Aces High Bulletin Board

General Forums => Wishlist => Topic started by: save on December 23, 2012, 08:34:12 PM

Title: Big Maps, fields grayed out when low numbers online.
Post by: save on December 23, 2012, 08:34:12 PM
Greebo's new big map is a blast when we have many on-line.

However with few numbers, finding a good fight in process is a struggle.

I suggest big fields when we have few numbers on-line should have grayed-out fields ( no take-offs), to funnelled into some choke-points so action can be found.
I saw in text-box I was not alone trying to find something to shoot at, when flying.

Thoughts ?




Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: Lusche on December 23, 2012, 08:51:47 PM
Greebo's new big map is a blast when we have many on-line.

But it is a small map?  :headscratch:
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: MrKrabs on December 23, 2012, 09:28:29 PM
-50...

Why grey out fields when its the front-line bases typically used anyways when there are low numbers? Its unnecessary.
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: tuton25 on December 23, 2012, 11:51:01 PM
The dueling arena may be your speed
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: Greebo on December 24, 2012, 01:57:23 AM
CraterMA is a small map but has 120 fields, more than any other small map. However the point is not so much how many fields but how long the front line is. Generally there are just 4-5 enemy airfields near to your country's fields on each front line on this map. I reckoned that was the best figure, more than that and the action gets too spread out at off peak times. Less and it gets too stagnant, playing the same few fields all the time.

I think the reason there was less than the normal amount of air activity was that there were more players in TT. Lusche posted a thread where he said the ratio of kills was 60:40 GVs to aircraft rather than the other way round as in most other maps. I'm hoping this is a temporary phenomenon and things will settle down after a few cycles. Another thing I noticed was that a lot of the air activity was concentrated on the coast rather than through the border mountains. The border mountains on this map aren't the barriers you find in Trinity or Beta2 however, the valleys that run right through them are typically only 2k high.
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: bozon on December 24, 2012, 03:50:31 AM
Lusche posted a thread where he said the ratio of kills was 60:40 GVs to aircraft
That is a sad sad number for this game. I know many of those GVers would not be in a plane anyway. If GVs were not in the game - they would not be in the game either. I just fear the implications on future development.
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: Lusche on December 24, 2012, 05:33:09 AM
That is a sad sad number for this game. I know many of those GVers would not be in a plane anyway. If GVs were not in the game - they would not be in the game either. I just fear the implications on future development.


Well, first it was just a momentary snapshot. As everyone was eager to try the new TT out, numbers could be dropping the next times the map is around. Second, while the ground game has become more and more important over the past years, there are very few GV'ers that do drive tanks exclusively or almost so.
But the trend is still there and very clear: The number of aerial kills&deaths has been steadily declining for many years now while the gound kills&deaths remained relatively stable during the same time and even went up considerably in the past 12 months.
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: TDeacon on December 25, 2012, 12:01:27 PM
-1

I hate high densities, which I equate with hordes, which is antithetical to my preferred playing style. 

MH
Title: Re: Big Maps, fields grayed out when low numbers online.
Post by: Torquila on December 26, 2012, 06:30:33 AM
HTC needs a way of randomly generating maps.