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General Forums => Aces High General Discussion => Topic started by: LCADolby on December 01, 2012, 03:18:19 AM

Title: Too many...
Post by: LCADolby on December 01, 2012, 03:18:19 AM
Too many people and not enough space.

Tonight's map choices for the LWA were rather cramped. :old:
Title: Re: Too many...
Post by: Lusche on December 01, 2012, 03:23:09 AM
You should have been there when we had 50% more players playing on a single small map :old:

Furthermore, peak time is only the smaller part of the day... try having fun with less than 100 players on a big map like Ozkansas... ;)
Title: Re: Too many...
Post by: RedBull1 on December 01, 2012, 05:08:09 AM
I was penetrated many times tonight  :old:
I did not enjoy it  :old:
Please use lube next time 10 rooks try to throw cookies at my K4 at the same time please, thank you  :old:
I feel like zack with all these old emoticons  :old:
 :old:
 :old:
 :old:
 :old:
 :old:
 :old:
 :old:
 :old:
Title: Re: Too many...
Post by: nrshida on December 01, 2012, 06:30:14 AM
I was penetrated many times tonight  :old:

Redbull doesn't like it up 'im  :old:

Which map was it, Postage Stamp?  :rofl

Dolby, think in three dimensions!  :rock

Title: Re: Too many...
Post by: Daddkev on December 01, 2012, 11:12:29 PM
 :huh :huh :huh :huh :huh :huh :huh :huh :huh :huh :huh :huh
Title: Re: Too many...
Post by: matt on December 01, 2012, 11:33:24 PM
Too many people and not enough space.

Tonight's map choices for the LWA were rather cramped. :old:
Bring back Trinity!!!!!!!!!!!!!!!
Title: Re: Too many...
Post by: Agent360 on December 01, 2012, 11:58:40 PM
Too many people and not enough space.

Tonight's map choices for the LWA were rather cramped. :old:

Seriously!!!!!!!!!...

I can only assume you couldn't fly off to 30k at leisure and bounce everything.

So a little heat in the kitchen and you have to wine about it to the girls.

carry on.

 :)
Title: Re: Too many...
Post by: Scotch on December 02, 2012, 12:18:30 AM
 :lol
Title: Re: Too many...
Post by: LCADolby on December 02, 2012, 02:42:11 AM
Seriously!!!!!!!!!...

I can only assume you couldn't fly off to 30k at leisure and bounce everything.

So a little heat in the kitchen and you have to whine about it to the girls.

carry on.

 :)

Clearly a poor attempt at a troll, because you are obviously clueless about how I fly and how high I go.

Take the bee out your bonnet and fly, I'm sorry I have shot you down in the past.

I don't mind negative comments but atleast have some accuracy.

 :salute
Title: Re: Too many...
Post by: zack1234 on December 02, 2012, 04:12:26 AM
I feel emotional :cry

Redbull was penetrated :cry

Dolby is awesome  :rofl
Title: Re: Too many...
Post by: pipz on December 02, 2012, 05:15:57 AM
You catch more bee'z with honey than you do with fly paper  :old:
Title: Re: Too many...
Post by: nrshida on December 02, 2012, 07:36:35 AM
I don't mind negative comments but atleast have some accuracy.

Alright then, 109s are sausage planes with square canopies because they were designed by blockheads  :old:

Title: Re: Too many...
Post by: HawkerMKII on December 02, 2012, 07:44:11 AM
+1 to this post, wayyyyyyyyyyyyyyyyy to many players on to have these small maps. Some of these map (and I might be wrong) were made when we had maybe 100 players on during peak times, I know some have been here since I started. If they are going to have 300-400 players on maybe its time to dump small maps and make bigger "NEW" maps (I know....make one...sorry NOT my job) :salute
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 07:50:22 AM
+1 to this post, wayyyyyyyyyyyyyyyyy to many players on to have these small maps. Some of these map (and I might be wrong) were made when we had maybe 100 players on during peak times, I know some have been here since I started. If they are going to have 300-400 players on maybe its time to dump small maps and make bigger "NEW" maps (I know....make one...sorry NOT my job) :salute

Have much less pilots online now than we had in years. Most of the day we are way below "300-400" players, in fact for a large part of it we are under 100 players. Not the perfect timing for getting rid of small maps ;)
And with the possible exception of beta2, 300 players still works on most maps.


Don't get me wrong, I love large maps and the increased gameplay opportunities they can provide by design - in fact I was campaigning hard after the arena split to get them back into the game - but you need a minimum level of players all day to allow for gameplay on large maps.
Title: Re: Too many...
Post by: icepac on December 02, 2012, 08:20:02 AM
For "too many" there sure were a lot of bases without any red or green dots over them.

Title: Re: Too many...
Post by: The Fugitive on December 02, 2012, 08:33:41 AM
The players can easily control the "wayyyy too many" complaint. All that is needed is for the little generals to split up their attacks. Hit two, three bases at once. As icepac said there were a lot of bases with out cons over them. If the attacks are spread out so will the defenders. This will make a bunch of smaller fights instead of these huge hordes we had last night.
Title: Re: Too many...
Post by: Helm on December 02, 2012, 09:13:16 AM
The players can easily control the "wayyyy too many" complaint. All that is needed is for the little generals to split up their attacks. Hit two, three bases at once. As icepac said there were a lot of bases with out cons over them. If the attacks are spread out so will the defenders. This will make a bunch of smaller fights instead of these huge hordes we had last night.

Amen!
Title: Re: Too many...
Post by: Changeup on December 02, 2012, 09:51:17 AM
Darned it already...clearly I missed "DA night in the MA minus F3"  Lots of planes in cramped quarters = much action and not-so-far-to-fly to shoot at something.

I approve of small maps...

The scorehogs get trampled on small maps...not enough room to climb and too many players to run, lol :rofl :aok
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 10:03:23 AM
The scorehogs get trampled on small maps...not enough room to climb and too many players to run, lol :rofl :aok


In reality it's exactly the opposite  ;)
Title: Re: Too many...
Post by: coombz on December 02, 2012, 01:58:56 PM
Alright then, 109s are sausage planes with square canopies because they were designed by blockheads  :old:



you is being well racial innit
Title: Re: Too many...
Post by: coombz on December 02, 2012, 01:59:57 PM

In reality it's exactly the opposite  ;)

don't try to match up reality with AH BBS posts, they generally don't go well together
Title: Re: Too many...
Post by: nrshida on December 02, 2012, 03:09:13 PM
you is being well racial innit

Vorsprung durch technik! German designers never did quite master the compound curve  :old:


Title: Re: Too many...
Post by: LCADolby on December 02, 2012, 04:13:53 PM
Vorsprung durch technik! German designers never did quite master the compound curve  :old:




Bäumer B II "Sausewind", He70 and the He111  :old:
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 04:19:03 PM
Vorsprung durch technik! German designers never did quite master the compound curve  :old:





(http://www.luftarchiv.de/flugzeuge/siebel/si201.jpg)
Title: Re: Too many...
Post by: Agent360 on December 02, 2012, 04:25:57 PM
Clearly a poor attempt at a troll, because you are obviously clueless about how I fly and how high I go.

Take the bee out your bonnet and fly, I'm sorry I have shot you down in the past.

I don't mind negative comments but atleast have some accuracy.

 :salute

LOL...did my post touch your nono spot.

If I unfairly mis characterized your post by stating the obvious then sir, I apologize.

Exactly what is your point?

Why is a crowded map a bad thing?
Is it better to have a huge map so the hord can attack un challenged?
You cant hide your cv's off the map?
You cant get buffs to 30k before they are jumped?
You cant use ords to totally sack every hanger and kill every furball?
YOu cant get any GV's moving from spawn cause the get blown to hell by airplanes?
You cant take off and go afk to take a crap and still get back in time to one pass and haul arse?
Your mission get bounced before it can assemble and drop 50,000 pounds of ords?

Your post smells of "I cant do this and that" because there are too many ENEMY around.

or mabey you can't get any kills because there are too many green guys around?

If your going to post a whine at least make it one that makes sense.

PS - everybody has shot me down at least 100 times...that has nothing to do with your post and neither does my bonnet...im quite fond of it so I will stick a bee in anytime I want....now go chase the ice creme truck and sing "I dont get no ice creme cause my daddies on the welfare" and whine some more.

I await your kind reply.


Title: Re: Too many...
Post by: Changeup on December 02, 2012, 05:09:10 PM

In reality it's exactly the opposite  ;)

Oh, that's right.  They just don't log in until the map changes...sorry, my bad  :rofl :rofl :rofl :rofl
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 05:13:30 PM
Oh, that's right.  They just don't log in until the map changes...sorry, my bad  :rofl :rofl :rofl :rofl


No.

Large maps with few people are not good for "scoreboys" with the notable exception of bomber modes or (to some extend) vehicle base captures. Playing offpeak on a map like ozkansas can really mess up your fighter score.
And excessive climbing and running away in fighters or attackers is actually bad for score as well.

Title: Re: Too many...
Post by: Changeup on December 02, 2012, 05:20:34 PM

No.

Large maps with few people are not good for "scoreboys" with the notable exception of bomber modes or (to some extend) vehicle base captures. Playing offpeak on a map like ozkansas can really mess up your fighter score.
And excessive climbing and running away in fighters or attackers is actually bad for score as well.



Umm, see, ok.

small maps compress areas creating crowding which, in turn, creates fighting if you are in to that part of the game.  Larger maps allow people to utilize George Bush's strateegery by giving them the room to avail themselves with the options of running/astronaut training/joining on a horde vulchfest/or generally providing reasons to show their testicularly challenged...I do like your reasons though.
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 05:25:49 PM
Umm, see, ok.

small maps compress areas creating crowding which, in turn, creates fighting if you are in to that part of the game.  Larger maps allow people to utilize George Bush's strateegery by giving them the room to avail themselves with the options of running/astronaut training/joining on a horde vulchfest/or generally providing reasons to show their testicularly challenged...I do like your reasons though.

You need enemy opposition to create a vulchfest. When there are 2 defenders spread over 20 bases, that's great to roll the map... but that's about it. K/H, K/S, Kill points and such are going down the drain.

All other things being equal, you can quite well tell from my fighter score if i mostly played at my own prime time (=AH offpeak), or if I did stay up until late night to play at US prime time during a given tour  :old:
Title: Re: Too many...
Post by: LCADolby on December 02, 2012, 05:32:43 PM
LOL...did my post touch your nono spot.

If I unfairly mis characterized your post by stating the obvious then sir, I apologize.

Exactly what is your point?

Why is a crowded map a bad thing?
Is it better to have a huge map so the hord can attack un challenged?
You cant hide your cv's off the map?
You cant get buffs to 30k before they are jumped?
You cant use ords to totally sack every hanger and kill every furball?
YOu cant get any GV's moving from spawn cause the get blown to hell by airplanes?
You cant take off and go afk to take a crap and still get back in time to one pass and haul arse?
Your mission get bounced before it can assemble and drop 50,000 pounds of ords?

Your post smells of "I cant do this and that" because there are too many ENEMY around.

or mabey you can't get any kills because there are too many green guys around?

If your going to post a whine at least make it one that makes sense.

PS - everybody has shot me down at least 100 times...that has nothing to do with your post and neither does my bonnet...im quite fond of it so I will stick a bee in anytime I want....now go chase the ice creme truck and sing "I dont get no ice creme cause my daddies on the welfare" and whine some more.

I await your kind reply.




Your clearly in an argumentative mood, which is obvious because you are accusing me of hiding CVs and going to 30k; the former I have never done or agreed to, and the latter is a rare event outside of a Me163.
Less of the none truths and half truths.
Your apology isn't sincere and I snub it.
Just pointing out that the arena was cramped on the small maps.

On a side note, my father has not been seen since 1992.

Title: Re: Too many...
Post by: coombz on December 02, 2012, 06:02:22 PM
LOL...did my post touch your nono spot.

If I unfairly mis characterized your post by stating the obvious then sir, I apologize.

Exactly what is your point?

Why is a crowded map a bad thing?
Is it better to have a huge map so the hord can attack un challenged?
You cant hide your cv's off the map?
You cant get buffs to 30k before they are jumped?
You cant use ords to totally sack every hanger and kill every furball?
YOu cant get any GV's moving from spawn cause the get blown to hell by airplanes?
You cant take off and go afk to take a crap and still get back in time to one pass and haul arse?
Your mission get bounced before it can assemble and drop 50,000 pounds of ords?

Your post smells of "I cant do this and that" because there are too many ENEMY around.

or mabey you can't get any kills because there are too many green guys around?

If your going to post a whine at least make it one that makes sense.

PS - everybody has shot me down at least 100 times...that has nothing to do with your post and neither does my bonnet...im quite fond of it so I will stick a bee in anytime I want....now go chase the ice creme truck and sing "I dont get no ice creme cause my daddies on the welfare" and whine some more.

I await your kind reply.

If you're going to attack Dolby at least try and have your insult make some kind of sense  :lol
Title: Re: Too many...
Post by: Agent360 on December 02, 2012, 06:52:36 PM
Your clearly in an argumentative mood, which is obvious because you are accusing me of hiding CVs and going to 30k; the former I have never done or agreed to, and the latter is a rare event outside of a Me163.
Less of the none truths and half truths.
Your apology isn't sincere and I snub it.
Just pointing out that the arena was cramped on the small maps.

On a side note, my father has not been seen since 1992.



My apologies sir.

I incorrectly used the term "YOU". I should have used term "player" or "someone". I did not mean to accuse you personally of any so called bad sportsmanship...or whatever they may call it.

My argument stands....I am just debating the issue regarding overcrowding on small maps.

The ref to chasing the ice creme truck is probably something your to young to remember but it comes from a classic Eddie Murphy comedy routine. I meant no disrespect to your father.

So just replace the term "you" with the term "player" then read my post again. Perhaps that will clear things up.

The point is that small maps or big ones ALL have problems that seem to result in somebody not being happy.

Whatever happend to "adapt and overcome"...why is there always a reason that something is messed up and we need to fix it. I just dont understand why this game can not be played as it comes...small map...big map...hord or no hord....<edit>using the brain and think of how to counter the problem instead of calling in the wammmbalance.
Title: Re: Too many...
Post by: Changeup on December 02, 2012, 07:13:11 PM
You need enemy opposition to create a vulchfest. When there are 2 defenders spread over 20 bases, that's great to roll the map... but that's about it. K/H, K/S, Kill points and such are going down the drain.

All other things being equal, you can quite well tell from my fighter score if i mostly played at my own prime time (=AH offpeak), or if I did stay up until late night to play at US prime time during a given tour  :old:

I don't think youre reading me...I mean that all sides are compressed which WOULD provide enemy opposition in a compressed area, which in turn would equal more of YOUR side and MORE of the opposition fighting for compressed air space....seeeeeeee?  :aok  K/H etc are still stable on big maps when the scorebags ride on the backs of hordes...but your kill/death goes to krap on a small map if you fight because of the reasons I mentioned.
Title: Re: Too many...
Post by: The Fugitive on December 02, 2012, 07:31:02 PM
I don't think youre reading me...I mean that all sides are compressed which WOULD provide enemy opposition in a compressed area, which in turn would equal more of YOUR side and MORE of the opposition fighting for compressed air space....seeeeeeee?  :aok  K/H etc are still stable on big maps when the scorebags ride on the backs of hordes...but your kill/death goes to krap on a small map if you fight because of the reasons I mentioned.

Unfortunately that is not what happens. In the case of yesterday on the small island map the bish horde attacked A40 from the SE. They had very good numbers with a CV close. They attacked with a first wave of 8-10 high buff groups with fighter escort. As the attack got in they launched even more from the CV. The Rooks had a decent number respond to defend and once the CV went down they did hold it.... 2 out of the 3 times they attacked.

Mean while the Rooks horde was working on taking I think it was 24 back from the Bish, while the Knight horde was sweeping down in the NW onto 45.  So what happens is you pick which horde you want to fight with or against a go for it. Fighting in a horde or against a horde really isn't fighting. I even took up a jet a few time and tried my luck at "picking at 400 mph". While it was fun trying to avoid the collisions, it still wasn't fighting.

So compressing players into smaller areas doesn't make for good fighting, but closer area for picking.... which I guess is a "blast" for some people. I was actually surprised that the Bish didn't win the war while I was on from 2-11 PM est. Being a small map I thought sure they would just roll it up, but I guess their tactics don't work as well when they can't hide so much.     :devil
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 07:37:39 PM
 K/H etc are still stable on big maps when the scorebags ride on the backs of hordes...


I fly at all times, on all maps. At offpeak, my k/h and k/s goes down the drain on a large map simply becasue there is nothing much to shoot at, and it's quite easy to avoid opposition. When the enemy horde encounters stiff resistance, it will just go elsewhere. And the maps are that large that I'm hunting single cons most of the time anyway. When I happen to be in a horde, I face the problem of having to compete with my fellow pilots for the few kills available - while most of the time the enemy is in turn trying to horde elsewhere.

Not so much on small maps. With less room to sneak, to dodge and to avoid It's much easier to get the necessary number of combat (& kill) opportunities.
I must fly at 3-5 am on large maps when I want to have a  number of kill opportuinities (and k/s, k/h) comparable to my own genuine 'prime time' 7-11pm on a small map.


This afternoon we had 100-150 players on Ndsiles and Mindanao. I could find combat at anytime. On a map like ozkansas, I fly mostly buffs at that time due to the lack of battles.

The higher the player density (no, not that one you may think of  :P), the more kills I can get in shorter time.
Title: Re: Too many...
Post by: Agent360 on December 02, 2012, 07:50:32 PM

I fly at all times, on all maps. At offpeak, my k/h and k/s goes down the drain on a large map simply becasue there is nothing much to shoot at, and it's quite easy to avoid opposition. When the enemy horde encounters stiff resistance, it will just go elsewhere. And the maps are that large that I'm hunting single cons most of the time anyway. When I happen to be in a horde, I face the problem of having to compete with my fellow pilots for the few kills available - while most of the time the enemy is in turn trying to horde elsewhere.

Not so much on small maps. With less room to sneak, to dodge and to avoid It's much easier to get the necessary number of combat (& kill) opportunities.
I must fly at 3-5 am on large maps when I want to have a  number of kill opportuinities (and k/s, k/h) comparable to my own genuine 'prime time' 7-11pm on a small map.


This afternoon we had 100-150 players on Ndsiles and Mindanao. I could find combat at anytime. On a map like ozkansas, I fly mostly buffs at that time due to the lack of battles.

The higher the player density (no, not that one you may think of  :P), the more kills I can get in shorter time.

I totally agree.
Title: Re: Too many...
Post by: Lusche on December 02, 2012, 07:59:44 PM
A general remark:

The problem of such topics is often that many players confuse simple k/d with score and rank. But K/D is the most overrated single sub category when it comes to this.
"LOL, he runs to protect his score!" - Well, he may believe that, too - but the single thing a habitual runner/30k flyer may actually 'protect' is his K/D. I know what i'm talking about: On average, my fighter score would do much better If I would place so much emphasis on getting home  :uhoh

 :old:
Title: Re: Too many...
Post by: nrshida on December 02, 2012, 08:56:05 PM

(http://www.luftarchiv.de/flugzeuge/siebel/si201.jpg)

 :rofl :rofl :aok


Bäumer B II "Sausewind", He70 and the He111  :old:


The wings on the He70 are nice but it has a nose only a Mother could love! Having curves isn't enough you have to have the right curves as illustrated by the 111.   :old:



Title: Re: Too many...
Post by: bangsbox on December 03, 2012, 03:51:41 AM
Snail u are # 1 sir....btw get back on knights;we miss u:)
Title: Re: Too many...
Post by: Slate on December 03, 2012, 08:17:39 AM
  One thing about yesterday was the country #s seemed very close. It made for very little base taking and some like A-41 and A-42 swapped back and forth. V-40 was fun and a challenge. The Rooks lost it finally as the Bish poured most of it's resourses into it. I flew in a few C=47's to resupply the base to keep it going.
  The fights at A-63 against the Knits were great too even though I was on the losing end too often.  :(
  If you were looking for 1v1 that map had little opportunity for it.   :old:
Title: Re: Too many...
Post by: Vinkman on December 03, 2012, 01:38:53 PM
Alright then, 109s are sausage planes with square canopies because they were designed by blockheads  :old:



 :rofl
Title: Re: Too many...
Post by: icepac on December 06, 2012, 09:22:04 AM
Any tactic, including hording, has a counter.

It is the pilots here who are unwilling to depart from exact same mission profiles over and over.

If it didn't work 478 times, it probably won't work the 479th time and every time thereafter.
Title: Re: Too many...
Post by: tunnelrat on December 06, 2012, 09:45:11 AM
Any tactic, including hording, has a counter.

It is the pilots here who are unwilling to depart from exact same mission profiles over and over.

If it didn't work 478 times, it probably won't work the 479th time and every time thereafter.


If I used your logic, I would never get my wife to knock boots!!   :joystick:
Title: Re: Too many...
Post by: Changeup on December 06, 2012, 09:49:51 AM

If I used your logic, I would never get my wife to knock boots!!   :joystick:

If you're a normal person, knocking boots is much more fun than cartoon airplane piloting.  If your normal...
Title: Re: Too many...
Post by: tunnelrat on December 06, 2012, 11:32:14 AM
If you're a normal person, knocking boots is much more fun than cartoon airplane piloting.  If your normal...

Yeah, but knocking boots isn't even a challenge.  I just pick and run.

Title: Re: Too many...
Post by: Changeup on December 06, 2012, 01:21:30 PM
Yeah, but knocking boots isn't even a challenge.  I just pick and run.



Good call....like where your heads at