Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SCABIUS on September 23, 2012, 09:19:57 AM

Title: towed atillary
Post by: SCABIUS on September 23, 2012, 09:19:57 AM
How about towed 88s and 105s
Title: Re: towed atillary
Post by: Tank-Ace on September 23, 2012, 12:04:55 PM
The 88, I would agree with.



But for the 105mm, an SPG would be better.


Wespe
M7 Priest
Hummel
M12
Title: Re: towed atillary
Post by: Eric19 on September 23, 2012, 12:18:16 PM
The 88, I would agree with.



But for the 105mm, an SPG would be better.


Wespe
M7 Priest
Hummel
M12

hummel had 150mm there tank ace
Title: Re: towed atillary
Post by: Tank-Ace on September 23, 2012, 12:31:06 PM
And?
Title: Re: towed atillary
Post by: Bino on September 23, 2012, 12:50:22 PM

 :aok 

http://bbs.hitechcreations.com/smf/index.php/topic,326777.0.html
Title: Re: towed ARTILLERY...
Post by: Scotty55OEFVet on September 23, 2012, 05:16:04 PM
I think maybe Towed Spelling classrooms would be more in order...what is atillery???
Title: Re: towed atillary
Post by: MK-84 on September 23, 2012, 09:38:05 PM
Towed artillery is not a good idea imho.

All it would serve is to take an active player in the game and make him static.  Thats less fun for him, and the guy wanting to fight him.  How often do you see wirbls just sitting on there base, not really participating in anything, waiting...serving as a deterrent perhaps, but still not promoting gameplay (which is fighting each other)
I can see towed guns for only two things.

Being the easiest stationary target to kill if it's actually shooting at something.
Sitting there being useless and wasting everyone's time until someone spots it and easily destroys it.
Title: Re: towed atillary
Post by: Tank-Ace on September 23, 2012, 11:32:09 PM
If they implement it well, it could be a very usefull and valuable asset in a base-take mission.


Could also prove a bit of a deterent to brining the CV in stupid-close to shore. 105mm and 150mm hits would add up quick.
Title: Re: towed atillary
Post by: lyric1 on September 24, 2012, 12:34:41 AM



Could also prove a bit of a deterent to brining the CV in stupid-close to shore.


Now that could be interesting.
Title: Re: towed atillary
Post by: RedBull1 on September 24, 2012, 04:00:02 AM
Registered 2010, horrible grammar, 16 posts, in wishlist, somewhat useless....COULD IT BE?!?!?!

 :noid :noid :noid :noid :noid :noid :noid
Title: Re: towed atillary
Post by: Chalenge on September 24, 2012, 04:43:55 AM
Now that could be interesting.

Hello? An M4 with its firing rate is far superior to any towed gun.
Title: Re: towed atillary
Post by: Eric19 on September 24, 2012, 06:48:16 AM
Hello? An M4 with its firing rate is far superior to any towed gun.
it will take fewer hits with a 105 or 88 or 150 and the 88 that we have at the bases right fires about the same rate as the M4
Title: Re: towed atillary
Post by: bortas1 on September 24, 2012, 12:41:42 PM
 :salute :salute it would be nice to have batteray size artillary. at bases and towed. that would make a difference.  :cheers:
Title: Re: towed atillary
Post by: Chalenge on September 24, 2012, 02:30:26 PM
it will take fewer hits with a 105 or 88 or 150 and the 88 that we have at the bases right fires about the same rate as the M4

It would have the same problem at ranging that the tanks do PLUS for perhaps 1.5 times the damage per shot it would fire at a third the firing rate and be susceptible to small arms fire because of exposed personnel which means even a Storch could kill it.
Title: Re: towed atillary
Post by: lyric1 on September 24, 2012, 03:11:47 PM
It would have the same problem at ranging that the tanks do PLUS for perhaps 1.5 times the damage per shot it would fire at a third the firing rate and be susceptible to small arms fire because of exposed personnel which means even a Storch could kill it.

Your right on this & that is why the correct sighting system is needed.
Also the gearing to correct for rotation speed while we are at it.

http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/index.html
Title: Re: towed atillary
Post by: Eric19 on September 24, 2012, 05:23:59 PM
It would have the same problem at ranging that the tanks do PLUS for perhaps 1.5 times the damage per shot it would fire at a third the firing rate and be susceptible to small arms fire because of exposed personnel which means even a Storch could kill it.
which one fires at a third of the rate of an M4???? the 88 at our base is just as fast if not faster
Title: Re: towed atillary
Post by: Plawranc on September 24, 2012, 05:26:35 PM
His spelling is correct

Artillary is the original anglo-commonwealth spelling for Artillery.

He missed an R though.
Title: Re: towed atillary
Post by: Tank-Ace on September 24, 2012, 06:04:44 PM
It would have the same problem at ranging that the tanks do PLUS for perhaps 1.5 times the damage per shot it would fire at a third the firing rate and be susceptible to small arms fire because of exposed personnel which means even a Storch could kill it.

The 88 is probably the seconds best CV killer available right now (asside from aircraft, I mean). High rate of fire, plus high zoom levels, and a decent sized shell.


Only reason the 105s and 150mm's would be usefull is for their extra reach. Say what you will for an M4, but from flat ground, its shell simply wouldn't go 15,000yds.
Title: Re: towed artillery
Post by: Chalenge on September 25, 2012, 04:09:55 AM
which one fires at a third of the rate of an M4???? the 88 at our base is just as fast if not faster

Unless you forget the other two-thirds of your comment which included 105s and 150s. The maximum rate of the 105mm is six rounds per minute and the sustained rate of fire of the 105mm is three rounds per minute. The 150mm has a maximum rate of fire of four rounds per minute and a sustained rate of 2 rounds per minute.
Title: Re: towed atillary
Post by: RngFndr on September 25, 2012, 07:48:35 AM
If you are going to have artillery, then lets have REAL ARTILLERY!
The almighty 8in Howitzer M1..

Plotting maps and MGRS to go with it would be perfect..
Then we could have REAL indirect fire.. Already have a spotter plane!

Artillery caused more casualties than anything else in WW2..
It's the 800lb Gorilla missing in the game..
Title: Re: towed atillary
Post by: Tank-Ace on September 25, 2012, 06:03:32 PM
I'm not sure you realize how ineffective a towed 8" gun would be in Aces High.


The shell would be powerfull enough that it would need to have large set-up times imposed on it so as not to be unbalancing (it could also kill tanks). So almost no mobility.


It might even need to carry a perk price as well.



And all that in an unarmored package that would be destroyed in a single pass by a Hurricane I.
Title: Re: towed atillary
Post by: Nathan60 on September 25, 2012, 08:20:32 PM
let the towed artillery use "land mode" and I +1 this.
Title: Re: towed atillary
Post by: SmokinLoon on September 26, 2012, 08:36:39 PM
Mention has been made about the M4/75mm having such a fast rate of fire (not to mention the 2nd best HE round in the game), and then coupled with the Calliope that no towed gun could compete.  I do not believe that is the point of artillery.  I believe if the M7 Priest could set up out and away from a target and use its 12,000 yard range against a town or field, it would be more useful than many think especially if HTC gave it the splash damage it is due.

It is the indirect fire mode for a land based arty piece that I believe would be nice to have.  Heck, it it takes a 155mm to make it worth having then let some programmers tinker with the idea and see what they could come up with.  That is what college interns are for.   :aok
Title: Re: towed atillary
Post by: Sabre on September 27, 2012, 09:52:09 AM
Some interesting suggestions here.  I do believe HT has always planned to add some type of towed artillery peice, though a SP gun would probably be more in line with the play style of AH.  I also liked the implementation of fixed artillery in the old "Dawn of Aces", where a spotter plane could call in and direct otto artillery batteries placed around the map, but perhaps that is more suited to the static nature of WWI then the highly mobile armored warfare of WWII.  There are a number of in-game elements in AH that make a single towed artty peice somewhat difficult to include in an effective way, but it's still worth looking at, IMHO.
Title: Re: towed atillary
Post by: Tank-Ace on September 27, 2012, 06:14:18 PM
I know of at least one vehicle base with an 8" shore battery that has a line of fire on an adjacent vehicle base (it is across a strait, one on of the island-filled maps), that I've used to great effect.


Hangers down without so much as flashing the base.
Title: Re: towed atillary
Post by: Babalonian on September 27, 2012, 06:25:14 PM
I know of at least one vehicle base with an 8" shore battery that has a line of fire on an adjacent vehicle base (it is across a strait, one on of the island-filled maps), that I've used to great effect.


Hangers down without so much as flashing the base.

Any enlightening opinions on the Trinity map's gamey/unrealistic vehicle spawns to contribute while you're at it?
Title: Re: towed atillary
Post by: Nathan60 on September 27, 2012, 07:04:09 PM
Some interesting suggestions here.  I do believe HT has always planned to add some type of towed artillery peice, though a SP gun would probably be more in line with the play style of AH.  I also liked the implementation of fixed artillery in the old "Dawn of Aces", where a spotter plane could call in and direct otto artillery batteries placed around the map, but perhaps that is more suited to the static nature of WWI then the highly mobile armored warfare of WWII.  There are a number of in-game elements in AH that make a single towed artty peice somewhat difficult to include in an effective way, but it's still worth looking at, IMHO.

have you been in a 'tank battle' in ah?  the only highly mobile about it is getting to a good spot to sit.
Title: Re: towed atillary
Post by: Tank-Ace on September 27, 2012, 07:38:06 PM
Any enlightening opinions on the Trinity map's gamey/unrealistic vehicle spawns to contribute while you're at it?


Yup, they're great for camping and blasting with the shore batts. But asside from that, I wish they would change.
Title: Re: towed atillary
Post by: LCADolby on September 27, 2012, 08:37:02 PM
I'd rather have a Bison.  :D
Title: Re: towed ARTILLERY...
Post by: fuzeman on September 27, 2012, 08:40:50 PM
I think maybe Towed Spelling classrooms would be more in order...what is atillery???



If I've learned anything in Aces High in the last 10 years, it's don't complain about a person's spelling.
Title: Re: towed ARTILLERY...
Post by: guncrasher on September 27, 2012, 08:57:01 PM
I think maybe Towed Spelling classrooms would be more in order...what is atillery???


if you really dont know what he's talking about perhaps you are the one who needs to go back to school :).


semp
Title: Re: towed ARTILLERY...
Post by: Nathan60 on September 28, 2012, 02:00:34 AM
if you really dont know what he's talking about perhaps you are the one who needs to go back to school :).


semp

Yeah EVERYTONE was taught bout Atilley the hun  :uhoh
Title: Re: towed atillary
Post by: Babalonian on September 28, 2012, 01:55:43 PM

Yup, they're great for camping and blasting with the shore batts. But asside from that, I wish they would change.

Hmm, my mistake, thought you were one of the diehard supoprters for the map and its current state.  :headscratch:  :aok
Title: Re: towed atillary
Post by: Tank-Ace on September 28, 2012, 06:38:48 PM
Hmm, my mistake, thought you were one of the diehard supoprters for the map and its current state.  :headscratch:  :aok


Most spawn points are fine as far as placment, relative to the bases, etc. But it seems that most with a double spawn place one or the other in a relatively large possition of advantage.


V85 for example. When the country spawning in from the south holds the base, its neigh impossible for the team spawning in from the North to break the camp and for a spawn battle to start.

Those spawning in from the south are located relatively close to the corner of the hill, which allows them to stay under cover, or peak around/over to fire on enemy tanks attempting to climb the hill, or those trying to take up possition along the base of the hill.

If they don't spawn up close to the hill, then they spawn up close to dense tree cover, or a hill that allows for one of the best hull-down possitions I've seen in the game.

Holding the base also allows for them to put tanks up on the ridge line without coming under fire during transit. This means that both more tanks will reach possition, and that a larger percentage of heavy-units such as the Tiger and Tiger II will be used, as safety from ground fire is guaranteed untill you are actually IN possition.


When the country spawning in from the north holds V85, the country spawning from the south takes fire from up to 3 directions at once. From the enemy spawn, from the ridge via V85, and from tanks pushing directly out from V85 itself.


Essentially, whoever holds V85 has an overwhelming advantage in possition and logistics.


All thats needed to fix V85? Move both spawn points north by about 200-300yds.