Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: earl1937 on July 01, 2012, 08:58:06 AM
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:bhead Hi Tech, we have talked about the problem of launching missions from CV before and someone other than in mission grabbing control of the CV just as the mission launches out on the deck and a bunch of guys crash and screws of the whole mission. There is no EXCUSE for this to happen, other than someone being a horse's rear. Some of us in here try to fly missions as they are supposed to flown and take the game serious from the stand point of trying to fly as they did in the 2nd world war.
All that has to be done is: #1 when a pilot posts a mission from a CV, and it is not under the control of another AH member, that CV should be automatically placed in that pilots name and remain so until the mission launches. #2- At best we are talking about a 10 minute cycle of time. #3- If you make this change, the CV can and will be used more for missions.
We had a mission last night with about 18 pilots in the mission and it was total chaos from the word go, because someone grabbed the CV and started turning it , just as we were launching.
This situation is inexcusable from a management stand point, because everybody is fussing about it, so how about fixing it, PLEASE!!!
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Are you unable to take off from a moving carrier? Its not entirely rocket science...
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create a little rank for yourself or a member of the mission and take control of it. i doubt anyone with a rank lower than 500 would do such a thing, with somone in control of it.
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drive a boat for hours on end to a field way in the back just to have a single noob up prior to any of town being shelled :bhead
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Are you unable to take off from a moving carrier? Its not entirely rocket science...
:neener: Sir, I have no trouble taking off from a turning carrier!! But, when you launch a mission with 12 to 20 other aircraft and you are inside someone else's aircraft during take off, its kinda hard to see what you doing!
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:aok
create a little rank for yourself or a member of the mission and take control of it. i doubt anyone with a rank lower than 500 would do such a thing, with somone in control of it.
:huh We had pilots with rankings in the 40 to 50 range in the mission and it still happened. Still no excuse for Hi Tech to allow this to happen! If I post a mission on the clipboard, no one can take it away from me, no matter what the so called ranking! The CV mission should be no different!!!
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I agree with Earl. :salute
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:bhead Hi Tech, we have talked about the problem of launching missions from CV before and someone other than in mission grabbing control of the CV just as the mission launches out on the deck and a bunch of guys crash and screws of the whole mission. There is no EXCUSE for this to happen, other than someone being a horse's rear. Some of us in here try to fly missions as they are supposed to flown and take the game serious from the stand point of trying to fly as they did in the 2nd world war.
All that has to be done is: #1 when a pilot posts a mission from a CV, and it is not under the control of another AH member, that CV should be automatically placed in that pilots name and remain so until the mission launches. #2- At best we are talking about a 10 minute cycle of time. #3- If you make this change, the CV can and will be used more for missions.
We had a mission last night with about 18 pilots in the mission and it was total chaos from the word go, because someone grabbed the CV and started turning it , just as we were launching.
This situation is inexcusable from a management stand point, because everybody is fussing about it, so how about fixing it, PLEASE!!!
So if you're trying to fly as they did in WW2 then why not take off one at a time. Which would make launching from a turning CV a lot easier and is how they did it back then. Or wait till the ships finish the turn before taking off?
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It's a good idea, except it WILL get gamed. Whats to stop some clown reloading a mission after mission to keep control and run it strait into another CV, shore battery, pt spawn, or a flight of buffs? It won't be changed unless you can find a way that it can't be "gamed" by some Ahole ..... basically the same Aholes that turn the CV as you launch.
Souls suggestion does work. In scenarios they call players by flight number to launch one at a time. You could use names but it works just the same. It's a bit more "work" for the mission leader (unless he delegates the job to a Launch officer"), but it can cut out the havoc created by some Ahole.
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It's a good idea, except it WILL get gamed.
Exactly. That's the part Earl constantly seems to ignore - the huge potential for abuse. When considering 'improvements', you have to take into account all possible outcomes, and not just look at your particular 'fix'.
If this proposal gets implemented you will see this: Bombers approaching the CV, commander (or anybody else) is ready to turn the boat - In comes Nobby McNoob (or Shaquil O'Shadey) and creates a mission. Tough luck - the CV WILL go down, as not even a #1 ranked player can wrestle the controls from him to turn the boat.
In the MA, it is absolute necessary that there is at least a chance for a higher ranked player to grab the CV control.
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Now that I think about it, I imagine that CV's often turned just prior to a mission launch historically as well. They always turned into the prevailing wind to conduct air operations. Sometimes this meant sailing in a direction they would otherwise not wish to be going. If say the target was a another task group they would want to close the distance to bring them in range but then need to turn to bring the bow into the wind. IIRC this was an issue for US comanders during at least one of the major carrier battles, I'd have to go look at my books here to recall which one though.
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It's a good idea, except it WILL get gamed. Whats to stop some clown reloading a mission after mission to keep control and run it strait into another CV, shore battery, pt spawn, or a flight of buffs? It won't be changed unless you can find a way that it can't be "gamed" by some Ahole ..... basically the same Aholes that turn the CV as you launch.
Souls suggestion does work. In scenarios they call players by flight number to launch one at a time. You could use names but it works just the same. It's a bit more "work" for the mission leader (unless he delegates the job to a Launch officer"), but it can cut out the havoc created by some Ahole.
:salute Appreciate your comments and respect you as an opponent in the air and in the game. My suggestion would have to be modified to allow only 1 mission to be posted in a 30 minute time span, in order to stop what you are suggesting. Some of us, you included, try to operate in the game as it was designed to be played, but you have the horse's rear's who have "shade" accounts for one purpose and that is to cause problems. Shade accounts have been and will always be a problem until Hi Tech decides to do something about that, such as what I just suggested in this thread!
I have tried everything I can think of, including posting 4 different missions, with only one type of aircraft each in the mission, with one minute differences in launch time, so as to avoid all launching together. I think from now on, since we have installed a voice system similar to "team speak", I will announce it on that, and tell when for each different aircraft to take off. The reason I have always posted missions in "country" via the text, so that other squads can take advantage and join in. But, with 1 and 1/2 years experience in Aces High, there are some major problems with this game which management needs to address.
Aces High has done a outstanding job of modelling and terrain detail and for 50 cents a day entertainment,, you can't beat it!!! I would just like to see some improvements in some of the problem area's. Being 78 years old, and flying since 1948, (retired in 2004), soon to be 79, don"t know how much longer the good Lord will allow me to play this great game.
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when you launch a mission with 12 to 20 other aircraft and you are inside someone else's aircraft during take off, its kinda hard to see what you doing!
Earl, turn off your engine and wait.
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Now that I think about it, I imagine that CV's often turned just prior to a mission launch historically as well. They always turned into the prevailing wind to conduct air operations. Sometimes this meant sailing in a direction they would otherwise not wish to be going. If say the target was a another task group they would want to close the distance to bring them in range but then need to turn to bring the bow into the wind. IIRC this was an issue for US comanders during at least one of the major carrier battles, I'd have to go look at my books here to recall which one though.
:salute Appreciate your comment, but sir, the carriers only turned into the prevailing wind and were not turning during mission launches.
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Now that I think about it, I imagine that CV's often turned just prior to a mission launch historically as well. They always turned into the prevailing wind to conduct air operations. Sometimes this meant sailing in a direction they would otherwise not wish to be going. If say the target was a another task group they would want to close the distance to bring them in range but then need to turn to bring the bow into the wind. IIRC this was an issue for US comanders during at least one of the major carrier battles, I'd have to go look at my books here to recall which one though.
That is correct. I was stationed on the "Eisenhower" CVN69 and even tho we launched jets we always turned into the wind to launch. But as Earl said, the course was stabilized before launches commenced.
Earl, you could still use the mission editor. For launches off a CV you could have a guy list those in the mission, and launch the mission 3 minutes before the actual launch. Have the guy with the list sit in the tower and call out each player one at a time to launch. Allow 15-20 second to start the engine and roll, call the next name. This will get everyone a clear deck to maneuver if they must (they may not need to as the mission won't be launching for a few more minutes so a Ahole may not turn it). Once you have everyone in the air you group them up and start for your target. The mission pop-up will come up while your in the air, but they can click out of it.
HTC won't "fix" it until they could come up with a way to avoid someone "gaming" it. The quickest and easiest solution is for you to adjust your launch to give your self the best chance of success.
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:x
That is correct. I was stationed on the "Eisenhower" CVN69 and even tho we launched jets we always turned into the wind to launch. But as Earl said, the course was stabilized before launches commenced.
Earl, you could still use the mission editor. For launches off a CV you could have a guy list those in the mission, and launch the mission 3 minutes before the actual launch. Have the guy with the list sit in the tower and call out each player one at a time to launch. Allow 15-20 second to start the engine and roll, call the next name. This will get everyone a clear deck to maneuver if they must (they may not need to as the mission won't be launching for a few more minutes so a Ahole may not turn it). Once you have everyone in the air you group them up and start for your target. The mission pop-up will come up while your in the air, but they can click out of it.
HTC won't "fix" it until they could come up with a way to avoid someone "gaming" it. The quickest and easiest solution is for you to adjust your launch to give your self the best chance of success.
:x Thanks for the suggestion, will give it a try ASAP. The reason I am so adamant about the CV thing, I am an Air Force vet and I just think it is neat to have the carrier capability in the game and I in joy the U.S. Navy missions.
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I did not see this alternative mentioned yet, however some think it's gamey. Use the F3 view mode modified up a little after pressing F8. I use this method anytime I am launching from a carrier and it is turning. And you have to be quick in resetting your view once your wheels leave the deck.
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Up from a ground base and taunt the abuser by saying... "turn this sucker" :neener:
:rofl