Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Rondar on October 24, 2012, 01:44:34 PM

Title: Ports
Post by: Rondar on October 24, 2012, 01:44:34 PM
I would wish for 4 vehicle hangars like any other vbase.  After all, this does mean control of a task force also, or can get control of it fairly easily.  Or else harden it from ords similar to hq if a single hangar.

Ports are just too easy to keep down right now.
Title: Re: Ports
Post by: Tracerfi on October 24, 2012, 02:01:10 PM
+1  :aok
Title: Re: Ports
Post by: bustr on October 24, 2012, 03:28:18 PM
How were ports for deep water vessels setup in WW2?

Title: Re: Ports
Post by: Rondar on October 24, 2012, 10:41:06 PM
Bustr I dont have any idea.  I just wish for a port to be a little harder to take than one plane bombing hangar and de acking and another plane or m3 to get base.
Title: Re: Ports
Post by: Hazard69 on October 25, 2012, 02:03:58 AM
More than VHs I think our Ports need a little more ack and flak. Ports were precious with great strategic value and were pretty heavily defended. I think if the guns on the docked vessels in our ports were made active, it would add greatly to the ports defense.

Also I believe the PT boats (at ports at least) should not be linked to the VH, but should be associated with a seperate hardended structure (like a sub-pen for e.g.) to make taking a port a little harder.
Title: Re: Ports
Post by: 9thAFE on October 25, 2012, 07:50:54 AM
I like the idea of having more targets at a port. It does seem a little fast to try and knock everything down if you have a semi organized attack on it.  +1
Title: Re: Ports
Post by: 100Coogn on October 25, 2012, 08:54:18 AM
What about adding spawn points from surrounding VH, leading directly to the port?

Coogan

Title: Re: Ports
Post by: Slade on October 25, 2012, 09:26:58 AM
+1
Title: Re: Ports
Post by: matt on October 25, 2012, 11:33:53 AM
-1 
Title: Re: Ports
Post by: Tinkles on October 25, 2012, 01:00:41 PM
-1  

 :rofl     :ahand



I would like to have more targets at a port.  I agree it is way too easy.  Considering even if the ships at the port can't shoot, there should be at least 1 PT hanger, where the PT boats spawn right next to the port (similar distance to where the tugboat/ "riverboat barge" is located).   Because all you need to disable a port now is... one plane.  Should at least require two.   :P

Seriously though, more than 1 VH and guns.  1 VH and 1 PT Hanger would be nice.  To have the port's ships shoot a little (maybe 1-2 guns per) would be a nice touch.  For you  :ahand out there, not hard to disable those guns.  So shh.


+1  :aok

 :salute
Title: Re: Ports
Post by: The Fugitive on October 25, 2012, 04:41:57 PM
With a horde ANY base is easy to take     :noid
Title: Re: Ports
Post by: SEraider on October 25, 2012, 05:47:20 PM
I always felt 2 was adequate.
Title: Re: Ports
Post by: Tank-Ace on October 25, 2012, 05:50:25 PM
Personally, I think a few ligher, but still armored gun emplacments would help out a lot. Say, if there were '88s, 105's, 120mm's, or whatever they used in concrete block houses, that would be a big help.

CV couldn't draw too close, LVT's could get on base, and the gun is too small with too restricted an arc of fire for much. But they coudn't strafe them down in a reasonable ammount of time either.
Title: Re: Ports
Post by: crazyivan on October 25, 2012, 08:01:36 PM
Well with uno attacker it can be a challenge, but most avoid that idea by sending an attacker for AA on the field. :rolleyes: For a short time we did have 2vhs at a port. It seemed to hold off the flock of angry seaguls a few minutes longer. :aok

Posted in another thread I would like to land/refuel on docked cv at port also.
Title: Re: Ports
Post by: Ack-Ack on October 26, 2012, 08:51:45 PM
Bustr I dont have any idea.  I just wish for a port to be a little harder to take than one plane bombing hangar and de acking and another plane or m3 to get base.

The ports should be built like the German naval bases at Saint-Nazaire, La Rochelle and Lorient.  These bases were nearly imprevious to attack and the Germans held out in these bases until the German surrender in May of 1945.  These bases were built so well that today they still exist because demolitioning them would cost too much.

ack-ack
Title: Re: Ports
Post by: MK-84 on October 27, 2012, 08:14:48 PM
With a horde ANY base is easy to take     :noid

And adding more guns to a base would encourage hording I believe.
Title: Re: Ports
Post by: matt on October 28, 2012, 02:08:07 AM

 :rofl     :ahand



I would like to have more targets at a port.  I agree it is way too easy.  Considering even if the ships at the port can't shoot, there should be at least 1 PT hanger, where the PT boats spawn right next to the port (similar distance to where the tugboat/ "riverboat barge" is located).   Because all you need to disable a port now is... one plane.  Should at least require two.   :P

Seriously though, more than 1 VH and guns.  1 VH and 1 PT Hanger would be nice.  To have the port's ships shoot a little (maybe 1-2 guns per) would be a nice touch.  For you  :ahand out there, not hard to disable those guns.  So shh.


+1  :aok

 :salute
tinkles :rofl,  I've said in the past this isnt the first post on
on this subject 2 gv hangers would be fine.
Title: Re: Ports
Post by: Tinkles on October 28, 2012, 11:13:02 AM
The ports should be built like the German naval bases at Saint-Nazaire, La Rochelle and Lorient.  These bases were nearly imprevious to attack and the Germans held out in these bases until the German surrender in May of 1945.  These bases were built so well that today they still exist because demolitioning them would cost too much.

ack-ack

Well, if they made the ports that tough, then should they add longer time on the fleet?  So when it's destroyed, it doesn't just pop back in while we are still attempting to disable the base?  But rather has another 10-15 mins added to the respawn timer, giving the attackers more time to disable the base? 

I don't know, just my opinion.

 :salute
Title: Re: Ports
Post by: Tilt on October 28, 2012, 11:51:05 AM
I don't think the French west coast ports should be so typical............. the armour would be OTT in comparison with most harbours in use throughout the North Sea, Med, and Atlantic.

I suppose if we ever get Submarines then we can go to two port types with heavily armoured  submarine pens requiring Tallboys and Grand slams for their destruction.

I don't think a Port should have the same vehicle resources as a vehicle field............. maybe two VH's instead of 4.

It would make sense if All ports were required to have vehicle spawns to them from adjacent fields.

The destroyers at berth in the harbour should have as  full an array of defensive fire power as they would when escorting a CV IMO. Including manned 40mm and 5". Most ports seemed to rely heavily on berthed ships for a significant % of defensive fire power.