Aces High Bulletin Board
General Forums => Wishlist => Topic started by: earl1937 on August 17, 2012, 01:21:04 PM
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:airplane: I would like for Hi Tech to help us develop the rescue missions which we have been flying of late. It certainly adds a new dimension to the game. What I have been doing is flying B-24's or any aircraft for that matter, at least one sector inside enemy country at least 30 min before the posted mission launches, and crash land the 24's. We have been sending 6 C-47's on the mission and usually have 16 to 24 fighters for CAP responsibilities. What we do is "bail" from the 24's, walk up to one of the C-47's, then click on "join" feature of the clipboard map, then ride home with that squaddie. The CAP is very interesting as it is very difficult to keep the goons safe while on this mission.
What Hi Tech could do for us to expand this type of "home made" mission, is to add a "flare" pistol, in addition to the .45 cal pistol the pilot already has. The reason for this is simple, if we get a squaddie shot down behind enemy lines and has to bail, it would be neat to have a flare pistol to mark his position for rescuing pilots. This would also be useful in GV's to mark a spot for someone who needs supplies. I can hear it now from all, about the enemy also seeing the flares, but that is the chance one takes in firing the flare. It would also generate more interest if the rescuing pilot was awarded some "perks" for getting the downed pilot home safely.
Not sure what would be involved in setting this up in the game, or if Hi Tech would be interested in doing it, but it would add another element to an already great on line game!
If anyone has any suggestions,(constructive), add them to this thread.
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sounds like you guy came with a good plan there :salute.
semp
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I was talking about this with some of my squaddies and we thought it would be cool if a pilot was to bail with his kills and get rescued and land home that he would still get his name up for landing kills. That's my extra idea to the great rescue idea.
:aok
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I was talking about this with some of my squaddies and we thought it would be cool if a pilot was to bail with his kills and get rescued and land home that he would still get his name up for landing kills. That's my extra idea to the great rescue idea.
:aok
No. Absolutely a bad idea. He didn't land his kills. His plane is a wreck somewhere on the landscape.
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Maybe make it so on landing you get "this dude" rescued "that dude" in a c47 of "such and such squad"
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+1 to this idea I would love for that to happen lol
Maybe make it so on landing you get "this dude" rescued "that dude" in a c47 of "such and such squad"
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sounds like fun +1
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Maybe make it so on landing you get "this dude" rescued "that dude" in a c47 of "such and such squad"
Or in a Jeep. ??
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No. Absolutely a bad idea. He didn't land his kills. His plane is a wreck somewhere on the landscape.
What about "Person1 got 3 kills in plane1 before being shot down by person2 and was rescued by person3 in plane2"?
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What about "Person1 got 3 kills in plane1 before being shot down by person2 and was rescued by person3 in plane2"?
That text string, particularly when coupled with squad names, would be much too long.
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Might be able to try this with the storch too, I guess. (Jeep might be faster, :rock)
Neat idea with the join button.
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No. Absolutely a bad idea. He didn't land his kills. His plane is a wreck somewhere on the landscape.
Fine Pilot A was rescued by Pilot X with Y kills in a Z plane
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Fine Pilot A was rescued by Pilot X with Y kills in a Z plane
That text string, particularly when coupled with squad names, would be much too long.
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Why does it matter if you get your kills displayed?
You still got 7 kills, why does everyone need to know about how good at vulching you are?
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I like this idea. How would this register though? Would they have to create a "Rescued" Category? Example of new setup: Killed, Captured, Ditched, Bailed and Rescued. I would think creating a Rescued category would make sense in this case. At which point it will be like a ditch/bail (don't remember which one hurts you the least; or if someone got a kill on you it gives you the harsher of the two while bailing with no kill registered against you gives you the least harsher of the two). The rescuee's name will NOT show up in the lights regardless, but having the rescuer's name show up in the lights wouldn't be overly bad.
Pilot A rescued 2+ pilots of Squad A.
Like how we see kills listed. So you would have to save 2+ pilots for it to show. However, in order for a Rescue to be "official", it would have to be made while the rescuee is in ENEMY territory. It should NOT count if they are in friendly territory. There would likely have to be a set perk award as well, as to prevent a bunch of guys bailing in enemy territory and someone rescuing them all for any real perks gains. However, not awarding anything for that would make it useless to implement for the MA's. Having the option if we were to ever have a Dynamic FSO/Scenario setup going, could prove very interesting and add more depth to AH.
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This sounds great. For far too long people have been deprived the gameplay of sitting in a field somewhere awaiting rescue.
There should also be points awarded for enemy vehicles killing the pilots awaiting rescue. The longer the rescuee has been waiting, the more perks he's worth. If someone shoots down the C47 they should also get multiple kills for whoever is on board at the time. If the rescuee logs out, it shouldn't count as a rescue.
Wiley.
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There should also be points awarded for enemy vehicles killing the pilots awaiting rescue. The longer the rescuee has been waiting, the more perks he's worth. If someone shoots down the C47 they should also get multiple kills for whoever is on board at the time. If the rescuee logs out, it shouldn't count as a rescue.
Wiley.
I will have to disagree with you. If a pilot is to have a "perk awarded" value type of thing implemented for being killed by an enemy, it MUST be at a set value. Otherwise what would stop someone or a group of people from bailing in enemy territory and waiting the X amount of time to "max" a pilots perk value before the "enemy" kills them all for perks? If someone shoots down or knocks out a transport vehicle full of people, then they are only awarded the kill of that transport and will only register of have shooting down/knocking out the pilot/driver of said transport. The only cost to the rescuee's would be a "killed" on their listings (like crashing), as they were killed while in said transport. Unless their rescuer lands successfully, the rescuee will not get a "Rescued" listed. If the rescuee logs out or ef's while in a rescuer's transport, they would receive a listing based on where they where rescued. In other words, if I were to be rescued in enemy territory, get flown all the way back to a friendly base but decided to log out/ef before he actually stops his plane on the runway, I would get a "Captured". Repeat the same thing, only this time I was rescued in friendly territory. Then it would be a "Bailed".
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If the rescuee's getting another shot at life, there should be some bonus to ending it twice, I'd think. The rescuee should be worth something more every time he's shot down, either as a passenger or a pilot.
Wiley.
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I suggest to read the story how Debrődy György was rescued by his wingman, behind the russian lines.
Just as some kind of motivational :)
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If the rescuee's getting another shot at life, there should be some bonus to ending it twice, I'd think. The rescuee should be worth something more every time he's shot down, either as a passenger or a pilot.
Wiley.
Love the idea
disagree with you coyote ya dint get two kills when ya shoot a bomber and his gunner down.
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Love the idea
disagree with you coyote ya dint get two kills when ya shoot a bomber and his gunner down.
That's another topic entirely. I could make a case that should be worth more too. Simply put, a multi seater that has two people controlling it has potential to be a tougher target than one where the same player is piloting and gunning.
Rescue shouldn't be an automatic home-free freebie for the rescuee. Every time he's shot down on his way back to base should count against him as a death, and should count for the guy that's shooting him down.
Wiley.
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If hes dead then he cant be rescued. Shooting a c47 down shouldn't give you the passenger as a kill for you anymore than it would have in Real world. You got credit for the air craft not the pilot and passangers. Example 109 shots a B17 down he gets one kill not the full crew compliment.
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Well, if he bails he's not dead, but he should be worth something to the offensive pilots. Otherwise he's effectively a small, valueless blob of flesh that gets carted around the map for no purpose other than to change his precious 'captured' to a 'bailed'.
Wiley.
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Well, if he bails he's not dead, but he should be worth something to the offensive pilots. Otherwise he's effectively a small, valueless blob of flesh that gets carted around the map for no purpose other than to change his precious 'captured' to a 'bailed'.
Wiley.
Midway ?
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:aok for Dumbo!
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I've held off saying this yet again, but here goes. This would be bad for the game. The game needs players in the air or in fighting vehicles for other players to interact with for the game to be fun. Encouraging players to sit idle on a hillside for 30 minutes, completely out of the game, while another player slowly flies a Storch, mostly out of the game, to pick him up would hurt the game overall.
Further, sitting on a hill for 30 minutes hoping to be rescued seems about as fun as watching paint dry.
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Kinda like sitting at a apawn all day to camp it?
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Kinda like sitting at a apawn all day to camp it?
Naw, because then theres the occational kill. With the rescue, its just 30+ minutes of sitting, without even anyone else to talk to. Theres some good bull sesions that develop around spawn camps.
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Maybe a Storch resque with a time limit of 10-20 minutes for pickup depending on map.
Also you would have to parachute outside active radar. or at least some way out of the field.
Would be a fun venture, and better use of the Storch.
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Why does it matter if you get your kills displayed?
You still got 7 kills, why does everyone need to know about how good at vulching you are?
why does it matter to you. you dont see the messages anyway?
semp
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I've held off saying this yet again, but here goes. This would be bad for the game. The game needs players in the air or in fighting vehicles for other players to interact with for the game to be fun. Encouraging players to sit idle on a hillside for 30 minutes, completely out of the game, while another player slowly flies a Storch, mostly out of the game, to pick him up would hurt the game overall.
Further, sitting on a hill for 30 minutes hoping to be rescued seems about as fun as watching paint dry.
That's pretty much my opinion on it as well, but based on that logic, everything we do should be advancing the game. We all have our things that 'take us out of the game', like going afk to let the dog out, spending a bunch of time climbing to ridiculous alt, heading off in a different direction from known enemies on a hunch that there's an NOE headed that way. Any of a thousand things that aren't the 'best' use of our time. According to some the best use of our time is to join up with the horde to make the base take go faster. Heck, if you're not flying a late war monster plane, you're not being as effective as you could possibly be if you were flying one of the best planes.
With that said, I still agree it's bad for the game.
If the gameplay of this suggestion were actually 'fun', people could do it already. Bail, sit in the middle of nowhere until the storch/C47 gets there, .ef, .join the player, and sit there as he flies back to the friendly field and lands. Have the rescuing pilot announce on 200 that he rescued the rescuee in a C47.
I would respectfully submit that the reason this doesn't happen is because it's not actually fun gameplay, and the only reason people want it is to avoid negative marks on their score.
Wiley.
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That's pretty much my opinion on it as well, but based on that logic, everything we do should be advancing the game. We all have our things that 'take us out of the game', like going afk to let the dog out, spending a bunch of time climbing to ridiculous alt, heading off in a different direction from known enemies on a hunch that there's an NOE headed that way. Any of a thousand things that aren't the 'best' use of our time. According to some the best use of our time is to join up with the horde to make the base take go faster. Heck, if you're not flying a late war monster plane, you're not being as effective as you could possibly be if you were flying one of the best planes.
With that said, I still agree it's bad for the game.
If the gameplay of this suggestion were actually 'fun', people could do it already. Bail, sit in the middle of nowhere until the storch/C47 gets there, .ef, .join the player, and sit there as he flies back to the friendly field and lands. Have the rescuing pilot announce on 200 that he rescued the rescuee in a C47.
I would respectfully submit that the reason this doesn't happen is because it's not actually fun gameplay, and the only reason people want it is to avoid negative marks on their score.
Wiley.
Exactly.
I wouldn't have any concerns about it, other than the waste of dev time to create it, if it were not paired with things to encourage it actually being used. The problem is that all of these wishes for it pair it with mechanisms to encourage the players to use it because they know if there aren't any such mechanisms it won't be used at all.
Basically the game doesn't need mechanisms in it that encourage people to not participate in the game.
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Ya good point Wiley. Heck ive shot players down before though seen them ditch so instead of finish the ac on the ground I rtbd only to never get a kill message. They were shot down out side their dar ring so after the third time of this happening I sat otr waiting for them to ditch ;) Its amazing what some will do to Deni you the kill.
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Ya good point Wiley. Heck ive shot players down before though seen them ditch so instead of finish the ac on the ground I rtbd only to never get a kill message. They were shot down out side their dar ring so after the third time of this happening I sat otr waiting for them to ditch ;) Its amazing what some will do to Deni you the kill.
Some people may be so embarrassed by their fighting they want to deny the kill message so the other guy won't know their id and call them girly names on 200. :frown:
:noid
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Some people may be so embarrassed by their fighting
Glad to know you are so self aware :aok
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Some people may be so embarrassed by their fighting they want to deny the kill message so the other guy won't know their id and call them girly names on 200. :frown:
:noid
Didn't call you girly names I simple put up 9-2;)
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Didn't call you girly names I simple put up 9-2;)
Been a rough day for Midsy on the ole AH boards.
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Here is a great idea:
Fly a plane.
Shoot down other planes.
Land in the same plane that you started your sortie in, on concrete, in airworthy condition and then you can have your name in lights to show everyone how awesome you are. :aok
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Didn't call you girly names I simple put up 9-2;)
:)
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good idea von I still like my refuel option for ac being refuled by m3s though;)
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good idea von I still like my refuel option for ac being refuled by m3s though;)
At least it is worthy of discussion.
Better than considering a sortie "landed" after you've been shot down, parts of your plane are scattered over a 1 square mile area and you have hitched a ride back to the field. That is surviving, not landing.
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it would add something to the game...I don't think you should get your name in lights if you ditch or bail as you didn't complete your sortie properly...you should just get the same as points perks as it is now, perhaps a touch more that way the guys who play for score can wait and it would count for something...the rescue guy should for sure though, as that was his sortie mission .... name in lights for kills should be bumped up in number IMO...sorry that should be added to another wish...please excuse me for that....
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At least it is worthy of discussion.
Better than considering a sortie "landed" after you've been shot down, parts of your plane are scattered over a 1 square mile area and you have hitched a ride back to the field. That is surviving, not landing.
:airplane: I appreciate all comments on my thread, but to explain further: It is not an idea to preserve someone's kills or score's! It is just something that we enjoy doing, because it is different than the typical base taking mission. The fighter escort lead has to plan his CAP stance, not to mention that someone has to locate the downed squaddie. It also incourages squad mates working together to accomplish a goal of getting a squaddie home safe and sound. Score has nothing to do with it. This game is supposed to be a game based on WW2 air activities, and rescueing downed pilots was certainly carried out through out the war, and I see no reason not to include this activity to an already great game.
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So... you guys are able to do it right now as I described above. Cool!
Wiley.
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wouldn't mind seeing it as a side job thats for sure
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it would add something to the game...I don't think you should get your name in lights if you ditch or bail as you didn't complete your sortie properly...you should just get the same as points perks as it is now, perhaps a touch more
if you got a perk bonus for bailing, people could/would bail when they get saddled before they get actually shot down..
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if you got a perk bonus for bailing, people could/would bail when they get saddled before they get actually shot down..
I thought you still got points for score if you managed to ditch and got captured or bailed in any case ... not full points but a percentage.... sure they can bail but then the con still gets a kill and when they pull the chute to land safely you shoot the chutes man....shoot the chutes!!! :D.... Then they get zilch.... so it would defeat the purpose of bailing to try and save/get perks ...... I really have no idea about score and as such probably should not have posted.. all I know is there is score..it can and will be manipulated and no matter what people try to do to change/stop it..... locks only keep honest people out.
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I thought you still got points for score if you managed to ditch and got captured or bailed in any case ... not full points but a percentage.... sure they can bail but then the con still gets a kill and when they pull the chute to land safely you shoot the chutes man....shoot the chutes!!! :D.... Then they get zilch.... so it would defeat the purpose of bailing to try and save/get perks ...... I really have no idea about score and as such probably should not have posted.. all I know is there is score..it can and will be manipulated and no matter what people try to do to change/stop it..... locks only keep honest people out.
i'm only talking about perk points.. you get the perks when you get your kills/ score your damage/ etc. ONLY when/if you land, you get a 1.25x bonus.. but there's no difference between augering, getting killed, ditching, bailing, etc.
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.EF
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I could see folks wanting to be rescued if they had a streak going, but right now that's not recorded or reported, might need more than one coading change.
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I could see folks wanting to be rescued if they had a streak going, but right now that's not recorded or reported, might need more than one coading change.
it's been said many times that the only way to repair a damage plane or bring back a pilot was if the sorty itself ended. so the streak thing is not gonna be of help.
semp