much different in my opinion - because no matter what, there will always be a minority of players being much better than the majority. And in a combat game like AH, the majority of players are mostly the victims of a minority. (And this is exactly why it is so very important to have other means of 'winning' than just shooting the enemy down, by capturing bases and winning the war)

If we look at the kill balance, that is all kills of a player - all his deaths, only about 25% of all players have a positive result - only one quarter kills more than being killed. Those 25% feast on the other 75%.

And Butcher - you are still calling "average" what clearly isn't average. Someone with K/D of 7+, and similar levels in the other kill stats, is not "average" veteran, when the average veteran (those guys right in the middle of the rankings) is struggling to get his K/D to 1.0.
You may rate yourself not as a very good pilot on the raw skill scale (from 0 to perfect), but compared to the utter majority of long time players, you are still way beyond them. They just suck more than you.
I know that feeling quite well: I don't realyl think of me as a very good fighter pilot, because I know there are like 100 players that can consistently kick me around at will. Oh my god, I suck! But then that also means at the same time that there are like 3900 who can't ;)

I can only emphasize again: The skill level of the mass of AH players is frequently overrated. Because they are anonymous, we only see and talk about the very small number of top pilots (maybe 50 or so) and their heroic feats, not the ~4000 or so ordinary guys making up the arena.

Title: Re: Pilot experience and skill level
Post by: Dead Man Flying on June 13, 2012, 02:54:42 PM
It seems in reality most pilots don't increase in skill level over time. You would think they would but they don't.

I think that pilots increase in skill over time, and the data provided by Lusche support that conclusion.  Every metric improves over time.

Title: Re: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 03:00:10 PM
I would add that the kills\sortie can be skewed via the rearm pad use\abuse.  Perhaps, once someone learns to game this stat it changes therein.



This can be done with most stats, more or less. You could say that this is part of learnng the game and part of the 'skills' as well. But that's almost a different topic ;)
Title: Re: Pilot experience and skill level
Post by: JunkyII on June 13, 2012, 03:06:26 PM
Snailman you are a wealth of knowledge when it comes to Aces High.

 :salute
Title: Re: Pilot experience and skill level
Post by: mthrockmor on June 13, 2012, 03:16:14 PM
So the top-10% pay roughly 75% of all taxes in America, or something like that.

I use this only because of my political background it is the only example I can think of. How many of total kills are made by top-25%, top-10%, top-5%, top-1%?

If available.

Boo
Title: Re: Pilot experience and skill level
Post by: Wiley on June 13, 2012, 03:19:43 PM
I know that feeling quite well: I don't realyl think of me as a very good fighter pilot, because I know there are like 100 players that can consistently kick me around at will. Oh my god, I suck! But then that also means at the same time that there are like 3900 who can't ;)

That's the part that just about all people who consider themselves 'average' miss right there.  :)

I was thinking about this thread, and realized I've been at the online flight sim thing for over 5 years...  Thinking back, I don't ever recall feeling the level of frustration I'd think I'd be feeling if my stats were as low as the medians here.  I know in the beginning I sucked, everybody does.  For some reason the pain of my suckage just didn't stick in my memory...  Odd.

Wiley.
Title: Re: Pilot experience and skill level
Post by: Zoney on June 13, 2012, 03:22:07 PM
The rich should pay more
The fast should run slower
The smart should think less
and all games should end in ties.
We can all be our weakest link.
It's the right thing to do.
           signed       BHO


It seems in reality most pilots don't increase in skill level over time. You would think they would but they don't.

 It seems most get better from where they started but hit their pinnacle of learning 3 months in and can not progress from that point. Reasons for this might be laziness, unwilling to expand on their skill level or born to make the same mistakes over and over looking for a different result....which I think Einstein said was crazy.

Just seen one unmentioned squad with MANY long time players bring a crapload of attack planes to take a base with just one goon and fail. Not so much because it was a bad plan but because most of them can't directly hit a thing. (plane or ground object)

One guy fully loaded should be able to kill any ground object in one pass except a shore bat or HQ that I can think of. Shore bats take me 3 passes in an F4U 1000's, rocks and guns. ... and I'm definitely average.

One guy should be able to kill more than one plane without running out of ammo and calling RTB before the reach the second.

Just an observation.

Looks like I need to work harder on attacking objects that don't have a human playing them and are sitting on the ground if I want to really improve upon killing objects that don't move and don't have a human controlling them.  Or I can carry bombs sometimes with my buds and have fun if I don't hit nothin.
Title: Re: Pilot experience and skill level
Post by: Oldman731 on June 13, 2012, 03:28:23 PM
I think that pilots increase in skill over time


Agreed.  On a very micro level, I know that my skill is far greater now than it has ever been.  I doubt my stats are much different, however, from what they were years ago.  I really don't fly to maximize the number of my kills (and never did, really).  I generally fly planes that are are more challenging (for me).  I'll often augur if I'm damaged or low on fuel so that I can get back to the fight quicker.  I'll dive (sometimes climb) into bad odds.  I don't believe I'm alone in such things.  Neither AH nor any similar game really offers a means to measuring skill in handling a cartoon plane.  I think of Badboy as a fine example.  He would willingly admit that his stats were unimpressive, yet anyone who met him recognized him as one of the best pilots in the game.

So I think the charts are interesting, but I don't think they support the notion that skill level reaches a fairly rapid plateau.

- oldman
Title: Re: Pilot experience and skill level
Post by: The Fugitive on June 13, 2012, 03:39:39 PM
I said I was an average pilot not trying to be a smartarse, i was being realistic in my own sense. Certainly am not an average pilot in the sense of the pie graphs, but compared to the average veteran pilot I suppose I am.

This is where you and Lusche are having a communication issue. Lusche is going by the all around player base and trying to pin point an "average player". You on the other hand are rating only yourself. You consider your self average knowing your better than you use to be but no where near where you think you should be and so don't consider yourself a newb, nor a "hot stick" but someplace in the middle..... average.

Skill level doesn't improve because players aren't incentivized to improve. Why put the effort if the same result can be accomplished simply by having more numbers?


I've been saying this for years. Why learn to maneuver for a kill when HOin works half the time and you can be happy with that.

I think that pilots increase in skill over time, and the data provided by Lusche support that conclusion.  Every metric improves over time.



True, but in this game it seems like for every one guy that pushes to excel there is a horde of players that are ok with doing the same tried and true thing over and over again (horde and HO) to slow that "improvement curve" down.

Looks like I need to work harder on attacking objects that don't have a human playing them and are sitting on the ground if I want to really improve upon killing objects that don't move and don't have a human controlling them.  Or I can carry bombs sometimes with my buds and have fun if I don't hit nothin.

I don't think any ones saying you have to improve on a part of game play that you don't do. Heck you don't fight as far as I'm concerned, but that's the way you play the game. I ran into you Saturday. You were high in a P47M and tried to get my P47-40. After a few passed that netted you a few pings you dove away through your ack and "extended" deeper into friendly territory. I followed to be sure it was just the 2 of us but you wouldn't turn back even after a 4k advantage with alt and speed. I turned back toward the base and had a great turn fight with Snuggies in a P40c that ended on the deck with him colliding with me. But it how YOU want to play.

The point is if a player is on a base taking run often, don't you think he might want to figure out how to hit a target consistently? This is where the game is failing. As Atool says, there are so many that just don't know. Like Lusche said, there have to be other options/requirements for the "win" to get players to become more skilled. More skilled players mean better play for everyone. Sure I may be in the top 25% that feed on the other 75%, but I'd be happy if I ran into a "skilled" player more than 1 out of 4 on an average, wouldn't you?

Title: Re: Pilot experience and skill level
Post by: FLS on June 13, 2012, 03:44:21 PM
Nice chart Lusche. It's interesting to see the steady improvement.

It makes me wonder about a correlation between new player retention and their skills development as well as the percentage of players on either side of the median who have had training.
Title: Re: Pilot experience and skill level
Post by: katanaso on June 13, 2012, 03:47:39 PM
Just think that if there weren't perks to be earned, a bunch of us would constantly auger once the fight was over. :)  No faster way to get into a new plane quicker and get back to fighting.



Title: Re: Pilot experience and skill level
Post by: morfiend on June 13, 2012, 03:49:44 PM
  Lusche,

 what would be the average hit% excluding 2 weekers.

 I'm often asked this or it comes up when players ask about help with shooting.

  A player will say my hit% is X is that good or bad?   I assume the average to be between 2% and 3% so I'd like to know the actual numbers involved,if you dont mind?


   :salute
Title: Re: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 03:53:19 PM
How many of total kills are made by top-25%, top-10%, top-5%, top-1%?

If available.

Boo


Not the exact answer to your question, but going in the general direction:

(http://img10.imageshack.us/img10/5992/balance148.jpg)
Data has been take from the score cards and includes deaths from non-combat reasons and excludes kills in the 'wrong mode'. I would have preferred to take it from the pilot stats, but that would be too complex and time consuming at the moment,

There are 7 players actually outside the scale of the chart: 3 with a kill-death balance greater than 1000 (all tankers), and 4 with one smaller than -1000
Title: Re: Pilot experience and skill level
Post by: The Fugitive on June 13, 2012, 03:55:51 PM
 Lusche,

 what would be the average hit% excluding 2 weekers.

 I'm often asked this or it comes up when players ask about help with shooting.

  A player will say my hit% is X is that good or bad?   I assume the average to be between 2% and 3% so I'd like to know the actual numbers involved,if you dont mind?


   :salute


Going by the chart that started this thread (the green lines) the hit% is under 3 until they get over 6 months, then hitting 4 after the first year.
Title: Re: Pilot experience and skill level
Post by: Plawranc on June 13, 2012, 03:58:42 PM
Stats aren't everything in terms of skill though.

I have a generally crap score, yet I consider myself (and a few others do) an above average stick.. Im not Grizz, but I can scare the crap out of him in the right plane (attempted metaphor).

Its all about attitude.

Redbull for example, I trained him initially, until he was picked up by a few DA sticks and then DrBone. In just under a year he can match both of us in 1v1 and is a consistently high scoring Ace in the MA.
Title: Re: Pilot experience and skill level
Post by: SEseph on June 13, 2012, 04:03:04 PM
There are 7 players actually outside the scale of the chart: 3 with a kill-death balance greater than 1000 (all tankers), and 4 with one smaller than -1000

 :x Really? I mean... really?  wow............ :O Gotta give it them for the tenacity though.  :salute
Title: Re: Pilot experience and skill level
Post by: JTs on June 13, 2012, 04:03:42 PM
Ive been helping to improve everyones k/d ratio since AW2
Title: Re: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 04:04:13 PM
Stats aren't everything in terms of skill though.

I was hesitating to use the word "skill" in the title for that very reason. I still decided to do so because in the end this is not about individual skill but about a general 'level' for thousands of players.
There are a lot of things that even out at the end.



---

On another note, I just want to emphasize again that "4-6" doesn't necessarily mean a player in that group has been playing for that long only - just that the pilot ID had been active that often within a year. While most players probably spent their time consecutively, there are also players that have been in AH for many years but are only playing once every few tours.
Title: Re: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 04:07:42 PM
:x Really? I mean... really?  wow............ :O Gotta give it them for the tenacity though.  :salute

You have a valid point.

Us "top scores" often belittle the abilities of the "mindless masses", yet without players actually willing to stick around despite being mostly 'victims', the game wouldn't be there.
And again it shows why I think that other ways to 'win' in this game are so important.


This thread wasn't started to show "look how much they all do suck" and to feel great about my/our own mad skillz, but rather to bring the unknown Mr Average to the spotlight.
Title: Re: Pilot experience and skill level
Post by: morfiend on June 13, 2012, 04:20:25 PM

Going by the chart that started this thread (the green lines) the hit% is under 3 until they get over 6 months, then hitting 4 after the first year.

 Fugi I could see that in the chart but I was thinking it might be skewed because Lusche was using a slightly different graph,working towards a different objective.

  I was looking at it from a different point,an overall average that doesnt include 2 weekers.Although if it was easier just an overall average hit% would do I suspect.

  Really I only want to have my facts straight so as to not pass on the wrong information.


    :salute

Title: Re: Pilot experience and skill level
Post by: Lusche on June 13, 2012, 04:26:21 PM
I was looking at it from a different point,an overall average that doesnt include 2 weekers.Although if it was easier just an overall average hit% would do I suspect.

The average fighter hit % of all pilot ID's that have been playing for at least 3 tours out of 12 was 4.15, while the median was 3.6


 Really I only want to have my facts straight so as to not pass on the wrong information.

That values are fluctuating a bit anyway, and only give a kind of general rating. As you can see it even makes a difference if you take the average of if you take the median (I'd say the latter one is more meaningful)
And even more difficult is to judge an individual student's hit % against that number, as when looking at an individual player you have to take into account his choice of planes and targets. 10% can be quite bad if someone is shooting at bombers only, while the same 10% can be quite good when flying a fast bird like a tiffie in a furball.

Title: Re: Pilot experience and skill level
Post by: morfiend on June 13, 2012, 04:45:57 PM
  Thx Lusche! :aok

  I'll go with the median,3.6 rounded off to 3.5! :rofl :rofl :rofl

  It's more about building confidence than comparing as I'd only advise a player to compare their own stats.  As we all know anyone can skew the stats.


   :salute
Title: Re: Pilot experience and skill level
Post by: Zoney on June 13, 2012, 04:54:11 PM
Be nice Zoney
Title: Re: Pilot experience and skill level
Post by: Debrody on June 13, 2012, 04:56:02 PM
Skill cant really be judged only on how much the given person have played but rather on how he/she played.
Also i know oldtimers who have a good K/D but would die in 1v1 in just a couple turns, yet others who die just as much as kill, they would still sweep the floor with me.
Many things can be numerized, but skill isnt amongst them. I would rather call it "effectiveness".

Eh, its just a matter of the eyepoint anyway. What do you call skill? Im just a d**k again, sorry.
Title: Re: Pilot experience and skill level
Post by: Gixer on June 13, 2012, 05:10:59 PM
The only statistic (fighter stats only) I've even remotely considered as a measure of a players skill is kills/hit percentage.



<S>...-Gixer
Title: Re: Pilot experience and skill level
Post by: The Fugitive on June 13, 2012, 05:46:27 PM
Really ? Gosh I wish I had your superior attitude and powers of observation.  How much fuel did I have?  How much damage did I have?  Was there a squaddie asking me for help somewhere else?  Was my wife calling me and I went AFK ?  Was I hunting for buffs and someone called them out?

By the way, I have flown a P47N, not a P47M, this entire tour except for one flight the first day, so it was not me.  Please return to drawing cartoons where you can tell us all how to play and your opinion of our gameplay in such a subtle fashion.

LOL!!! Your right, it was an "N" model, but the rest of the story is true. Check out the film http://www.mediafire.com/?mp28yggr3djsrwc As for all the other "excuses" thats all they are, excuses. But thats ok! If thats the way you want to fly go for it, to me it is boring and not worth the time to do it. Heck mowing my lawn is more fun than extending out of icon range.

You may be very good at that style of fighting....if thats what you call it. The point is that if your flying/playing this game wouldn't it make sence to try and get better at it? Too many players are hiding behind the crowd.
Title: Re: Pilot experience and skill level
Post by: morfiend on June 13, 2012, 05:49:59 PM
The only statistic (fighter stats only) I've even remotely considered as a measure of a players skill is kills/hit percentage.



<S>...-Gixer

 Agreed but even they can be "gamed"




    :salute


 
Title: Re: Pilot experience and skill level
Post by: BaldEagl on June 13, 2012, 05:55:38 PM
I'd rather see that breakdown by years not months.  I'd like to see how the progression goes through years 1, 3, 5 and 10.  My guess is the results would be very different and that, for the most part, the more tenured players are the ones getting a majority of the kills.

I know I'm better than average against the arena as a whole.  I'd like to know what the averages are for my tenure group though.  My guess is against that group I'm average at best.
Title: Re: Pilot experience and skill level
Post by: MK-84 on June 13, 2012, 05:56:59 PM
Agreed but even they can be "gamed"




    :salute

Not even just in gaming it, imagine two pilots. One of them likes to fly cannon birds and do alot of strafing of ground targets.  The  other prefers a Pony and furballing.  Neither are gaming but one  scenario is far easier to have a better hit %




 
Title: Re: Pilot experience and skill level
Post by: DrBone1 on June 13, 2012, 06:00:31 PM
Can someone give me a short dumb version of what Snail Just posted.  :P
Title: Re: Pilot experience and skill level
Post by: Gixer on June 13, 2012, 06:07:55 PM
Agreed but even they can be "gamed" 

Yes, which is why I used the word remotely.



<S>...-Gixer
Title: Re: Pilot experience and skill level
Post by: Zoney on June 13, 2012, 06:21:22 PM
Stop it Zoney
Title: Re: Pilot experience and skill level
Post by: caldera on June 13, 2012, 06:23:52 PM
The numbers are interesting but can be misleading in certain cases. 
For instance, compare my fighter score from my 12th tour in the game to this current tour:

Tour 87 -                  Tour 149-
K/D - 2.58                 K/D - 1.08
K/S - 1.09                 K/S - 0.59
K/H - 4.07                 K/H - 3.60
Hit% - 8.97               Hit% - 5.93

Don't think I have gotten that much worse from playing all this time.  :noid
Plane choices, fighting style and amount of risks taken can drastically skew the results.  Or I totally suck.  Probably the latter. :D
Title: Re: Pilot experience and skill level
Post by: Zoney on June 13, 2012, 06:30:18 PM
What a great game we have here.
Title: Re: Pilot experience and skill level
Post by: Babalonian on June 13, 2012, 06:32:22 PM
Can someone give me a short dumb version of what Snail Just posted.  :P

You don't go get perk points, perk points will just come to you.  :devil
Title: Re: Pilot experience and skill level
Post by: Ardy123 on June 13, 2012, 06:36:35 PM
The numbers are interesting but can be misleading in certain cases. 
For instance, compare my fighter score from my 12th tour in the game to this current tour:

Tour 87 -                  Tour 149-
K/D - 2.58                 K/D - 1.08
K/S - 1.09                 K/S - 0.59
K/H - 4.07                 K/H - 3.60
Hit% - 8.97               Hit% - 5.93

Don't think I have gotten that much worse from playing all this time.  :noid
Plane choices, fighting style and amount of risks taken can drastically skew the results.  Or I totally suck.  Probably the latter. :D

hmmm tour 87 was your first tour?

Tour 109
Kills per Death + 1    0.56
Kills per Sortie    0.40
Kills per Hour of Flight    3.28

Tour 145
Kills per Death + 1    3.00
Kills per Sortie    1.20
Kills per Hour of Flight    6.23
Kills Hit Percentage    7.74
Kill Points    678.29
Kills Hit Percentage    8.10
Title: Re: Pilot experience and skill level
Post by: caldera on June 13, 2012, 06:41:19 PM
hmmm tour 87 was your first tour?

12th tour.
Title: Re: Pilot experience and skill level
Post by: 321BAR on June 13, 2012, 06:44:21 PM
The "what a crap thread" and the claim "it's easy for the average player to get 200 perks" inspired me to do another kind of statistical analysis I haven't done this way before. In my search for Mr Average, and to see how much pilots do improve over time I took a look at all the pilot's of tour 148.
I divided the pilot IDs in to groups depending on how many tours they played in the 12 tours (1 year) before tour 148. It's not perfect, as some players did change their pilot ID, but you will see it had not that much of an impact.

Thanks to Kvuo's suggestion, I did not determine the averages of the key fighter mode stats but the median- that is the value where 50% of the pilots are below and 50% are above that number.

(http://img217.imageshack.us/img217/5118/median.jpg)

In other words, even among pilots that have been around for at least 10 tours (and often many years), 50% had less than 0.75K/D, less than 0.5 kills/sortie and less than 3.02 kills/hour
im sorry lusche but there are many outliers to this graph. such as people attacking in fighter mode, people who dont care for K/D (aka they bail out if needed elsewhere, they get into fights to push the limit for the fun and result in lower K/D K/S etc. Many pilots above this 10 month point still limit their K/D and such for certain reasons.

This would not apply to all but i believe if many pilots began pushing for the kills over deaths this graph would change drastically.
Title: Re: Pilot experience and skill level
Post by: Zoney on June 13, 2012, 07:23:00 PM
Added my stuff up.  Started playing December of 2009,  Including the 6 months I was "AKZoney":

2968 kills      221 deaths
Title: Re: Pilot experience and skill level
Post by: morfiend on June 13, 2012, 07:28:27 PM
Yes, which is why I used the word remotely.



<S>...-Gixer


   :salute
Title: Re: Pilot experience and skill level
Post by: MK-84 on June 13, 2012, 08:43:54 PM
Luche,

    Your stats about mr. average got me thinking.  What are the planes of choice for new players vs people that have been playing for a year or better?
I know the spit16 and the p51d are obvious choices, but as a player gets more skilled does he take over a new ride, or does he continue to fly the the same aircraft.  I ask in terms of the average, and not top players who can somehow hit with a tater for example.
Title: Re: Pilot experience and skill level
Post by: DrBone1 on June 13, 2012, 08:52:45 PM
You don't go get perk points, perk points will just come to you.  :devil
I dont really worry of perks maybe this thread isnt in need of the Boner.

Day 2 of my name change I have 177 Perks in the bank. D25,109G6.

2.33 Perk Bonus is yo friend.  :P
Title: Re: Pilot experience and skill level
Post by: DrBone1 on June 13, 2012, 08:53:48 PM
Added my stuff up.  Started playing December of 2009,  Including the 6 months I was "AKZoney":

2968 kills      221 deaths
Beast.   :rock
Title: Re: Pilot experience and skill level
Post by: BaldEagl on June 13, 2012, 10:51:39 PM
I just went and looked at the stats for this tour.  According to the plane stats overall K/D for the tour is 1.00.  Thats everyone in the arena doing everything.

I pulled out the kills in Ship Gunners and Chutes and it was still 0.945 so I pulled out the bombers, goons, gunners and storks... 1.034

Next the vehicles go:  1.08

I'm not sure where 0.5 or 0.75 K/D or whatever it is is coming up for "Mr. Average".  According the the AH stats page it's about 1 K/D across the arena.
Title: Re: Pilot experience and skill level
Post by: Butcher on June 13, 2012, 11:42:30 PM
I just did a comparison using excel dating back to 2006.

Here's an average of my kills over the time being on game:

Kills per Death + 1    3.51
Kills per Sortie    2.19
Kills per Hour of Flight    2.11

My hit percentage average since 2006 has been 12.41% however this tour is scraping above 8% since I strafed down a VH in a P47M while in fighter mode. Does that mean suddenly I am losing my aim? Not quite - Stats lie in Aces High, frankly if you look at score you cannot determine whose a decent pilot.
Proof? Simple! Take a pilot who excels in fighters - not take bombers or ground vehicles up for a tour, however have him strafe down a few vehicle hangers - watch his hit percentage/kills per sortie drop off like a rock. Does that mean he suddenly went from "Good" to "mediocre"?
Truth be told the average pilot probably doesn't know the difference between (A) and (B), however one can't take a few stats from aces high especially since the system is to entirely easy to cheat with - into consideration.

Edited: I am not saying Lusche's overall stats are wrong, but to take a dozen pilots over 10 tours to compare them - there is no way to realistically compare these pilots since there are to many variable degree in changes between this time period.

Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 01:42:34 AM
I'd rather see that breakdown by years not months.  

So would I. The problem is just that just very few players keep their pilot ID over such a long period like 10 years.

Edit:

I just gave it a quick shot: I took all pilot ID's of tour 148 that have played every tour in the year before and have been present in tour 70 as well. I came up with just over 500 pilots. Now I can't really tell if they are exactly the same players, but while browsing through the list I reckognized the majority as well known longtime players.

And within this group, the median was as follows: K/D 0.96, K/S 0.57, K/H 3.1 and Hit% 4.42. (This would support one theory of mine that by and large the learning curve ends after about 12-18 months for most players.)

But the database for this is a bit shakey in my opinion.
Title: Re: Pilot experience and skill level
Post by: danny76 on June 14, 2012, 01:48:38 AM
:x Really? I mean... really?  wow............ :O Gotta give it them for the tenacity though.  :salute

Thanks. I try  :)
Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 01:51:14 AM
im sorry lusche but there are many outliers to this graph. such as people attacking in fighter mode, people who dont care for K/D (aka they bail out if needed elsewhere, they get into fights to push the limit for the fun and result in lower K/D K/S etc. Many pilots above this 10 month point still limit their K/D and such for certain reasons.

This would not apply to all but i believe if many pilots began pushing for the kills over deaths this graph would change drastically.

That's why I'm saying that it cannot be used to judge the individual pilot in a quick way. But over a group of several thousand players, many things even out - the one shooting buildings in fighter mode and the one killing bombers almost exclusively, for example. A single pilot's up and downs in his stats depending on plane choice and style of playing is basically just background noise.

But if all players would push for K/D, the K/D itself wouldn't change that much (after all, they are still fighter each other and it's hardly possible that everybody is getting more kills and less deaths), but the k/h would suffer. In the end, the chart is not about possibilities but a picture of the things as they are. And it shows a very significant and coherent progression over the time all across the board for the population as a whole.
Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 01:59:41 AM
I just went and looked at the stats for this tour.  According to the plane stats overall K/D for the tour is 1.00.  Thats everyone in the arena doing everything.

I pulled out the kills in Ship Gunners and Chutes and it was still 0.945 so I pulled out the bombers, goons, gunners and storks... 1.034

Next the vehicles go:  1.08

I'm not sure where 0.5 or 0.75 K/D or whatever it is is coming up for "Mr. Average".  According the the AH stats page it's about 1 K/D across the arena.


The main reason why the median is lower: It's a few players with very high K/Ds vs the mass of players with very low K/Ds
In addition to that, the plane stats pages shows kills& deaths in all modes, will my chart depicts only fighter mode stats taken from the score sheets of the players.

Title: Re: Pilot experience and skill level
Post by: TWC_Angel on June 14, 2012, 02:27:33 AM
So..Ok. This talk about Pilot Experience and skill. Has been freakin a great thread to thumb through.
I guess you could say i started back in 2003 a 68Angel. Tho i had toyed around with it the year before..(i was only like 16)
Take a look back at
Scores for 68Angel in Tour 38 XD omg  :old:
k/d fighter
Kills per Death + 1    0.65    (2114) <-----Like wow.
68KO then took me under his wing gave me a foundation.

Anyways long story short, almost reaching 9/10 years of on-off game play
TWCAngel in Late War Tour 148
k/d fighter
Kills per Death + 1    2.10    (377)

This something i should be proud of? or am i just above average in the bracket?  <---truly curious...Any opinions? (wears flame retardant asbestos)  :banana:
Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 02:29:14 AM
This something i should be proud of?

Yes. Being part of AH for so many years :)

 :salute
Title: Re: Pilot experience and skill level
Post by: BaldEagl on June 14, 2012, 02:39:29 AM

The main reason why the median is lower: It's a few players with very high K/Ds vs the mass of players with very low K/Ds
In addition to that, the plane stats pages shows kills& deaths in all modes, will my chart depicts only fighter mode stats taken from the score sheets of the players.



So he's not really Mr Average... he's Mr Median.
Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 02:43:01 AM
So he's not really Mr Average... he's Mr Median.

Mr Median, the average guy :)


If you would make a ranking chart of all those palyers, he would be right in the middle of it. And that's what we would commonly call Mr Average, and not a guy located in the top 1/3rd



----

To illustrate the difference:
(http://img849.imageshack.us/img849/7066/sesame.jpg)
Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 02:54:04 AM
This is an example how the stats are distributed over the "10+" group from the first chart:

(http://img805.imageshack.us/img805/4701/35050028.jpg)

Title: Re: Pilot experience and skill level
Post by: Ardy123 on June 14, 2012, 04:02:19 AM
Snail could you break down the group from about 1.5+ kd. I want to see if the few very high numbers are aberrations or if they have lots of kills...
Title: Re: Pilot experience and skill level
Post by: Hap on June 14, 2012, 07:04:51 AM
Just seen one unmentioned squad with MANY long time players bring a crapload of attack planes to take a base with just one goon and fail. Not so much because it was a bad plan but because most of them can't directly hit a thing. (plane or ground object)

One guy fully loaded should be able to kill any ground object in one pass except a shore bat or HQ that I can think of.

I have observed the same, Tool.  It's also true in bombers.  Granted, there are players who in jabos and buffs hit their targets.  I guess missing becomes part of the game for them.

Once in awhile, I'll put up a mission and it's all 1 pass.  Delightful when that happens.
Title: Re: Pilot experience and skill level
Post by: Lusche on June 14, 2012, 07:15:49 AM
Snail could you break down the group from about 1.5+ kd. I want to see if the few very high numbers are aberrations or if they have lots of kills...

All pilots with K/D 1.5+ was too many for a chart, so I concentrated on the about 100 with K/D 5+:

(http://img85.imageshack.us/img85/5830/topkdb.jpg)

Y axis is the players and their fighter mode k/d, the X axis shows their respective number of kills


And I just noticed that I'm the one on that chart with the most kills in fighter mode... That probably makes it the most elaborately set up Look-at-me! thread ever  :noid
Title: Re: Pilot experience and skill level
Post by: Scca on June 14, 2012, 07:48:34 AM
Skill cant really be judged only on how much the given person have played but rather on how he/she played.
Also i know oldtimers who have a good K/D but would die in 1v1 in just a couple turns, yet others who die just as much as kill, they would still sweep the floor with me.
Many things can be numerized, but skill isnt amongst them. I would rather call it "effectiveness".

Eh, its just a matter of the eyepoint anyway. What do you call skill? Im just a d**k again, sorry.
I agree with you.  I am not one of the uber sticks, but I can hold my own with all but the top tier.  I found (with exception) the ones with the highest K/D tend to be excellent in the skills of BNZ and picking.  If you get them 1v1, or co-e, they tend to die easily.  There "skill" depends on speed, accuracy, but not defensive moves...they don't get much chance to practice. 

Skill is in the eye of the beholder.  FLK4 was tops in vehicles in tour 148, DR7 was 462.  Not to take anything away from flk, but it's hard to argue that DR7 is one mean tanker.  He just plays differently than flk4.  Numbers don't always tell an accurate story unless you want numbers to define talent. 
Title: Re: Pilot experience and skill level
Post by: Slade on June 14, 2012, 11:31:18 AM
Quote
nah splash'n'dash was common in WWII, nothing wrong with rearming.

I stand corrected.

Then just make each rearmed flight a separate sortie.  ;)
Title: Re: Pilot experience and skill level
Post by: Dragon on June 14, 2012, 12:08:15 PM
I stand corrected.





Parking on the runway and making a brand new plane appear on the runway with the click of a mouse wasn't an option back in WW2.





And I just noticed that I'm the one on that chart with the most kills in fighter mode... That probably makes it the most elaborately set up Look-at-me! thread ever  :noid


Size doesn't matter

 :noid
Title: Re: Pilot experience and skill level
Post by: VonMessa on June 14, 2012, 12:42:15 PM
I'm just disappointed that it wasn't a pie chart...
Title: Re: Pilot experience and skill level
Post by: guncrasher on June 14, 2012, 01:24:30 PM
Met a guy a few months ago who had played the game for over a year and did not know he could set his views apart from the default to his liking.

Another had no clue you could set convergences and yet another decade old player did not know he could set enemy skins to whatever he wanted.

Just to set record straight on myself. I still don't know how to use most dot commands......but I never miss a shot because of it heheh

played for a year before i found out there was a bulletin board.

semp