Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lusche on November 20, 2012, 12:53:41 PM
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Or did we get a new rotation? But all other maps still showed up in the 'traditional' order in the past weeks, except Trinity... :headscratch:
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Must have been since it has been following AHBETA2 and coming before Grinder which is what is up now.
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that's a start
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Thank jeebus.
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hope this is true :pray
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HTC is busy reworking the map to make the mountains higher.
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HTC is busy reworking the map to make the mountains higher.
At the top of each mountain is a troll face.
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At the top of each mountain is a troll face.
So Mt. Midway all over the map?
:)
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HTC is busy reworking the map to make the mountains higher.
Better make them 60K... Otherwise it won't stop me from stealing Tank Town bases...
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wtf? Trinity was one of my favorite maps, there's a lot more maps I'd rather see pulled... :bhead
sigh
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Or did we get a new rotation? But all other maps still showed up in the 'traditional' order in the past weeks, except Trinity... :headscratch:
I thought about this last night too, we skipped a map. Time to put the torches and pitforks away.
(Thank you!!!!!! thank you thank you thank you thank you)
wtf? Trinity was one of my favorite maps, there's a lot more maps I'd rather see pulled... :bhead
sigh
yea, like you noticed. :rofl
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I thought about this last night too, we skipped a map. Time to put the torches and pitforks away.
(Thank you!!!!!! thank you thank you thank you thank you)
yea, like you noticed. :rofl
Noticed trinity out of rotation? Yes I did, I didn't say anything though, what's your point?
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Please keep map rotation Trinity free HTC! :pray
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no the bish won that war so fast nobody even noticed
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NOOOOOOOO!!! It can't be. That was my absolute favorite map! :banana:
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Bummer I like that map :noid
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The silent majority gettin ball gagged again.
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The silent majority gettin ball gagged again.
ewwww :(
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I loved trinity :(
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The silent majority gettin ball gagged again.
I must ask - why? A good number of us for a long time have been giving legitimate reasons for the map to be pulled as it's a detriment to the game and mostly the main arenas.
Why?
I thought it was definetley not good; not enough CVs, bugy and gamey vehicle spawns, 10k canyons and 20k mountains to encourage plenty of spontaneous action across the fronts, a neglected ignored and overlooked tank town and assets in the center middle, overlapping towns on bases, absence of shore batteries for costal defense of bases, wide spread of air bases...
Where's the cheese?
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The silent majority gettin ball gagged again.
if its silent how do you know its a majority...most people wont even notice until they realize the map present 60% of the time isn't there anymore :aok
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HTC is busy reworking the map to make the mountains higher.
:rofl
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Which one is Trinity again? :old:
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Which one is Trinity again? :old:
(http://i1145.photobucket.com/albums/o507/Snaildude/AH%20Maps/trinity_zpsde92d345.jpg)
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Always liked the map, although seems more hate it then like it. I have my map fav's and trinity was up there, I have some I simply refuse to play.
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I liked Trinity. Maybe they could just insert it every other rotation.
I hate to see any map completey removed.
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If the mountains were lowered it would be a much better, playable terrain. The mountains make it the top stalemate terrain. I wouldn't miss it. I doubt it's gone. People were complaining about it always being up in LW. Maybe they just listened & scaled back its usage.
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Please keep map rotation Trinity free HTC! :pray
So you want less maps :headscratch:
add maps be for retiring them.
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In Order to solve map issue's yes Maps are made by the player's we need a few more player's who are dedicated in learning the trade of map making,,,, I liked Trinity also and will miss the killer cookouts we had there at the spawn camp......
Molsman
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(http://i1145.photobucket.com/albums/o507/Snaildude/AH%20Maps/trinity_zpsde92d345.jpg)
Vielen Dank.
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Trinity isn't my favourite map but it is OK once you get past the front line stage, Beta2 is my pet hate. The problem with Trinity though is the time it takes to win. At least with any other map that you dislike it is gone in a few days.
It wouldn't be hard to make Trinity a better map. The choked front lines at the start position are the biggest issue. Unless there is a CV in range you only have one pair of airfields in close proximity per side, plus A1. This benefits the defender to the extent it is hard for an attacking side to make progress. Also, at the start position you often get only one picker infested furball to fight in, there is no choice of where to go.
This could be easily changed by reducing the height of the border mountains, which is simply a matter of HTC changing one number in a text file. So if this number was reduced to 1/3 its current value, it would reduce all the land altitude to 1/3 height over the whole terrain, thus making fields over the whole borders' length accessible. The main benefit of this approach is it would need no further bug testing.
Another way would be to cut two or three A1-style canyons through the mountains per border. Or add chains of island bases across the seas. This would be a lot more work though.
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Trinity would be fun if it weren't for those stupid mountain ranges on the default front lines.
You know, the mountain rainges that are only 3,000' lower than the summit of Everest.
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wtf? Trinity was one of my favorite maps, there's a lot more maps I'd rather see pulled... :bhead
sigh
Trinity was on of my favourites. I hope it will come back.
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Trinity isn't my favourite map but it is OK once you get past the front line stage, Beta2 is my pet hate. The problem with Trinity though is the time it takes to win. At least with any other map that you dislike it is gone in a few days.
It wouldn't be hard to make Trinity a better map. The choked front lines at the start position are the biggest issue. Unless there is a CV in range you only have one pair of airfields in close proximity per side, plus A1. This benefits the defender to the extent it is hard for an attacking side to make progress. Also, at the start position you often get only one picker infested furball to fight in, there is no choice of where to go.
This could be easily changed by reducing the height of the border mountains, which is simply a matter of HTC changing one number in a text file. So if this number was reduced to 1/3 its current value, it would reduce all the land altitude to 1/3 height over the whole terrain, thus making fields over the whole borders' length accessible. The main benefit of this approach is it would need no further bug testing.
Another way would be to cut two or three A1-style canyons through the mountains per border. Or add chains of island bases across the seas. This would be a lot more work though.
Ya know Greebs... you seem to have an "in" with HTC. You do a lot of work for them and the AH community in general. I hereby vote for you to be our voice. I'm sure others will chime in and second the motion. This post right here is a perfect example of how and why you'd be good for the position of "Player Liaison", you know the basics of the "coad" (not HTC specific), in particular in which maps are made and edited. If changing Trinity is so simply then why does HTC not do it, especially if it would encourage more interaction between teams (lower mountains, etc)?
Oh, and I hereby vote for "USRanger" to be your right hand man. I'm sure someone will chime in and second that motion too. There are a few others that know the mechanics of the game as well, you may appoint them as needed. Greebs and Ranger- with two of you gentlemen at the helm lets hope we can get some changes in AH. You two need to start being very vocal with HTC and passing along this kind of thing in a vocal sort of way. The only way many of us feel we would be heard is if we all stopped playing AH. :(
Winter maps, desert maps, edits to maps already in rotation, etc. Make it so. :aok
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In Order to solve map issue's yes Maps are made by the player's we need a few more player's who are dedicated in learning the trade of map making,,,,
It seems to me there were several players involved in map making in the past but I remember a time where none of them were being approved and put in rotation. There's no sense spending a lot of time on something that will never see the light of day so it seems most quit trying.
That's just my perception.
Beyond that there's still a ton of old maps that have gone away. Where are they?
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Beyond that there's still a ton of old maps that have gone away. Where are they?
there would be quite a lot to change on these old maps, just to list a few:
the town size have changed, some old maps would have the town overlapping the field :)
the gv spawns have changed in radius, all of them would have to be checked
the strats have changed a lot, they'd have to be replaced
..etc...
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Smokinloon, outside of working on default skins I have no more influence than any other player. My knowledge of the subject of map making comes from making my own MA map which is something any player can do.
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New cockpit glass > new maps.
:old:
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Beyond that there's still a ton of old maps that have gone away. Where are they?
For the most part, they just didn't survive major terrain upgrades. We also 'lost' a few when the Arena Split happened in 2006 and all large maps were retired for about a year. After that, the were outdated and were in need of rework as well, which not all of them did get.
A few may have been pulled for gameplay issues, like the old fightertown map (new maps aren't allowed to have FT anymore) and maybe that "color by numbers" map (don't remember the real name) which had it's towns many miles away from bases.
By the way - much to my own surprise I read last night in game that "Lusche has confirmed that Trinity was retired by HTC" :headscratch:
Seems some have trouble to differentiate between a statement and a question... :old:
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I realize there have been many changes to the game since several maps were last seen but, all of the maps we play on now were in use then (and some since nearly the beginning of the game ie: NDIsles, Baltic and Uterus) and they have all been modified to accomodate all changes.
Saying they need updating is stating the obvious. Saying that's why they aren't in play doesn't hold water.
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Saying that's why they aren't in play doesn't hold water.
Why not? It's a lot of work to update a map, and we got additional new maps by players in the meantime.
Also I provided additional explanations for selected maps as well :P
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Speaking of you Greebo, I wonder how your recent MA map submision is going? (Seems there may be an opening :aok ).
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I was told by HTC a few weeks ago they were looking at my terrain, so fingers crossed we might see it soon.
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I was told by HTC a few weeks ago they were looking at my terrain, so fingers crossed we might see it soon.
:x
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I liked Trinity also and will miss the killer cookouts we had there at the spawn camp......
Molsman
+1 Pass the mustard, who brought the potato salad? :devil
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:bhead :bhead :bhead :bhead Nobody could ever win! :furious :furious :furious :furious :furious
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When faced with a map that is difficult to "win", upping your game as a pilot will benefit you far more than whining to get the map removed from rotation.
Which map will be next on the whiner's list?
Maybe we can remove all the hills and put spawns right into the center of enemy fields so the GVers won't have to drive the 2 miles they currently can't drive from spawn to field.
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Why dose anyone give a crap about wining a map, that's not a first year player? :rolleyes:
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Why dose anyone give a crap about wining a map, that's not a first year player? :rolleyes:
Them perk points mang. Dem perkies.
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Them perk points mang. Dem perkies.
After 1 year i had over 2 k in perks. :old:
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Them perk points mang. Dem perkies.
A lot of "war winners" could care less about perks.
It's simply a goal and a motivation to play (one of many different to be found in the game), and for not a few players it's the ultimate team activity.
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Yes what more motivation needed to get a horde together and roll bases for a new map that's been played already a thousand times already, maps are just plain stale anymore and it's not really the maps but the way the games evolved into.
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Yes what more motivation needed to get a horde together and roll bases for a new map that's been played already a thousand times already, maps are just plain stale anymore and it's not really the maps but the way the games evolved into.
Seems to me like an example for individual burnout projected on the game. I rember quite well the 68s grabbin base after base just like anyone else. Of course, after several years of "being there, done that" things do get stale. But most players have not played the maps "a thousand times". So don't be surprised if they are not that much bored as you are ;)
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A lot of "war winners" could care less about perks.
It's simply a goal and a motivation to play (one of many different to be found in the game), and for not a few players it's the ultimate team activity.
After 1 year i had over 2 k in perks. :old:
I fear sarcasm was lost somewhere. :rolleyes:
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I fear sarcasm was lost somewhere. :rolleyes:
lol Being able to hear the lint in someones voice sure has something to be said for it. :aok
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+1 Pass the mustard, who brought the potato salad? :devil
I have the marshmallow's for the camp fire. :rofl
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Put Trinity back and pull that stupid Beta map. Nuff Said.
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lol Being able to hear the lilt in someones voice sure has something to be said for it. :aok
Using the correct word while attempting to convey an idea also has something to be said for it.
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get your coat Trinity
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Pull or modify Trinity please........
Re modify, at the start borders, bring ac bases closer and reduce the mountains.
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I never cared about the maps....but this one with its ungodly high mountains will not be missed...if in fact it is out of rotation.
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Can't stand trinity especially when on an Escort mission with buffs cause the mountains are 30k mountains NEED to be lowered
oh I also have problems when I'm in a B17 at 20k and have to climb another 5000ft just to get over the mountains and at only 700ft/min you use a good bit of fuel doing that
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bring back a1 and v135 :rock
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bring back a1 and v135 :rock
:rock :rock
A1 generated some of the best fights in the game and V135 generated the best tank battle in the game
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Trinity was the worst map by far... Easily the worst since the pizza map.
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Trinity's still out of the rotation why do that without adding a new one ?
:bhead
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Maybe it's a sign that we'll get Greebo's new map along with the new Hurri's! :O
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Who wants sushi?
Oh hi Greebo! Dodger said to tell you he could take you in your F6F anytime....stupid Dodger.
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Dodger is a HOing scrub and can't even kill me, and I suck
I doubt he could put a single ping on Greebo
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:eek:
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I'd like to see the old school pizza map and old tank town (AH 1er's remember)
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I loved that stupid insta spawn fb battle to get my perks up in trinity...also I play to help win war for perks other wise I play for perks to feed my panther/tiger2/262 addiction:) I need my fix
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Trinity was the worst map by far... Easily the worst since the pizza map.
I loved Pizza. Dogfights in canyons is where I learned how to use terrain as a weapon. and on the ground The GV battles were great
The only complaint I had with it was the inital layout. Each side should have had its own slice instead of being mixed up
Didnt mind trinity when we had a gazillion players on.
Now the number of players just doesnt justify it
But all Trinity needs to be fixed is an island or two in the middle of each ocean with airbases and maybe some more GV passes and bases in the mountains
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Either one of two things would fix Trinity.
1. lower the mountains
2.change the starting position of the bases, rotate the whole thing 60 degrees counter clock-wize. This way the mountains are in the center of each country at the start.
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Trinity is the best map in the game. air, land, and sea battles anywhere you want them. I hope it isn't really out of rotation.
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Trinity is the best map in the game. air, land, and sea battles anywhere you want them. I hope it isn't really out of rotation.
Trinity is likely not the map you're thinking of then - especialy the whole "any-type/place/where/time free, fair, and happy loving times" part.
Trinity's still out of the rotation why do that without adding a new one ?
:bhead
It was bad.
Bad
/bæd/ Spelled [bad] adjective, worse, worst; ( Slang ) bad·der, bad·dest for 36; noun; adverb.
adjective
1. not good in any manner or degree.
2. having a wicked or evil character; morally reprehensible: There is no such thing as a bad boy.
3. of poor or inferior quality; defective; deficient: a bad diamond; a bad spark plug.
4. inadequate or below standard; not satisfactory for use: bad heating; Living conditions in some areas are very bad.
5. inaccurate, incorrect, or faulty: a bad guess.
Why?
I thought it was definetley not good; not enough CVs, bugy and gamey vehicle spawns, 10k canyons and 20k mountains to encourage plenty of spontaneous action across the fronts, a neglected ignored and overlooked tank town and assets in the center middle, overlapping towns on bases, absence of shore batteries for costal defense of bases, wide spread of air bases...
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Lower the mountains by around 8k and perhaps it would be more fun.
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Dodger is a HOing scrub and can't even kill me, and I suck
I doubt he could put a single ping on Greebo
How funny!! You can't even fly your spits much less an F6F, lol!! I doubt seriously if Dodger HOs....a family member may have been using his account but Dodger HO? Naa, no way. Nice try though.
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I would expect nothing less than for one scrub to stick up for another
Busting out the 'it was someone else flying on my account' on his behalf is a bit rich though ;) Perhaps I'm being subjected to one of AoM's epic trolls :rofl
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Trinity is likely not the map you're thinking of then - especialy the whole "any-type/place/where/time free, fair, and happy loving times" part.
It was bad.
I know exactly which map I am talking about. Trinity is the best map in the game by far.
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I know exactly which map I am talking about. Trinity is the best map in the game by far.
not even close.
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Bring Trinity Back...have heard more people asking for it now that it is gone :airplane:
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Still happy it's gone.
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please do not bring trinity back
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bla bla bla bla,bla bla....bla! :furious bla bla bla. :rock
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I know exactly which map I am talking about. Trinity is the best map in the game by far.
Trinity is the best map in the game. air, land, and sea battles anywhere you want them. I hope it isn't really out of rotation.
Why?
I thought it was definetley not good; not enough CVs, bugy and gamey vehicle spawns, 10k canyons and 20k mountains to encourage plenty of spontaneous action across the fronts, a neglected ignored and overlooked tank town and assets in the center middle, overlapping towns on bases, absence of shore batteries for costal defense of bases, wide spread of air bases...
Why? You makes no sence.
The (large) map is roughly 33% water, yet each side only gets 4 CVs, 2 for each front and with starting postitions (at closest) 8-setors away. The few and far sea battles are maybe only awesome because the 10k canyons and 20k mountains on the starting front lines are so conducive to plenty of spontaneous action on the fronts or lack tehre of? I assure you, it is not from it's generous supply of CVs for sea battles and engagements, although I agree with you that when they do finaly arrive the action is best to be had on the map.
Land battels are a joke on trinity. The towns overlap many bases, necesitating deacking and often flattening all hangars before base capture is possible. Many bases do not have dynamic vehicle spawns available, in that after defending they can go offencive. Of the few dynamic spawns, and especialy along the front lines, there are gamey and unrealistic spawns that for the most part shouldnt be in the MAs (they also only exist on two of the three fronts, and they are unbalanced - both valid reasons to not be in the MA.). If instant tank action is wanted, there are bases for it inthe DA. If gamey spawns so tank duels across a canyone and fron two mountains is desired - go make a custom terrain and host a private arena. The MAs are for MA gameplay.
Air battles... until you break through teh fronts along the 20k mountain ranges and 10k canyons, are few and far between compared to many other maps available in the rotation. The few choices at the onset funnels most air combat into specific and confined areas... a waste for such a large map, really limiting player's choices, and mostly causing a concentration that many (especialy this weekend!) voice much disdain over in the MAs. If you don't like feeling constrained and limited in what options you can make - don't look to Trinity.
Still happy it's gone.
bla bla bla bla,bla bla....bla! :furious bla bla bla. :rock
Preciseley, chers! :cheers: :banana:
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Bring Trinity Back...have heard more people asking for it now that it is gone :airplane:
I've heard whines, nothing legitimate or of substinance. The rare and few that go more than 7-8 words deep in responce I find are wrong or.... well, wrong.
Trinity was bad, mkay.
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People are more likely to be vocal about something they are against than something they are for. If those who want Trinity back are now making themselves heard more, then the reverse would be true if Trinity did come back. Personally I hope they do bring it back but only if they drastically lower or cut canyons through the annoyingly high border mountains. Also they should expand the front line area with a few island airbases.
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I would expect nothing less than for one scrub to stick up for another
Busting out the 'it was someone else flying on my account' on his behalf is a bit rich though ;) Perhaps I'm being subjected to one of AoM's epic trolls :rofl
You might be...except that Dodger isn't a Muppet and doesn't care or participate in trolls as evidenced by his whopping 134 total posts on the BBS. Either way it doesn't much matter...no one pays much attention to ya anyway...I put you in the category of "you sound bitter". Fly more...you'll get better. :rofl :rofl
(http://i909.photobucket.com/albums/ac300/Changeup1/photo-23.png)
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lol this guy is real mad
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lol this guy is real mad
LMAO!...hahahaha you're not that good Coombz!! I just wanted to see if you had the chain set tight on this topic!!! And apparently you do! lol
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LMAO!
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Good bye Trinity. :aok So long! :x (http://ts1.mm.bing.net/th?id=I.4947764433192276&pid=1.7&w=153&h=150&c=7&rs=1)
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Plastic Cup Politics :old:
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I can remember a time way back when I was in "fighter mode" and I said on 200 "this map sucks"... then I discovered 135 and it's instant tank fun and it's been 1 of my favorite Maps since then.
Babalon it's pretty obvious you don't like the map, and you can repeat yourself or "quote" yourself ad nauseum stating the reasons you think the map sucks but it isn't going to change the fact that many people like the instantaneous action that the "gamey" spawns provide.
If it's quick air battles that you desire when Trinity is up, why don't you follow your own advice and go to the DA? I can guarantee you will find more air fights there than GV'ers will find tank battles.
A Trinity fan who hopes it comes back.
:salute Nishizwa
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:bhead :bhead :bhead :bhead Nobody could ever win! :furious :furious :furious :furious :furious
This map was reset much easier 8-9 years ago when the win war requirements was to capture all of the enemy bases except 1 , not 20% of both teams like today. But the V bases used to have 1 field gun and 1 VH; small towns only 3 field guns and i used to destroy it all with 1 heavy P47. Yes, is more fair the way maps are reset today by % from both teams, but this huge towns, large Vbases requires bigger horde and coordination and keeps maps stalled for weeks. Imop, the game would be more fun and dynamic if the reset % for large maps would be reduced to 10-15%, and increased to 30% for small maps. Small maps are more fun but gone in a couple of hours.
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Trinity can stay gone.............
But think all maps with the so-called FT/TT needs to be removed. And all GV spawn point fixed so they can't be camped.
I did 24 years on tanks in the Army, and always hated how gamey GVing is in Aceshigh.
Cav
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Trinity can stay gone.............
But think all maps with the so-called FT/TT needs to be removed. And all GV spawn point fixed so they can't be camped.
I did 24 years on tanks in the Army, and always hated how gamey GVing is in Aceshigh.
Cav
Thank you for your service, but this is.... after all, a GAME. I doubt anyone here would really get as much enjoyment from the tedious "real life" tank experience. From someone who gets plenty of enjoyment from breaking a camped spawn by spawning into it, I do actually agree that adding one more "spawn behind the spawn" to the more notorious camp sites would make things interesting. As with Babalon, the fact that you hate it.... doesn't mean that plenty more don't love it.
:salute Nishizwa
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just shorten the mountains by about 15 thousand feet :rofl it would be fine.
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but this is.... after all, a GAME
And that is why online flight/combat/race sims are going down hill, to many Xbox noobs who want to "play a game" and not a simulation.
When I first found Airwarrior back in days of GEnie, the reason I liked it, it was hard to do, historical scenarios was hard to do and harder to get a ride in.
I miss the days when we had fewer "Training Wheels" and had to put on your Big Boy Pants to play.
Cav
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lol this guy is real mad
Notice how limeys can take slurs in stride, this is why anglophilia is an STD I am proud to have contracted!
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Notice how limeys can take slurs in stride, this is why anglophilia is an STD I am proud to have contracted!
It wasn't limes, it was Lemons :old:
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Sticks and stones may break my bones, but failed attempts at insults by an angry Texan moron just make me smile :)
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Sticks and stones may break my bones, but failed attempts at insults by an angry Texan losers just make me smile :)
First I chuckled, but then I noticed you said it in the plural instead of singular. :bolt: I'm gonna miss you Coombz.
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hehe I edited that post about 6 times, I have got Nathan60 fat finger syndrome today
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Trinity is an awesome map. The problem is the mountains and the circle jerk that happens at V135. Correct those two things and Trinity would be the best map.
For the life of me I do not understand how the travesty at V135 happens when the absolute best tank town in AH is present in Trinity.
If the mountains were lowered and a few more gv spawns in and through the mountains were present it would be an even better map than it already is.
Seriously though, V135 is a drag.
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For the life of me I do not understand how the travesty at V135 happens when the absolute best tank town in AH is present in Trinity.
Because it TT doesn't have the "I am here" factor. Put a vBase in the center to replace the town, and that would be fixed. Alternatively, change the TT starting bases per my comment in the Wishlist "Trinity" thread.
BTW, what's wrong with V135, other than that it's boring? It's just one vBase, and certainly it's no reason to pull the map.
MH
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I hope this can capture the correct sentiment that I have for Trinity:
- I am glad that it no longer dominates my monthly accessible Aces High play time. It's presence in rotation was way too long.
- I have great respect for the map creator and this fine piece of work, but it is unfortunate how the "current" game play issues have rendered it moot.
- It seems that a good number of folks that liked the map refer to V135 as if it were a tanker's heaven. I have many issues with that, many of those discussed here by others, but mostly it was merely snipers paradise for a select few.
- Chopping down mountains, removing frontline choke points and moving spawn points might fix the map to fit the "current" Main Arena game play, but isn't that like putting the horse in front of the cart? Besides, that sounds just about as labor intensive as creating another map of the same size.
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It seems that a good number of folks that liked the map refer to V135 as if it were a tanker's heaven. I have many issues with that, many of those discussed here by others, but mostly it was merely snipers paradise for a select few.[/li][/list]
You are probably thinking of V28 / V83 (with the cliff). V135 is pretty innocuous.
MH
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TDeacon, I stand corrected, thank you. Then was V135 the hilly mountainside spawn, where snipers hid in corners or behind burms behind the spawn point? In any case, one of the issues with the GV gamey feel still fits Cav's (an actual tank commander's) comment. Forgive me for my poor enthusiasm for any reason to bring Trinity back with the current status quo.
Yes, I admit that my poor skills in GVs as well as planes, boats, or field guns, probably fuels my apathy. ;)
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I think one of us should create a topic with everyones ideas for 1 map called, enthusiastically, "the people's map" and it should be shaped like The Rock's head. Its a win-win.
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(http://lockerz-static-dev.s3.amazonaws.com/decalz/mobile/image00135023990095804red1.jpeg)