Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: Randy1 on January 15, 2013, 09:28:26 PM

Title: TrackIR Head Postion
Post by: Randy1 on January 15, 2013, 09:28:26 PM
I read where trackir works best with the default head position being full forward.  When I try that, when I look up, it flips the screen then when I look forward it is like it is in zoom.  Anybody run into this problem?  If I move the head position further back it works much better but the rear view is harder and I loose some side-back view.

When the head position is forward I do get the best and easiest rear-view.
Title: Re: TrackIR Head Postion
Post by: FLS on January 16, 2013, 04:10:23 AM
You can scale the forward/rear axis asymmetrically with some deadband in the middle. This allows you to hit the rear limit easily while still able to gradually move forward. You'll also want a convenient button to recenter TrackIR. Re-centering is a tool to make difficult views easier, it's not just to correct your normal center position.
Title: Re: TrackIR Head Postion
Post by: Randy1 on January 16, 2013, 05:18:52 AM
Do you start with your default head position way forward?

I had not thought about using the Head center button like you suggested.  Interesting.

Thanks for the reply.
Title: Re: TrackIR Head Postion
Post by: The Fugitive on January 16, 2013, 07:07:22 AM
Randy, you have to remember that the TrackIR creates a "virtual" head in the cockpit. So if you like your head back that is fine. To get the views you have a hard time with you will have to move forward toward the screen THEN look over your shoulder. Also, all of these "moves" can be adjusted. You may move your head a 1/4 inch forward to have your pilots head move 15 inches forward. It is all scalable.

This thread has a bunch of info, http://bbs.hitechcreations.com/smf/index.php/topic,329017.0.html and I'm sure you've looked it over. Also, if you would like some other profiles to try, let me know. I have 7-8 of them from different players in the game.
Title: Re: TrackIR Head Postion
Post by: Drano on January 16, 2013, 07:23:23 AM
One of these days I'm gonna have to git me one of them TrackIR thingamajigs.
Title: Re: TrackIR Head Postion
Post by: FLS on January 16, 2013, 07:29:06 AM
Do you start with your default head position way forward?

I had not thought about using the Head center button like you suggested.  Interesting.

Thanks for the reply.

I usually fly the P-51 and I can see around the side of the headrest so I don't need to shrink it

Anytime your head is in an awkward position for a view consider scaling to reduce how much you turn your real head to get the same effect with your virtual head.

When you get in the habit of recentering you'll find TrackIR easier to use for longer periods of time.
Title: Re: TrackIR Head Postion
Post by: SIK1 on January 16, 2013, 11:24:30 AM
The view flipping over sounds like the camera is losing sight of one or more of the led's. Make sure that the camera can see all three led's/ reflectors through your entire range of motion.

I like a fairly aggressive profile so I don't have to move my head much to look completely around. I also put a small dead spot in the center for a couple of reasons, one is for shooting, the other is if I don't and with the profile I have just my breathing makes the virtual head kind of bob around. I have all axis on except roll. Roll really messed with my shooting which isn't all that great to begin with.

Personally I set my virtual head back and up. To do this I disable trakir with my head position in the default forward view I raise my view up(page up) as high as I can go, and as far back(down arrow) as I can go and still keep the pipper at the top of the gun sight. F10 to save and now when I recenter trakir that is my view. To get my six view I just lean forward a little bit and look to either the left or right. I fly the corsair and have no problem with the six view.

I hope that helps.
Title: Re: TrackIR Head Postion
Post by: Flench on January 16, 2013, 11:27:48 AM
One of these days I'm gonna have to git me one of them TrackIR thingamajigs.
Same here . DO you guy's really like it . If you had to do it all over again ?
Title: Re: TrackIR Head Postion
Post by: SIK1 on January 16, 2013, 11:34:47 AM
Same here . DO you guy's really like it . If you had to do it all over again ?

I flew for many years using the hat switches. It took me about a month to get comfortable with trakir. Now I can't imagine flying without it.
Title: Re: TrackIR Head Postion
Post by: Wiley on January 16, 2013, 11:49:02 AM
Randy- The view flipping does sound like what SIK is describing.  One additional thing, make sure you've got the correct option between trackclip and trackclip pro checked in trackIR software.  If you've got the wrong one checked, you can get some really funky behavior.

Same here . DO you guy's really like it . If you had to do it all over again ?

Best thing I ever got for my system.  Really improved my SA and sense of what the airplane I'm flying is doing.

If you don't want to spend the money and are at all handy, a lot of people seem to get good results with the freetrack options.  Google turns up a ton of resources on that stuff.  I have no firsthand experience with them, just figured I'd mention them.

If you're at all prone to motion sickness, you might be a bit cautious with it.  I know people who got vertigo using it and just hated it.  Some people just can't get used to it.

For myself, I play a couple other games involving flight that don't support it, and there's just no comparison.  I miss it terribly.

Wiley.
Title: Re: TrackIR Head Postion
Post by: Flench on January 16, 2013, 12:59:06 PM
Thanks men . That's what I needed to know . Going to order me one then . I got all the rest of the stuff mite as well .
Title: Re: TrackIR Head Postion
Post by: Randy1 on January 16, 2013, 01:37:48 PM
As always you guys are a big help.  I got the flip up problem although I am not completely sure how.  I think I had the Z scaling too high.

Fugitive, yap I sure did read your thread when you posted it on my first Trackir thread.  Should be a sticky for sure.

SIK1, I tried your head position setup.  I need to push my scaling some more on the X.  Even though I am getting a full rear view, I still have a problem seeing around the headrest on the P51 and the P47.  I can lean right, turn my head left and get a great view of the 6 that way but from all the post I should be able to lean right then look right and see a good 6.  I need to diddle with it a bit more

I do agree the TrackIR is a good product.  One interesting thing happens when you get use to it.  When you turn and look across say your right wing, your mind tells you that you are looking right across your wing as if it were really there and does not know your eyes are pinned on the monitor.  It was a little spooky the first time.  My test area is the offline practice.  I set in the idle plane and see how well I can follow the drones around.

I recommend you go offline to practice.  For the first flight turn off, roll, x,y and z.  Try a flight or two then add back x, y, and z.  Then after you really have it going try roll.  I still have roll off like some of the others as a personal preference.  I have buttons set for tackir off, center and pan.
Title: Re: TrackIR Head Postion
Post by: Orbitson on January 16, 2013, 03:38:53 PM
SIK1 check pm's
Title: Re: TrackIR Head Postion
Post by: Randy1 on January 16, 2013, 05:19:38 PM
If I could kick my own butt, I would.  Make sure TrueView and in AH TrackIR Object Relative Move are OFF!  It is written in Aces High TrackIR page and I was told that but somewhere in my experimenting they got turned on.  That is why I was having such a problem looking back.  Not only that but when I turned off TrackIR Object Relative Move in AH preferences, I got a boost in Frame Rate.  I remember my frame rate falling off but I thought it was the new clouds.

I saw the Trueview was checked first so I unchecked it and it was worse then I thought the TrackIR Object Relative Move and doggone if it wasn't turned on.

But the good news is I got some good tips from this thread.
Title: Re: TrackIR Head Postion
Post by: Flench on January 17, 2013, 09:01:02 AM
Where would you men say would be the best place to buy one ?
Title: Re: TrackIR Head Postion
Post by: SIK1 on January 17, 2013, 10:58:22 AM
I got mine directly from Naturalpoint. As I recall no one had it any cheaper, but that was a few years ago so I would shop around.
Title: Re: TrackIR Head Postion
Post by: Noir on January 17, 2013, 01:25:43 PM
anyone of you track IR users have more than 10% hit%?
Title: Re: TrackIR Head Postion
Post by: Flench on January 17, 2013, 01:58:36 PM
ok SIK1 thx
Title: Re: TrackIR Head Postion
Post by: Wiley on January 17, 2013, 02:36:49 PM
anyone of you track IR users have more than 10% hit%?

Not I, but it's nothing to do with the trackIR, among other things I just suck.

Wiley.
Title: Re: TrackIR Head Postion
Post by: FLS on January 17, 2013, 03:56:45 PM
anyone of you track IR users have more than 10% hit%?

When you set enough deadband it's the same as shooting with hat views.
Title: Re: TrackIR Head Postion
Post by: The Fugitive on January 17, 2013, 04:06:43 PM
anyone of you track IR users have more than 10% hit%?

LOL!! I've been doing this for over 10 years and have NEVER had a hit % over 10.
Title: Re: TrackIR Head Postion
Post by: SIK1 on January 17, 2013, 04:58:45 PM
LOL even when I flew with a hat switch I never got close to a 10% hit ratio. Of course I've never been shy about sending rounds down range trying for the snap shot or to get people to turn either.
Title: Re: TrackIR Head Postion
Post by: Lusche on January 17, 2013, 05:50:23 PM
anyone of you track IR users have more than 10% hit%?


Yes.

Track IR only had a negative impact on shooting in planes without reflector gunsight. With one, it's not worse and probably even better at times.
Title: Re: TrackIR Head Postion
Post by: Noir on January 18, 2013, 01:59:39 AM
When you set enough deadband it's the same as shooting with hat views.

I use the over nose view (page up) a lot and was not able to adapt to track ir...also I couldn't deal with becoming a noob allover again so I just quit...I have squaddies that claim that trackir will enable you to take shots you couldn't before, I am very sceptical of that, hence my inquiry.
Title: Re: TrackIR Head Postion
Post by: Bruv119 on January 18, 2013, 02:23:37 AM
I've only just started using it and as I have an ok shot  ;),  I can see how it effects gunnery but some suggestions have been made to centre the gunsight before firing which helps if your dead 6,

A question is why does the trackir software lock down the page up function in game to minimal movement, yet allows hat switches to work simultaneously?  For now the fix is to turn off track ir momentarily, whilst making said impossible shot and then back on again.   
Title: Re: TrackIR Head Postion
Post by: FLS on January 18, 2013, 04:20:17 AM
Have you tried scaling the up/down axis and recentering?
Title: Re: TrackIR Head Postion
Post by: Randy1 on January 18, 2013, 06:33:49 AM
The big advantage I have found is speed at which you can find the bad guy and following someone that is trying to dive in on you.  You sweep your full canopy with ease and without that snap view.  Kind of like padlock pan view.

I am still having troubles getting a consistent 6 view looking around the head rest but I am close and just need to spend a little more time fine tuning.  It has got me shot down a couple of times when I could not get to view.

Anybody using the "Limit" tic?  I kind of like it since it seems to prevent an over shoot on the 6 view.
Title: Re: TrackIR Head Postion
Post by: The Fugitive on January 18, 2013, 07:26:20 AM
I use the over nose view (page up) a lot and was not able to adapt to track ir...also I couldn't deal with becoming a noob allover again so I just quit...I have squaddies that claim that trackir will enable you to take shots you couldn't before, I am very sceptical of that, hence my inquiry.

You can adjust the scaling so that just a little stretching of your neck will give you that over the nose view. 
Title: Re: TrackIR Head Postion
Post by: Ripley on January 18, 2013, 03:18:08 PM
You can also set the TrackIR with a limit on how far around your head will go. For example, when I look up, I set it so I cant look up and farther than 100 degrees or so from center, or when I look side to side my virtual head doesnt twist any further than 180 degrees. This way I dont feel like someone from the exorcist and everything feels very natural, well mostly.

I have a small dead band in the very center of my view for all axis. Makes it much easier to aim, and I dont get dizzy from my virtual head constantly moving, because it doesnt when it's in that dead spot.


As far as would I buy it again? Absolutely. I accidentally broke my pro-clip one day and I didnt fly for a week and a half while I waited for the new one to come in, simply because flying without it  just doesnt feel right anymore. Well, that and my HAT is used for trim now, not views.

The SA it gives you is unmatched from anything the HAT views will give you, and it makes tracking your target very easy if it is set up correctly.
Title: Re: TrackIR Head Postion
Post by: Bruv119 on January 19, 2013, 02:10:44 AM
You can also set the TrackIR with a limit on how far around your head will go. For example, when I look up, I set it so I cant look up and farther than 100 degrees or so from center, or when I look side to side my virtual head doesnt twist any further than 180 degrees. This way I dont feel like someone from the exorcist and everything feels very natural, well mostly.

I have a small dead band in the very center of my view for all axis. Makes it much easier to aim, and I dont get dizzy from my virtual head constantly moving, because it doesnt when it's in that dead spot.


As far as would I buy it again? Absolutely. I accidentally broke my pro-clip one day and I didnt fly for a week and a half while I waited for the new one to come in, simply because flying without it  just doesnt feel right anymore. Well, that and my HAT is used for trim now, not views.

The SA it gives you is unmatched from anything the HAT views will give you, and it makes tracking your target very easy if it is set up correctly.

please can you post your profile ripley?  that sounds like what I need  :aok
Title: Re: TrackIR Head Postion
Post by: Randy1 on January 19, 2013, 06:08:40 AM
Ya, the Limit is a nice feature, there is a slight lag in the head position calculation that is unnoticeable except on an over shoot when looking back and over shoots the 180 deg.  The limit fixes that.  I don't use it on the pitch curve since looking up is not as fast of a head moment as the yaw movement.

I finally have my looking back squared away.  The X curve seems to be the key there.

I tried to use the speed cure to slow down the fast moving head but found out that use the profile curve first then use the speed curve to fine tune.

I have not tried the hat clip yet.
Title: Re: TrackIR Head Postion
Post by: nooby52 on January 24, 2013, 12:35:42 PM
...just my breathing makes the virtual head kind of bob around.

Heh...just what exactly are you doing that makes you pant so heavily? :O  :devil
Title: Re: TrackIR Head Postion
Post by: Randy1 on January 24, 2013, 12:46:34 PM
I made a bold move yesterday.  I switched Joysticks to one that did not have a hat switch now that I have the TrackIR working well.