Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Fosterb on October 20, 2012, 04:33:15 PM

Title: Artillery
Post by: Fosterb on October 20, 2012, 04:33:15 PM
I think that moveable artillery and anti-tank guns should be added to AH. One example is the German pak 36. I'm not sure if this is planned for if someone else has posted this already.
Title: Re: Artillery
Post by: bustr on October 20, 2012, 05:15:06 PM
Consider first the manable 88 positions you have occupied in the game.

In most cases they are worthless for antitank duty unless the tank is inside of 1k. Most players cannot aim at longer distances with them. Very few players have the skill to make the anit-aircraft mode an effective feild defence. Once spotted by everything from a jeep to a Hurri MkI they can be destroyed quickly.

Now think about GV engagements you have been in along with GV attacks you have attempted to stop from a vehical feild using 17lb and 88. Once targeted by the attacking Jeep thru Tanks thats the end of the gun's effectiveness.

To give a mobile artillery peice even a few moments lease on life, you would have to convince Hitech to do away with the Icon so players would have to search a bit longer to find the gun and it's truck or half track. That would not be fair to the rest of the GVers in the game who spawn out and take their chances.

If you want to play pure anti-tank, take out the M3 with the 75mm and sneak up real close to your targeted enemy tank. I've killed wirbels with an M3 after dropping supplies and then sneaking up behind them. Mobile artillery would have a short count down life clock from the first round tracer that lit up the virtul skys.

But, I will admit that the possibility of driving out from the feild I'm defending and taking advantage of better terrain features then the illogical placements of the 17lb and 88 on most feilds is tempting. Until you consider the day you spawn your tiger towards an enemy feild and 20-30 artillery peices have you zeroed. Or that same 20-30 softens your GV or airfeild from near their spawn in point. The vTards nor their style of game play is dead yet.
Title: Re: Artillery
Post by: SmokinLoon on October 20, 2012, 06:19:34 PM
If HTC wanted to dive in to the realm of player controlled artillery, I believe the best way for them to do so is to use the M7 Priest.  Why, you may ask?  Three simple reasons: First, I dont think adding in a towed artillery piece would be very productive in the AH realm.  Having to rely on a prime mover to haul a gun (or battery of guns) from point A to point B would be to involved.  Secondly, the chassis is already in game.  HTC would not have to start from absolute scratch.  Thirdly, the M7 Priest armed with the 105mm howitzer has a range of 12,000 yards is plenty enough to have it dropped off at spawn point and still have the range to hammer town, air field, or *strats*.  Oh, and I forgot to add that having the "land mode" indirect fire capability just like the naval guns would be great to add to the gv game.   :aok
Title: Re: Artillery
Post by: TheRhino on October 21, 2012, 01:12:25 AM
If HTC wanted to dive in to the realm of player controlled artillery, I believe the best way for them to do so is to use the M7 Priest.  Why, you may ask?  Three simple reasons: First, I dont think adding in a towed artillery piece would be very productive in the AH realm.  Having to rely on a prime mover to haul a gun (or battery of guns) from point A to point B would be to involved.  Secondly, the chassis is already in game.  HTC would not have to start from absolute scratch.  Thirdly, the M7 Priest armed with the 105mm howitzer has a range of 12,000 yards is plenty enough to have it dropped off at spawn point and still have the range to hammer town, air field, or *strats*.  Oh, and I forgot to add that having the "land mode" indirect fire capability just like the naval guns would be great to add to the gv game.   :aok

Wouldn't the LVTA4s howitzer accomplish the same thing anyway?
Title: Re: Artillery
Post by: Chalenge on October 21, 2012, 05:33:02 AM
Wouldn't the LVTA4s howitzer accomplish the same thing anyway?

Said it before. . . the M4-75 already has so much range that it fires beyond the ability of most systems to even see. There is no point to a 105mm for the range.
Title: Re: Artillery
Post by: bozon on October 21, 2012, 06:21:29 AM
No to making this WWIIonline clone. Focus on the planes gentleman.
Title: Re: Artillery
Post by: Butcher on October 21, 2012, 12:46:10 PM
Why not add the Sherman 105? Already have a sherman, the 105 was a modified version for Bunker busting, it used Direct LOS attacks.

Priest would make a good indirect LOS attack, direct wise.... might be little to close to the front.
Title: Re: Artillery
Post by: Melvin on October 21, 2012, 08:04:15 PM
We already have one of these.

(http://media4.picsearch.com/is?tYuzDyWkmrNwbwfmUw2lrsYFb5gL26Fxnw_6yxjNjA4)

What HTC needs to do is allow us to fire it from the commander's position. This ability coupled with a spotter plane could yield some awesome indirect fire capabilities.
Title: Re: Artillery
Post by: Tilt on October 22, 2012, 02:28:11 PM
Just the ability to digin below camo would be nice.......................
Title: Re: Artillery
Post by: Ack-Ack on October 22, 2012, 04:17:18 PM

What HTC needs to do is allow us to fire it from the commander's position. This ability coupled with a spotter plane could yield some awesome indirect fire capabilities.

You have that ability with the LVT4's 75mm pack howitzer.

ack-ack
Title: Re: Artillery
Post by: Melvin on October 22, 2012, 04:21:05 PM
You have that ability with the LVT4's 75mm pack howitzer.

ack-ack

Hmmmm, indeed we do.  What is the top speed of the M3 in comparison to the LVT?
Title: Re: Artillery
Post by: bangsbox on October 25, 2012, 02:13:57 AM
i say kill icon, unless stork is within 3k.
Title: Re: Artillery
Post by: MrKrabs on October 25, 2012, 02:45:07 AM
Artillery Request #4,515,221 Has Been Logged...
Title: Re: Artillery
Post by: SmokinLoon on October 25, 2012, 08:57:46 AM
Said it before. . . the M4-75 already has so much range that it fires beyond the ability of most systems to even see. There is no point to a 105mm for the range.

Good point, the 75mm *howitzer* does have about a 9000 yard range.  Thing is though the lack of punch of the 75mm HE round lends to a very difficult time in getting much work down from that range.  Having the capability to lob a single round powerful enough in from that range and have the capability to destroy a building(s) or other such OBJ with the 312 lb hardness is key.  If the rate of fire is slow enough then the artillery piece in question should have the ability to destroy with one shot.  Remember, in most cases the shooter is not going to be able to see the impact.   
Title: Re: Artillery
Post by: R 105 on October 25, 2012, 09:45:13 AM
 Artillery and mortars are indirect fire weapons that require a forward observer ( OP ) a fire directional center (FDC) and the guns themselves. It would be a heck of a task in AH and we do have the LVT 75mm now as pointed out. I would like to see direct fire weapons like towed anti tank guns in the game.
Title: Re: Artillery
Post by: SmokinLoon on October 25, 2012, 12:59:20 PM
Artillery and mortars are indirect fire weapons that require a forward observer ( OP ) a fire directional center (FDC) and the guns themselves. It would be a heck of a task in AH and we do have the LVT 75mm now as pointed out. I would like to see direct fire weapons like towed anti tank guns in the game.

What is the max range of the LVT 4 (think current sight and gun elevation)?  What is the HE capability of the LVT-4?  Answer those 2 questions and you will know why it will not be of any use if the operator of the LVT-4 can not see where the rounds are landing (even with a spotter).

If HTC is going to introduce artillery in to the ground game in AH then I believe it would be best to use a system very similar to the 8in naval guns ("land mode" and big enough gun to destroy OBJ in one hit).  The 75mm pack howitzer from the LVT-4 does not offer either.  The 105mm or even the 155mm offers just that.  The 155mm did not have a self propelled version in WWII, iirc.  The 105mm did (M7 Priest). 
Title: Re: Artillery
Post by: Eric19 on October 25, 2012, 08:12:47 PM
What is the max range of the LVT 4 (think current sight and gun elevation)?  What is the HE capability of the LVT-4?  Answer those 2 questions and you will know why it will not be of any use if the operator of the LVT-4 can not see where the rounds are landing (even with a spotter).

If HTC is going to introduce artillery in to the ground game in AH then I believe it would be best to use a system very similar to the 8in naval guns ("land mode" and big enough gun to destroy OBJ in one hit).  The 75mm pack howitzer from the LVT-4 does not offer either.  The 105mm or even the 155mm offers just that.  The 155mm did not have a self propelled version in WWII, iirc.  The 105mm did (M7 Priest). 
germans had a 150mm gun or spg rather called the grille if I'm not mistakened

or just give us the MAUS  :) :rock
Title: Re: Artillery
Post by: kvuo75 on October 25, 2012, 08:14:55 PM
Artillery and mortars are indirect fire weapons that require a forward observer ( OP ) a fire directional center (FDC) and the guns themselves. It would be a heck of a task in AH and we do have the LVT 75mm now as pointed out. I would like to see direct fire weapons like towed anti tank guns in the game.

i'm curious how they would impact the game.. I presume harder to see than a full tank, so basically people would tow them to a spawn, and spawn camp with them, and be harder to eradicate.

Title: Re: Artillery
Post by: Tinkles on October 25, 2012, 08:51:42 PM
I'm curious how they would impact the game.. I presume harder to see than a full tank, so basically people would tow them to a spawn, and spawn camp with them, and be harder to eradicate.



I don't see it like that (but I might have a different viewpoint than you on that).  I see it as a truck (M3-251) towing a 88 on a "trailer" I guess you would call it.  When parked you could "setup" the 88, when "setup) the player's M3/251 is still attached to the trailer, and the 88mm is right next to it.  Big target.  Dies in 1-2 tank rounds, or a strafe or two.  Same health as that of a 251 or M8.  Pretty much I envision it a Base 88mm that is mobile.

If chosen would take the place of rockets/troops/supplies.  The trailer would "disappear" when the 88 is "setup" when the player wants to move, they would "place" the 88 on the trailer (which would reappear, obviously), and then drive away.   Obviously, slightly more complicated than that, but you get the picture.

 :salute
Title: Re: Artillery
Post by: Tilt on October 26, 2012, 09:26:38 AM
Studebaker is already modelled........... Just not player driven.
Title: Re: Artillery
Post by: Butcher on October 26, 2012, 10:36:24 AM
i'm curious how they would impact the game.. I presume harder to see than a full tank, so basically people would tow them to a spawn, and spawn camp with them, and be harder to eradicate.



My biggest problem with towed anti tank guns, is for one they would be scored same as field guns - no perks involved. Can you imagine places like V135 and V88 with 30 or so anti tank guns camping the spawn? No thanks.

We still have a dozen tanks to be added in game, I would be all for Field artillery or Support Guns.... One I can think of is the Stug varients and Jagdpanzer models.

Stug-H could be direct fire for town killing, G model for anti-tank.
Title: Re: Artillery
Post by: Tinkles on October 26, 2012, 01:16:03 PM
My biggest problem with towed anti tank guns, is for one they would be scored same as field guns - no perks involved. Can you imagine places like V135 and V88 with 30 or so anti tank guns camping the spawn? No thanks.

We still have a dozen tanks to be added in game, I would be all for Field artillery or Support Guns.... One I can think of is the Stug varients and Jagdpanzer models.

Stug-H could be direct fire for town killing, G model for anti-tank.


Firstly, you can camp/vulch in any current vehicle or plane.  So I don't see the difference.  The towable 88 would be a 1 shot kill tank target (possible 2 shot), or 1-2 strafes.  Weaker than most tanks.  The main reason why I would want it, is when the a base has been deacked I can drive nearby, and use my 88 to shoot some planes down.   However, it shouldn't be added if HiTech isn't going to allow the players to receive perkies for the Gun Ship or Field.  If he did, he could perk a few of the guns near the Strats/HQ, and make them mannable.  That would be sweet.  (Like with the Quad 88, if possible).  Just my opinion though.

 :salute