Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: kappa on January 02, 2013, 04:06:31 PM
-
and fracking friendly puffy from dead CV kills my engine..
STOP THE PUFFY! for the luvofgawd and all known creation... TAKE the puffy away!!!!! make it ALL manned!
-
it does ruin the fun a little bit doesn't it :cry, especially on grinder where most of the action is on the shoreline
-
Wait until you are way outnumbered and you are bracing for battle and the puffy ack kills right over your own base.
-
and fracking friendly puffy from dead CV kills my engine..
STOP THE PUFFY! for the luvofgawd and all known creation... TAKE the puffy away!!!!! make it ALL manned!
neener neener you know better than to camp in puffy waiting for easy kills. wonder how many reds you got killed when they got up for ya and their own puffy blasted the crap out of em. i can barely make myself dive in for reds who are in on the cv group, i get nailed everytime.
-
wow.. 2 flights in g6.. flight ended both times to puffy.. i pay for this? i wuit!
-
good god peeps are still in tears about friendly puffy :ahand wahhhhhhhhhhhhhhhhhhhhhhhhh
proxie fuzes dont know the diff between chess pieces,get over it.
-
If it were all manned ack, there would hardly be any ack at all.
-
I lost a jet diving in on some bombers over my strats.... friendly puffy blazed me! :furious
-
I lost a jet diving in on some bombers over my strats.... friendly puffy blazed me! :furious
Snailman, the Black Plague 152H that lives above the strats, dives on my Ki-67s a few days ago... I ping him a few times... look back, he's on fire.... "I didn't think I hit him that hard!!!"
Thanks, Senior Puff Puff. For once we can agree on something. Snailman on fire is Awe. Some.
:rock
-
Save your breath Kappa. We went through this awhile back and HiTech is dead set on that crap. :bhead
-
Save your breath Kappa. We went through this awhile back and HiTech is dead set on that crap. :bhead
:bhead
-
proxie fuzes dont know the diff between chess pieces,get over it.
Can I have the ability to sink my own cv then? My bombs don't know the difference between enemy and friendly boats. :D
-
Can I have the ability to sink my own cv then? My bombs don't know the difference between enemy and friendly boats. :D
SPY!!!
:noid
-
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.
Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
-
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.
Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
This...fix it.
The moment you hit 3,001 feet you get peppered with the stuff. Just fix it, common sense stuff.
-
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.
Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
If they were to have AI direct the ack, I think the banshee wail of hate and discontent would break the forums.
Picture base ack, except now it explodes when it passes by your plane.
It IS undoubtedly more dangerous to friendly fighters than enemy bombers, however. <-- In my experiences, having lost 0 bombers to enemy puffy and watching it shoot down half a dozen defending fighters.
-
plz fix it htc? pretty plz with a nice (insert whatever htc likes here) on top? that freebie ww2 flight sim game with the most excellent terrain and eye candy has a rather impressive setup for ai ackack.. extremely impressive i would say..
happy 2013 guys!
-
Yeah. I've lost a few 262's while flying above 3k to puffy from a fleet on the other side of a mountain. :bhead
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.
Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
This would be nice. The shell actually having to travel from the AI gun battery, all the way to set destination. :aok
-
Heres an idea stop flying into the ACK, unless you accept the possiblity your plane is damaged.
-
Heres an idea stop flying into the ACK, unless you accept the possiblity your plane is damaged.
thank you captain obvious what would the world do without you.
-
thank you captain obvious what would the world do without you.
So why is this thread here?
-
I hate auto puffy ,most players do.Most players also hated split arenas HTC defended it to the end,then one day it was gone.
Eather get rid of auto puffy of make puffy kill all planes not just enemy.
-
I hate auto puffy ,most players do.Most players also hated split arenas HTC defended it to the end,then one day it was gone.
Eather get rid of auto puffy of make puffy kill all planes not just enemy.
Oh I've lost my fair share of 163's over a Capital. So it kills friendlies all the same. :) That doesn't bother me. What DOES bother me is being shot down while flying on the OTHER side of a mountain by puffy. :bhead Wish I could shoot through a mountain... :noid
-
ecause the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
I don't believe that is true.
The reason fighters suffer to it more than bombers is that a single ping will kill a fighter whereas bombers need to take three of four pings in the same location to be killed. It does hit bombers more, but it just makes non-critical holes in them due to how much more damage they can take.
-
Didnt HT respond saying the size of the box is determined by speed, distance and gforces being exerted by the ac? Not by the size of the a/c?
-
Gah, i can only count a small time i have ever been killed by Automated flak, CV flak..thousands of times.
All you people need to do is count the flak, 1st fire ones a warning, the second ones for timing, the third one..you had better be in a different angle, or alt.. or speed, or something. Cause its going to hit on that third mark. And if the first one hits, you are a lemming that flys level and in a stright line.
Do not blame HTC for your inability to make a slow gentle turn or clinb or dive..or cut some power or hit wep..any of these things will get you past ack with minimal loss to anything but a little control stick time.
I have fun dipping and weaving in and out of flack bursts, my only real gripe is it looks fake as all hell...AH has by far the worst looking flak i have ever seen, now..if only they could use the same type of system for flak that they use with the clouds now.
-
All you people need to do is count the flak, 1st fire ones a warning, the second ones for timing, the third one..you had better be in a different angle, or alt.. or speed, or something. Cause its going to hit on that third mark. And if the first one hits, you are a lemming that flys level and in a stright line.
Do not blame HTC for your inability to make a slow gentle turn or clinb or dive..or cut some power or hit wep..any of these things will get you past ack with minimal loss to anything but a little control stick time.
pretty sure it doesn't work that way.. its random. you change the size of the box by maneuvering, but inside that box it's random..
-
This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
--------------------------------------
100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.
HiTech
http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html
--------------------------------------
Looks like variables in a tracking and dispersion cone formula.
A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?
Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?
And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.
So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills? There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.
-
This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
--------------------------------------
100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.
HiTech
http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html
--------------------------------------
Looks like variables in a tracking and dispersion cone formula.
A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?
Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?
And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.
So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills? There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.
Not withstanding, there's still an issue with the fact puffy ack is auto-generated and not actually fired by the guns. Regardless of what determines how it's generated, that change alone would probably make quite a big difference.
-
You still gotta get you know who to agree a solution is in need of a problem.
We may have ack patterns around us instead of each gun aims and sends a round against us to not swamp everyones FPS with the pointer updates. In that case we need to describe the process correctly.
Are we flying around in a half globe of hidden mines where factors related to our movement are calculated to notify the invisible suprises to detonate with some randomness along our path. Or are we being virtualy shot at with real ballistics calculations by an AI with only the explosion, shrapnel and puffy cloud spawning into the matrix near us as the result of the calculation? Getting hit on the other side of a mountain could be either mode. The AI is just way too good if it can lob 5 inch shells over a mountain sight unseen and find you flying along below anyones vision line from the deck of the ship firing at 3001 feet high.
Introduce more randomness or make the AI less smart in its calculations?
-
I would suggest make CV puffy similar to base AA auto guns and CV auto guns.
-
:huh :huh :huh I love puffy ack !!!!! Plz leave it! :banana: :banana: :x :x :banana: :banana: :x :x :banana: :banana: :x :x :banana: :banana:
-
and fracking friendly puffy from dead CV kills my engine..
STOP THE PUFFY! for the luvofgawd and all known creation... TAKE the puffy away!!!!! make it ALL manned!
Looong holiday break too, huh?
So you got 8-kills with the help of friendly puffy, exposing yourself to it for who knows how long durign that time, and have come here to complain that it's a detriment and problem to.....?