Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Tinkles on January 29, 2013, 06:07:36 PM
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Alright, I have asked this in the past and I am going to ask it again. I think we should have GV Landing Zones. Simply put, if we can "teleport" from a base to another base, we should be able to "land" our kills in that spawn point. Since we are able to teleport there to begin with, we should be able to land there and get credit. I find it quite vexing that we have to be at LEAST 6k away from all enemies, when enemies can't even SEE us unless within 1,000 yards.
Today being an example: I had 14 kills in my wirble at A54 (just after knights took it). I was being "hunted" by Molsman (<S>) in his Tank and various fighters that died by my hand. However, I drove and drove, killing any planes in my way, to end up getting cornered and killed.
Just my thoughts.
Respectively,
Tinkles
:salute
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SYSTEM: Tinkles landed 14 kills in a wirblewind of Waaaa
There you got your uber name in lights. Now run along.
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I'm all for a solution that encourages players to use highly perked tanks more offensively by giving them a better 'survival' prospect. I want to see palyers bringing in a King Tiger to kill that other King Tiger guarding the base instead of calling for a few bombs.
Right now, it almost never happens because the moment you spawn to an enemy base you can basically write off your 100 perks.
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SYSTEM: Tinkles landed 14 kills in a wirblewind of Waaaa
There you got your uber name in lights. Now run along.
I don't care for the perks, the "name in the lights" or the score even. If I get kills I don't want to be "punished" because of a simple mechanic that should already be in the game. For me, if I get less than ten kills in a sortie I didn't do very good. My overall objective is to cover my friendlies in whatever they are doing, m3, tank or plane. The perks are the "score" for me, however.. if my friendlies made it to their objective that is a reward within itself.
Point being, I shouldn't have to drive 6k in any direction.. wasting sometimes hours of my gameplay time, because this hasn't been added. To me it makes sense, if I can teleport to that area, why can't I land at that area? I don't fly/drive anything perky very often, but I hear all the time of players complaining how they have to drive far.. far.. away to get a "safe landing" so they keep their perks.
So is it about the name in the lights? For some, maybe.. for me no. It's the principle.
Just my thoughts.
Respectively,
Tinkles
:salute
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I'm all for a solution that encourages players to use highly perked tanks more offensively by giving them a better 'survival' prospect. I want to see palyers bringing in a King Tiger to kill that other King Tiger guarding the base instead of calling for a few bombs.
Right now, it almost never happens because the moment you spawn to an enemy base you can basically write off your 100 perks.
Exactly
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I don't care for the perks, the "name in the lights" or the score even. If I get kills I don't want to be "punished" because of a simple mechanic that should already be in the game. For me, if I get less than ten kills in a sortie I didn't do very good. My overall objective is to cover my friendlies in whatever they are doing, m3, tank or plane. The perks are the "score" for me, however.. if my friendlies made it to their objective that is a reward within itself.
Point being, I shouldn't have to drive 6k in any direction.. wasting sometimes hours of my gameplay time, because this hasn't been added. To me it makes sense, if I can teleport to that area, why can't I land at that area? I don't fly/drive anything perky very often, but I hear all the time of players complaining how they have to drive far.. far.. away to get a "safe landing" so they keep their perks.
So is it about the name in the lights? For some, maybe.. for me no. It's the principle.
Just my thoughts.
Respectively,
Tinkles
:salute
But you didn't lose any perks in a wirble. You still got perks for the planes you shot down. the only thing you would have missed out on was the perk bonus (if there was one at the time) and getting your name in lights.
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No, it would be far too easily abused, just like KT's sitting on concrete, if you have a little safe zone you can spawn in a tiger or something, get shot, tracked, turreted, have a bomb falling above you, and just tower out, it would basically be like being on base...or am I missing something? I am probably missing something but that's how I read it :salute
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No, it would be far too easily abused, just like KT's sitting on concrete, if you have a little safe zone you can spawn in a tiger or something, get shot, tracked, turreted, have a bomb falling above you, and just tower out, it would basically be like being on base...or am I missing something? I am probably missing something but that's how I read it :salute
if it's a safe place in the middle of nowhere, then why would anyone just sit there camping?
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it would basically be like being on base...or am I missing something? I am probably missing something but that's how I read it :salute
Exactly. It would be a place you can return to, just like the defender can.
I'm not saying that I totally support this wish, I would have to think another bit about it. But I very much agree with the direction it is taking, making survival for the attacker a prospect instead of an extremely rare, freak accident. This could encourage more people to attack enemy bases, especially it would encourage them to 'risk' their perks more in a Panther, Tiger, King Tiger, which are rarely used in any offensive action these days. Mostly it's free or cheap perk tanks vs highly perked concrete sitters, because the moment you spawn in, your tank is, for all practical purposes,lost.
If you examine the tank battles on the various AH maps, the only battles where the high perked monsters are occasionally meeting each other are places like V135-V136 on Ozkansas, where both sides have a realistic chance to land their tanks.
It would be aimed at increasing actual combat and especially the willingness to 'risk' something.
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if it's a safe place in the middle of nowhere, then why would anyone just sit there camping?
One problem I see is that the enemy will simply camp it just like any spawn.
That's why I see measures taken in map desing (more opposing Vbases like the above mentioned OzKansas 135-136) more as a 'solution'. We had maps in the past with a series of such dual bases, which saw pletny of armored drives in my time.
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One problem I see is that the enemy will simply camp it just like any spawn.
perhaps if it was random and/or only visible to the "attackers" on a zoomed in map or something, and you'd get a "you may end sortie here" message or pop up button the same way vehicle supplies work when you were "in" the safe zone?
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PLEASE HTC!!!! Please give the gv's a teeny tiny concrete pad to "land successfully" on at the spawn point! PLEASE! I'm sure it is the matter of just flipping a switch, right? ;)
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perhaps if it was random and/or only visible to the "attackers" on a zoomed in map or something, and you'd get a "you may end sortie here" message or pop up button the same way vehicle supplies work when you were "in" the safe zone?
I see a lot of coding problems with random landing zones. Too easy for a random zone to end up in a totally awful place. And non random zones only visible for the attackers will be known by anyone on every side after short times no matter if visible or not.
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I see a lot of coding problems with random landing zones. Too easy for a random zone to end up in a totally awful place. And non random zones only visible for the attackers will be known by anyone on every side after short times no matter if visible or not.
if it were a new type of "vehicle supply" that got put somewhere randomly within a mile of a spawn, and you had to be within a half mile to exit. something like that...
maybe even have the "exit here supply" respawn itself everytime someone used it.
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Idea: Ending sortie in a GV takes one minute to bring you to the tower. During this time, you cannot fire or move.
Ends those KTs sitting on concrete AND let you land your GV anywhere (so long as you don't get spotted. If one minute is too long, HTC can always change it as feedback is given.
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Idea: Ending sortie in a GV takes one minute to bring you to the tower. During this time, you cannot fire or move.
Ends those KTs sitting on concrete AND let you land your GV anywhere (so long as you don't get spotted. If one minute is too long, HTC can always change it as feedback is given.
I like that idea. The thing is though how would HTC code that? Currently, it all has to do with if you've taken damage , how close the enemy is, or if you're on friendly concrete.
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If you examine the tank battles on the various AH maps, the only battles where the high perked monsters are occasionally meeting each other are places like V135-V136 on Ozkansas, where both sides have a realistic chance to land their tanks.
It would be aimed at increasing actual combat and especially the willingness to 'risk' something.
IMO the balance of uber tanks v non uber is pretty good. The uber should be rare.
However the modifying mechanism is the perk price.............. if its becoming to much a restriction then lobby to lower it. Unfortunately I dont think it is.
I agree the "landing" spot would be a target for campers.
I go back to an old suggestion which carries some investment.......... ie the concept of spawn roads. The map would show a road between the bases. GV's can spawn into segments closer or further from origin. (i.e a very long spawn line difficult to camp its full length). Returning to the spawn segment of origin could record a landed successfully.
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Alright, I have asked this in the past and I am going to ask it again. I think we should have GV Landing Zones. Simply put, if we can "teleport" from a base to another base, we should be able to "land" our kills in that spawn point. Since we are able to teleport there to begin with, we should be able to land there and get credit. I find it quite vexing that we have to be at LEAST 6k away from all enemies, when enemies can't even SEE us unless within 1,000 yards.
Today being an example: I had 14 kills in my wirble at A54 (just after knights took it). I was being "hunted" by Molsman (<S>) in his Tank and various fighters that died by my hand. However, I drove and drove, killing any planes in my way, to end up getting cornered and killed.
Just my thoughts.
Respectively,
Tinkles
:salute
Up a plane. Have a straight fight, if you survive you can land on clearly marked bases. Aircraft don't get to fly around surrounded by piles of supplies boxes unlike Wirb drivers blatting away without burning out their barrels for squillions of rounds
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IMO the balance of uber tanks v non uber is pretty good. The uber should be rare.
It's not that I want to see more 'uber' tanks in general, but I would like to see them deployed more offensively instead of just defending the own base. King Tiger being moved in to battle the enemy King Tigers. As of now, attacks on enemy Vbases almost exclusively consist of non or low perked tanks facing Panthers and Tigers, which also have concrete, tower view and Storches to help them.
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SYSTEM: Tinkles landed 14 kills in a wirblewind of Waaaa
There you got your uber name in lights. Now run along.
No...
NOW he has his name in lights! :aok :aok
http://www.notcelebrity.co.uk/?thename=Tinkles (http://www.notcelebrity.co.uk/?thename=Tinkles)
(http://i239.photobucket.com/albums/ff107/tymekeepyr/tinkles_zps3bf72569.jpg)
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Player controlled mobile spawn/exit points would be nice. Could be a command vehicle that could allow for a set number of vehicles to be spawned from it and be a safe exit point.
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If you are in an expensive tank like tiger one or 2 how many panzers do you have to kill so that you don't lose all your perks if you ditch? My biggest inhibition at trying out the expensive armor is not the thought of losing the perks per say, but the idea that just spawning in means you have probably lost them unless you can drive away from all icons. What if you could land 6k from tanks but the required distance from airplanes,jeeps etc. was less?
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If you are in an expensive tank like tiger one or 2 how many panzers do you have to kill so that you don't lose all your perks if you ditch?
Well, as it's actually a "captured" or "killed" if you exit sortie in enemy territory but don't get a "landed", you would need 300 kills of Panzer IVH for the Tiger 2 and 150 kills in the Tiger I to reach break even (at perk bonus modifier 1.0)
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No...
NOW he has his name in lights! :aok :aok
http://www.notcelebrity.co.uk/?thename=Tinkles (http://www.notcelebrity.co.uk/?thename=Tinkles)
(http://i239.photobucket.com/albums/ff107/tymekeepyr/tinkles_zps3bf72569.jpg)
I lol'd. But seriously, this isn't the point of this topic.
Player controlled mobile spawn/exit points would be nice. Could be a command vehicle that could allow for a set number of vehicles to be spawned from it and be a safe exit point.
I thought of this when I read your post TheBug. Possibly that "perked" vehicle spawn from the "spawn landing zone" roughly 1k behind the "normal" spawn from the non-perked vehicles. Every vehicle, perked or non-perked could "land" at this spawn.. however, the perked vehicles would be the only ones that would initially start here.
The reason of this post was.. if we could teleport here, why can't be land here? I can see how it would be abused.. but like Lusche said, if this was implemented we would see more perked vehicles being used (because those players would know that they would have a chance to land their vehicle.) I.E. Players leave to go attack another base because opposition is strong at this one, vehicle damaged no supplies nearby.. etc.
Just my thoughts.
Respectively,
Tinkles
:salute
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Player controlled mobile spawn/exit points would be nice. Could be a command vehicle that could allow for a set number of vehicles to be spawned from it and be a safe exit point.
That would be sweet. I'd command the spawn point to get everyone out in tiger 2s and then ditch the spawn point before anyone else could land successfully. Then run to the BBS like a school girl and watch the whines commence.v :aok
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Up a plane. Have a straight fight, if you survive you can land on clearly marked bases. Aircraft don't get to fly around surrounded by piles of supplies boxes unlike Wirb drivers blatting away without burning out their barrels for squillions of rounds
The supply boxes that I had, I took the time to put down. I don't waste ammo. Out of the 14 kills I got I only used 1 supply box, because I was hit from a tank 4k away :joystick:
Also, I can see how this would be abused, just like any of the current mechanics in the game. I.E. Ground vehicles - Camping. Planes - Vulching. I do understand that this could have a Positive or Negative feedback. Like with the current Beta with Achievements. My point in all this text.. is this. If you look at this "being able to land at a spawn point" for ALL it's worth, take a list if you will, of all the good and bad it could have; for both defender and attacker. Then take your stand on the issue. If the good outweighs the bad, keep it. If the bad outweighs the good, then reject it. But either way, put your list up.. see if the rest of us agree that what you listed is an issue (or one worth mentioning).
Something I thought of though is, for this "landable portion of spawnpoint", you wouldn't be able to park on it, you would have to be at least... 200 yards from it. I know 200 yards, not "far".. however you would still have to drive to the landing zone, and couldn't end sortie to dodge bombs. That a definitive plus for both sides.
Just my thoughts.
Respectively,
Tinkles
:salute
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That would be sweet. I'd command the spawn point to get everyone out in tiger 2s and then ditch the spawn point before anyone else could land successfully. Then run to the BBS like a school girl and watch the whines commence.v :aok
Any GVs that are within "command range" get a chance, say within 30 secs, to exit successfully if command vehicle exits successfully first.
Although I am sure no matter what somebody would be able to find away to piss somebody off.
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The supply boxes that I had, I took the time to put down. I don't waste ammo. Out of the 14 kills I got I only used 1 supply box, because I was hit from a tank 4k away
I knew I hit ya while ya was up there on the hill saw you smoke then bam ya was fixed. Some pretty good points ya brought up and the Hunt was fun
<S>
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Only if it is put behind the spawn, beyond the range at which you can reasonably expect to hit a moving target. Say 3000m?
Should be far enough to discourage using a Tiger as a Winnebago.
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The supply boxes that I had, I took the time to put down. I don't waste ammo. Out of the 14 kills I got I only used 1 supply box, because I was hit from a tank 4k away
I knew I hit ya while ya was up there on the hill saw you smoke then bam ya was fixed. Some pretty good points ya brought up and the Hunt was fun
<S>
Nice shootin sir <<S>>
:salute
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Assuming a marked landing zone placed at distance from the spawn.
Positives
GV
Increased use of perk tanks offensively
Decreased time to land if a spawn battle dies
Perk tanks are more survivable
Less risk from inbound aircraft
Angry twits have less capability to bomb as revenge for stupid.
Aircraft
More fights, as combined arms ops makes attacks more appealing.
Less vulching as GVs become a more viable option
Negatives
GVs
Camping with perk tanks becomes easier
Damaged enemies can escape and land
Would encourage GV hordes
Aircraft
airpower had a reduced discouraging effect
Camp tards and others deserving to die might escape
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I'd say the easiest fix to the current dilemma would be to lower the GV enemy range to 3k or so. :devil
Now you can land your GVs anywhere, even when under fire just as safely as our airmen counterparts can on a base under fire. :lol