Aces High Bulletin Board
General Forums => Wishlist => Topic started by: EagleDNY on November 15, 2012, 11:51:55 AM
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The WP rounds for the 5" 38 caliber guns on the CV, destroyers and cruisers. Having a WP (Smoke) round to lay down cover on the beach or over a base / town would be useful.
Since our other threads are discussing adding the smoke generators to the PT boats, lets talk about adding them to the 5 inchers as well.
$.02
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Problem with an artillery fired smoke round is that it isn't just one point source. So you have smoke potentially for miles in every
direction which would almost certainly ruin just about everyone's framerate. Take 3 or 4 gunners throwing smoke everywhere
and you might as well log off.
You can sort of see this happening with the tank smoke rounds when someone covers a spawn.
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I dont inhale,so who cares?
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This is good idea. It would probably be MUCH easier to implement vs smoke from the PT's. In this case, limiting the smoke rounds to the DD's would probably be best?
Problem with an artillery fired smoke round is that it isn't just one point source. So you have smoke potentially for miles in every
direction which would almost certainly ruin just about everyone's framerate. Take 3 or 4 gunners throwing smoke everywhere
and you might as well log off.
You can sort of see this happening with the tank smoke rounds when someone covers a spawn.
If it lags out people who are spawn camping, I see no issue. :aok Works both sides though, as those spawning in are in a WORSE situation, being in the MIDDLE of it. :) Hmm...just gave myself an idea... :devil j/k Spawn campers are fun to kill with the G-2, you know, providing they don't have air cover. :lol
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Problem with an artillery fired smoke round is that it isn't just one point source. So you have smoke potentially for miles in every
direction which would almost certainly ruin just about everyone's framerate. Take 3 or 4 gunners throwing smoke everywhere
and you might as well log off.
You can sort of see this happening with the tank smoke rounds when someone covers a spawn.
Again - I have to point out the quantum jump in GPU capability over the last couple of years - IMHO I think we have reached the point where the vast majority of players will have enough graphics capability to be able to deal with a smokescreen. Yes, we will still find a few folks with integrated GPU systems what might have some trouble, but that does not mean logoff, it just means up from another base.
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Well, if there was a way to "tone down" the smoke in the graphics settings, then it wouldn't be an issue. :aok Not sure how that could be done though. Maybe a 2D smoke option? Smoke would look like something from Aces of the Pacific, but that would no way eat even the weakest machines that are used to play Aces High. :headscratch:
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Again - I have to point out the quantum jump in GPU capability over the last couple of years - IMHO I think we have reached the point where the vast majority of players will have enough graphics capability to be able to deal with a smokescreen.
All you have to do it look at peoples scenario screenshots to know that's not true.
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they added GV smoke why not this I honestly don't see the problem here
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All you have to do it look at peoples scenario screenshots to know that's not true.
The 300+ people flying FSO every Friday seem to get along just fine. Again, this does not stop you from playing - if you are one of the folks who does not have a graphics card that can handle it, all you have to do is up from another base.
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they added GV smoke why not this I honestly don't see the problem here
Maybe because you haven't been here long? I noticed some framerate loss during Der Grosse Schlag 2 during the clashes over the
bombers and I virtually never drop below 60 in the MA no matter what.
Aside from the uber techno nerds who don't care about others who cannot afford bleeding edge machines, is a 5 inch naval battery
accurate enough to cover moving ground vehicles with smoke? Even the task force itself doing 30+ knots would force you to lay
incredible amounts of smoke to "cover" it.
Since we don't have ground level winds for the most part, smoke would be artificially static..ie no long banks of the stuff.
I do find it strange that so many wish for things to make it easier to avoid combat in a combat sim.
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Maybe because you haven't been here long? I noticed some framerate loss during Der Grosse Schlag 2 during the clashes over the
bombers and I virtually never drop below 60 in the MA no matter what.
Aside from the uber techno nerds who don't care about others who cannot afford bleeding edge machines, is a 5 inch naval battery
accurate enough to cover moving ground vehicles with smoke? Even the task force itself doing 30+ knots would force you to lay
incredible amounts of smoke to "cover" it.
Since we don't have ground level winds for the most part, smoke would be artificially static..ie no long banks of the stuff.
I do find it strange that so many wish for things to make it easier to avoid combat in a combat sim.
been here 4 years not one problem with the smoke rounds out of tanks and I by no means have a high end computer I'm lucky to get 40fps and thats in the sky when I'm down on the ground I get around 25 to 30 but not one problem with the smoke
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I do find it strange that so many wish for things to make it easier to avoid combat in a combat sim.
I don't find it strange when people request things to make the combat more realistic.
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I dont inhale,so who cares?
HE LIES, HE LIES!!!
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Smoke makes your screen more of a single color (white) and hides all the moving details you would be seeing without it there, so how does that hurt FPS? Serious question. Seems bass ackwards to me. :headscratch:
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Smoke makes your screen more of a single color (white) and hides all the moving details you would be seeing without it there, so how does that hurt FPS? Serious question. Seems bass ackwards to me. :headscratch:
I think that's because the world is rendered in 3D, not 2D. So you may see only white smoke on your screen, but the PC still has to process the stuff behind the smoke, even if you can't see it. At least that's how I think it is.