Aces High Bulletin Board

General Forums => Wishlist => Topic started by: EagleDNY on October 13, 2012, 02:43:17 PM

Title: Big Gun Splash Color
Post by: EagleDNY on October 13, 2012, 02:43:17 PM
IRL - large caliber ship guns included dye of various colors so that shell splashes could be differentiated when multiple ships were shooting at the same target.   I wouldn't mind seeing something like that implemented here - perhaps YOUR gun splashes show up with a red or blue tinge to differentiate them from the other guys shots?  In CV groups when you get into a gun battle with multiple cruisers, it would assist in being able to correct your shots. 
Title: Re: Big Gun Splash Color
Post by: Wayout on October 14, 2012, 06:51:28 AM
+1   :aok
Title: Re: Big Gun Splash Color
Post by: skorpx1 on October 14, 2012, 10:17:17 AM
+100^10e570

Title: Re: Big Gun Splash Color
Post by: Eric19 on October 14, 2012, 04:42:24 PM
+1  :aok
Title: Re: Big Gun Splash Color
Post by: bc21 on October 14, 2012, 07:10:35 PM
 :aok
Title: Re: Big Gun Splash Color
Post by: Tank-Ace on October 14, 2012, 09:09:19 PM
IIRC, smoke trails were added so you could track your rounds. Really not nessecary, but its cool.


After more content updates, maybe?
Title: Re: Big Gun Splash Color
Post by: Dragon Tamer on October 14, 2012, 10:40:37 PM
+100^10e570



That's a lot of zeros...

+1 for me
Title: Re: Big Gun Splash Color
Post by: HawkerMKII on October 16, 2012, 07:31:08 PM
IIRC, smoke trails were added so you could track your rounds. Really not nessecary, but its cool.


After more content updates, maybe?

only HE has smoke trails not ack :salute
Title: Re: Big Gun Splash Color
Post by: Tank-Ace on October 16, 2012, 07:41:56 PM
only HE has smoke trails not ack :salute

I fail to see why you would want a shell-splash from an AA round landing in the ocean to be dyed.
Title: Re: Big Gun Splash Color
Post by: MAINER on October 16, 2012, 08:10:54 PM
+1
Title: Re: Big Gun Splash Color
Post by: skorpx1 on October 16, 2012, 08:23:30 PM
That's a lot of zeros...

+1 for me
I could make it bigger, kind of like this 10000000^e92568972980576280576827560892568902756892075134790618934761345179346189067. In reality that number would be close to 1 octillion (1,000,000,000,000,000,000,000) multiplied by itself 100,000,000,000,000,000,000 times.

Numbers are a big thing. A very big thing indeed.
Title: Re: Big Gun Splash Color
Post by: Ack-Ack on October 16, 2012, 08:55:55 PM
IRL - large caliber ship guns included dye of various colors so that shell splashes could be differentiated when multiple ships were shooting at the same target.   I wouldn't mind seeing something like that implemented here - perhaps YOUR gun splashes show up with a red or blue tinge to differentiate them from the other guys shots?  In CV groups when you get into a gun battle with multiple cruisers, it would assist in being able to correct your shots. 

They were usually assigned a single color to be used, not various colors for each large caliber gun the ship had.  For example, below are were the colors assigned to Iowa class BBs for the artillery observers to determine which rounds were fired but which ship.

Iowa = Orange
New Jersery = Blue
Missouri = Red
Wisconsin = Green

It would be interesting to find out what color was used for the cruiser we have in game.

ack-ack
Title: Re: Big Gun Splash Color
Post by: EagleDNY on October 16, 2012, 09:34:08 PM
They were usually assigned a single color to be used, not various colors for each large caliber gun the ship had.  For example, below are were the colors assigned to Iowa class BBs for the artillery observers to determine which rounds were fired but which ship.

Iowa = Orange
New Jersery = Blue
Missouri = Red
Wisconsin = Green

It would be interesting to find out what color was used for the cruiser we have in game.

ack-ack

That would probably also vary by ship.   
Title: Re: Big Gun Splash Color
Post by: Chalenge on October 16, 2012, 09:49:22 PM
It would be interesting to find out what color was used for the cruiser we have in game.

I dont think the cruiser we have in the game ever existed. I would love to find out otherwise so please post evidence to the contrary.
Title: Re: Big Gun Splash Color
Post by: Ack-Ack on October 16, 2012, 10:51:27 PM
That would probably also vary by ship.   

Colors would probably vary but each ship would be assigned an individual color, not different colors for the various large caliber guns on the ship.

ack-ack
Title: Re: Big Gun Splash Color
Post by: Ack-Ack on October 16, 2012, 10:56:45 PM
I dont think the cruiser we have in the game ever existed. I would love to find out otherwise so please post evidence to the contrary.

We have a Baltimore class cruiser in game.

(http://www.coatneyhistory.com/BaltimoreONI2.JPG)

ack-ack
Title: Re: Big Gun Splash Color
Post by: MK-84 on October 16, 2012, 10:57:10 PM
I dont think the cruiser we have in the game ever existed. I would love to find out otherwise so please post evidence to the contrary.

It's a Baltimore class cruiser.

Edit: AKAK beat me to it.
Title: Re: Big Gun Splash Color
Post by: Butcher on October 16, 2012, 11:23:43 PM
I dont think the cruiser we have in the game ever existed. I would love to find out otherwise so please post evidence to the contrary.

Baltimore class cruiser, then again your 28k mustang wouldn't know it anytime soon. The Baltimore class cruisers were upgrades from the Wichita-class, in which AAA was not really a factor at the time. The Baltimore we have in game is nothing CLOSE to what was in real life, boosting over 40 x 40mm bofers, in addition to 20 or more 20mm Oerlikon cannons.

Sure they are not the same we have in game, then again if if it was anything near real life - you wouldn't be able to get within Flak range of a carrier task force.

Does your 28k mustang want realism flak or in game?
Title: Re: Big Gun Splash Color
Post by: lyric1 on October 17, 2012, 05:06:25 AM

Does your 28k mustang want realism flak or in game?


Did he pass you in your F-18 up there Adonai?
Title: Re: Big Gun Splash Color
Post by: Kingpin on October 17, 2012, 03:08:04 PM
Does your 28k mustang want realism flak or in game?

Did ships always fire ack at single targets fighting in close proximity to known friendlies at over 20K? 

They do in this game.  Maybe THAT should be addressed first.
Title: Re: Big Gun Splash Color
Post by: Ack-Ack on October 17, 2012, 04:11:12 PM
Did ships always fire ack at single targets fighting in close proximity to known friendlies at over 20K? 


Ship AA isn't going to stop firing because a friendly plane strayed into AA fire while engaging enemy fighters. 

ack-ack
Title: Re: Big Gun Splash Color
Post by: Tinkles on October 17, 2012, 05:44:07 PM
I fail to see why you would want a shell-splash from an AA round landing in the ocean to be dyed.

Well, then we should be able to change the "color" of how we see the puff.  So if two (or more) 88s are shooting at an enemy plane.  Then we should be able to change the color of the way we see our puff ack.  In the same manner that we are able to change our gun sights; we should be able to change how we see our 88's color.

So if Player A and Player B are shooting at one target.  Player A can choose to have his puff be... say Orange.  However, Player B will see that puff as it is now, black.  Player B could change his to Green for example, however Player A would see it as Black.  

That way no two players (unless they keep their color at default: black) would see the other 88mm puffy (or 5 in" for cvs) as the same color, and could adjust their aiming accordingly so that they can hit their target.

I think it would be a great addition, because sometimes I misjudge the puff to be mine, when it's really another friendly shooting at what I am shooting at.  So I think it would be beneficiary.

+1  :aok



Title: Re: Big Gun Splash Color
Post by: Kingpin on October 17, 2012, 05:46:14 PM
Ship AA isn't going to stop firing because a friendly plane strayed into AA fire while engaging enemy fighters.  

ack-ack

At no point did I say "a friendly plane strayed in" or that the ack was already firing.  I am talking about ack STARTING to fire well beyond visual range at targets that are clearly mixed friendlies and enemies.  I've had several high-alt fights affected by ack suddenly firing into the fight, outside visual range, well above cloud level, as the fight happens to stray over a boat.  I seriously doubt ack guns were regularly ordered to fire at blips on radar that included their own friendly CAP miles away from the CV group.  But that is essentially how it works in game.

What I'm suggesting is not to make ack less effective, quite the contrary.  I'd like to see ack that can regularly hit targets before they get their bombs away.  That rarely happens under the current design.  It could be designed to behave differently at different ranges based on things like the proximity to friendlies, if the target is approaching, and perhaps even type of aircraft (these essentially determining the "threat level" of the target).

Fighters dogfighting with friendlies 8K or more away from the boat should simply not be fired at.  Inside of a certain range, the ack could be far more accurate and intense, regardless of proximity of friendlies (it should also fire at targets below 3K at that range).

As it is, ship ack is just a nuisance that is totally ineffective at protecting the ships.  Level bombers consistently sinking moving ships is one of the biggest jokes in the game's design, IMO.

Do you at least agree the puffy ack design has room for improvement?