Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Rob52240 on October 03, 2012, 12:48:45 PM

Title: Late war map rotation list?
Post by: Rob52240 on October 03, 2012, 12:48:45 PM
anyone got one?  If not we can use this thread to compile one.
Title: Re: Late war map rotation list?
Post by: Lusche on October 03, 2012, 01:08:39 PM
trinity
grinder
ndisles
baltic
ozkansas
sfma
mesaview
tagma
smpizza
montis
compello
mindanao
beta2
Title: Re: Late war map rotation list?
Post by: klingan on October 03, 2012, 01:32:41 PM
trinity
grinder
ndisles
baltic
ozkansas
sfma
mesaview
tagma
smpizza
montis
compello
mindanao
beta2


Hmm I feels like

Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
The rest
Title: Re: Late war map rotation list?
Post by: Daddkev on October 04, 2012, 03:32:27 AM
 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Title: Re: Late war map rotation list?
Post by: Rob52240 on October 04, 2012, 07:25:14 AM
Spot on Klingan
Title: Re: Late war map rotation list?
Post by: Volron on October 04, 2012, 08:48:22 AM
Spot on Klingan

He's wrong, actually.  He left out another 5 Trinity's. :D
Title: Re: Late war map rotation list?
Post by: ALFAMEGA51 on October 04, 2012, 09:18:39 AM
Hmm I feels like

Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
The rest
  :aok  :rofl
Title: Re: Late war map rotation list?
Post by: caldera on October 04, 2012, 09:23:04 AM
Wish they would take that idea that someone on the BB suggested: use the terrain editor to reduce the max height of the map to 10k.
Would take a minute to do and Trinity would improve tenfold.  :pray
Title: Re: Late war map rotation list?
Post by: Babalonian on October 04, 2012, 09:30:38 AM
I think one problem with that idea is that most of trinity's mountains are so high above 10k that the resulting map after taking the chainsaw to the mountains would have vast spanses of plain-flat terrain.  And right in the middle/front-lines, where the action would kick-off and concentrate at the start...  most AH players like texture/terrain/canyons.
Title: Re: Late war map rotation list?
Post by: caldera on October 04, 2012, 09:42:32 AM
I think one problem with that idea is that most of trinity's mountains are so high above 10k that the resulting map after taking the chainsaw to the mountains would have vast spanses of plain-flat terrain.  And right in the middle/front-lines, where the action would kick-off and concentrate at the start...  most AH players like texture/terrain/canyons.

I thought that setting the max height proportionally reduces every altitude.  So it would look the same, only much shorter.
Title: Re: Late war map rotation list?
Post by: Rob52240 on October 04, 2012, 11:40:46 AM
I think one problem with that idea is that most of trinity's mountains are so high above 10k that the resulting map after taking the chainsaw to the mountains would have vast spanses of plain-flat terrain.  And right in the middle/front-lines, where the action would kick-off and concentrate at the start...  most AH players like texture/terrain/canyons.

Ok it would only improve 9 fold.
Title: Re: Late war map rotation list?
Post by: 715 on October 04, 2012, 12:34:36 PM
The mountains, and everything, would just proportionally reduce in height; it wouldn't just cut off the tops.  There is a single number that scales all altitudes in the terrain editor.