Aces High Bulletin Board

General Forums => Wishlist => Topic started by: titanic3 on January 15, 2013, 08:35:07 PM

Title: WASD steers TaskGroups
Post by: titanic3 on January 15, 2013, 08:35:07 PM
Simple. Let whoever is in control of the boat use WASD (actually, probably only A and D) to control the TG. Easier, more effective, and forces them to be in the tower. Way points can still be plotted, but once A and D is touched, way points disappear and it becomes manual control.
Title: Re: WASD steers TaskGroups
Post by: MK-84 on January 15, 2013, 10:22:44 PM
Simple. Let whoever is in control of the boat use WASD (actually, probably only A and D) to control the TG. Easier, more effective, and forces them to be in the tower. Way points can still be plotted, but once A and D is touched, way points disappear and it becomes manual control.

     I do not think this is a good idea.

     Allowing a CV to change course like in a controllable PT Boat would result in extreme difficulity taking off from the carrier.  It would lead to massive amounts of complaints. (more than we currently have when a CV group starts turning)
     It would allow "arcade" style control which I do not believe a carrier group is capable of, or should be. For reasons of griefers, for reasons of new players, for reasons of silly gameplay that is not useful to any degree except for a desperate attempt to save a CV from an imminent bomber strike.  Proper planning for the player controlling the CV can mitigate that.
     

     
Title: Re: WASD steers TaskGroups
Post by: Lusche on January 15, 2013, 10:46:03 PM
     Allowing a CV to change course like in a controllable PT Boat would result in extreme difficulity taking off from the carrier.   


Why that? The Cv still could not change course faster or more frequently than by clicking on the map  :headscratch:
Title: Re: WASD steers TaskGroups
Post by: Eric19 on January 16, 2013, 08:53:39 AM
     I do not think this is a good idea.

     Allowing a CV to change course like in a controllable PT Boat would result in extreme difficulity taking off from the carrier.  It would lead to massive amounts of complaints. (more than we currently have when a CV group starts turning)
     It would allow "arcade" style control which I do not believe a carrier group is capable of, or should be. For reasons of griefers, for reasons of new players, for reasons of silly gameplay that is not useful to any degree except for a desperate attempt to save a CV from an imminent bomber strike.  Proper planning for the player controlling the CV can mitigate that.
     

     
its easy to take off of a carrier when its turning I have done it many times just takes alot of rudder and full flaps and make sure your not carrying anything to heavy underneath you lol
Title: Re: WASD steers TaskGroups
Post by: MK-84 on January 16, 2013, 03:02:35 PM

Why that? The Cv still could not change course faster or more frequently than by clicking on the map  :headscratch:

I am taking a certain amount of assumption as to why this is a wish.  Maybe I shouldnt.  I envision the poster wanting to slalom the boat around faster (easier) than can be done now.
Title: Re: WASD steers TaskGroups
Post by: BaldEagl on January 16, 2013, 11:01:16 PM
     It would allow "arcade" style control which I do not believe a carrier group is capable of, or should be. For reasons of griefers, for reasons of new players, for reasons of silly gameplay that is not useful to any degree except for a desperate attempt to save a CV from an imminent bomber strike.  Proper planning for the player controlling the CV can mitigate that.
     

     

So you're saying a warship Captain couldn't have a ship turned?  That's ludicrous.
Title: Re: WASD steers TaskGroups
Post by: Butcher on January 16, 2013, 11:05:08 PM
This game is already an arcade game, allowing someone to control a CV using WSAD makes sense, if you want realism then add a delay to the keys by a few seconds. We can already click on the map and change course within a second - so this isn't to far off.

+1
Title: Re: WASD steers TaskGroups
Post by: titanic3 on January 16, 2013, 11:11:53 PM
     I do not think this is a good idea.

     Allowing a CV to change course like in a controllable PT Boat would result in extreme difficulity taking off from the carrier.  It would lead to massive amounts of complaints. (more than we currently have when a CV group starts turning)
     It would allow "arcade" style control which I do not believe a carrier group is capable of, or should be. For reasons of griefers, for reasons of new players, for reasons of silly gameplay that is not useful to any degree except for a desperate attempt to save a CV from an imminent bomber strike.  Proper planning for the player controlling the CV can mitigate that.
     

     

I see your point, but IMO, the benefit outweigh the possibility of an addition tool to grief. However, it only takes one person with a decent score to deny the griefer.

I would only like to add that manual control should probably be disabled once a CV gets close to shore, to avoid any bug/glitches if they "ground" the ship. Or just add an invisible barrier to prevent grounding the ships if there isn't one already. It would definitely make level bomber attacks more difficult in the hands of a competent "captain".
Title: Re: WASD steers TaskGroups
Post by: Sabre on January 17, 2013, 07:47:22 AM
I've advocated for this feature, myself (i.e. direct helm control, or DHC to coin an acronym :D).  It won't make the fleet turn any faster, in terms of degrees per second, but will make it somewhat easier to quickly through off the aim point of incoming strikes.  It takes precious seconds to assume control of the CVBG, plot a new course, and submit it.  This would cut down that time and allow truly random and rapidly changing evasive maneuvers.  It would require the helmsman to remain on the bridge (i.e. in the tower of the CV), otherwise the CV would either resume it's plotted course or simply sail in a straight line.
Title: Re: WASD steers TaskGroups
Post by: The Fugitive on January 17, 2013, 07:55:31 AM
I think it would make things easier, altho if you already have control of the cv it isn't a big deal to have the kneeboard open while you drive it now. The problem stems from those CV drivers who don't pay attention to the CV, but fly in the fight. If you have control of the CV you should be stuck ON THE CV. I remember one time, I think it was Lynx driving, and we took 3 bases with the CV. It survived 30+ attacks of all kinds of buff runs. The trick was the driver STAYED on the CV so was ready to turn it in a moments notice and so help to ensure the survival of the group. It was a good 2 hours + of fun fighting.
Title: Re: WASD steers TaskGroups
Post by: Lusche on January 17, 2013, 08:04:18 AM
I remember one time, I think it was Lynx driving

He was a great CV captain!  :rock
Title: Re: WASD steers TaskGroups
Post by: EagleDNY on January 21, 2013, 11:06:53 PM
WASD is too gamey.  I would rather see the ability to give orders to the "helmsman".

Example:
.steer 320  - steer base course 320
.steer p1 - steer course to waypoint 1
.zigzag on - begin zigzagging along the base course 
.rudder left / right for evading air attacks

I'd also love some way to have the CV command determine which air targets get engaged.  There is nothing more stupid than watching auto-ack blazing away at some worthless fighter furball while a low set of bombers comes screaming in.  I know - I'm usually the one in the bombers coming for your CV.
Title: Re: WASD steers TaskGroups
Post by: HawkerMKII on January 22, 2013, 06:20:11 AM
I think it would make things easier, altho if you already have control of the cv it isn't a big deal to have the kneeboard open while you drive it now. The problem stems from those CV drivers who don't pay attention to the CV, but fly in the fight. If you have control of the CV you should be stuck ON THE CV. I remember one time, I think it was Lynx driving, and we took 3 bases with the CV. It survived 30+ attacks of all kinds of buff runs. The trick was the driver STAYED on the CV so was ready to turn it in a moments notice and so help to ensure the survival of the group. It was a good 2 hours + of fun fighting.

+10000000.....if your in command you should have to be "ON" the cv, not near it or at another base etc.
Title: Re: WASD steers TaskGroups
Post by: Chalenge on January 22, 2013, 06:44:21 AM
Not a bad idea, as long as you are on the cv. If not then it's waypoint control.
Title: Re: WASD steers TaskGroups
Post by: Megalodon on January 23, 2013, 10:29:15 AM
Be on the CV to control it.... I vote for this.


+1
Title: Re: WASD steers TaskGroups
Post by: bustr on January 24, 2013, 04:25:20 AM
Manual and long distance course control.

Manual

HTC could give you a wheel that you click on then drag with your mouse to effect heading changes. While that is taking place a smaller map of the local 4 sectors would be in view showing your emidiate heading changes. Once you leave the post the CV continues on the last heading until someone takes control again. This mode requires you stuck in the bridge until you give up control. You cannot be kicked out based on rank. Yes, someone's 4 year old could take control while they ran down to the store to get more beer. Or some squad from another country could decide to jump country and for one night take control of all your CV.

Long Distance

The current mode we use for task forces dependant on rank so that you can set a course that needs a long time to bring the CV within effecttive range. When no one is commanding the CV this is the mode it defaults to.

In the Task Force list each CV group would have to display the mode it currently was in along with the name of the person in control regardless of the mode. It might not hurt for the rank of the person in control of Long Distance mode to show next to his ID to save time puttsing around with the roster.
Title: Re: WASD steers TaskGroups
Post by: DarkHawk on January 24, 2013, 11:02:59 AM
To have control of a CV you must be on the bridge, if you leave for any reason control is given up. Also a high ranking player if on the bridge can take control if the lower player is not doing the job correctly.
DHawk
Title: Re: WASD steers TaskGroups
Post by: Hazard69 on January 24, 2013, 11:15:02 AM
I'd rather the priority of commanding CVs be given to the number of hours spent on country and rank equally.

So a lower ranked person who's been with country X longer can kick out the other person who just switched over to take over CV controls.