Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ViktorT on August 07, 2012, 11:45:07 PM

Title: Landing Craft and C47
Post by: ViktorT on August 07, 2012, 11:45:07 PM
     Hello,
     I've got a couple things I'd like to request to this game. First off I'd like to say the LVCP commonly known as the Higgins boat. This shallow-draft,
barge-like boat could ferry a platoon-sized complement of 36 men to shore at 9 knots (17 km/h). Men generally entered the boat by climbing down a cargo net hung from the side of their troop transport; they exited by charging down the boat's bow ramp. Next I would like to ask about an improvement on the LVT 4.
The LVT 4 could carry a crew of three and thirty passengers. It could also carry jeeps, cargo, and supplies. Next is the Landing Craft Utility (LCU.)The Landing Craft Utility (LCU) is a type of boat used by amphibious forces to transport equipment and troops to the shore. They are capable of transporting tracked or wheeled vehicles and troops from amphibious assault ships to beachheads or piers. Next I would like to request the Landing Craft Tank (LCT). The LCT could carry up to 4 tanks or other vehicles. These had a ramp at the front which was dropped for the vehicles to get ashore. Behind the ramp was an open space known as the Tank Deck. There were several different designs and sizes varied. Next I would like to request improvements to the C47 A. The C47 could carry up to twenty-seven troops not just ten. If I am wrong on any of this please tell me.
   
Title: Re: Landing Craft and C47
Post by: AceHavok on August 08, 2012, 12:24:16 AM
The C-47 only carries 10 troops for balancing purposes.  As for the landing craft/ships.  I do like the idea but; I don't think the game is ready for them yet.
Title: Re: Landing Craft and C47
Post by: Guppy35 on August 08, 2012, 01:29:15 AM
The average "Stick' of paratroopers in a C-47 during WW2 was 18-20
Title: Re: Landing Craft and C47
Post by: guncrasher on August 08, 2012, 02:09:57 AM
the reason all c47's, lvt's and m3's can only carry 10 troops is because hitech set the number of troops to take a base at 10.  he has said many times that if he was to allow more troops to be carried he would just increase the number of troops needed to take the map to whatever the maximum troops that could be carried.

so if he was to increase the c47 to 18 or 20 then it would take 20 troops to take the maproom.


semp
Title: Re: Landing Craft and C47
Post by: kvuo75 on August 08, 2012, 02:30:37 AM
thats all well and good with your actual information there semp, but we just need one that can carry 750 troops!  :rolleyes:  that will change hitech's mind!  :aok


h4 hercules (spruce goose), not in the war, never really flew, but lets have it anyway !  :uhoh

General characteristics
 Crew: 3
 Length: 218 ft 8 in (66.65 m)
 Wingspan: 320 ft 11 in (97.54 m)
 Height: 79 ft 4 in (24.18 m)
 Fuselage height: 30 ft (9.1 m)
 Loaded weight: 400,000 lb (180,000 kg)
 Powerplant: 8 × Pratt & Whitney R-4360 Wasp Major radial engines, 4,000 hp (2,640 kW) each
 Propellers: four-bladed Hamilton Standard, prop, 1 per engine Propeller diameter: 17 ft 2 in (5.23 m)
 

Performance
 Cruise speed: 250 mph (407.98 km/h)
 Range: 3,000 mi (4,800 km)
 Service ceiling: 20,900 ft (6,370 m)


 :neener:

Title: Re: Landing Craft and C47
Post by: ViktorT on August 08, 2012, 03:29:23 AM
I see what you're getting at. I don't know the full details of the game, I just started a week and a half ago.
Title: Re: Landing Craft and C47
Post by: bozon on August 08, 2012, 05:28:24 AM
the reason all c47's, lvt's and m3's can only carry 10 troops is because hitech set the number of troops to take a base at 10.  he has said many times that if he was to allow more troops to be carried he would just increase the number of troops needed to take the map to whatever the maximum troops that could be carried.

so if he was to increase the c47 to 18 or 20 then it would take 20 troops to take the maproom.
Hehe, I remember one base taking mission that sent 10+ C47s to overwhelm the base defenders with troops. Once you have over 100 fanatic soldiers making a beeline to the map room from all directions, nothing will kill enough of them in time. I would have loved to repeat it with 20 troops in each 47...
Title: Re: Landing Craft and C47
Post by: R 105 on August 08, 2012, 09:03:26 AM
 I have jumped from a C-47/DC-3 at a privet sky diving company and if I recall we had 15 guys plus the jump master and one pilot on board.
Title: Re: Landing Craft and C47
Post by: bozon on August 08, 2012, 10:11:38 AM
I have jumped from a C-47/DC-3 at a privet sky diving company and if I recall we had 15 guys plus the jump master and one pilot on board.
You mean the pilot jumped too?
Title: Re: Landing Craft and C47
Post by: guncrasher on August 08, 2012, 11:17:42 AM
thats all well and good with your actual information there semp, but we just need one that can carry 750 troops!  :rolleyes:  that will change hitech's mind!  :aok


h4 hercules (spruce goose), not in the war, never really flew, but lets have it anyway !  :uhoh

General characteristics
 Crew: 3
 Length: 218 ft 8 in (66.65 m)
 Wingspan: 320 ft 11 in (97.54 m)
 Height: 79 ft 4 in (24.18 m)
 Fuselage height: 30 ft (9.1 m)
 Loaded weight: 400,000 lb (180,000 kg)
 Powerplant: 8 × Pratt & Whitney R-4360 Wasp Major radial engines, 4,000 hp (2,640 kW) each
 Propellers: four-bladed Hamilton Standard, prop, 1 per engine Propeller diameter: 17 ft 2 in (5.23 m)
 

Performance
 Cruise speed: 250 mph (407.98 km/h)
 Range: 3,000 mi (4,800 km)
 Service ceiling: 20,900 ft (6,370 m)


 :neener:




I work at the old kaiser mill.   Henry kaiser was a partner with Hughes on the spruce goose, till kaiser got frustrated with the lack of development I bet somewhere we still have something about it.   I once worked in the blueprint room when I hurt my back and I found boxes that had manuals and stuff about some planes.



semp
Title: Re: Landing Craft and C47
Post by: danny76 on August 09, 2012, 04:04:25 AM
the reason all c47's, lvt's and m3's can only carry 10 troops is because hitech set the number of troops to take a base at 10.  he has said many times that if he was to allow more troops to be carried he would just increase the number of troops needed to take the map to whatever the maximum troops that could be carried.

so if he was to increase the c47 to 18 or 20 then it would take 20 troops to take the maproom.


semp

20!! That would wear my thumb our :banana:
Title: Re: Landing Craft and C47
Post by: guncrasher on August 09, 2012, 08:58:51 AM
20!! That would wear my thumb our :banana:

use .salvo 20 you noob  :rofl :rofl.

semp
Title: Re: Landing Craft and C47
Post by: Tilt on August 09, 2012, 10:40:06 AM

Given

C4718-20
M3  13
Lvt18
SD Kfz 25110
Jeep 3

Then maybe the map room should be set to 20.............. and P icons disabled and rendering range shortened to help frame rates
Title: Re: Landing Craft and C47
Post by: Tracerfi on August 09, 2012, 11:12:44 AM
Given

C4718-20
M3  13
Lvt18
SD Kfz 25110
Jeep 3

Then maybe the map room should be set to 20.............. and P icons disabled and rendering range shortened to help frame rates
+1000
Title: Re: Landing Craft and C47
Post by: SmokinLoon on August 09, 2012, 02:50:31 PM
I've wished for this before.  I say just because it takes only 10 guys to blow up a map room/command bunker, don't limit the troop carriers for that reason.  Since HTC allowed the jeep and its 3 troops I'd like to see each carrier in the game be allocated a correct amount of troops (C47 = 20, M3 = 10, LVT = 16, 251 = 10).  Figures reflect no crew members, only combat troops.

Also, to add more flavor to the game I'd like to see the SdKfz 251 be able to carry a combo of troops and gv supplies.  Allow perhaps 5 troops and 3 gv supplies??? 

Last but not least I'd like to see troops have about double the running distance.  I'd be nice to let them run from afar instead of having to be within 2000 yards (or whatever it is). 
Title: Re: Landing Craft and C47
Post by: ImADot on August 09, 2012, 02:54:34 PM
I've wished for this before.  I say just because it takes only 10 guys to blow up a map room/command bunker, don't limit the troop carriers for that reason. 

Then you must have seen HTC's response that if they increased the number of troops 1 player could carry, they'd increase the number of troops required for capture to match it...

Some things are done for gameplay instead of strict historical accuracy.
Title: Re: Landing Craft and C47
Post by: SmokinLoon on August 10, 2012, 12:06:58 PM
Then you must have seen HTC's response that if they increased the number of troops 1 player could carry, they'd increase the number of troops required for capture to match it...

Some things are done for gameplay instead of strict historical accuracy.

Actually, I do not believe HTC responded to that thread. 

However, I do not see how giving troop carries historically accurate amounts of troops would affect game play other than making the MG's more useful on gv's, AND making the defenders pay more attention to running troops instead of having to get "just 1". 
Title: Re: Landing Craft and C47
Post by: Rob52240 on August 10, 2012, 12:15:07 PM
How about adding an SAS jeep?  Those 3 tropps would be more than enough to capture any maproom.
Title: Re: Landing Craft and C47
Post by: SmokinLoon on August 10, 2012, 12:23:49 PM
How about adding an SAS jeep?  Those 3 tropps would be more than enough to capture any maproom.


I've suggested having different kinds of troops in AH.  Have a set of troops able to capture the MR (infantry), another set to blow up strategic targets such as ord bunkers, fuel tanks, barracks, or radar, (engineers?), another set to blow up auto ack (commandos?), etc.  I think there is a lot of room for HTC to expand the use of infantry with minimal coding and time spent.  Easiest would be to allow historical numbers of troops in the carriers.  :aok   
Title: Re: Landing Craft and C47
Post by: Rob52240 on August 10, 2012, 12:29:32 PM
What about making it so auto ack doesn't shoot up jeeps?  Then add the appropriate extra machine guns to them to make them historically accurate while driving across the airfield at full speed strafing everything in sight.
Title: Re: Landing Craft and C47
Post by: SmokinLoon on August 10, 2012, 12:35:55 PM
What about making it so auto ack doesn't shoot up jeeps?  Then add the appropriate extra machine guns to them to make them historically accurate while driving across the airfield at full speed strafing everything in sight.

Good luck with that wish.   :aok  You need to go play some CoD, me thinks. 
Title: Re: Landing Craft and C47
Post by: Rob52240 on August 10, 2012, 01:02:47 PM
Good luck with that wish.   :aok  You need to go play some CoD, me thinks. 

For pointing out that every base on every map in Aces High is equipped with a type of CIWS?

You go play call of duty.  MORE!
Title: Re: Landing Craft and C47
Post by: MK-84 on August 10, 2012, 08:51:44 PM
+1000

He was being sarcastic.
Title: Re: Landing Craft and C47
Post by: Tracerfi on August 11, 2012, 08:04:16 AM
He was being sarcastic.
I DON'T CARE  :banana:
Title: Re: Landing Craft and C47
Post by: mbailey on August 11, 2012, 09:08:09 AM
I see what you're getting at. I don't know the full details of the game, I just started a week and a half ago.

Welcome Viktor  :aok :salute