Aces High Bulletin Board

General Forums => Wishlist => Topic started by: jedi25 on November 22, 2012, 11:44:55 AM

Title: Submarines - Take 'Er Down
Post by: jedi25 on November 22, 2012, 11:44:55 AM
Take Er Down!!  Making the case for submarine in aceshigh..

http://www.youtube.com/watch?v=jWJC1OnoQgE (http://www.youtube.com/watch?v=jWJC1OnoQgE)
Title: Re: Submarines - Take 'Er Down
Post by: matt on November 22, 2012, 11:51:33 AM
Spawn camping with subs. :rofl
Title: Re: Submarines - Take 'Er Down
Post by: EagleDNY on November 22, 2012, 12:13:37 PM
Spawn camp for 4 hrs on the hope that the CV respawns and just happens to come your way - cause if it heads the other way at 33 knots you are in for another 4 hr wait.
Title: Re: Submarines - Take 'Er Down
Post by: smoe on November 22, 2012, 12:50:36 PM
Although, dropping a sub sneak attack on an unsuspecting port or field near the water might be cool. The sub could provide a little cover with deck guns. Of course we may need to have the Japanese sub capable of launching planes.
Title: Re: Submarines - Take 'Er Down
Post by: Eric19 on November 22, 2012, 04:51:44 PM
+1 to subs  :D
Title: Re: Submarines - Take 'Er Down
Post by: matt on November 23, 2012, 09:25:43 AM
Spawn camp for 4 hrs on the hope that the CV respawns and just happens to come your way - cause if it heads the other way at 33 knots you are in for another 4 hr wait.
Use the pt spawn's then hunt subs. :bolt:
Title: Re: Submarines - Take 'Er Down
Post by: Mano on November 26, 2012, 12:52:30 AM
Pt boats will need depth charges.
Another McHale's Navy !
Title: Re: Submarines - Take 'Er Down
Post by: Condor11 on November 26, 2012, 12:58:25 AM
Maybe the subs could be used similar to the tgs and how they are moved.
 If their in the same sector as a cv group they show its position. Should they get close enough they can use torps.
A simple check box could be used to determine whethere the sub was surfaced or undersea.

Just spitballin here because i like the idea of attacking subs with cv bombers and NOT dealing with god awful ack.

Just would also need to implement depth charges
Title: Re: Submarines - Take 'Er Down
Post by: nrshida on November 26, 2012, 08:53:53 AM
-1

I'm here to fly fighter planes, not play Das bloody Boot.

Go and stand in a bucket of sea water, in your closet, and have your wife hit the door with a trash can lid thrice times every five minutes while you look through some Viewmaster slides of merchant ships if you want a submarine simulation  :old:
Title: Re: Submarines - Take 'Er Down
Post by: Eric19 on November 26, 2012, 12:24:29 PM
-1

I'm here to fly fighter planes, not play Das bloody Boot.

Go and stand in a bucket of sea water, in your closet, and have your wife hit the door with a trash can lid thrice times every five minutes while you look through some Viewmaster slides of merchant ships if you want a submarine simulation  :old:
Nrshida why can't we have fun lol just cause you like flying maybe we seadogs here love the open water and moving rather slow lol
Title: Re: Submarines - Take 'Er Down
Post by: VonMessa on November 26, 2012, 12:31:30 PM
Submarines are long, hard and full of sea men...
Title: Re: Submarines - Take 'Er Down
Post by: nrshida on November 26, 2012, 01:48:32 PM
Nrshida why can't we have fun lol just cause you like flying maybe we seadogs here love the open water and moving rather slow lol

Cos this is Aces High not Aces Low  :old:
Title: Re: Submarines - Take 'Er Down
Post by: Banshee7 on November 26, 2012, 02:09:57 PM
Cos this is Aces High not Aces Low  :old:

That is advertised as a WW2 combat simulator  :)

#S#



Josh

EDIT:  Errrr, well it used to be...just looked at the homepage for the first time since it has changed  :lol  I have the forum bookmarked
Title: Re: Submarines - Take 'Er Down
Post by: ink on November 26, 2012, 02:31:17 PM
-1

Cos this is Aces High not Aces Low  :old:

exactly..... :aok
Title: Re: Submarines - Take 'Er Down
Post by: bc21 on November 28, 2012, 09:20:28 AM
-1

exactly..... :aok

Well by that logic we need to get rid of GV's as well!
Title: Re: Submarines - Take 'Er Down
Post by: ink on November 28, 2012, 01:51:47 PM
Well by that logic we need to get rid of GV's as well!

sounds good to me :P
Title: Re: Submarines - Take 'Er Down
Post by: nrshida on November 28, 2012, 01:59:11 PM
+1  :rofl
Title: Re: Submarines - Take 'Er Down
Post by: --)SF---- on November 29, 2012, 03:01:43 PM
Well by that logic we need to get rid of GV's as well!


That has my support.  +1
Title: Re: Submarines - Take 'Er Down
Post by: Pand on November 29, 2012, 03:05:51 PM
Well by that logic we need to get rid of GV's as well!
Get some more people in the air!
Title: Re: Submarines - Take 'Er Down
Post by: Ardy123 on November 29, 2012, 03:13:14 PM
+1 to subs  :D

Eat Fresh!
(http://farm4.staticflickr.com/3604/3555602050_618edbda58_z.jpg)

oh wait.. not that kinda sub... hmmm no to subs

EDIT: If you play AH too long.. and never get up to take a shower or shave, you can look like a WW2 submariner.
Title: Re: Submarines - Take 'Er Down
Post by: danny76 on December 12, 2012, 04:48:23 PM
Well by that logic we need to get rid of GV's as well!

OK.  :banana:
Title: Re: Submarines - Take 'Er Down
Post by: Ack-Ack on December 12, 2012, 07:30:48 PM
Cos this is Aces High not Aces Low  :old:

Will you quit then if HiTech follows through his own wish to add submarines to the game?

ack-ack
Title: Re: Submarines - Take 'Er Down
Post by: Drano on December 12, 2012, 09:09:22 PM
I'm just waiting on the howls from the submariners as they've taken hours to get into position to kill a CV only to have someone kill it from a B-24 right in their face. Like that won't happen! :rofl
Title: Re: Submarines - Take 'Er Down
Post by: guncrasher on December 12, 2012, 09:26:41 PM
I'm just waiting on the howls from the submariners as they've taken hours to get into position to kill a CV only to have someone kill it from a B-24 right in their face. Like that won't happen! :rofl

even better when the cv turns and goes away in a different direction than what the sub was expecting  :rofl :rofl :rofl :rofl :rofl

midway
Title: Re: Submarines - Take 'Er Down
Post by: nrshida on December 12, 2012, 09:29:17 PM
Will you quit then if HiTech follows through his own wish to add submarines to the game?

Do you want me to leave ack-ack?

I will probably stay and point out the decreasing relevance of the game's name, unless I am placated with the Westland Whirlwind in which case I will behave myself.  :old:

Title: Re: Submarines - Take 'Er Down
Post by: F77 on December 13, 2012, 05:00:08 AM
hmmm, Submarines... hmm DEPTH CHARGES!  :x
Title: Re: Submarines - Take 'Er Down
Post by: Aspen on December 14, 2012, 12:05:55 PM
Whats a good loadout for giant squid?
Title: Re: Submarines - Take 'Er Down
Post by: Mano on December 16, 2012, 10:25:48 PM
I could imagine subs hunting other subs using WW2 sonar,
firing torpedoes when they have a firing solution, pt boats hunting subs and dropping depth chargers...
........ subs coming to the surface to machine gun the pt boats..........I can imagine allot with subs in AH.  :D.
Planes coming off the CV to search for subs........subs sinking CV's..........there would be another battle in AH. Das Boat.  AH is better than the other online battle games because there is so much to do in one arena.

 A sub surfaces at just the right time to kill all the LVT's. I can think of allot of scenarios. A sub could compliment a CV group and help protect from other subs.

Spawn points in key areas of the map and a spawn for the CV as well.
I would name my boat "The USS Rustoleum"

"Take errr down, up periscope"..........."ARRrrrrrrrrrrrrrrr matey..........."

 :salute

Title: Re: Submarines - Take 'Er Down
Post by: hotcoffe on December 17, 2012, 11:06:50 AM
+1
Title: Re: Submarines - Take 'Er Down
Post by: mbailey on December 17, 2012, 01:09:50 PM
-1
Go and stand in a bucket of sea water, in your closet, and have your wife hit the door with a trash can lid thrice times every five minutes while you look through some Viewmaster slides of merchant ships if you want a submarine simulation  :old:

 :rofl :rofl :rofl
Title: Re: Submarines - Take 'Er Down
Post by: Mister Fork on December 17, 2012, 01:30:10 PM
hmmm, Submarines... hmm DEPTH CHARGES!  :x
And how do you launch depth charges? FROM A PLAYER CONTROLLED DESTROYER...Fletcher class would be a good platform... :D
Title: Re: Submarines - Take 'Er Down
Post by: Sg11 on December 19, 2012, 05:20:48 AM
Take Er Down!!  Making the case for submarine in aceshigh..

http://www.youtube.com/watch?v=jWJC1OnoQgE (http://www.youtube.com/watch?v=jWJC1OnoQgE)

Subs would be great and make the game more complete.
Title: Re: Submarines - Take 'Er Down
Post by: Sabre on December 19, 2012, 12:04:33 PM
As I recall, one idea HiTech was toying with was having a wolf pack (sub spawn point) that would be moved just like the CV.  You'd get it into position or have it patrol. Then, a player could spawn a sub from that location like the CV spawns a PT or LTV.  I would imagine it would be cool if ports could spawn them as well, again just like PT boats are spawned.  One good use of a sub is to pop up to the surface and begin shelling bases and towns (typically carried a deck gun in the 3-in range). A plane might up to try and sink them, but the sub could just dive and go deep (assuming they have enough water under their keel) so they can't be spotted.  Recall too that on the surface a sub could make upwards of 16 knots (~ 8 to 10 knots submerged, but that would drain the batteries pretty fast). So, while they'll never run down a CV group, they can move to intercept a surface group.  They'd present a unique challenge to defend against.  While submerged, I'd let them get to within say two thousand yards before the CV begins to flash; when the sub is surfaced, I'd say a CV should start flashing when the sub is within ~1.5 to 2.0 miles.

Of course, adding subs is a huge investment in time for HTC, as so many pieces have to come together to make them a viable game option.
Title: Re: Submarines - Take 'Er Down
Post by: Mano on December 20, 2012, 12:27:34 AM
Some good news on the sub

http://youtu.be/XhxYFO_7pIU (http://youtu.be/XhxYFO_7pIU)

 :aok

Title: Re: Submarines - Take 'Er Down
Post by: Tilt on December 20, 2012, 06:59:50 AM
LOL

I would  agree that sub modelling is not the greatest challenge............. its the subsequent modelling of sonar, listening devices, depth charges, destroyers etc, etc that interact with the sub that reperesnt the greater work load IMO

The sub is basically a PT boat that dives and uses a rechargeable electric motor.

I think the sub should command a heavy perk price but be able to be run as a 2nd ride plotting a course as we would a task group. This course would only be visible on the players FE and when the player was not "in" the sub then it would be "on the surface".

Title: Re: Submarines - Take 'Er Down
Post by: Sabre on December 20, 2012, 07:46:47 AM
Some good news on the sub

http://youtu.be/XhxYFO_7pIU (http://youtu.be/XhxYFO_7pIU)

 :aok



That...was good.
Title: Re: Submarines - Take 'Er Down
Post by: nrshida on December 20, 2012, 07:54:18 AM
http://youtu.be/XhxYFO_7pIU (http://youtu.be/XhxYFO_7pIU)

 :rofl Part 2 is a bit upsetting however  :old: :cry
Title: Re: Submarines - Take 'Er Down
Post by: Mano on December 21, 2012, 12:03:43 AM
Well, I might as well post part two.

The Sub Capt probably got a hundred perk points for that sortie.

http://youtu.be/uKwV5GR6v08 (http://youtu.be/uKwV5GR6v08)

 :salute
Title: Re: Submarines - Take 'Er Down
Post by: Tilt on December 21, 2012, 09:23:19 AM
Could a submarine/destroyer  based AP be made to run on a tablet and interfaced with MA game play?

Graphics could be seriously dumbed down if the only outward view is sea, shipping and the odd ac dot.



Title: Re: Submarines - Take 'Er Down
Post by: F77 on December 26, 2012, 04:24:55 PM
And how do you launch depth charges? FROM A PLAYER CONTROLLED DESTROYER...Fletcher class would be a good platform... :D

I was more thinking Short Sunderland!!!  :)  However my Mossie VI is in RAF Coastal Command livery - not sure if they were kitted with depth charges or not.
Title: Re: Submarines - Take 'Er Down
Post by: zarkov on January 03, 2013, 11:40:57 PM
Cos this is Aces High not Aces Low  :old:

High is the same as low (and vise-versa) just from a different perspective.
Title: Re: Submarines - Take 'Er Down
Post by: muzik on January 06, 2013, 08:34:06 PM
-1

I'm here to fly fighter planes, not play Das bloody Boot.

Go and stand in a bucket of sea water, in your closet, and have your wife hit the door with a trash can lid thrice times every five minutes while you look through some Viewmaster slides of merchant ships if you want a submarine simulation  :old:


Haven't seen that side before.


I prefer to think of it this way, the more variables in the game, the more exciting the action, wider appeal resulting in wider player base, more successful game, more money, more staff hired, more wishes granted.
Title: Re: Submarines - Take 'Er Down
Post by: Mister Fork on January 07, 2013, 05:28:37 PM
I prefer to think of it this way, the more variables in the game, the more exciting the action, wider appeal resulting in wider player base, more successful game, more money, more staff hired, more wishes granted.
Or for us seasoned veterans...more targets... :D
Title: Re: Submarines - Take 'Er Down
Post by: hotcoffe on May 15, 2013, 03:29:58 AM
+1
Title: Re: Submarines - Take 'Er Down
Post by: muzik on May 16, 2013, 06:55:52 PM
Or for us seasoned veterans...more targets... :D

You ain't kiddin!  I've had some good fun in GVs and bombers, but 95% of my time was in fighters, and I suspect it always will be.

'think the name of the game will always draw those more inclined to fly fighters.
Title: Re: Submarines - Take 'Er Down
Post by: ML52 on May 16, 2013, 11:26:06 PM
If subs are added how about adding supply convoys? Not as fast as a battle group and could be sent to ports connected to cities and factories by rail.
Title: Re: Submarines - Take 'Er Down
Post by: Butcher on May 16, 2013, 11:35:42 PM
+1 but would never happen in aces high, it would have to be redone to allow Subs to have a chance to attack the carrier, you can't use PT Spawns because while PT boats do 50 knots even the XXI boat wouldn't get there in time if not take a good hour or two to do so.

With the horde mentality of the gameplay, Subs just would be a wasted resource for now. We have no convoys, no merchant ships - only a fast carrier group.
Title: Re: Submarines - Take 'Er Down
Post by: Stellaris on May 17, 2013, 02:04:59 PM
Two words.

Silent Hunter. 

Title: Re: Submarines - Take 'Er Down
Post by: scott66 on May 17, 2013, 04:39:53 PM
+1  :aok
Title: Re: Submarines - Take 'Er Down
Post by: DubiousKB on May 17, 2013, 04:55:34 PM
Some good news on the sub

http://youtu.be/XhxYFO_7pIU (http://youtu.be/XhxYFO_7pIU)

 :aok


Great stuff! +1 for subs plz