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Help and Support Forums => Help and Training => Topic started by: skorpx1 on December 27, 2012, 02:20:29 PM

Title: TA-152 Help.
Post by: skorpx1 on December 27, 2012, 02:20:29 PM
Lately in the game I have been messing around with different birds and seeing which one I like the most. I chose the TA-152 mainly due to its speed and how fast it can climb to 25k - prime bomber killing altitude - and have had some troubles with other planes. I have a whopping one kill and 2 assists. The only kill was a P-39 and the two assists were B-29's at 30k. A friendly got them mainly because I couldn't hit for s*** in the plane. If anyone has tips for aiming slightly better with the TA-152 and its terrible front view, please help me out with it. It would be much appreciated.


 :salute
Title: Re: TA-152 Help.
Post by: Motherland on December 27, 2012, 02:38:36 PM
You're going to find that the Ta 152 is a poor, or at least very frustrating, bomber killer, as the moment someone shoots a gun above .22LR in your general direction you're going to get a radiator hit and be forced to go home.
Title: Re: TA-152 Help.
Post by: Vudu15 on December 27, 2012, 03:04:47 PM
Ive always had very good runs with the 152, your 20mms are good but the punch your 30mm has a ton of drop need to get in close or attack from straight above or below this will negate that. thats what i do anyway.
Title: Re: TA-152 Help.
Post by: Sunka on December 28, 2012, 07:51:47 PM
You're going to find that the Ta 152 is a poor, or at least very frustrating, bomber killer, as the moment someone shoots a gun above .22LR in your general direction you're going to get a radiator hit and be forced to go home.
I find it a very useful buff hunter and never suffer these problems.I use it often to hunt buffs (its what it was made for).Just don't climb up on a buff's 6 like a boob,make sure you slash and pass.
Title: Re: TA-152 Help.
Post by: Tank-Ace on December 28, 2012, 08:37:26 PM
I would sometimes take the 152 out furballing. Loved the extra 30mm ammo. For the view issue, you'll never ever have good luck shooting nose low targets.

Best I can tell you is to try to set up crossing shots so they're flying down from your perspective when dealing with escorts, and come at the buffs from high 12, so the aim point is above your nose in both cases.
Title: Re: TA-152 Help.
Post by: BaldEagl on December 28, 2012, 10:31:40 PM
I find it a very useful buff hunter and never suffer these problems.I use it often to hunt buffs (its what it was made for).Just don't climb up on a buff's 6 like a boob,make sure you slash and pass.

It has a glass radiator.  People complain about radiator hits in the Dora.  The 152 is worse.

That doesn't even take into account those long span wings that give buff gunners more chance for a hit.  On the other hand, if the wings are still there, they allow you to glide across half the map when your radiator's gone.

On the plus side it's got a great gun package and it turns and fights pretty well for a 190.
Title: Re: TA-152 Help.
Post by: skorpx1 on December 28, 2012, 10:53:07 PM
It has a glass radiator.  People complain about radiator hits in the Dora.  The 152 is worse.

That doesn't even take into account those long span wings that give buff gunners more chance for a hit.  On the other hand, if the wings are still there, they allow you to glide across half the map when your radiator's gone.

On the plus side it's got a great gun package and it turns and fights pretty well for a 190.
Iv'e been using the 152 in furballs at 4-5k and turning is a death wish. P-51's and 109's will out turn you any time of the day. I found the best move is to come in at 10k, dive to your target's alt and come up from behind at 600+ MPH then tater and cannon the snot out of them.


Bombers are still an issue for me as I get stalled out at 475 MPH at 35k still. :bhead
Title: Re: TA-152 Help.
Post by: BaldEagl on December 28, 2012, 11:15:29 PM
Iv'e been using the 152 in furballs at 4-5k and turning is a death wish. P-51's and 109's will out turn you any time of the day. I found the best move is to come in at 10k, dive to your target's alt and come up from behind at 600+ MPH then tater and cannon the snot out of them.

You must use the force grasshopper.

Seriously; think in three dimensions.

No one was better than moot in the 152.  Maybe you'll find something searching through his posts.
Title: Re: TA-152 Help.
Post by: skorpx1 on December 28, 2012, 11:33:16 PM
You must use the force grasshopper.

Seriously; think in three dimensions.

No one was better than moot in the 152.  Maybe you'll find something searching through his posts.

With the recent super-raid on the rook strats by the bishies, I found out what I had been doing wrong.

It turns out if you pull up too fast, you kinda go into a wicked tailspin and stall out. I finally got the slashing attacks down on bombers and ended up with a whole formation in one run until some dork had to put a .50 cal right in my 30mm tater slinger. The only issue I have left is to work around the front end visibility problem.

Also, one last thing, is moot still around on the boards? I'd like to ask him a few things in a PM.
Title: Re: TA-152 Help.
Post by: Scotch on December 28, 2012, 11:43:14 PM
Send him a PM and he will read it at some point
Title: Re: TA-152 Help.
Post by: Tank-Ace on December 29, 2012, 12:41:43 AM
Is m00t even still active?
Title: Re: TA-152 Help.
Post by: The Fugitive on December 29, 2012, 09:00:39 AM
Kilo2/Sukov is pretty good in the 152 as well. You might look him up.
Title: Re: TA-152 Help.
Post by: shotgunneeley on January 04, 2013, 03:14:34 PM
As was told to me, probably by either moot or kilo, there is a certain trick to getting out of those pesky flat spins. "When" you stall out into a spin: 1) chop throttle, 2) push the stick forward, and 3) apply the rudder opposite to the direction you are spinning. Though you will lose a lot of alt, you will eventually build speed and counter that see-sawing leaf rock.

As for the attack, speed is paramount. Make slashing attacks from the high front quarter of the bombers. Dont slide in behind the tail defenses. Like it has been said, the 152 has a glass jaw. Dont make radical control movements, or you'll drop out like a rock. I like the 152 for high alt chases, but i usually defer to the 190 A5 if i can set up ahead of the attack given the greater armament and armor.

The landing is particularly trick too. You'll need to use your flaps big time at low speed. Be smooth and graceful in your movements, dont over correct or jerk. Try not to use the rudder too much or you'll do a 180 on the runway resulting in complete destruction.

<S> ShtGn
Title: Re: TA-152 Help.
Post by: skorpx1 on January 04, 2013, 07:48:48 PM
As was told to me, probably by either moot or kilo, there is a certain trick to getting out of those pesky flat spins. "When" you stall out into a spin: 1) chop throttle, 2) push the stick forward, and 3) apply the rudder opposite to the direction you are spinning. Though you will lose a lot of alt, you will eventually build speed and counter that see-sawing leaf rock.

As for the attack, speed is paramount. Make slashing attacks from the high front quarter of the bombers. Dont slide in behind the tail defenses. Like it has been said, the 152 has a glass jaw. Dont make radical control movements, or you'll drop out like a rock. I like the 152 for high alt chases, but i usually defer to the 190 A5 if i can set up ahead of the attack given the greater armament and armor.

The landing is particularly trick too. You'll need to use your flaps big time at low speed. Be smooth and graceful in your movements, dont over correct or jerk. Try not to use the rudder too much or you'll do a 180 on the runway resulting in complete destruction.

<S> ShtGn

I had a few of those dreaded flat spins already. I tried the normal "Push down, opposite rudder" but that only made it worse. Finally I had cut throttle and I saved it with 900ft of alt left.

The landing part is what I learned the hard way. I don't think I have more than 7 landings where i'm still in-tact. Most of my landings are on the runway with no wings and half of a tail left.
Title: Re: TA-152 Help.
Post by: JunkyII on January 04, 2013, 08:34:57 PM
I had a few of those dreaded flat spins already. I tried the normal "Push down, opposite rudder" but that only made it worse. Finally I had cut throttle and I saved it with 900ft of alt left.

The landing part is what I learned the hard way. I don't think I have more than 7 landings where i'm still in-tact. Most of my landings are on the runway with no wings and half of a tail left.
You have to know it before it happens....there is about a 2-3 second window where you can control your nose to get it nose down....then it's almost impossible(but not quite)

The "dreaded flat spins" come normally when you do a hard nose up turn....turn harder nose down ;)

She can't "turnfight" but it can vert fight pretty well. A good P51 pilot vs TA152 is a good fight at any alt.

here's a video a made awhile ago...been back in it a lot the last month under the gamertag...DngLBarY and been doing a lot better taking it up against others in knife fights.

http://www.youtube.com/watch?v=DA_7QtXwcSo
Title: Re: TA-152 Help.
Post by: JOACH1M on January 05, 2013, 12:59:07 AM
The 152 will be a waste of your time.

Unless you are just going to pick and shoot bombers...
Title: Re: TA-152 Help.
Post by: Babalonian on January 07, 2013, 02:57:36 PM
I would sometimes take the 152 out furballing. Loved the extra 30mm ammo. For the view issue, you'll never ever have good luck shooting nose low targets.

Best I can tell you is to try to set up crossing shots so they're flying down from your perspective when dealing with escorts, and come at the buffs from high 12, so the aim point is above your nose in both cases.

I've never had a bigger or lesser problem with leading nose low targets for a 30mm shot in a 152 than any other low-velocity tater-chucking equiped ac.  All take a great deal of leading the target (sometimes so much that even if the cockpit were translucent your knees wouldn't be for a clear picture) or closing to near 0 range.

Utilising the 152s good roll rate though to settup a crossing shot so that they pass you from up to down is a great trick up its sleeve (especialy combined with high speed slashing attacks against big, bulky, unmaneuverable targets like the heavy bombers), but against an experienced stick it can give away what you're about to do (with a good second or two for them to react and if their aircraft is capable of maneuvering to evade, even lowering their profile/target area for you to hit with a 90-degree roll in that last 1 to 1/2 second can be effective enough).

With the recent super-raid on the rook strats by the bishies, I found out what I had been doing wrong.

It turns out if you pull up too fast, you kinda go into a wicked tailspin and stall out. I finally got the slashing attacks down on bombers and ended up with a whole formation in one run until some dork had to put a .50 cal right in my 30mm tater slinger. The only issue I have left is to work around the front end visibility problem.

Also, one last thing, is moot still around on the boards? I'd like to ask him a few things in a PM.

Send the PM anyway, it's worked for me.  He comes and goes with being busy elsewhere I believe, but I suspect he gets email notifications when he does get a new PM.
Title: Re: TA-152 Help.
Post by: mthrockmor on January 07, 2013, 03:29:59 PM
I've killed a few Ta-152s by getting them to stall. The stall is just as wicked as you say, and once they go tail first it is over.

The 190 series was designed to fight from the top, down. It is all about speed, hit hard and get out of the fight. The roll rate was very intentional. Trying to fight the 190 as you would a Spit is fun but don't get discouraged when it doesn't end well. I've been flying the 190A5 for several months now and finally have the hang of it with a decent K/d above 2 but still ultimately lose at some point on the deck.

One note about high alt buffs. The ideal envelope is to dive from above. This gets tricky as the Ta-152 can compress stall amazingly quick at those high alt speeds. Another tactic is to start a couple K above them, dive down at high speed until you are perfectly level with the buffs then slash across them horizontally. With practice you can kill almost as easy, though not quite as much trigger time on target as a verticle attack.