1. B17 vs B24? I've noticed the 24 can carry a bit more bombs but the 17 seems like it can take more punishment. I can't tell for sure though. The 24's turrets have better angles too but the 17 has devastating frontal power. Interestingly, one could maybe argue the 26 is best because it's faster (less damage per sortie but more sorties). It's guns aren't quite as good but still pretty tough, a much better jinker.
.50 cal guns are .50 caliber guns. They aren't better in one plane than the other. The rounds from all three a/c in a formation converge at 500 yards, so keep that in mind.
2. Is it true a Lanc could sneak through with 14k and end the war by hitting the HQ?
Dropping the HQ only takes out radar for a country, it doesn't end the war. It takes over 35,000 lbs. of ord to destroy the single HQ building, so it's virtually impossible for a single formation of Lancasters to have all bombs hit that building.
3. If you're on fire, is there anything you can do?
No, sorry. You're going to explode and die soon. You can bail, though.
4. Does the b25c have any role ?
All planes can be fun to fly, if you have the right attitude. Try to hit your target and return safely. It's a good plane to build perks, perhaps?
5. What does a good buff bombardier do on a run (or runs)? Like what speed, direction, how many bombs per target, how many runs
Choose your target and check out the clipboard map layout of that target (right click on map to select) then plan your route accordingly. Full power during climb out. You can sit in front gun, then select F3 outside view and turn using rudder only during climb out on autopilot. You can check all around you using top hat views. I suggest reducing rpm a little as you approach your bomb run. Your plane will continue to accelerate for a very long time otherwise. A constant speed in important for bomb sight calibration accuracy.
There are charts in the link in my signature to find out the damage required to destroy all targets in the game.
The important thing to do is to have fun... :D
I'm an excellent gunner but otherwise total n00b
1. B17 vs B24? I've noticed the 24 can carry a bit more bombs but the 17 seems like it can take more punishment. I can't tell for sure though. The 24's turrets have better angles too but the 17 has devastating frontal power. Interestingly, one could maybe argue the 26 is best because it's faster (less damage per sortie but more sorties). It's guns aren't quite as good but still pretty tough, a much better jinker.
2. Is it true a Lanc could sneak through with 14k and end the war by hitting the HQ?
3. If you're on fire, is there anything you can do?
4. Does the b25c have any role ?
5. What does a good buff bombardier do on a run (or runs)? Like what speed, direction, how many bombs per target, how many runs
I'm an excellent gunner but otherwise total n00b
1. B17 vs B24? I've noticed the 24 can carry a bit more bombs but the 17 seems like it can take more punishment. I can't tell for sure though. The 24's turrets have better angles too but the 17 has devastating frontal power. Interestingly, one could maybe argue the 26 is best because it's faster (less damage per sortie but more sorties). It's guns aren't quite as good but still pretty tough, a much better jinker.
The 24 is much more prone to engine fires. It's a tradeoff between speed (26), ruggedness (17) and ord load (24).
2. Is it true a Lanc could sneak through with 14k and end the war by hitting the HQ?
No. It doesn't carry enough ord.
3. If you're on fire, is there anything you can do?
Bail out
4. Does the b25c have any role ?
Don't know. Don't fly it.
5. What does a good buff bombardier do on a run (or runs)? Like what speed, direction, how many bombs per target, how many runs
Totally depends on the target.
I'm an excellent gunner but otherwise total n00b
1. B17 vs B24? I've noticed the 24 can carry a bit more bombs but the 17 seems like it can take more punishment. I can't tell for sure though. The 24's turrets have better angles too but the 17 has devastating frontal power. Interestingly, one could maybe argue the 26 is best because it's faster (less damage per sortie but more sorties). It's guns aren't quite as good but still pretty tough, a much better jinker.
B24s catch fire far to easily, if you get hit on the wings then you are probably on fire, 26s have so many blind spots you simply have to know where to hit them to wreck a formation.
2. Is it true a Lanc could sneak through with 14k and end the war by hitting the HQ?
yep, assuming the pilot knows what he is doing.
3. If you're on fire, is there anything you can do?
explode and up a new cartoon plane 15 seconds later
4. Does the b25c have any role ?
Did anyone lose a shade on aisle 4? Blue light special...
5. What does a good buff bombardier do on a run (or runs)? Like what speed, direction, how many bombs per target, how many runs
First I was a shade, I was petrified, I couldn't live without a shade by my side, I spent so many nights, thinking how you did me wrong!
I'm an excellent gunner but otherwise total n00b
3 Lancs with 14x 1000bls bomb load can and do take out HQs. takes 2 passes with 7 bombs in each as all have to hit directly on the HQ. But it only takes down their radar for between 3 hours - 5 mins depending on how quickly they resupply it.
NOEd lancs to HQs many times just for fun, then waited nearby and try and shot down their C47s as they run to repair it
Some quick answers (in red)::noid Sorry Charlie, CONVERG POINT IN 17 IS 650 YARDS, ran a bunch of tests myself in training arena, have pictures of targets if u want to see them!
#define _GUNNER_CONVERANCE maYARD(500)
Cut and paste from the code .
But the inflight convergence point relative to the plane can change based its speed and direction of shooting do to drag on the bullets.
HiTech
1. B17 vs B24? I've noticed the 24 can carry a bit more bombs but the 17 seems like it can take more punishment. I can't tell for sure though. The 24's turrets have better angles too but the 17 has devastating frontal power. Interestingly, one could maybe argue the 26 is best because it's faster (less damage per sortie but more sorties). It's guns aren't quite as good but still pretty tough, a much better jinker.
2. Is it true a Lanc could sneak through with 14k and end the war by hitting the HQ?
3. If you're on fire, is there anything you can do?
4. Does the b25c have any role ?Ever see the beginning of "Catch 22"? Of course it has a role and is a great mission bomber. Many of the higher eny bombers can also be the most effective, like the IJA KI-67, which is a great raider and fighter killer.
5. What does a good buff bombardier do on a run (or runs)? Like what speed, direction, how many bombs per target, how many runsIts often advantageous to take an offset path to your target and not fly bombers with the conga line of other planes, most of all fighters. It aids you in getting at least one pass on the target before a fighter can intercept. Flying a zigzag rout also gives you more time to build altitude. Any bomber formation can kill any hangar with a salvo of 2 500lb bombs. Its safer to release 3 however, or even 4, and if you do so loose them right when the crosshairs cross the front of your target due to the time lapse of multiple bombs being released. Runs? As many as necessary. Try to setup the flight path of your runs with the targets you want to take out. Use the maps for this.
I'm an excellent gunner but otherwise total n00bYou can overcome the disadvantage of the bombers without the ball gunner by setting your speed climb to a much lower speed then your going and then hitting ALT/X when a fighter is climbing up your belly. The bomber climbs steeply getting your tail gunner a shot much sooner then he would and it gives the attacker less of a profile to shoot at. I have F3 view, Alt/X speed climb, and look down all mapped on my controllers bomber profile. In a B26, Betty, or KI-67 Im watching the attacker in f3/down/rear gunner and when he starts climbing under me I'll hit the Alt/X button usually already set for 1 40 climb speed. Just make sure you release Alt/X before you stall.
1. B17 vs B24? I've noticed the 24 can carry a bit more bombs but the 17 seems like it can take more punishment. I can't tell for sure though. The 24's turrets have better angles too but the 17 has devastating frontal power. Interestingly, one could maybe argue the 26 is best because it's faster (less damage per sortie but more sorties). It's guns aren't quite as good but still pretty tough, a much better jinker.1. B24 has certain things that it's suited for (hangers) and B17 has others (city/town). Lancs are best!!
2. Is it true a Lanc could sneak through with 14k and end the war by hitting the HQ?
3. If you're on fire, is there anything you can do?
4. Does the b25c have any role ?
5. What does a good buff bombardier do on a run (or runs)? Like what speed, direction, how many bombs per target, how many runs
I'm an excellent gunner but otherwise total n00b
One crazy thing I like doing is dropping all my bombs on the first run at 1 or 2 targets and fly around at 8k feet in a 17 and just focus on fighter kills
#define _GUNNER_CONVERANCE maYARD(500)
Cut and paste from the code .
But the inflight convergence point relative to the plane can change based its speed and direction of shooting do to drag on the bullets.
HiTech