This idea for the AvA by Jimson works much better IMHO:
I am toying with a map concept for AvA that could have most major theaters going at once.
There would be a wall separating the two halves to keep zeros out of ETO or MTO etc.
To make it work, it would be skewed, stretched and totally out of scale, but it still might get done someday.
In fact the word "BRILLIANT!" comes to mind. Look below, one could find European Theater planesets in Europe (of all places :rolleyes: ) and only find Russian planesets on the eastern front. Pacific Theater action in the Pacific no less :rock
Skewing the world map and arranging bases and planesets accordingly PRICELESS :aok
(http://i287.photobucket.com/albums/ll149/jimsom88/avaworld.jpg)
Possible improvements??? Scale Europe and Pacific Islands down so as to more closely resemble a skewed globe. For instance English Channel would only have space for 1 base on each side, however the channel width would be skewed to keep historic feel. All of Europe and Asia would be visible and skewed according to areas of historical action. An entire chain of Pacific Islands may only be represented by 1 or 2 bases, etc.
+1 Think how much better Trinity could be...
That's exactly the map I was thinking about. Right now most maps are set up for conflict to start in the dead center and radiate outwards. With this wish our options greatly increase to include attacking/defending just about any edge of a country.
+1 shotgun love the idea man
B29s could circle the globe at 36k without any worry lol
That's the one thing that has me worried is players amassing safely within their own country to get 30k+ just to hop over a sector, blow it to smitherenies, and get back with little risk involved. This is especially problematic because currently most of there are alot of high alt bases, uncapturables, and HQ/Strats located in the rear of the country and players would ultimately be bypassing a lot of work and effort to hit them.
With our current maps, it would be too easy to run NOE Mossy 16's/Lancs and knock out someone's HQ. The HQ's would have to be moved more inland to help with this. On small maps (EX: The Grinder and Uterus), where would the HQ go, unless you make the map bigger? On the larger maps, like Trinity, there may be plenty of room to move the HQ's inland a couple of sectors. The retreating/advancing factory bit may have to go (or at the very least, must be redone) with this implementation as well. This all will require an overhaul of current maps and some maps may become bigger, like The Grinder and to some extent, Trinity, to balance it out. This wouldn't bother me though. :)
With that being brought up, I like this idea. :aok The war will definitely be a little more interesting.
Right all of the important stuff would have to be placed in the center of a country. What this wish does is make the center of the country the furthest point from conflict rather than the rear like we currently have.
This idea for the AvA by Jimson works much better IMHO:
In fact the word "BRILLIANT!" comes to mind. Look below, one could find European Theater planesets in Europe (of all places :rolleyes: ) and only find Russian planesets on the eastern front. Pacific Theater action in the Pacific no less :rock
Skewing the world map and arranging bases and planesets accordingly PRICELESS :aok
(http://i287.photobucket.com/albums/ll149/jimsom88/avaworld.jpg)
Possible improvements??? Scale Europe and Pacific Islands down so as to more closely resemble a skewed globe. For instance English Channel would only have space for 1 base on each side, however the channel width would be skewed to keep historic feel. All of Europe and Asia would be visible and skewed according to areas of historical action. An entire chain of Pacific Islands may only be represented by 1 or 2 bases, etc.
That looks great for the AvA, but for the MA I don't know if too many people would like to be geographically tied to a specific plane set. That's kind of the main draw to be able to up whatever, whenever, where ever. The MA's thrive in the unrealistic. In the map you posted could you fly through one edge and pop through the opposite edge?