Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: MrKrabs on October 30, 2012, 07:01:50 PM

Title: Disco Re-Connect Does Not Flash Enemy Base
Post by: MrKrabs on October 30, 2012, 07:01:50 PM
I discoed for the 100th time yesterday while running troops for a quick little base steal...

I come back and I was put back in flight and I thought all was well...

As you can see in the screenshot, I was no long flashing the base.

(http://ah-freebirds.com/forum/gallery/2_30_10_12_11_59_49.png)
Title: Re: Disco Re-Connect Does Not Flash Enemy Base
Post by: icepac on November 14, 2012, 10:53:53 AM
I tracked a darbar headed to our strats and found buffs at 30k feet.

They had passed through multiple dar rings at altitude but did not generate a dot.

I asked the pilot and he said he had been disco'd/reconnected a few minutes earlier.
Title: Re: Disco Re-Connect Does Not Flash Enemy Base
Post by: Chilli on November 14, 2012, 03:53:37 PM
I am kind of diggin' the whole Bermuda Triangle re - connect bug, you should see what it does with whole fleets  ;) http://bbs.hitechcreations.com/smf/index.php/topic,341622.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,341622.0.html)