Aces High Bulletin Board

General Forums => Wishlist => Topic started by: bongboy1 on September 07, 2012, 01:12:18 AM

Title: Landing Ship
Post by: bongboy1 on September 07, 2012, 01:12:18 AM
(http://Landing Ship Tank.jpg)
So I've been reading about this Landing Ship Tank or LST, and I think it would be a very cool addition to the game  :x It'd basically be a mobile gv spawn that we could have a lot use for on some of the larger island maps. It'd also be a very powerful asset. Later LST models even came with a small deck for a spotter plane! Finally put some more use to that storch!  :airplane: I'm not expert but it shouldn't be too hard to add into the game; just design it and replace it with a cv fleet. It'd be cool if it could actually beach like in the pictures though. Anyways, I'm not sure if the picture I added will work so I'm adding a link to page on wikipedia so you guys can read more about the LST. ENJOY! 

                              bongboy  :rock
Title: Re: Landing Ship
Post by: bongboy1 on September 07, 2012, 01:13:07 AM
Oops! Forgot the wikipedia link
http://en.wikipedia.org/wiki/Landing_Ship,_Tank
Title: Re: Landing Ship
Post by: SlipKnt on September 09, 2012, 09:31:27 AM
+1

Being a US Marine and having been on LSTs before, it would be good to add it to a fleet and when that fleet gets within a certain distance, you can launch those types of tanks.  Not German armor, but the US type tanks only. 

1 - It makes you, as a defender, motivated to destroy the LSTs ASAP (kind of like we do with a cruiser)
2 - Brings the currently used tactics in game a bit more realistic and adds to the thought that you must kill a base's ord and SBs first
3 - By using fleet distance to shore, if the fleet isn't set up properly off shore and in front of SBs, then the LSTs don't land
**I think there are more benefits not coming to mind, but this would add a new and reasonable dimension to the game.
Title: Re: Landing Ship
Post by: RngFndr on September 09, 2012, 09:45:39 AM
+1 for doing something in this area of the game..

My 2c, I think LSD's added to the fleet.. (Well Deck)..
And LCT's for the landing op.. Hold 6 tanks, and the
tanks can fire while approaching to land..

LST is a big ole ship.. And it would be much more fun
to let the tankers get in the fight from the landing craft!
Title: Re: Landing Ship
Post by: Eric19 on September 09, 2012, 09:58:03 AM
+1
Title: Re: Landing Ship
Post by: MAINER on September 09, 2012, 04:32:59 PM
+1
Title: Re: Landing Ship
Post by: bongboy1 on September 09, 2012, 05:36:54 PM
Think about the massive gv fights that would come from landing an LST on a base with a VH up! :O I'm not much of a gv guy but I feel like these LST's would add a whole new dimension to the game with new tactics too!  :x
Title: Re: Landing Ship
Post by: titanic3 on September 09, 2012, 05:46:21 PM
They would get raped by the GVs sitting on the shore until they reached land. And to prevent that, the VHS will be shut down like always. Fun concept on paper, doubt it's gonna work like so though.
Title: Re: Landing Ship
Post by: matt on September 09, 2012, 05:51:12 PM
+1
Title: Re: Landing Ship
Post by: bongboy1 on September 09, 2012, 10:52:53 PM
(http://upload.wikimedia.org/wikipedia/en/thumb/b/b8/LST_Sicily.jpg/460px-LST_Sicily.jpg)
Title: Re: Landing Ship
Post by: bongboy1 on September 09, 2012, 11:01:42 PM
(http://upload.wikimedia.org/wikipedia/commons/9/9e/LST_Invasion_of_Normandy.jpg)
(http://www.landingship.com/images/schematic.jpg)
Title: Re: Landing Ship
Post by: RngFndr on September 10, 2012, 08:32:56 AM
Ya see, the thing about LST's, they didn't make beach assaults..
They came in after the enemy had been pushed off the beach..
Heavy Vehicles, where below deck, unable to get in the fight!

For the game purpose, these choices seem more likely..
 
LCM, (Landing Craft Medium) holds a single Sherman, that cannot
fire its gun because of the wooden bottom.. No way to shoot back!

LCT, (Landing Craft Tank) various models held between 4 and 12
Tanks/Vehicles in the open, and the Vehicles Could fire their weapons
while aboard.. Had 2 single 20 Oerlikons for AA, along with the massed
machineguns of the vehicles (M16 eh?).. Also would be a nice battery of
Sherman guns vs the Tanks defending on Shore.. With the Proper mix
of Vehicles, it would be a potent gunboat.. Steel but unarmored, big enough
to take some punishment before sinking, make for a fairly even fight!

This Idea isn't new, been hammered alot, by many people!
Most people want "Something" to put tanks over the beach..
And dedicated Invasion fleets to get the CV away from the shoreline..

Still mega +1
Title: Re: Landing Ship
Post by: bongboy1 on September 10, 2012, 02:59:08 PM
Ya see, the thing about LST's, they didn't make beach assaults..
They came in after the enemy had been pushed off the beach..


Shouldn't that be up to us to prep the base before making an assault.
Title: Re: Landing Ship
Post by: bortas1 on September 11, 2012, 09:15:33 AM
 :salute seems like i remember a few scenrios which lsts where used. any one remember them? :cheers:
Title: Re: Landing Ship
Post by: rayace1 on September 13, 2012, 08:49:54 PM
In some maps, there are Landing Ships. I believe the Okinawa map has some
 
Title: Re: Landing Ship
Post by: Tank-Ace on September 13, 2012, 10:12:06 PM
Think about the massive gv fights that would come from landing an LST on a base with a VH up! :O I'm not much of a gv guy but I feel like these LST's would add a whole new dimension to the game with new tactics too!  :x

Any sort of GV swarm would be nothing but a turkey-shoot. Defenders hold all of the advantages but aircover (as per usual).

They have the advantage in the tanks they can use, they have the advantage of possition, and they have the advantage of lying in wait. Oh, and the 17lbers and 88mm's.
Title: Re: Landing Ship
Post by: Tinkles on September 16, 2012, 02:22:40 PM
Any sort of GV swarm would be nothing but a turkey-shoot. Defenders hold all of the advantages but aircover (as per usual).   But we have airsupport... with bombs.

They have the advantage in the tanks they can use, they have the advantage of possition, and they have the advantage of lying in wait. Oh, and the 17lbers and 88mm's. But we have airsupport with bombs... and guns.


Pretty much if the CV is down the above would take effect.    :frown:
Then again if CV is still up, the enemy base is in trouble.   :D

+1  :aok I think it would be a great addition to AH.

Title: Re: Landing Ship
Post by: Tank-Ace on September 16, 2012, 02:26:54 PM
Not saying I don't want a landing ship, all I'm saying is that it won't be as beneficial to a base take as some might think.


I've seen v-bases hold for hours under heavy attack without any air support of their own. I think the record for what I've seen is 7hrs.
Title: Re: Landing Ship
Post by: Bammer on September 19, 2012, 09:26:53 AM
Simple premise really....add a ship to the fleet...an AKA or LST, something capable of marginally defending itself with single 5" guns, 40mm twin, etc. So long as that ship is up, the fleet is capable of landing tanks.

From that ship, player can spawn LVTS like usual, or take a tank in from the same LVT spawn points in an LCM.

While in the water, the player controls the LCM and whatever weaponry was carried based on the version.

Once the LCM makes shore, player switches to his pre-chosen GV, and the LCM magically goes poof.

Personally, I wouldn't mind seeing an amphibious fleet developed in conjunction with the standard fast CV fleet.

It would involve (obviously) developing some new ships, AKA, LST, maybe even a DE (provided the advantage is getting it much closer to shore), and why not...maybe a CVE with a limited array of aircraft (historically the US flew F4Fs and FMs, TBFs, and the Brits flew TBFs, Seafires and Sea Hurricanes from them). They would depend on the CV group for shore bombardment and air support, making them sitting ducks otherwise....

+2
Title: Re: Landing Ship
Post by: alpini13 on September 19, 2012, 02:16:34 PM
+1 :aok :x
Title: Re: Landing Ship
Post by: bongboy1 on September 19, 2012, 06:31:46 PM
Right on Bammer  :cheers:
(http://upload.wikimedia.org/wikipedia/commons/d/d3/IWM-H-19057-Crusader-landing-19420426.jpg)
Landing Craft Tank, and these guys got a lot of action.
Title: Re: Landing Ship
Post by: matt on September 19, 2012, 10:23:49 PM
+1
Title: Re: Landing Ship
Post by: 68EZPkns on September 21, 2012, 10:16:46 AM
+1000000000000
 And a player controlled DE.These could be spawned like a PT boat.Just a smaller version of a destroyer,they had only 2 5 inchers and couple of quad 40mm and some 20mm guns.
Title: Re: Landing Ship
Post by: bongboy1 on September 21, 2012, 03:05:50 PM
 :pray
Title: Re: Landing Ship
Post by: RngFndr on September 23, 2012, 09:02:17 AM
+1 for the Crusader too!
Title: Re: Landing Ship
Post by: donna43 on September 24, 2012, 06:03:28 AM
Any sort of GV swarm would be nothing but a turkey-shoot. Defenders hold all of the advantages but aircover (as per usual).

They have the advantage in the tanks they can use, they have the advantage of possition, and they have the advantage of lying in wait. Oh, and the 17lbers and 88mm's.

Those can be taken out easily.
Title: Re: Landing Ship
Post by: donna43 on September 24, 2012, 06:05:24 AM
+1  :aok   :cheers:
Title: Re: Landing Ship
Post by: W7LPNRICK on September 25, 2012, 09:27:15 PM
+2 because of It's extensive use in actual major battles it shouldn't be left out.  :salute
Title: Re: Landing Ship
Post by: Skyguns MKII on September 27, 2012, 02:26:41 PM
(http://upload.wikimedia.org/wikipedia/commons/9/9e/LST_Invasion_of_Normandy.jpg)
(http://www.landingship.com/images/schematic.jpg)

booby hatch  :noid
Title: Re: Landing Ship
Post by: pembquist on September 27, 2012, 05:31:00 PM
:salute seems like i remember a few scenrios which lsts where used. any one remember them? :cheers:

Last night's snapshot had them as targets.