Yes, it is 32.2 ft/s/s.
I'm looking to see if anyone out there has the information on the specific round drop rate's that Ah uses.
I'm doing a convergence study on 50 cal rounds in a specific ride. I am interested to find some ballistic data that would help me to account for the drop rate as well as time.
I've found some resources that have this info, but their accuracy is dependent on the the number of grains, barrel length, and also at their zero'd distance.
I have a feeling that most of this will amount to a fairly negligible +/- error, but I'm just trying to be thorough.
Have you used the .target command at different ranges?
As a former squaddie I'll vouch that he is no idiot.<S> Thank you sir.
The better question Ten60, is how far the bullet travels while that constant is applied to it.What alt was the round fired at? Truthfully I am only interested in the first 1,000 yards, thus muzzle velocity and energy have a great impact on the true number, although the variance will probably only be less than a foot at the most.
To answer your sarcasm nsshida...
That was not sarcasm, it was terse response, which I later explained was due to my contact today with other idiots. If your reading and comprehension skills were commensurate with your intelligence then you would know this. There, now that was sarcasm.You're cute when you try to be cool.
Your calculation can be facilitated through a brief study of external ballistics, and finding the muzzle velocity & ballistic coefficient for your chosen projectile.
You're cute when you try to be cool.
Im aware of what all you've said, but they aren't answers to my questions considering the 50 cal round has been made from ~650 grains up to ~800 grains. This alters the drop rate, which was my initial question.
:airplane:
Nrshida. While your constant 32.2 f/s is the rate, the weight does matter.
For the shooting, just learn the flightpath of the round which is fairly predictable and the required lead, I have a manual somewhere hereabouts if you need help with that.There isn't a manual long enough to make me better at that. I'm merely trying to develop an optimized convergence.
Good idea. But what are the physical dimensions of the target in game?
I have a question,This is correct, but remember that the additional speed would be added to either round equally. That would make it's difference balance out (with exception of the drag coefficient that would reduce the speed of the faster round slightly faster). 300 mph=440ft/sec
A 647 grain round is fired at approx 3,044 ft/s.
A 800 grain round is fired at approx 2,895 ft/s.
These two figures are for a static shot, correct? That is the guns are standing still at the time of the shot. Not moving at 300 miles per hour through the air. Is the speed of the gun, added to the speed of the round. If I am sitting still, 0 airspeed and I fire one round the 647 grain round is going to be traveling at 3, 044 feet per second. But if my aircraft is traveling at a ground speed of 300 miles per hour isn’t that speed added to the speed of the round?
thank you in advance.
Every round in Aces High is modeled using the historical information about the round (mass/weight) and the gun it is fired from (velocity). It is physics driven and every round is modeled.
There is also a certain amount of gunshake modeled, which causes some drift of every round fired. Some are worse (wing mounted guns) than others (cowl mounted guns).
Do not ask me about specific data for any given round as I have reached the pinnacle of my expertise, with this post, in this particular realm.
Do you happen to know the average airspeed of an unladen swallow?
Would that be an African swallow or a European swallow ???
The below graph is a convergence from a specific plane in AH. The actual y values are estimated using historical schematics of the plane to judge distance from the center-line of the plane. X values are distance in yards. The red box represents the area when all 6 bullet paths are inside the fuselage area.
(http://i440.photobucket.com/albums/qq124/jerpyro20/graphstudy2.jpg)
Ok so many people are posting gunnery information, which I appreciate, but that is not the topic I was trying to get an answer to. Maybe I wasn't clear enough. I'm doing a "Convergence Study" to find a maximized setting. Above you see what I'm talking about. The blue box represents the fuselage of the target plane. It has a 4 foot wide area, 2 feet from the center-line. The purpose of the study is to find the maximum size of the red box (Where all 6 guns are inside the blue box). Of course by setting the guns to 650 you find the largest naturally, but the spread would be far to wide at 200 to get a decent concentration of firepower.
Some would say, just set it at 200. That's where you should be firing from anyway. Well then a shot at 400 (As was shown in the Hun video) would be futile. This shouldn't be surprising to anyone who understands geometry... Whatever distance is twice your convergence is the distance which the path's are equal to the originating spread.
So this is where the thought came from. At what point is a shot at ~200 still damaging, yet I can also effectively hit someone at ~600?? Well the obvious choice would be 400.
(http://i440.photobucket.com/albums/qq124/jerpyro20/Comparison.jpg)
This is the result of my study. The rounds enter the fuselage zone at 255 yards and exit at 545 when set @ 400. So I started to think, how can I expand this box while leaving the target zone as close to 400 as possible, i.e. Maximize the red box. My green set of lines enters @ 272 and exits @ 603. 17 yards later but stays in the zone for an additional 58 yards, for an extended effective range of 41 yards.
Now, you can all say, "Well they didn't do it in real life so why could this be right?" It's probably not lol... BUT I'm getting closer. Not to mention IRL they didn't really pray and spray from 600 like we do in AH. It's a totally different type of combat.
Now do you guys understand what I'm doing? The reason for asking about the drop factors and weight was so that I could add in a z axis.
Yes, it is 32.2 ft/s/s.
Doesn't everything drop at 32.2 ft/s/s?
No, the weight of the projectile does not alter the drop rate. The drop rate is a constant as I explained above.
The 647 grain round drops 32.2 feet after the second just like the 800 grain one, AS you stated...
You have been led into some false assumptions there,
I guess I'm just gonna give up.
It was a simplification to illustrate a point. Respectfully Badboy, your model is also a simplification and does not contribute anything practically useful to learning the flight paths of our virtual bullets.
I also tried the calculation approach once, practically however I agree with Joachim and Bustr: people have the potential to develop special 'equipment' to work these things out instinctively (with careful practice).
If you really want to get a feel for shooting take up archery. I apply that experience a lot when shooting 30-mm.
Bag the Hun will help a lot with learning to lead correctly.
Now do you guys understand what I'm doing?
considering the 50 cal round has been made from ~650 grains up to ~800 grains. This alters the drop rate, which was my initial question.
I guess I'm just gonna give up.
I'm looking to see if anyone out there has the information on the specific round drop rate's that Ah uses.
With the assumption that the bullet does not destabilize , I would think it would given the numbers below.Alt 25k 45k
Launch Speed 450mph 528mph
Secs to impact 65 97
Horizontal Distance 30858 55107
Plane Dist Traveled 42880 75082
Speed at impact. 444FPS 446FPS
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