Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Rob52240 on August 17, 2012, 10:49:20 AM
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I'd like to point out something that I've been observing since joining AH.
I'm sure that I'm not the only one who's noticed this.
Now when tankers defend a base, instead of posting up near the base and forcing the enemy to drive to you, then do it all over again after you kill him. We instead have a race to the spawn where you can kill the enemy, and the enemy can instantly respawn to the same area where you killed him and since he can keep respawning without having to actually take the time to drive anywhere to get into combat, he will eventually kill you, now you have to drive all the way back to the spawn, meanwhile the enemy is headed to your base. Nobody posts up near their own field because they're too busy racing to the spawn in order to get the most kills (in their mind).
Basically it's counter productive to base defense and caters to the enemy tankers at the same time.
Remember back in high school when two guys would start fighting during lunch? If everybody stays seated, everybody gets to see the action. If this happened in aces high, everyone would immediately stand to watch and intentionally block the view of as many others as possible.
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A counter thought...
It's easiest to get a kill if you know where they are. If you sit at a base, the advantage goes to the attacker as they can then approach from their choice of direction. Sitting on the base also allows more than one nme to get to the base. Add a plane to deack the base, and the base is now spawn camped.
At a spawn, they will appear in a confined area, and you will have a better chance at shooting them before they can shoot you. Sure, the best can spawn and snap shoot you, but if more than one is camping the spawn, then he will die soon enough.
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I didn't say at a base, I said near a base. Although revetments do work.
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(http://img.photobucket.com/albums/v312/buzzkilgore/Ssnakebytespawncamp.jpg)
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In principle, I agree with rob. Defense should require more thought than simply rushing to the spawn.
One of the best defensive actions I've fought was when we were being pressed back to base. I rounded up about half a dozen friends who could up Panthers to help me out. We drove wide around the side, about half way between base and spawn. When we saw a good opening, we smashed in through their flank and cut off the guys at the front. We bagged a couple Tiger's, and another Panther, then set up a defensive line and waited for the guys at base to catch up with us.
Now, granted that we had 5-6 Panthers, its still a good move, and I think kind of exemplifies what rob is talking about.
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In principle, I agree with rob. Defense should require more thought than simply rushing to the spawn.
One of the best defensive actions I've fought was when we were being pressed back to base. I rounded up about half a dozen friends who could up Panthers to help me out. We drove wide around the side, about half way between base and spawn. When we saw a good opening, we smashed in through their flank and cut off the guys at the front. We bagged a couple Tiger's, and another Panther, then set up a defensive line and waited for the guys at base to catch up with us.
Now, granted that we had 5-6 Panthers, its still a good move, and I think kind of exemplifies what rob is talking about.
Exactly, working together to get kills and stop the enemy and save your base so you can land them.
Not working near each other to try and see how many kills YOU can get before you get killed. As well as making it extremely easy for the enemy to spawn in instantly and eventually take out all the spawn campers.
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(http://img.photobucket.com/albums/v312/buzzkilgore/Ssnakebytespawncamp.jpg)
:rofl
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I rounded up about half a dozen friends who could up Panthers to help me out.
I'm calling BS on this. You do not have "half a dozen friends".
Easy...........
I keed, I keed..............
On a more serious note, GV's suck. (see above)
I did kinda go wtf when last night defending a base in my Trusty P47N, baggin kills, havin fun, I kept hearing someone on range say "Hey guys, drag them enemy aircraft over here so us wirbles have something to shoot at", referring to the same base I was defending. Ya see, my intention is to kill them before they get to the base. They are in a plane, I are in a plane, we are fighting in planes. I want to kill them myself. I flew there to kill them. I hate being shot by a GV while in a fight, so I really don't want to do that to my adversary. Have I appreciated a GV killing an enemy on me while I'm doing my best to land all crippled up, yes. It also does not please me to chase a guy as he is attacking a base, putting rounds in him, only to have a GV score the kill when the enemy buzzes the base.
Yeah, yeah, I'm not a GV'r, I get it.
:salute all the guys who have fun in GV's
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You're a jug pilot that hates it when GV's shoot at him?
Have you lost your mind? Those wirbles are my favorite thing to kill with a plane.
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You're a jug pilot that hates it when GV's shoot at him?
Have you lost your mind? Those wirbles are my favorite thing to kill with a plane.
I have shot down maybe 3 or 4 GV's, from an aircraft ever. It just does not appeal to me. Allthough one of them was Midway and that made me giggle a bit, still didn't get much satisfaction from it. It's like shooting the radar tower down in a fighter. It doesn't move, doesn't shoot back, and there is no human in it to kill..................pffffff fffffffffft.
BTW Rob, except for the hate part, I hate you. (Take a breath, relax, read that again)
Homey :salute
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Now I'm really curious...
Why don't you favor the M model Jug? Everyone I know swears up and down that it is the A#1 Jug for air combat.
<S>
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Now I'm really curious...
Why don't you favor the M model Jug? Everyone I know swears up and down that it is the A#1 Jug for air combat.
<S>
Internal fuel load on the M is half of the fuel load of the N. I have to take 3 small drop tanks just to equal the internal fuel load of the N, and of course that's more drag so it climbs slower. I may be wrong but it feels like maybe the N has more rudder control also.
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I'd like to point out something that I've been observing since joining AH.
I'm sure that I'm not the only one who's noticed this.
Now when tankers defend a base, instead of posting up near the base and forcing the enemy to drive to you, then do it all over again after you kill him. We instead have a race to the spawn where you can kill the enemy, and the enemy can instantly respawn to the same area where you killed him and since he can keep respawning without having to actually take the time to drive anywhere to get into combat, he will eventually kill you, now you have to drive all the way back to the spawn, meanwhile the enemy is headed to your base. Nobody posts up near their own field because they're too busy racing to the spawn in order to get the most kills (in their mind).
Basically it's counter productive to base defense and caters to the enemy tankers at the same time.
Remember back in high school when two guys would start fighting during lunch? If everybody stays seated, everybody gets to see the action. If this happened in aces high, everyone would immediately stand to watch and intentionally block the view of as many others as possible.
I don't mind spawn campers, I just don't reup and get caught up in "whack a mole."
I fly in a JU87 with a VW and egg their azzes.
What is 100X more GHEY is the guy who ups a Tiger (of either flavor) to "defend" - and never leaves concrete. They can take multiple hits from GVs without fear, and they can't be egged.
Give me a 10 second delay to tower from a GV if there is any con within 1.5K................
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If a base is under GV attack I will drive my tank towards the town and once near the town will turn towards the enemy spawn and attempt to push them all the way back to their spawn area. I learned my lesson long ago, that if you have enemy behind you working the town, you may find yourself camping a spawn that now belongs to the enemy spawning in and the base you just upped from. :uhoh
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Internal fuel load on the M is half of the fuel load of the N. I have to take 3 small drop tanks just to equal the internal fuel load of the N, and of course that's more drag so it climbs slower. I may be wrong but it feels like maybe the N has more rudder control also.
you are not wrong.....M flies like an N after its rudder has been shot off....N does most things better than M
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you are not wrong.....M flies like an N after its rudder has been shot off....N does most things better than M
Was gonna say, the N had an enlarged verticle stabalizer and rudder, didn't it?
As for the 'most things' part, how exactly do you mean that? The N always felt more stable to me, but it always seemed the M was better in the proverbial knife fight, which always seems to be an inevetability if you're in a furball.
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I favor the D-40 over the N unless I'm tagging along heavy behind a bomber mission to clean up what they miss. I think it handles better and it definitely weighs less.
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As for GV defense, the best defense is offense is the old saying. Static defense is only good when you control none of the surrounding area like the French at Den bin phu in 1954 and that didn't go so well. Going to the enemies staging area (The spawn) to set up an ambush scenarios is just good warfare. It prevents concentration of enemy forces and make him fight on your terms and in turn stop them from their main mission the base take or what ever it was to be.
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if by 'base' you mean the airfield, it is seldom the focus of a GV attack. it is normally the town.
as a dedicated GVer, I've found the best defence is, like wastin says above, drive out and check the town, (if there's nobody in planes to do a flyby) then work back to the spawn, because that's where they're coming from and where they're easier to find, to find out where they're going. if an attacking GVer is smart and knows there's any defense up, he doesn't make a beeline to his target. beside, the auto-ack does a pretty good job of initial defense on GVs. I'd wanna start my defense as close to the spawn as I can.
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Because when you "defend" you don't get anything. When you attack you have easy kills, and your name in lights with out the chance of losing a base. This game revolves around attack. With the "horde" syndrome infecting most new players defending is a no-win proposition. Your always out numbered, and any advantage you have by picking your "spot" is negated by the 20 other players coming in in 3 hundred foot high Lancs.
For those who deal in "absolutes", sure now and then you run into a fun battle chasing guys in and around a town, or some ambush out over looking a likely incoming path to a field/town.
Seeing as the "tanking" side of the game was an "after thought" it really isn't fleshed out all that well. With the rumored re-work of the strat system maybe there could be a number of GV supply depots spread around. Maybe each supplies 5-6 bases. Destroy the depot and those bases lose supplies and limits the tanks that can spawn there. Of course they would have to be under ground bunkers so that we wouldn't have air attacks able to damage them. This would create a battle area for tanks alone. Something to fight for or DEFEND.
I always thought that there should be a LOT more spawn points on each map. Instead of having one point from base A to base B and visa-verse, there should be at least 3 per side. Camp one and they can spawn in the next one over for a flanking maneuver. At least this would add more "life like" tactics. A tank column isn't going to roll down the one and only most likely path to attack is it?
Make spawn camping harder, and give the tankers something to fight over and the tank game will really take off.
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I disagree that spawn camping is good defense because you "ambush them"
Unless you have enough tanks to cover the entire spawn area, and then some. Because the guys spawning in can just as easily ambush the spawn camper. THe spawn camper just spent 10 minutes driving to the spawn, the enemies spawning in materialize instantly and keep spawning in with infinite lives.
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Was gonna say, the N had an enlarged verticle stabalizer and rudder, didn't it?
As for the 'most things' part, how exactly do you mean that? The N always felt more stable to me, but it always seemed the M was better in the proverbial knife fight, which always seems to be an inevetability if you're in a furball.
No, the rudder is the same. The N has a longer fillet, which in theory, added additional longitudinal stability. In air to air, the M climbs much better, accelerates faster and has a slightly tighter turn radius. The tighter turn radius is just about offset by the N's superior stability at the limit.
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Spawn points should not be depicted on the map. Use the keypad type approach you select from a drop down the field you wish to spawn near, with that field being keypad #5 and you select 1-9 to spawn five miles out or something like that.
creates a larger area to search for GV's and defend against. The only place to defend a base from is at the MAP room.
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I like the invisible spawn points as well.
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Spawn points should be far less predictable. Spawn campers really do nothing for the game aside from choke off spawn points to make them unusable while padding their score. I have a squaddie that will do this on trinity. He will leave the game on all day, start a sortie in the morning and camp off and on (hides his tank behind a berm) to go afk for extended periods and then before bed go land his kills. This should not be a part of game play in my opinion.