Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Pand on November 17, 2012, 05:10:23 PM

Title: Film Viewer to utilize multiple cores
Post by: Pand on November 17, 2012, 05:10:23 PM
I wish the film viewer would utilize multiple cores.   The game itself seems to use all my 4 cores; however, it seems that the film viewer will only use one?

Correct me if I am wrong!
Title: Re: Film Viewer to utilize multiple cores
Post by: Midway on November 17, 2012, 05:20:37 PM
I wish the film viewer would utilize multiple cores.   The game itself seems to use all my 4 cores; however, it seems that the film viewer will only use one?

Correct me if I am wrong!

Why would the game use all yours, but to all mine.  Strange. :headscratch:
Title: Re: Film Viewer to utilize multiple cores
Post by: Pand on November 24, 2012, 08:50:36 PM
Can anyone confirm the game uses all cores, and the film viewer only uses a single core? 
Title: Re: Film Viewer to utilize multiple cores
Post by: kvuo75 on November 25, 2012, 02:31:53 PM
seems  (looks like) to get same framerate to me, it must be using multiple cores?

Title: Re: Film Viewer to utilize multiple cores
Post by: Pand on November 25, 2012, 03:15:53 PM
seems  (looks like) to get same framerate to me, it must be using multiple cores?
I imagine your GPU is your friend on the framerate side, where CPU is on the calculation side... where you have LONG pauses moving from time1 to time2, entering and exiting full screen, resizing the window, etc.  Would love to stop guessing and get some HTC input.  :salute
Title: Re: Film Viewer to utilize multiple cores
Post by: guncrasher on November 25, 2012, 03:43:58 PM
it uses the same amount of cores as the game.  after all it uses the same engine.


midway
Title: Re: Film Viewer to utilize multiple cores
Post by: hitech on November 27, 2012, 08:27:09 AM
It is not a straight forward thing to use multiple cores. There are some things that can run in parallel and some not. The primary game typically runs on one core in all games. Then things like filling sound buffers, loading textures filling buffers from communications run on the others. The multiple cores does not really make a game run faster, but what it does do is prevents the small stutters.

The film viewer loads textures on the primary thread so that there is not a period of time where the objects are white, like when you enter the main game, or alt tab. If it didn't do it this way some when making videos from the films, they look correct.

HiTech
Title: Re: Film Viewer to utilize multiple cores
Post by: Pand on November 27, 2012, 09:41:26 AM
It is not a straight forward thing to use multiple cores. There are some things that can run in parallel and some not. The primary game typically runs on one core in all games. Then things like filling sound buffers, loading textures filling buffers from communications run on the others. The multiple cores does not really make a game run faster, but what it does do is prevents the small stutters.

The film viewer loads textures on the primary thread so that there is not a period of time where the objects are white, like when you enter the main game, or alt tab. If it didn't do it this way some when making videos from the films, they look correct.

HiTech
Thanks for the info! :salute