Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Latrobe on September 24, 2012, 12:49:51 PM

Title: New Camera Shot Type for AHFilm Viewer
Post by: Latrobe on September 24, 2012, 12:49:51 PM
Can we get a new camera shot where the camera would lock onto a set position of one aircraft and track a second aircraft? It would work like a combination of the Plane Relative shot and World Pointing shot. You'd type in a player name for "Camera Target" which the camera would track like World Pointing, and a second player name for "Target Plane" which the camera would lock itself to like Plane Relative.


You could set the camera inside someones cockpit and track another plane giving you an idea of what that player would have seen, or set the camera on your victim and track your aircraft as you make a diving pass for a more cinematic shot.

Just a thought I had while messing around in the film viewer.
Title: Re: New Camera Shot Type for AHFilm Viewer
Post by: MrKrabs on September 25, 2012, 06:08:36 AM
Have ya tried mixing it with Padlock?

Even though you'll end up having to keep icons up :\
Title: Re: New Camera Shot Type for AHFilm Viewer
Post by: Devil 505 on September 25, 2012, 09:53:13 PM
Have ya tried mixing it with Padlock?

Even though you'll end up having to keep icons up :\
For anyone who wants to make a high quality film this is unacceptable.

+1 for more camera options.
Title: Re: New Camera Shot Type for AHFilm Viewer
Post by: phatzo on September 25, 2012, 10:29:51 PM
Bomb cam and rocket cam would be awesome too.
Title: Re: New Camera Shot Type for AHFilm Viewer
Post by: Rob52240 on September 26, 2012, 02:28:50 AM
+1 Although I disagree with your opinion of icons.  Aces high is a game, it will never be real.
Title: Re: New Camera Shot Type for AHFilm Viewer
Post by: Rob52240 on September 26, 2012, 04:25:00 AM
Bomb cam and rocket cam would be awesome too.

+1  This combat flight sim I played in the mid 90s had this feature.
[img]http://www.hitrepeat.com/imagehost/OOBR5747OOOOBR5747OO.jpg[img]
Title: Re: New Camera Shot Type for AHFilm Viewer
Post by: bustr on September 26, 2012, 04:46:32 PM
And we don't even have the check box option for each fighter's guncam to run each time we pull the trigger for a quicky review of our gunnery. Wonder how many new players understand having to aim past the con if you are shooting from higher than the con? Or what leads are a pull too much to waste time pulling the trigger? Or why you need to lead more or begin shooting sooner in snap shots?

I know we have Auto Film Sorties. In some cases Auto Film Gunnery is all the player needed to show them they are shooting too late or making poor assumptions about their intitial sight picture.