Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: earl1937 on January 30, 2013, 04:22:57 PM

Title: Hangar Numbers
Post by: earl1937 on January 30, 2013, 04:22:57 PM
 :airplane: One of the problems which I encounter almost daily in this game, as a mission leader, or strike commander, is trying to instruct someone who does not have our maps, which hangar he should drop his bombs on. Most people who are not in my squad, use the "clipboard" maps while in a mission and i have to go through gyrations on which is his hangar. I have only been in this game for 3 years now, but do not understand Aces High's reason for not numbering the hangars, one through whatever! That possibly could not be a major addition to the game, by putting a number on the hangars! All the different factories in the strats are identified, so why not the hangars at a air base or V base? It would certainly save a lot of unnecessary talk on VOX or range, both of which on a large mission are cluttered enough as is.
How about it Hi-Tech, you have a great game here, give us strike commanders a little help please!!!
Title: Re: Hangar Numbers
Post by: Karnak on January 30, 2013, 05:12:30 PM
I wonder if numbered hangars would increase or decrease hording?

Hard to say.
Title: Re: Hangar Numbers
Post by: colmbo on January 30, 2013, 08:00:24 PM
I understand your wish Earl....but IMO the game is already too easy.  Pulling up the E6B gives you info that in r/l you'd have to compute.  Auto-takeoff allows anyone to get a fire-breathing fighter into the air, stall limiter helps keep them there.  Let's have some things that take some effort to do.
Title: Re: Hangar Numbers
Post by: Mongoose on January 30, 2013, 09:33:14 PM
  I have only been in this game for 3 years now, but do not understand Aces High's reason for not numbering the hangars, one through whatever!

  Actually, they are numbered, just not on the clipboard map.  When I destroy a fighter hanger on field A27, for example, the message tells me that I have destroyed hanger F27FTH002.  If I use the ".dt" command, it identifies the hangers using the same code.  With a some work, we could come up with a map that matches the ID's on each hanger.

  Of course, your main complaint, as I understand it, is that this information is not published by Hitech, we have to make the maps ourselves.
Title: Re: Hangar Numbers
Post by: earl1937 on January 30, 2013, 10:41:46 PM
I understand your wish Earl....but IMO the game is already too easy.  Pulling up the E6B gives you info that in r/l you'd have to compute.  Auto-takeoff allows anyone to get a fire-breathing fighter into the air, stall limiter helps keep them there.  Let's have some things that take some effort to do.
:airplane: Personally, i think everyone ought to have to "spawn" out in the hangar, taxi to the runway, then takeoff, then after you land, if you do, taxi back to the hangar to land your kills or record your damage points.....but do you realize how few of us would still be in this game if that is the way that it was?
Title: Re: Hangar Numbers
Post by: Chalenge on January 30, 2013, 10:56:56 PM
My squad has custom field maps, but on some maps in the game the fields are rotated. So, as mission commander it is your job to make your own printable maps.  :old:
Title: Re: Hangar Numbers
Post by: earl1937 on January 31, 2013, 08:21:44 AM
My squad has custom field maps, but on some maps in the game the fields are rotated. So, as mission commander it is your job to make your own printable maps.  :old:
:airplane: We have great squad maps, donated by the man "Pand".