Aces High Bulletin Board
General Forums => Wishlist => Topic started by: save on December 09, 2012, 06:46:11 PM
-
Not all of them , maybe have more bases that are capturable, just boring seeing one country out of bases there.
For those not in for base capture, this would be a place to go.
-
+10,000 tank island too please. You could just draw the red box around the three closest vbases. Tank island/tank town is a lot more fun than the spawn camps it's a bummer when it all goes yellow and orange.
-
I would prefer just the Air bases, but I supposed even just having 1 Tank Base for each country would make it 10x easier to recapture.
Either way +++10000000000000000000000000000000000000000000000000
!!! :aok
-
+1
Drives the air jockeys crazy to think that people are having fun on the ground.
-
Could you, or is it even within the map making rules to, simply put spawns all the way across the map from the existing uncapturables deep in a countries territory?
-
+1
-
I never drive tanks but I think having a few uncaptureable bases for the tankers is a good idea. If I had the skills/time to build a map, there would be a small city in the center with multiple spawns from distant GV bases that had access to it. A sort of furball island for GVs.
+1
-
+1
Drives the air jockeys crazy to think that people are having fun on the ground.
Not all of us. I'd very much support making a vbase at for each side in tank town/tank islands uncapturable. I always gravitate to those islands as they seem to have a lot of furballing going on. Also, shooting down guys attacking our GVs is fun.
-
Of course. . . killing mudhens is very appropriate. By air jockeys I meant the guys racing from field to field going for reset.
-
uncapturable and strats go to TT now :) lol atleast on one map. lots of gvers hitting the Strats and hq that would be a blast plus the endless jabos and buffs hitting all the strats and hqs. Cmon HT give us a strat hq TT with uncaptureable airfields and vbases
-
+1 for uncapturable TT
-
+1
-
+1
For example, on ndisles, the TT airbases, and the 2 closest VBases to each air base should be uncapturable. That leaves either 6 or 9 (don't recall which) in the center which could change hands, but still guarantees a short drive to the action for whichever country lost all their capturable VBases.
MH
-
+1
For example, on ndisles, the TT airbases, and the 2 closest VBases to each air base should be uncapturable. That leaves either 6 or 9 (don't recall which) in the center which could change hands, but still guarantees a short drive to the action for whichever country lost all their capturable VBases.
MH
Good idea because i hate when i see the whole Tank and Fighter town bases owned by one country, it ticks me off because the fun is taken away
-
So wish for the 3 countries to have an area in the center of each map that has 1 small airifeild set as uncapturable. In between these 3 have some number of capturable GV bases. Have one long spawn arrow from the uncapturable bases into the center of the tri-area to keep a hoard effort nervous.
We currently have three maps sort of setup this way except for the uncapturable part. Kind of kills the late night small number crew's fun. Generaly a 4 sector furballing\tanking area is about how many players are left after the bish or rook hoardlings run through during prime time and whizz on everyone in these central regions because they have the numbers and it's an easy target.
The SFMA\uterus map might be more interesting if an atol\island with three uncapturable airfeilds were added in the center of it's ocean.
-
read about my strat idea :O that would be epic!!!!!!!!!!!!!!!!!!!!!!!!!!
<S>49boob