Aces High Bulletin Board

General Forums => The O' Club => Topic started by: GScholz on January 19, 2013, 09:15:38 AM

Title: Must... Have... VR... for AH!
Post by: GScholz on January 19, 2013, 09:15:38 AM
http://www.break.com/index/the-coolest-new-vr-tech-you-ll-see-today-2407551

Holy [explicit]  :eek:
Title: Re: Must... Have... VR... for AH!
Post by: noTch on January 19, 2013, 09:47:21 AM
 :O :O :O O    M      G  :O :O :O

Title: Re: Must... Have... VR... for AH!
Post by: Volron on January 19, 2013, 10:39:45 AM
 :O

I am curious to who of the HTC crew had seen this BEFORE it got posted here. :headscratch:  I'm gonna guess either Pyro or Superfly.  So here is a question that might not get answered;  HTC, will you be looking into this item should it prove successful, and make any changes necessary to use it to it's full?


I am kind of hoping that HTC is one of those who has made an order for it.  There is one game that would use it right off, and that is this one. :aok  If Aces High could FULLY support it, I'm gonna buy it. :x
Title: Re: Must... Have... VR... for AH!
Post by: Nathan60 on January 19, 2013, 11:31:40 AM
I can see it now 20 years in the future nerds will have huges traps.
Title: Re: Must... Have... VR... for AH!
Post by: GScholz on January 19, 2013, 12:35:37 PM
Huges traps?
Title: Re: Must... Have... VR... for AH!
Post by: nrshida on January 19, 2013, 01:03:19 PM
About time some of these products started becoming available.  :old:

Better start saving for those. Imagine being able to tilt your head into a turn!  :banana:

Title: Re: Must... Have... VR... for AH!
Post by: titanic3 on January 19, 2013, 01:27:26 PM
My neck would hurt, I would throw up and spill my milk.  :(
Title: Re: Must... Have... VR... for AH!
Post by: Nathan60 on January 19, 2013, 01:53:56 PM
Huges traps?
Huge.
Title: Re: Must... Have... VR... for AH!
Post by: MarineUS on January 19, 2013, 02:16:17 PM
The ARMY has some stuff like that. The Marine Corps doesn't get flashy stuff like that so we go to the ARMY base nearby every now and then try out their "OVCOT" simulator. it's pretty neat.
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 19, 2013, 03:48:53 PM
The Rift is very cool and I've been watching it very closely.

I've been using VR with AH for around 7 or 8 years now. First with an Emagin Z800 and second with a Vuzix 1200VR. The Vuzix unit is pretty meh, the Z800 was awesome (Z800 is used a lot by the US military). Both units allow me to play with 3D Stereoscopic views and headtracking (pitch, roll and yaw).

You can see some examples:
http://www.youtube.com/watch?v=r0qvQQjdFjM
http://www.youtube.com/watch?v=ITQ9HFiRY_0
http://www.youtube.com/watch?v=niEoWearUC8

I sent my Z800 off to Palmer Lucky to see if he could repair it (blown unidentifiable resister was the result). I think some of my Z800 parts made it into the prototype Rift - which is quite cool.

On the Rift their are some caveats:
 - effective resolution is at the moment 640x800 (dev kit models, production may go higher)
 - games need to support the warped screen, unlike other headsets which just work with most games. So we need to get HTC to write or integrate support
 - not sure where the tracking support is at

The dev Rift kits are due to ship in April, I'm hoping they'll bump the res up by then. My fingers been hovering over the pre-order button for a while now :D
Title: Re: Must... Have... VR... for AH!
Post by: mthrockmor on January 19, 2013, 03:56:20 PM
No need to buy Track IR, instead wait for this.

One question, use of hands? I am guessing there is no problem integrating this with the joystick though sort of a HOTAS, many actions in flight involve hitting keys on the keyboard. Would this come with gloves or something that would allow you to see what your hands are doing in the video?
Title: Re: Must... Have... VR... for AH!
Post by: nrshida on January 19, 2013, 04:12:47 PM
No need to buy Track IR, instead wait for this.

One question, use of hands? I am guessing there is no problem integrating this with the joystick though sort of a HOTAS, many actions in flight involve hitting keys on the keyboard. Would this come with gloves or something that would allow you to see what your hands are doing in the video?


No. That's a great deal more complex. There's no positional tracking at this stage either, although that will doubtless come soon.


Vulcan, do you have to fully turn your head to look behind you with your present system?




Title: Re: Must... Have... VR... for AH!
Post by: shotgunneeley on January 19, 2013, 04:26:30 PM

No. That's a great deal more complex. There's no positional tracking at this stage either, although that will doubtless come soon.


Vulcan, do you have to fully turn your head to look behind you with your present system?






Yeah i hope that perfecting VR is the next frontier of gaming. We've had leaps in graphics, processing speed, and memory storage; now I hope the next phase is immersion. After they perfect the optics and headgear, i hope they come out with gloves to manipulate weapons, objects, and equipment in-game. The only thing that still stumps me is how they'll resolve the problem of movement through the environment. Imagine watching all of the idiots running, jumping, and crawling in place!  :rofl
Title: Re: Must... Have... VR... for AH!
Post by: titanic3 on January 19, 2013, 05:22:31 PM
Yeah i hope that perfecting VR is the next frontier of gaming. We've had leaps in graphics, processing speed, and memory storage; now I hope the next phase is immersion. After they perfect the optics and headgear, i hope they come out with gloves to manipulate weapons, objects, and equipment in-game. The only thing that still stumps me is how they'll resolve the problem of movement through the environment. Imagine watching all of the idiots running, jumping, and crawling in place!  :rofl

Would be like playing with a Wii or Kinect. Except the technology right now is not there yet, swing the remote randomly and the computer thinks you're doing something else. The precision isn't there yet, but when it is, it's going to be amazingly fun.
Title: Re: Must... Have... VR... for AH!
Post by: nrshida on January 19, 2013, 05:51:05 PM
The precision isn't there yet, but when it is, it's going to be amazingly fun.

The precision was already there ten years ago it's just not rippled down to affordable products yet. Unfortunately the games industry is a fickle motivator for this technology, for a while haptic joysticks were in favour but now the interest seems to have waned. You need the partnership of both developers and peripheral manufacturers. I'm sure the O.R. will cause a spurt of that.

Title: Re: Must... Have... VR... for AH!
Post by: Lab Rat 3947 on January 19, 2013, 07:49:58 PM
 :O  I want it    :old:
Title: Re: Must... Have... VR... for AH!
Post by: ink on January 19, 2013, 08:25:17 PM
this is great..love to have it...............but when they have it set up so you can see your arms and legs......

 :O :rock
thinking about it reminds me of what Mtnman talks about....using all the different controls would be far more realistic....not just a button click...although it would be...... but the time for the animation to play out, say....pushing full throttle...cant do anything else with that arm while you are doing that...

full immersion would rock :x

looking back I would assume it just be a button click on the stick...
Title: Re: Must... Have... VR... for AH!
Post by: Delirium on January 19, 2013, 08:57:01 PM
This is what TrackIR should of been.

I eagerly await the release of better VR headsets.
Title: Re: Must... Have... VR... for AH!
Post by: ebfd11 on January 19, 2013, 10:07:39 PM
You can pre-order it at https://www.oculusvr.com/pre-order/ 300.00 ... doesnt saound bad...

LawnDart
Title: Re: Must... Have... VR... for AH!
Post by: shotgunneeley on January 19, 2013, 10:28:47 PM
Would be like playing with a Wii or Kinect. Except the technology right now is not there yet, swing the remote randomly and the computer thinks you're doing something else. The precision isn't there yet, but when it is, it's going to be amazingly fun.

You still have to press an arrow button on the controller to make your character walk/run, don't you? I was talking about the player actually going through the motions of walking/running to perform the same action in game.
Title: Re: Must... Have... VR... for AH!
Post by: titanic3 on January 19, 2013, 11:24:01 PM
You still have to press an arrow button on the controller to make your character walk/run, don't you? I was talking about the player actually going through the motions of walking/running to perform the same action in game.

Like this?

http://www.youtube.com/watch?nomobile=1&v=eg8Bh5iI2WY

Link was from my iPad so not sure if it'll work on desktops, but in case it doesn't, look up Battlefield 3 Sim on YouTube.
Title: Re: Must... Have... VR... for AH!
Post by: MarineUS on January 19, 2013, 11:35:16 PM
Like this?

http://www.youtube.com/watch?nomobile=1&v=eg8Bh5iI2WY

Link was from my iPad so not sure if it'll work on desktops, but in case it doesn't, look up Battlefield 3 Sim on YouTube.
Beat me to it
Title: Re: Must... Have... VR... for AH!
Post by: Tank-Ace on January 20, 2013, 01:31:05 AM
Yeah i hope that perfecting VR is the next frontier of gaming. We've had leaps in graphics, processing speed, and memory storage; now I hope the next phase is immersion. After they perfect the optics and headgear, i hope they come out with gloves to manipulate weapons, objects, and equipment in-game. The only thing that still stumps me is how they'll resolve the problem of movement through the environment. Imagine watching all of the idiots running, jumping, and crawling in place!  :rofl

Put them in a big, free-floating wire-mesh sphere. Depending on which direction you roll the cage (as you walk, run, dive, etc), your character will move in-game.

The only issue I can think of is that its size would likely mean us regular guys can't afford both it and a house large enough to keep it from being obnoxious.


 Could have value as an advanced combat sim for the military.
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 20, 2013, 03:54:20 AM

No. That's a great deal more complex. There's no positional tracking at this stage either, although that will doubtless come soon.


Vulcan, do you have to fully turn your head to look behind you with your present system?

No. I use a program called glovepie which outputs the tracking data as a TrackIR emulation. In it you can scale output, so dead 6 is actually around 4-5 oclock real head position (either side). Same with vertical.
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 20, 2013, 03:59:13 AM
The precision was already there ten years ago it's just not rippled down to affordable products yet. Unfortunately the games industry is a fickle motivator for this technology, for a while haptic joysticks were in favour but now the interest seems to have waned. You need the partnership of both developers and peripheral manufacturers. I'm sure the O.R. will cause a spurt of that.

Many games already support VR. Take all the TrackIR games for instance. Stereo 3D supports been there for ages as well. My first VR headset (VFX-1) had stereo 3D, headtracking, and was supported by games lik EF2000, Commanche 3, Flight Unlimited (1 and 2), Thief, System Shock (1 and 2), Terra Nova, and many others.

O.R. really brings some innovation in the hardware and price. Enabling games support won't be hard.
Title: Re: Must... Have... VR... for AH!
Post by: nrshida on January 20, 2013, 04:22:25 AM
No. I use a program called glovepie which outputs the tracking data as a TrackIR emulation. In it you can scale output, so dead 6 is actually around 4-5 oclock real head position (either side). Same with vertical.

Does that contribute to a feeling of motion sickness?

That's useful, I seem to spend about 80% of my time flying round looking backwards. In fact I've considered making it my default view and having to push on the hat switch to look forwards  :lol


Many games already support VR. Take all the TrackIR games for instance. Stereo 3D supports been there for ages as well. My first VR headset (VFX-1) had stereo 3D, headtracking, and was supported by games lik EF2000, Commanche 3, Flight Unlimited (1 and 2), Thief, System Shock (1 and 2), Terra Nova, and many others.

O.R. really brings some innovation in the hardware and price. Enabling games support won't be hard.


The last time I meddled with OpenGL it supported stereoscopic separation already. I do hope the O.R. does well, I've experienced a good deal of Virtual Reality in the past and it is very immersive even being a long way off the 'holodeck' image a lot of people have.




Title: Re: Must... Have... VR... for AH!
Post by: Gh0stFT on January 20, 2013, 06:34:24 AM
I cant wait for my oculus rift, january was planed for shipping but there is a delay right now :-/
Best thing for racing, flightsim !
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 20, 2013, 12:57:13 PM
Does that contribute to a feeling of motion sickness?

The last time I meddled with OpenGL it supported stereoscopic separation already. I do hope the O.R. does well, I've experienced a good deal of Virtual Reality in the past and it is very immersive even being a long way off the 'holodeck' image a lot of people have.

People who get motion sick shouldn't use VR.

DirectX has supported Stereo 3D for years (that's how it's done in AH). Some of my youtube vids are AH in 3D.
Title: Re: Must... Have... VR... for AH!
Post by: Weirdguy on January 20, 2013, 01:49:31 PM
Slow down everybody.  Slow down.

You can't see your keyboard if you wear one of those things.  Just remember that.  The only way an Oculus Rift will work for AH-2 is if we get interactive instrument panels so you can look at your landing gear lever, and then hit a button on your HOTAS to make it work.

Otherwise it is not going to work as you fumble blindly for your keyboard and somehow hit the G key as you intended.

There is a reason the games shown with the Oculus have used an X-box controller.
Title: Re: Must... Have... VR... for AH!
Post by: titanic3 on January 20, 2013, 01:58:35 PM
Slow down everybody.  Slow down.

You can't see your keyboard if you wear one of those things.  Just remember that.  The only way an Oculus Rift will work for AH-2 is if we get interactive instrument panels so you can look at your landing gear lever, and then hit a button on your HOTAS to make it work.

Otherwise it is not going to work as you fumble blindly for your keyboard and somehow hit the G key as you intended.

There is a reason the games shown with the Oculus have used an X-box controller.

Flaps Up/Down
Fire
Secondary Fire
WEP
Gear
Throttle
Clipboard
Engine on/off
Switch secondary
F3/F1 mode

13 buttons-ish. Pretty much every joystick has at least 10 buttons that are mappable. You can easily play AH without a keyboard.
Title: Re: Must... Have... VR... for AH!
Post by: GScholz on January 20, 2013, 02:14:28 PM
Slow down everybody.  Slow down.

You can't see your keyboard if you wear one of those things.  Just remember that.  The only way an Oculus Rift will work for AH-2 is if we get interactive instrument panels so you can look at your landing gear lever, and then hit a button on your HOTAS to make it work.

Otherwise it is not going to work as you fumble blindly for your keyboard and somehow hit the G key as you intended.

There is a reason the games shown with the Oculus have used an X-box controller.

I'm good. All I use the keyboard for these days is .radio .squelch .ef

(http://i879.photobucket.com/albums/ab356/GloPix/X-52-template.jpg)
Title: Re: Must... Have... VR... for AH!
Post by: MarineUS on January 20, 2013, 07:23:40 PM
I love my X52
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 21, 2013, 02:02:27 AM
Slow down everybody.  Slow down.

You can't see your keyboard if you wear one of those things.  Just remember that.  The only way an Oculus Rift will work for AH-2 is if we get interactive instrument panels so you can look at your landing gear lever, and then hit a button on your HOTAS to make it work.

Otherwise it is not going to work as you fumble blindly for your keyboard and somehow hit the G key as you intended.

There is a reason the games shown with the Oculus have used an X-box controller.

Yet I've been using VR with AH for ages no issues.

As posted, a good HOTAS setup works well. You can even type with a decent keyboard - or are you 12 years old and still look at the keys while you type on chat?
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 21, 2013, 02:03:32 AM
Flaps Up/Down
Fire
Secondary Fire
WEP
Gear
Throttle
ClipboardEngine on/off
Switch secondary
F3/F1 mode

13 buttons-ish. Pretty much every joystick has at least 10 buttons that are mappable. You can easily play AH without a keyboard.


....and with a VR headset you suddenly gain a bunch of keys from your no longer needed hat views.
Title: Re: Must... Have... VR... for AH!
Post by: Volron on January 21, 2013, 01:39:27 PM
You have to look at the keyboard to fly???  Then I've been doing it wrong for so long! :bhead  I better start looking at my keyboard all the time now, as it's the only way I'm flying at this moment.


But I did see that X-52 picture...and I am liking what I see. :x  If I finally decide to get a stick, I'll need to make sure I'm looking at my keyboard as much as possible still. :noid
Title: Re: Must... Have... VR... for AH!
Post by: Weirdguy on January 21, 2013, 05:42:08 PM
I use a CH Pro Stick and CH pedals.  I don't have a throttle stick.  I have just four buttons and an 8 way hat switch, and a throttle wheel.  Now I grant that you can use the hat switch for things other than looking around (flaps up and down mapped to hat up and down come to mind), but don't think this will be perfectly useable.

Again, the user interface of choice is to NOT need to use the keyboard at all.  Ever in fact.  It would be better if you had a virtual cockpit with working switches.  You could use your head as your mouse pointer, look directly at the switch you want to push, and then have a button on your stick to activate the instrument panel switch you are looking at.  That might even be MORE fun and than having a HOTAS setup.

Now the other problem with the Oculus rift is that it is stereo 3D, and each eye is a separate view of the environment, just offset a bit from the other so you get depth of field.  The view is also highly distorted (walleye vision like your door peephole), but that is corrected back to normal by the glass lenses inside the goggles.

That means AH-2 has to be able to output video in that mode, and right now it doesn't.  Pyro and HiTech will need to do some coding to enable an Oculus Rift mode.
Title: Re: Must... Have... VR... for AH!
Post by: Karnak on January 21, 2013, 06:42:49 PM
That means AH-2 has to be able to output video in that mode, and right now it doesn't.  Pyro and HiTech will need to do some coding to enable an Oculus Rift mode.
I am curious to see if they will.  AH actually seems like a better product for the Oculus Rift than the demoed first person shooters in many ways, particularly if they get the ability to track leaning in the consumer version.

My personal bet is that HiTech will support this based on his decision to support TripleHead2Go and TrackIR.
Title: Re: Must... Have... VR... for AH!
Post by: Volron on January 21, 2013, 07:20:59 PM
I am curious to see if they will.  AH actually seems like a better product for the Oculus Rift than the demoed first person shooters in many ways, particularly if they get the ability to track leaning in the consumer version.

My personal bet is that HiTech will support this based on his decision to support TripleHead2Go and TrackIR.

It will probably require some slight coding to be done, but I am sure hoping that if the product is successful, that HTC will support it.
Title: Re: Must... Have... VR... for AH!
Post by: LLv34_Camouflage on January 22, 2013, 10:51:15 AM
It will probably require some slight coding to be done, but I am sure hoping that if the product is successful, that HTC will support it.

You don't necessarily need dedicated game support. The Nthusim image wrapping software will do the trick: http://www.nthusim.com/newsletter/announcing-nthusim-hmd-software

Camo
Title: Re: Must... Have... VR... for AH!
Post by: GScholz on January 22, 2013, 11:30:40 AM
The fish eye warping can be injected into DirectX without doing anything to the game itself. That's for example how the Steam overlay (shift-TAB) is done.
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 22, 2013, 01:11:55 PM
Now the other problem with the Oculus rift is that it is stereo 3D, and each eye is a separate view of the environment, just offset a bit from the other so you get depth of field. 

Why is that a problem. I play AH in Stereo 3D on my VR headset all the time?
Title: Re: Must... Have... VR... for AH!
Post by: shotgunneeley on January 08, 2014, 08:36:23 PM
Bump. I saw an article today on BBC News about new oculus rift developments. While they have certainly come a Long way with the visual headset aspect, I can't help but imagine more immerse play to enhance the experience more. It appears that the headset is just the first step in getting gamers interested in VR again, but we will still be using controllers to move and handle objects.

What if they designed special gloves and shoes that would apply pressure to the user allowing him/her to manipulate objects in game. Knowing the position of the headset, hands, and feet would control the position of the user's character (Nintendo Wii). The problem still remains on how the user could walk/run, jump or go prone without bumping into stuff in the real world. For that aspect, and I'm really stretching it on this, they could design some sort of structure to suspend the user in a harness. In game movements could be simulated by shifting the user's weight around a central pivot point. Since the user's feet wont touch the ground while in play, jumping could be made by throwing both hands in the air.

Just some crazy ideas short of an electrode and plug-in jack attached to the back of my head.  :joystick:
Title: Re: Must... Have... VR... for AH!
Post by: BluBerry on January 08, 2014, 08:42:36 PM
http://www.youtube.com/watch?v=pAC5SeNH8jw

enjoy.
Title: Re: Must... Have... VR... for AH!
Post by: Vulcan on January 09, 2014, 04:21:36 PM
Oculus showed off a new prototype at CES, OLED screen with a optical tracking system (6DoF). Apparently it is one of many prototypes they have - i.e. they are testing various techs (screen types tracking types etc) to come up with the best experience. The consumer version will no doubt be incredible, Palmer Luckey is nothing short of the god of VR :D

My top 2 Rift experiences would be AH and Arma (... Dayz mod with the Rift is stunning).