Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: rpm on August 29, 2012, 09:24:22 PM

Title: Ords under modeled?
Post by: rpm on August 29, 2012, 09:24:22 PM
http://www.bbc.co.uk/news/world-europe-19408929
250Kg WWII bomb found under Munich bar. I think that's pretty good evidence we need to remodel some ord damage. :eek:
Title: Re: Ords under modeled?
Post by: Karnak on August 29, 2012, 10:04:36 PM
Ordnance damage isn't modeled for realism but rather for gameplay balance.
Title: Re: Ords under modeled?
Post by: Krusty on August 29, 2012, 10:27:26 PM
Ordnance damage isn't modeled for realism but rather for gameplay balance.

I think it IS modeled for realism, and the damage points/carnage is scaled for balance.


I.e. Blast size, radius, HE content, etc.
Title: Re: Ords under modeled?
Post by: jimbo71 on August 30, 2012, 01:28:00 AM
Jagerbomb?
Title: Re: Ords under modeled?
Post by: zack1234 on August 30, 2012, 01:56:28 AM
We should have perk related bomb loads :old:

Grand Slam bombs etc

Atom bomb 4000 perks.
Title: Re: Ords under modeled?
Post by: Rob52240 on August 30, 2012, 09:42:53 AM
We should have perk related bomb loads :old:

Grand Slam bombs etc

Atom bomb 4000 perks.

+1million for grand slam bombs.  Barnes Wallace was a friggin genius.

Trinity would be appropriate for A-bombs.
Title: Re: Ords under modeled?
Post by: Scca on August 30, 2012, 10:29:02 AM
Trinity would be appropriate for A-bombs.
+1
Title: Re: Ords under modeled?
Post by: hlbly on August 30, 2012, 10:58:44 AM
Did the US manufacture 250kg bombs ?
Title: Re: Ords under modeled?
Post by: Lusche on August 30, 2012, 11:13:21 AM
Did the US manufacture 250kg bombs ?


No, but 500 lbs bombs ;)
Title: Re: Ords under modeled?
Post by: tunnelrat on August 30, 2012, 12:43:32 PM
Did they mention the amount of modern explosives they used to set that off?

Title: Re: Ords under modeled?
Post by: blazer65 on August 30, 2012, 12:48:45 PM
Did they mention the amount of modern explosives they used to set that off?



This is what I was thinking too...
Title: Re: Ords under modeled?
Post by: rpm on August 30, 2012, 04:55:27 PM
You guys are taking this too serious. Lighten up, I was just amazed at the fireball and damage from a 500lb'er.
Title: Re: Ords under modeled?
Post by: zack1234 on August 30, 2012, 05:01:57 PM
I think bomb sounds in 7.1 are great ;)
Title: Re: Ords under modeled?
Post by: ALFAMEGA51 on August 30, 2012, 05:03:47 PM
Was pretty damn neat!   :aok
Title: Re: Ords under modeled?
Post by: SmokinLoon on August 30, 2012, 09:33:34 PM
Nah, the ordnance are set to a arbitrary scale that HTC has set to their liking.

IMO, the better thing HTC could do is to change the hardness settings on a multitude of structures.  For instance, I would like to believe that a 3ft thick concrete ammo bunker would be more difficult to destroy than a house in a town, yet they are both set to the same exact hardness scale (312 lbs of "damage").

Of all the structures in AH, the concrete ammo bunker should be the one of the most difficult to destroy (2nd only to the shore battery).  The easiest perhaps should be a town building (for the time being lets group all town buildings together, big/small/1 stort/2 story, etc).  I actually think the radar town should be almost immune to FMJ damage due to the extreme difficulty of landing enough hits in one area to create enough structural damage to topple it (for game play I understand why it isn't).  Somewhat easier to destroy than the ammo bunker and radar tower would be the fuel tanks and barracks.  I think it to be boring and too easy to do certain things.       
Title: Re: Ords under modeled?
Post by: kvuo75 on August 30, 2012, 09:36:15 PM
Nah, the ordnance are set to a arbitrary scale that HTC has set to their liking.

IMO, the better thing HTC could do is to change the hardness settings on a multitude of structures.  For instance, I would like to believe that a 3ft thick concrete ammo bunker would be more difficult to destroy than a house in a town, yet they are both set to the same exact hardness scale (312 lbs of "damage").

Of all the structures in AH, the concrete ammo bunker should be the one of the most difficult to destroy (2nd only to the shore battery).  The easiest perhaps should be a town building (for the time being lets group all town buildings together, big/small/1 stort/2 story, etc).  I actually think the radar town should be almost immune to FMJ damage due to the extreme difficulty of landing enough hits in one area to create enough structural damage to topple it (for game play I understand why it isn't).  Somewhat easier to destroy than the ammo bunker and radar tower would be the fuel tanks and barracks.  I think it to be boring and too easy to do certain things.       

100 lb bombs should make craters that break landing gear too..

oh wait. that might suck for gameplay.