Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Popeye44 on November 01, 2012, 02:13:01 PM

Title: Dot's Etc.
Post by: Popeye44 on November 01, 2012, 02:13:01 PM
I was shown how to Dot Target. Was wonding if there is a place were you can find a list of Dot's, like Dot AI badguy A/C or Dot Tank/Ship?

 :cheers:
Title: Re: Dot's Etc.
Post by: ImADot on November 01, 2012, 02:13:55 PM
Open your text buffer and type:    .help

That should get you most of the dot commands.
Title: Re: Dot's Etc.
Post by: bustr on November 08, 2012, 02:21:12 AM
C:\Hitech Creations\Aces High\hosthelp.txt

As to what they all mean........................

------------------------------------------------

Usage of Commands that have parameters can also be displayed
by just typing the command.
.TESTID GameID
.SHOWSQUADMOTD LocalFileName
.SETSQUADMOTD LocalFileName
.SHOWMOTD LocalFileName
.TRAINER
.USERHELP
.SHOWJOIN
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.SR
.P GameID Text
.F GameID
.SQDWEBPAGE WebPageAddress
.SQDNAME SquadName
.SQDEJECT GameID
.SQDDISBAND No Parameters
.SQDWITHDRAW No Parameters
.SQDPERMISSION GameID Permissions 2=Can Invite 4=ChangeName 8=Can eject
.SQDDECLINE No Parameters
.SQDACCEPT No Parameters
.SQDINVITE GameID
.SCORE GameID
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.ASNAPSHOT asnapshot [load|save]
.DISABLEWEAPON Plane Group Item [0|1]
.UNGROUND GameID
.GROUND GameID
.STARTMISSION No parameters
.LOADMISSION AlliedMissionID AxisMissionID
.OBJDEFAULT none
.SETHARDNESS objtype hardness
.SETDOWNTIME objtype downtime
.JUMPTG FieldNumber
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.RESET [ 1 2 3 ] where 1 2 and 3 are the country map order
.ICON {0|1} 0 = FarIconSetting 1 = NearIconSetting
.ENDLOG No Parameters
.STARTLOG No Parameters
.UNMUTE GameID
.MUTE GameID [min]
.WIND wind alt heading speed {rise} Sets all alts above the Entered Alt
.MPLANE 0|1 PlaneNumber CountryMask FieldMasks(s)
.DPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.EPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.SFIELD FieldNumber CountryNumber
{OriginalCountry|0}
{PlaneMask1 PlaneMask2 ...}
.TIME HH MM Multiplier
.EJECT GameID
.VSET VariableName Value
.SAVE [planes|fields|var] no parameter saves all
.LOAD [planes|fields|var|filter] no parameter loads all
.RESTORE ObjectName
.DET ObjectName CountryNumber
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.R
.PCLEAR PCLEAR
.PLOAD PLOAD
.PSAVE PSAVE
.DRONE drone index plane
.SQUADART SquadLeader
.SHOWRV showrv
.GOTO goto GameID
.SHOWJOIN showjoin 0|1
.RESETV resetv Option
.TARGET Range 0 For Off
.SQDLOGO
.DELAY DelayTimeBetweenDrops
.SALVO NumberToDrop
.WINGMAN GameID
.UNSQUELCH GameID or ALL
.SQUELCH GameID | 1
.SPEED DesiredMPH
.ASNAPSHOT asnapshot [load|save]
.DISABLEWEAPON Plane Group Item [0|1]
.UNGROUND GameID
.GROUND GameID
.OBJDEFAULT none
.SETHARDNESS objtype hardness
.SETDOWNTIME objtype downtime
.JUMPTG FieldNumber
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.RESET [ 1 2 3 ] where 1 2 and 3 are the country map order
.ICON {0|1} 0 = FarIconSetting 1 = NearIconSetting
.ENDLOG No Parameters
.STARTLOG No Parameters
.UNMUTE GameID
.MUTE GameID [min]
.WIND wind alt heading speed {rise} Sets all alts above the Entered Alt
.MPLANE 0|1 PlaneNumber CountryMask FieldMasks(s)
.DPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.EPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.SFIELD FieldNumber CountryNumber
{OriginalCountry|0}
{PlaneMask1 PlaneMask2 ...}
.TIME HH MM Multiplier
.EJECT GameID
.VSET VariableName Value
.SAVE [planes|fields|var] no parameter saves all
.LOAD [planes|fields|var|filter] no parameter loads all
.RESTORE ObjectName
.DET ObjectName CountryNumber
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.SHOWNPC
.R
.PCLEAR PCLEAR
.PLOAD PLOAD
.PSAVE PSAVE
.DRONE drone index plane
.SQUADART SquadLeader
.SHOWRV showrv
.GOTO goto GameID
.SHOWJOIN showjoin 0|1
.RESETV resetv Option
.TARGET Range 0 For Off
.SQDLOGO
.DELAY DelayTimeBetweenDrops
.SALVO NumberToDrop
.WINGMAN GameID
.UNSQUELCH GameID or ALL
.SQUELCH GameID | 1
.SPEED DesiredMPH
.ASNAPSHOT asnapshot [load|save]
.DISABLEWEAPON Plane Group Item [0|1]
.UNGROUND GameID
.GROUND GameID
.OBJDEFAULT none
.SETHARDNESS objtype hardness
.SETDOWNTIME objtype downtime
.JUMPTG FieldNumber
.CMDFIELD FieldNumber 0 | 1 0=Give Up Command 1= Take Command
.RESET [ 1 2 3 ] where 1 2 and 3 are the country map order
.ICON {0|1} 0 = FarIconSetting 1 = NearIconSetting
.ENDLOG No Parameters
.STARTLOG No Parameters
.UNMUTE GameID
.MUTE GameID [min]
.WIND wind alt heading speed {rise} Sets all alts above the Entered Alt
.MPLANE 0|1 PlaneNumber CountryMask FieldMasks(s)
.DPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.EPLANE PlaneNumber|0 FieldNumber|0 where 0 will do all planes or fields
.SFIELD FieldNumber CountryNumber
{OriginalCountry|0}
{PlaneMask1 PlaneMask2 ...}
.TIME HH MM Multiplier
.EJECT GameID
.VSET VariableName Value
.SAVE [planes|fields|var] no parameter saves all
.LOAD [planes|fields|var|filter] no parameter loads all
.RESTORE ObjectName
.DET ObjectName CountryNumber
.VUNSQUELCH
.VSQUELCH
.VOICE Enabled 0|1 HostingDisabled 0|1, example .voice 0 1
.RADIO RadioNumber ChannelNumber
.VREPORT VReport GameID
.REPORT Report GameID
.CSTAT CStat
.S S GameId
.NOTIFYNEW NOTIFYNEW 0|1
.FUEL FuelLoad 0 - 3
.ORD GroupNumber LoadoutNumber
.PLANE PlaneNumber
.FLY [SpawnPointNumber]
.SQDUPLOAD
.CHANGEID NewGameID
.DECLINE GameID
.ACCEPT GameID
.UNJOIN GameID
.JOIN GameID
.HANDLE DesiredHandle
.MOVE FieldNumber
.COUNTRY CountryNumber
.EF
.SHOWNPC
.R
.PCLEAR PCLEAR
.PLOAD PLOAD
.PSAVE PSAVE
.DRONE drone index plane
.SQUADART SquadLeader
.SHOWRV showrv
.GOTO goto GameID
.SHOWJOIN showjoin 0|1
.RESETV resetv Option
.TARGET Range 0 For Off
.SQDLOGO
.DELAY DelayTimeBetweenDrops
.SALVO NumberToDrop
.WINGMAN GameID
.UNSQUELCH GameID or ALL
.SQUELCH GameID | 1
.SPEED DesiredMPH
Title: Re: Dot's Etc.
Post by: RotBaron on November 29, 2012, 06:25:41 PM
Most of those don't have any explanation, I know you said '...'  However, is there somewhere they are all explained? I'll try .help next time I play.

The one I'd like to find the most at the moment is, how to find a field...someone says, need help at "V144" and the map is rather congested, it can be difficult to find quickly. Is the .jumptg f144, the right command?

Thanks,
Rot
Title: Re: Dot's Etc.
Post by: Wiley on November 29, 2012, 06:28:16 PM
.goto 144 works, I believe.

Wiley.
Title: Re: Dot's Etc.
Post by: Babalonian on November 29, 2012, 06:37:55 PM
.goto 144 works, I believe.

Wiley.

.move <FriendlyField#> 
This is what he is looking for in his example.  So ".move 144" with the example given of field V144.

.goto <FriendlyPlayerID> 
Moves you to the current/originating field of a specific player.  So ".goto Wiley" will move me to A4 if you're flying currently and took off from A4.


Feel free to ask about specifics, we'll try to explain.  Some on that list don't have a description and are useful in the MAs (IE: .ef is the same as hitting the end sortie/flight button on the clipboard.) but most are arena/server commands that you'll never need or use (IE: .jumptg jumps a task group (CV) to the end of its set cource I believe - something you may only use if you're a CM, offline or host your own arena and need to move a task group from there to here imediatley.)
Title: Re: Dot's Etc.
Post by: RotBaron on November 29, 2012, 08:57:54 PM
Excellent. Thank you Babalonian.
Title: Re: Dot's Etc.
Post by: Wiley on November 29, 2012, 09:30:55 PM
Ugh.  Thanks for fixing that mistake, Babalonian.  I use it every now and then, but don't really think about it.

Wiley.
Title: Re: Dot's Etc.
Post by: Randy1 on November 30, 2012, 06:31:45 AM
Deleted to start a new thread.