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General Forums => Aces High General Discussion => Topic started by: kappa on January 02, 2013, 04:06:31 PM

Title: 8kills in a g6
Post by: kappa on January 02, 2013, 04:06:31 PM
and fracking friendly puffy from dead CV kills my engine..

STOP THE PUFFY! for the luvofgawd and all known creation... TAKE the puffy away!!!!! make it ALL manned!
Title: Re: 8kills in a g6
Post by: Noir on January 02, 2013, 04:11:50 PM
it does ruin the fun a little bit doesn't it  :cry, especially on grinder where most of the action is on the shoreline
Title: Re: 8kills in a g6
Post by: Getback on January 02, 2013, 04:14:34 PM
Wait until you are way outnumbered and you are bracing for battle and the puffy ack kills right over your own base.
Title: Re: 8kills in a g6
Post by: VuduVee on January 02, 2013, 04:15:56 PM
and fracking friendly puffy from dead CV kills my engine..

STOP THE PUFFY! for the luvofgawd and all known creation... TAKE the puffy away!!!!! make it ALL manned!
neener neener you know better than to camp in puffy waiting for easy kills.  wonder how many reds you got killed when they got up for ya and their own puffy blasted the crap out of em. i can barely make myself dive in for reds who are in on the cv group, i get nailed everytime.
Title: Re: 8kills in a g6
Post by: kappa on January 02, 2013, 04:18:24 PM
wow.. 2 flights in g6.. flight ended both times to puffy.. i pay for this? i wuit!
Title: Re: 8kills in a g6
Post by: cobia38 on January 02, 2013, 04:21:46 PM
  good god peeps are still in tears about friendly puffy   :ahand  wahhhhhhhhhhhhhhhhhhhhhhhhh

  proxie fuzes dont know the diff between chess pieces,get over it.
Title: Re: 8kills in a g6
Post by: blazer65 on January 02, 2013, 04:23:06 PM
If it were all manned ack, there would hardly be any ack at all.
Title: Re: 8kills in a g6
Post by: SkyRock on January 02, 2013, 05:01:09 PM
I lost a jet diving in on some bombers over my strats.... friendly puffy blazed me!  :furious
Title: Re: 8kills in a g6
Post by: tunnelrat on January 02, 2013, 05:07:43 PM
I lost a jet diving in on some bombers over my strats.... friendly puffy blazed me!  :furious

Snailman, the Black Plague 152H that lives above the strats, dives on my Ki-67s a few days ago... I ping him a few times... look back, he's on fire.... "I didn't think I hit him that hard!!!"

Thanks, Senior Puff Puff.  For once we can agree on something.  Snailman on fire is Awe. Some.

 :rock
Title: Re: 8kills in a g6
Post by: uptown on January 02, 2013, 05:47:00 PM
Save your breath Kappa. We went through this awhile back and HiTech is dead set on that crap.  :bhead
Title: Re: 8kills in a g6
Post by: Noir on January 03, 2013, 01:05:56 AM
Save your breath Kappa. We went through this awhile back and HiTech is dead set on that crap.  :bhead

 :bhead
Title: Re: 8kills in a g6
Post by: Latrobe on January 03, 2013, 01:19:26 AM
proxie fuzes dont know the diff between chess pieces,get over it.

Can I have the ability to sink my own cv then? My bombs don't know the difference between enemy and friendly boats.  :D
Title: Re: 8kills in a g6
Post by: blazer65 on January 03, 2013, 09:29:55 AM
Can I have the ability to sink my own cv then? My bombs don't know the difference between enemy and friendly boats.  :D

SPY!!!     

 :noid
Title: Re: 8kills in a g6
Post by: Saxman on January 03, 2013, 09:42:49 AM
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.

Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
Title: Re: 8kills in a g6
Post by: mthrockmor on January 03, 2013, 09:47:27 AM
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.

Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).

This...fix it.

The moment you hit 3,001 feet you get peppered with the stuff. Just fix it, common sense stuff.
Title: Re: 8kills in a g6
Post by: tunnelrat on January 03, 2013, 09:48:54 AM
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.

Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).

If they were to have AI direct the ack, I think the banshee wail of hate and discontent would break the forums.

Picture base ack, except now it explodes when it passes by your plane.

It IS undoubtedly more dangerous to friendly fighters than enemy bombers, however.  <-- In my experiences, having lost 0 bombers to enemy puffy and watching it shoot down half a dozen defending fighters.

Title: Re: 8kills in a g6
Post by: kappa on January 03, 2013, 11:00:33 AM
plz fix it htc? pretty plz with a nice (insert whatever htc likes here) on top? that freebie ww2 flight sim game with the most excellent terrain and eye candy has a rather impressive setup for ai ackack.. extremely impressive i would say..

happy 2013 guys!
Title: Re: 8kills in a g6
Post by: Volron on January 03, 2013, 11:26:30 AM
Yeah.  I've lost a few 262's while flying above 3k to puffy from a fleet on the other side of a mountain. :bhead

The problem with the puffy ack isn't that it exists. It's how it's GENERATED.

Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).

This would be nice.  The shell actually having to travel from the AI gun battery, all the way to set destination. :aok
Title: Re: 8kills in a g6
Post by: Nathan60 on January 03, 2013, 11:31:36 AM
Heres an idea stop flying into the ACK, unless you accept the possiblity your plane is  damaged.
Title: Re: 8kills in a g6
Post by: Noir on January 03, 2013, 11:53:23 AM
Heres an idea stop flying into the ACK, unless you accept the possiblity your plane is  damaged.

thank you captain obvious what would the world do without you.
Title: Re: 8kills in a g6
Post by: Nathan60 on January 03, 2013, 12:01:37 PM
thank you captain obvious what would the world do without you.
So why is this thread here?
Title: Re: 8kills in a g6
Post by: Sunka on January 03, 2013, 12:10:43 PM
I hate auto puffy ,most players do.Most players also hated split arenas HTC defended it to the end,then one day it was gone.
Eather get rid of auto puffy of make puffy kill all planes not just enemy.
Title: Re: 8kills in a g6
Post by: Volron on January 03, 2013, 12:14:55 PM
I hate auto puffy ,most players do.Most players also hated split arenas HTC defended it to the end,then one day it was gone.
Eather get rid of auto puffy of make puffy kill all planes not just enemy.

Oh I've lost my fair share of 163's over a Capital.  So it kills friendlies all the same. :)  That doesn't bother me.  What DOES bother me is being shot down while flying on the OTHER side of a mountain by puffy. :bhead  Wish I could shoot through a mountain... :noid
Title: Re: 8kills in a g6
Post by: Karnak on January 03, 2013, 01:27:20 PM
ecause the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
I don't believe that is true.

The reason fighters suffer to it more than bombers is that a single ping will kill a fighter whereas bombers need to take three of four pings in the same location to be killed.  It does hit bombers more, but it just makes non-critical holes in them due to how much more damage they can take.
Title: Re: 8kills in a g6
Post by: Nathan60 on January 03, 2013, 01:30:05 PM
Didnt HT respond saying the size of the box is  determined by speed,  distance and  gforces being exerted by the ac? Not by the size of the a/c?
Title: Re: 8kills in a g6
Post by: BaDkaRmA158Th on January 03, 2013, 02:25:03 PM
Gah, i can only count a small time  i have ever been killed by Automated flak, CV flak..thousands of times.



All you people need to do is count the flak, 1st fire ones a warning, the second ones for timing, the third one..you had better be in a different angle, or alt.. or speed, or something. Cause its going to hit on that third mark. And if the first one hits, you are a lemming that flys level and in a stright line.

Do not blame HTC for your inability to make a slow gentle turn or clinb or dive..or cut some power or hit wep..any of these things will get you past ack with minimal loss to anything but a little control stick time.


I have fun dipping and weaving in and out of flack bursts, my only real gripe is it looks fake as all hell...AH has by far the worst looking flak i have ever seen, now..if only they could use the same type of system for flak that they use with the clouds now.
Title: Re: 8kills in a g6
Post by: kvuo75 on January 03, 2013, 04:59:12 PM
All you people need to do is count the flak, 1st fire ones a warning, the second ones for timing, the third one..you had better be in a different angle, or alt.. or speed, or something. Cause its going to hit on that third mark. And if the first one hits, you are a lemming that flys level and in a stright line.

Do not blame HTC for your inability to make a slow gentle turn or clinb or dive..or cut some power or hit wep..any of these things will get you past ack with minimal loss to anything but a little control stick time.

pretty sure it doesn't work that way.. its random. you change the size of the box by maneuvering, but inside that box it's random..
Title: Re: 8kills in a g6
Post by: bustr on January 03, 2013, 06:11:30 PM
This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
--------------------------------------
100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.

HiTech

http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html
--------------------------------------

Looks like variables in a tracking and dispersion cone formula.

A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?

Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?

And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.

So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills?  There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.
Title: Re: 8kills in a g6
Post by: Saxman on January 03, 2013, 07:10:10 PM
This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
--------------------------------------
100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.

HiTech

http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html
--------------------------------------

Looks like variables in a tracking and dispersion cone formula.

A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?

Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?

And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.

So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills?  There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.


Not withstanding, there's still an issue with the fact puffy ack is auto-generated and not actually fired by the guns. Regardless of what determines how it's generated, that change alone would probably make quite a big difference.
Title: Re: 8kills in a g6
Post by: bustr on January 03, 2013, 11:09:39 PM
You still gotta get you know who to agree a solution is in need of a problem.

We may have ack patterns around us instead of each gun aims and sends a round against us to not swamp everyones FPS with the pointer updates. In that case we need to describe the process correctly.

Are we flying around in a half globe of hidden mines where factors related to our movement are calculated to notify the invisible suprises to detonate with some randomness along our path. Or are we being virtualy shot at with real ballistics calculations by an AI with only the explosion, shrapnel and puffy cloud spawning into the matrix near us as the result of the calculation? Getting hit on the other side of a mountain could be either mode. The AI is just way too good if it can lob 5 inch shells over a mountain sight unseen and find you flying along below anyones vision line from the deck of the ship firing at 3001 feet high.

Introduce more randomness or make the AI less smart in its calculations?
Title: Re: 8kills in a g6
Post by: Pand on January 07, 2013, 10:44:40 AM
I would suggest make CV puffy similar to base AA auto guns and CV auto guns.
Title: Re: 8kills in a g6
Post by: Daddkev on January 07, 2013, 11:25:53 AM
 :huh :huh :huh I love puffy ack !!!!! Plz leave it!  :banana: :banana: :x :x :banana: :banana: :x :x :banana: :banana: :x :x :banana: :banana:
Title: Re: 8kills in a g6
Post by: Babalonian on January 07, 2013, 05:56:04 PM
and fracking friendly puffy from dead CV kills my engine..

STOP THE PUFFY! for the luvofgawd and all known creation... TAKE the puffy away!!!!! make it ALL manned!


Looong holiday break too, huh?

So you got 8-kills with the help of friendly puffy, exposing yourself to it for who knows how long durign that time, and have come here to complain that it's a detriment and problem to.....?