Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: Nefarious on February 02, 2013, 09:52:47 AM

Title: Clouds in FSO
Post by: Nefarious on February 02, 2013, 09:52:47 AM
Since the new Cloud Editor came out, there has been mixed reviews in the community about the clouds. Since the beginning of January we have used these new clouds in FSO.

What I want to know is using your experience only, how are the clouds effecting your gameplay in FSO since January. please answer the poll question for yourself. Not your squad or squad mates.

Please feel free to discuss, but please keep it civil and constructive.
Title: Re: Clouds in FSO
Post by: blazer65 on February 02, 2013, 09:58:12 AM
The new clouds being me down to about 30 FPS.  Not terrible, but still not good.  For some of my squad mates, they make the game nearly unplayable.  They really do look great, but IMO, do more harm than good to the overall gameplay.
Title: Re: Clouds in FSO
Post by: Nefarious on February 02, 2013, 10:02:21 AM
I have a 1 year old machine and I am playing AH nearly maxed out. I see 50+ frame rates in flight and 25+ frame rates in the tower. Clouds or no clouds.

I will add that I want to make sure we are not leaving people in the dust with the improvements that AH is providing us. That being said, I am open to all suggestions in improving my setups into how we can create a happy medium that we can all enjoy in FSO.
Title: Re: Clouds in FSO
Post by: captain1ma on February 02, 2013, 10:07:48 AM
is there anyway to turn them on somewhere else, so i can test my machine? i wasn't really paying attention to it, and would like to make a educated vote rather then one on assumption. thanks
Title: Re: Clouds in FSO
Post by: APDrone on February 02, 2013, 10:14:25 AM
I did notice some lag hits when flying low over the ground under cloud cover.  Minimizing ground detail and graphic detail alleviated a bit of it, but was still noticible. 

I didn't notice anything over water.

Normally, I hold 59-60 for FR

(http://www.airmageddon.com/AHFilms/Clouds1.jpg)

(http://www.airmageddon.com/AHFilms/Clouds2.jpg)

Not sure if you're interested in specs, but here's a snippet of my dxdiag:

------------------
System Information
------------------
Time of this report: 2/2/2013, 10:11:10
       Machine name: MAINGAMING
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: G41MT-S2P
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Duo CPU     E7600  @ 3.06GHz (2 CPUs), ~3.1GHz
             Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
          Page File: 3574MB used, 12804MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 64bit Unicode

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 550 Ti
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 550 Ti
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_20593842&REV_A1
     Display Memory: 4046 MB
   Dedicated Memory: 1998 MB
      Shared Memory: 2048 MB
       Current Mode: 1680 x 1050 (32 bit) (59Hz)
       Monitor Name: ViewSonic VX2035wm
      Monitor Model: VX2035wm
         Monitor Id: VSCAF1E
        Native Mode: 1680 x 1050(p) (59.954Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.0697 (English)
     Driver Version: 9.18.13.697
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 10/10/2012 20:23:48, 18252136 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
Title: Re: Clouds in FSO
Post by: Nefarious on February 02, 2013, 10:15:14 AM
You can view them in the SEA in CM Eye Mode or from F3 in the tower.

There are three weather fronts in this FSO. One over the Tyrrhenian Sea, one over the Adriatic and a set moving down Italy from the NW to SE.

These clouds are noticeably thicker than what was used in January.
Title: Re: Clouds in FSO
Post by: Badger85 on February 02, 2013, 10:32:57 AM
I have a really old machine and my frame rate dropped to 6-12 fps during combat last night. I don't even know if HTC should support such ancient computers as mine, but it would be nice to be able to tweak graphics settings back even more than is available now.
Title: Re: Clouds in FSO
Post by: TequilaChaser on February 02, 2013, 10:41:08 AM
I found the clouds to be "Outstanding" , last night in FSO.......... flying along heading back to A98, I told Nefarious, I was staying constantly around 59/60 fps using 2048 textures at login in video settings tab / 4096 in the advanced tab and environmental slider ( top slider in Advanced tab, set in the middle, all other graphics checked/X'ed and detail sliders maxed to 4 miles on general graphics - right side settings table ) .  this is on my back up PC I am using at my Lady's Place

The clouds had no effect on my AMD PC, and the only real time I noticed a frame rate hit was when the mass launching at the beginning of the FSO frame started, I was dipping down to around 39 FPS......

Quick Specs of it:  built it back in June? of 2011?? or there abouts 
( NOTE:  tweaking and OC'ing the CPU to 3.8 GHz running @ 41 Celcius on Air and pushing my GPU to near 15% OC with Temp around 39 celcius, I can come close to equalling what my Intel i7-2600K pc will do, graphics wise, and the Intel has a 6950 2GB XFX card )

Operating System:
Windows 7 x64 Ultimate SP1

Case:
Antec 900 Series Black ATX Mid Tower

Motherboard:
ASUS M4A89TD PRO/USB3
CPU:
AMD Phenom II x4 975 3.6Ghz w/ CORSAIR CAFA70 CPU HeatSink Cooler w/ 120mm Dual-Fans

System Memory: CORSAIR Vengeance 16GB (4 x 4GB) 240-Pin DDR3 SDRAM 1600 MHz

Graphics Card(s):
(1)XFX HD-687A-ZDFC Radeon HD 6870 1GB 256-bit GDDR5 PCI-E ( using CAT 13.1 Drivers )

Sound Card:
 7 in 1 Card Reader

Monitor(s):
ASUS VE278Q Black 27" 1920x1080 2ms Full HD HDMI 300 cd/m2

Screen Resolution:
1920x1080p HD @ 60Hz ( DVI )

PSU:
Thermaltake BlackWidow 850W High Perf. 80+ Silver certified

Hard Drives:
(1) Curcial M4 128GB SATA 6.0Gb/s  SSD
(1)Western Digital VelociRaptor WD4500HLHX 450GB 10000 RPM 32MB Cache SATA 6.0Gb/s 3.5" Internal
 
Optical Drives:
(1)ASUS Black SATA Blu-ray Burner BW-12B1LT LightScribe Support - 12X BD-R 2X BD-RE 16X DVD+R 12X DVD-RAM 8X BD-ROM 8MB Cache

(1)ASUS Black SATA 10X BD-R Reader / DVD Re-Writer with LightScribe Support

Cooling:
CPU:(2) 120mm fans VC:(2) 100mm fans Case:(4) included


Awesome looking clouds you had made in the setup last night, Nef  <S>

TC
Title: Re: Clouds in FSO
Post by: TequilaChaser on February 02, 2013, 10:47:36 AM
Also, I noticed in someone's directX report they was running Windows 7 64 bit, and their pagefile USED was above 3500+ MB's........

a clean install ( not tweaked )  of Win 7 64 bit will put you somewhere around 900 to 1100 MB's USED...... if you tweak your system and shutdown any unneeded resources you can get down between 600 to 800 MB's USED or better.....

having over 3500 MBs used, shows that you have an extreme amount of other stuff running in the background, from my experiences with Windows 7..... Drone, you might want to take a look at that, and possibly even go visit BlackVipers website to see if you can clean or even tweak your system / processes / resources, Sir......

Hope This Helps

TC
Title: Re: Clouds in FSO
Post by: j500ss on February 02, 2013, 10:55:49 AM
I have a 4 year old machine, what I noticed was while flying in clouds I could hold around 50-55 frame rate. In the cockpit if I turned and looked at the clouds frame rate dropped to 12-14, sometimes single digits even, look the other way into clear blue sky, 55-60 fps.  I had a ton of mini freezes and stutters last night as well, especially when I pulled the trigger   :furious

I know it's probably part my machine, and probably internet too, but that was my experiences.

    :salute

  jdog
Title: Re: Clouds in FSO
Post by: SlipKnt on February 02, 2013, 10:55:56 AM
I love the clouds personally however I do experience a massive FR hit when the action gets very hairy (i.e. lots of planes and shooting, etc...).

I suppose it could also be other thinsg running in the background.  Since I am very inexperienced in identifying what to turn off in the background, I generally leave it alone in fear I may break something in my PC.  Any suggenstions?

I normally run 60 to 70 FR and drop to about 40 something during heavy engagements.  Lately, I have flown through formations of bombers at a 7 or less for at least 30 seconds until things start to settle down a bit...

Title: Re: Clouds in FSO
Post by: wmills on February 02, 2013, 10:59:14 AM
 I cant tell a difference, but I have ground and water detail turned down anyway. Not sure if that is helping. Running 4 year old dual-core and vid card. Frame rates steady at 57-59. Have noticed clouds look cool. :salute
Title: Re: Clouds in FSO
Post by: ImADot on February 02, 2013, 11:10:44 AM
My frame rates are usually 55-60 (vsync forced on). In the clouds I'm around 40-50. I'm fine with that.

If needed, people can try turning off the cloud bump mapping and turning off ground clutter while in flight; this may help a little bit. If you use ANY environment mapping other than perhaps the first notch from the right (which is just a static image applied to the reflective surfaces), I'd suggest turning that off as well.
Title: Re: Clouds in FSO
Post by: APDrone on February 02, 2013, 11:11:56 AM
Also, I noticed in someone's directX report they was running Windows 7 64 bit, and their pagefile USED was above 3500+ MB's........

a clean install ( not tweaked )  of Win 7 64 bit will put you somewhere around 900 to 1100 MB's USED...... if you tweak your system and shutdown any unneeded resources you can get down between 600 to 800 MB's USED or better.....

having over 3500 MBs used, shows that you have an extreme amount of other stuff running in the background, from my experiences with Windows 7..... Drone, you might want to take a look at that, and possibly even go visit BlackVipers website to see if you can clean or even tweak your system / processes / resources, Sir......

Hope This Helps

TC


Thanks, TC..

I ran the DXDIAG this morning, while I was playing with photoshop, bridge, outlook, and a couple other apps plugging away.  Didn't know to watch that parm.. I'll pay more attention from now on.. thanks!

I'm about ready for a system upgrade anyway.  Somehow I've convinced myself I need USB3 support..

 
Title: Re: Clouds in FSO
Post by: cohofly on February 02, 2013, 11:26:05 AM
I am running a Dual core, bigger power supp, maxed RAM (for the 32bit version of XP) and a fairly decent Vid card. I usually run 58-60 FR with most candy turned on. Not full updates, no shadowing myself or others. I found the clouds extremely vivid on Friday and our squad remarked on how much better they looked then say a year ago. I was fine until the actual fight began then got a moderate frame rate hit. I turned off my detailed ground and water and my FR shot back up to 50s.
<S> :salute
Carver
Title: Re: Clouds in FSO
Post by: Wizard on February 02, 2013, 11:53:03 AM
Had only a slight hit to frame rates at times and I am running fairly high graphics settings.  Most of the time there was no noticeable difference in FR (59-60).  I think they are an outstanding addition and add a great deal to the realism. I would like to see them stay as long as they don't adversely affect a lot of other players.

Windows 7 Professional
32-Bit
Intel Core 2 Quad CPU Q6600 @ 2.40GHz
4 gig RAM
NVIDIA GeForce GTX 550 Ti

 :salute
Wizard
Title: Re: Clouds in FSO
Post by: Bannor on February 02, 2013, 11:58:50 AM
I run 59 fps pretty constant in all arenas whether I turn off background systems or not. I will glitch a bit from time to time but nothing to get me jumping out of my chair and running through my house #@%#! #$%%$@#!!  :furious
Title: Re: Clouds in FSO
Post by: branch37 on February 02, 2013, 12:38:51 PM
I average 45-50 FPS on a normal day in the main arena.  Last night when I flew near a large cloud it dropped so low that it disabled all my advanced graphic settings a few times.  Im talking frame rates of 7 or lower.
Title: Re: Clouds in FSO
Post by: ELD66 on February 02, 2013, 01:15:31 PM
I have several squaddies sitting out of FSO because of the frame rates. The clouds just made it even worse for some.
Title: Re: Clouds in FSO
Post by: Nefarious on February 02, 2013, 01:47:11 PM
I have several squaddies sitting out of FSO because of the frame rates. The clouds just made it even worse for some.

Please be sure they all participate in the poll.
Title: Re: Clouds in FSO
Post by: hyzer on February 02, 2013, 02:36:11 PM
I didn't see any frame rate hits last night, we were in and out of the clouds a lot last night.  My build:

Intel Core i7-2600K Sandy Bridge 3.4GHz CPU
Asus P8P67 LE LGA 1155 Intel P67 Mother Board
NVIDIA GeForce GTX 570
Title: Re: Clouds in FSO
Post by: Devil 505 on February 02, 2013, 04:02:21 PM
These clouds kill my framerate. Before the new clouds I would average near 50 FPS, with no drop while looking at clouds.  With the new clouds, I average about 40 FPS with clearish skies, and 8-12 FPS when they get thick. To me this is nearly unplayable.
Title: Re: Clouds in FSO
Post by: ink on February 02, 2013, 04:23:43 PM
I think they look great and add immersion bigtime.....I only experience a small hit in FPS on a old 2.9 GHZ duel core :headscratch:

I do think if they make it unplayable for others they should be off.
Title: Re: Clouds in FSO
Post by: morfiend on February 02, 2013, 04:39:49 PM
 The clouds didnt affect my frame rate but once near the city at A117{I think} I saw a huge framerate hit.

  I am suffering with the AMD glitch with the 7XXX cards and have texture rebuilding issues so this might have something to do with it. I turn off all bumpmapping set sliders to faster and vis range to 0.4 miles but I shouldnt need to do this.

  2700K,8 gigs of ram,7950,ssd and a Z77 MB.



    :salute
Title: Re: Clouds in FSO
Post by: CAP1 on February 02, 2013, 05:18:28 PM
 i missed last night. i've been having a LOT of stress at work the last couple weeks, and by 1030 last night, i was zombified.

 going off of the clouds nef made for me in january's set, i was running from 75, down to about 55 when i attacked a very large bomber group.
Title: Re: Clouds in FSO
Post by: ELD66 on February 02, 2013, 05:40:44 PM
I only had a slight hit in frame rate. Nefarious I did post on AK's BBS with a link here.

My specs are in my signature.
Title: Re: Clouds in FSO
Post by: Dantoo on February 02, 2013, 06:05:45 PM

I was looking everywhere for Drone. I think he was hiding under the clouds!  :rofl :rofl
Title: Re: Clouds in FSO
Post by: mbailey on February 02, 2013, 06:55:03 PM
I had a severe FR hit when i was amongst the clouds....I was down in the high teens.
Title: Re: Clouds in FSO
Post by: phatzo on February 02, 2013, 08:56:09 PM
I think they look great and add immersion bigtime.....I only experience a small hit in FPS on a old 2.9 GHZ duel core :headscratch:

I do think if they make it unplayable for others they should be off.
yeah I'm running a fairly low spec machine that's about five years old and no much problems but I have most of the eye candy off or down

(http://i603.photobucket.com/albums/tt118/phatzo/ahss24.jpg)

System Information
------------------
Time of this report: 2/3/2013, 13:56:28
       Machine name: ADDMAN-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 12/04/07 09:19:21 Ver: 08.00.10
          Processor: Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz (2 CPUs), ~2.0GHz
             Memory: 2046MB RAM
          Page File: 2287MB used, 2058MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8400 GS   
     Manufacturer: NVIDIA
        Chip type: GeForce 8400 GS
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_06E4&SUBSYS_82661043&REV_A1
   Display Memory: 1011 MB
 Dedicated Memory: 243 MB
    Shared Memory: 767 MB
     Current Mode: 1440 x 900 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
   Driver Version: 9.18.0013.0697 (English)
      DDI Version: 10
   BGRA Supported: Yes
Driver Attributes: Final Retail
Title: Re: Clouds in FSO
Post by: ink on February 02, 2013, 09:03:29 PM
yeah I'm running a fairly low spec machine that's about five years old and no much problems but I have most of the eye candy off or down

(http://i603.photobucket.com/albums/tt118/phatzo/ahss24.jpg)

System Information
------------------
Time of this report: 2/3/2013, 13:56:28
       Machine name: ADDMAN-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 12/04/07 09:19:21 Ver: 08.00.10
          Processor: Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz (2 CPUs), ~2.0GHz
             Memory: 2046MB RAM
          Page File: 2287MB used, 2058MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8400 GS   
     Manufacturer: NVIDIA
        Chip type: GeForce 8400 GS
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_06E4&SUBSYS_82661043&REV_A1
   Display Memory: 1011 MB
 Dedicated Memory: 243 MB
    Shared Memory: 767 MB
     Current Mode: 1440 x 900 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
   Driver Version: 9.18.0013.0697 (English)
      DDI Version: 10
   BGRA Supported: Yes
Driver Attributes: Final Retail

if I was you I would turn off bump terrain and turn on detailed water...and water reflections on.. :aok
Title: Re: Clouds in FSO
Post by: Scotch on February 02, 2013, 09:40:09 PM
My fr's drop from 60 to around 12 in the heavy clouds we had last night. Even with everything disabled.
Title: Re: Clouds in FSO
Post by: captain1ma on February 02, 2013, 10:19:46 PM
i checked it out, i'm pretty good. no problems that i noticed. you can see what i'm running below.

and in case it comes up, yes I'm running 18 GIGS of ram.

------------------
System Information
------------------
Time of this report: 2/2/2013, 23:11:49
       Machine name: GAME-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
             Memory: 18432MB RAM
Available OS Memory: 18422MB RAM
          Page File: 4052MB used, 32789MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: ATI Radeon HD 4800 Series           
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x9460)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_19401462&REV_00
     Display Memory: 1766 MB
   Dedicated Memory: 1002 MB
      Shared Memory: 763 MB
       Current Mode: 1440 x 900 (32 bit) (75Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: Acer AL2216W
         Monitor Id: ACRAD74
        Native Mode: 1680 x 1050(p) (59.954Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1077 (English)
Title: Re: Clouds in FSO
Post by: ink on February 02, 2013, 10:43:40 PM
i checked it out, i'm pretty good. no problems that i noticed. you can see what i'm running below.

and in case it comes up, yes I'm running 18 GIGS of ram.

------------------
System Information
------------------
Time of this report: 2/2/2013, 23:11:49
       Machine name: GAME-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
             Memory: 18432MB RAM
Available OS Memory: 18422MB RAM
          Page File: 4052MB used, 32789MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: ATI Radeon HD 4800 Series           
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x9460)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_19401462&REV_00
     Display Memory: 1766 MB
   Dedicated Memory: 1002 MB
      Shared Memory: 763 MB
       Current Mode: 1440 x 900 (32 bit) (75Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: Acer AL2216W
         Monitor Id: ACRAD74
        Native Mode: 1680 x 1050(p) (59.954Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1077 (English)

that system with a 4800 :rofl :rofl

which one you got? mine is the 4830 MSI 1 gig...old but good...very low power draw

wish the hell I could get 18 gigs.... my blender use would love it.
Title: Re: Clouds in FSO
Post by: Harpi on February 03, 2013, 12:57:56 AM
Love the clouds - Atmospherics like these add greatly to the feel of the game environment, so my congrats to the designers (Slardibarfast award perhaps :) .
I would not like to see players with low spec'd machines have a poor experience but hope that any changes if needed can be minor.
Perhaps retaining the same cloud structures but being able to switch them to lower res (as per the previous 2D cloud slices) if this were possible. This could retain the loss of visibility, but be less drain on maxed out CPUs.
Stress and excitement levels really go up in 5/10 or more cloud with the potential enemy obscured, fleets harder to find etc. Flying around them definitely enhances the 'lofty halls' experience.

<S> Skewer

Title: Re: Clouds in FSO
Post by: Pand on February 03, 2013, 01:31:02 AM
clouds equals awesome... game play last night was sweet where a pair of 205s got the jump on us coming out of the clouds... was like something out of a movie.

Keep up the great work!
Title: Re: Clouds in FSO
Post by: Viper61 on February 03, 2013, 10:32:31 AM
I  love the look and the play of the clouds.  Since the new clouds have been added not a FSO frame goes by where the squad doesn't comment on the realism of the look.  In fact some comments have been to take it further and add more weather effects.

That aside however.  I took a pretty hard hit in the frame rate with my system which is a stock d
Dell desktop of 2 years in age.  Not understanding or watching closely during those first frames I did die twice due a game lock up on my side and 2 other Disco's when the acction was conjested like during a fight or during some takoff's.  These were my first ever Disco's during an FSO.

Having ImADot in our squad is big plus and he assisted many including myself to turn off most of the graphics as he discribed earlier and now my game play frames at back to normal at around 59.  But this came at a cost in what I see.  Clouds are all but gone.  Islands are sometimes not vi sable making it appear the building are floating on the water.  But no effect to the game play in how I engage aircraft.  Just ground objects and clouds.

Bottomline:  In my opinion.  Keep the improvements coming as they really make this game one of a kind and that's really what we all want.  But keep the personnel (at my end) controls available to me so that I can turn things on and off as need be.  It is up to the computer operators (us) to twik our own machines so that we can match what we want in visibility to ones own computers capability's.
Title: Re: Clouds in FSO
Post by: bc21 on February 03, 2013, 11:45:03 AM
I took a huge frame hit so much so that it made the game unplayable. (down to 6 or less from a normal of high 40's and 50's) they do look cool though.
Title: Re: Clouds in FSO
Post by: jd on February 03, 2013, 11:51:09 AM
I run an OLD e-machine with upgraded memory stick, 2g and a radeon hd 5450 vid card and went from 10 fps to consistent 75 fps most arenas.
Title: Re: Clouds in FSO
Post by: USRanger on February 04, 2013, 11:39:50 PM
Clouds are needed simply for the immersion they bring to the game.  Clear, sunny skies all the time would get old really fast like it did in the MA. :salute
Title: Re: Clouds in FSO
Post by: pghMAC on February 05, 2013, 06:12:08 AM
My fr's drop from 60 to around 12 in the heavy clouds we had last night. Even with everything disabled.
Same for me, I agree the clouds do look great. However with framerates below 20 its just not playable.  :salute
Title: Re: Clouds in FSO
Post by: blazer65 on February 05, 2013, 07:43:06 AM
Same for me, I agree the clouds do look great. However with framerates below 20 its just not playable.  :salute

This is my fear with the awesome clouds.  Yes they are very cool.  However, it's seems to me that it's unlikely that havin the clouds turned on will really increase attendance in any significant way.  I think it's unlikely many more people will decide to play the FSOs because of the clouds.  However, with a significant number of the players who already commit to playing the FSOs having frame rates of 20 or below with the clouds, it does seems that we may lose a significant number of players due to the clouds. 

It's a risk/reward thing.  IMO, the clouds being turned on like that risk us losing way more players than we'd gain.
Title: Re: Clouds in FSO
Post by: captain1ma on February 05, 2013, 10:39:19 AM
that system with a 4800 :rofl :rofl

which one you got? mine is the 4830 MSI 1 gig...old but good...very low power draw

wish the hell I could get 18 gigs.... my blender use would love it.

ink i got the 4890! i want to upgrade, but im not sure what to upgrade to.
Title: Re: Clouds in FSO
Post by: Devil 505 on February 05, 2013, 10:42:32 AM
This is my fear with the awesome clouds.  Yes they are very cool.  However, it's seems to me that it's unlikely that havin the clouds turned on will really increase attendance in any significant way.  I think it's unlikely many more people will decide to play the FSOs because of the clouds.  However, with a significant number of the players who already commit to playing the FSOs having frame rates of 20 or below with the clouds, it does seems that we may lose a significant number of players due to the clouds. 

It's a risk/reward thing.  IMO, the clouds being turned on like that risk us losing way more players than we'd gain.

Right now there are exactly 100 votes in the poll. 40% are having issues because of the clouds. I would say that you're correct. I hope the powers that be stop using the new clouds for the sake of the bottom 40%.
Title: Re: Clouds in FSO
Post by: jd on February 05, 2013, 11:03:35 AM
there must be a compromise with clouds that are playable. the latest ones are great but I would rather have SOME clouds than absolutely none, if for nothing but added realism.keep in mind i know nothing about coding or programing so keep up the good work. :aok
Title: Re: Clouds in FSO
Post by: Drano on February 05, 2013, 11:33:10 AM
The problem with the clouds isn't so much with them alone. Coupled with a ton of planes, say a dozen bomber formations with fighters, it'll really kill the frame rates of all but a top end machine.

I have a fairly high end machine (2500K, 6950, 16gb ram) and it knocks mine down a bit in situations like this. One of the frames this past month I was in a Zero and we engaged a gigantic attack of B-25s, Hurris and P-40s in cloulds. My machine was choking on that. I can imagine it being unplayable with less.

Even so I love the look of them. In the MA with less going on I have no problems.
Title: Re: Clouds in FSO
Post by: Randy1 on February 05, 2013, 11:34:46 AM
I did not run into the clouds last night.  Could it be they just put them real thick over where a good tank island might be to give the tank guys their own battle?
Title: Re: Clouds in FSO
Post by: Poppy on February 06, 2013, 11:50:34 AM
OUTSTANDING!!! I'll deal with the small frame rate hits for those views. I'm using an old technology workstation with a great video card and maxed out graphics settings in HDMI at 1920. I compare the cloud frame rate hits as about the same as taking off at the same time with multiple squads when FSO feilds open. Never lasts long. Usually my computer will auto reset to default graphic's settings in flight if I take too big a hit but this never happened during flight in these hopped up clouds even with masses of aircraft in them, just a bit of chop and not much at that. The realism of these clouds is nearly perfected compaired to not so long ago. For the sake of those with computers less capable of hanling them I can see the issue isn't really about the clouds as much as it is about finding a way for everybody to be able to handle them economically through their machines, or whatever we call how a computer processes this modification. When it comes to graphic realism . . the more the merrier!!! I gotta add that the more realistic the aircraft settings, ie kill shooter off, friendly collisions on, etc.. the better too. Only my opinion, I know of alot of sticks that don't like this as much as me also. Bottom line, I think they are awesome and well done!!! Now lets get some weather in here too or even take off in pre dawn conditions and visa versa...
Title: Re: Clouds in FSO
Post by: FBDragon on February 06, 2013, 04:36:39 PM
The frame rate issue with the clouds for me is really bad. single digit frame rates are not playable. Some of us who cannot afford high end pc's to play the game it puts it out of our reach!!! :salute
Title: Re: Clouds in FSO
Post by: MrKrabs on February 06, 2013, 10:49:56 PM
Frame-rates is severe - for at least half our squad... Most of use don't want to fly FSO anymore with these clouds...
Title: Re: Clouds in FSO
Post by: ink on February 07, 2013, 01:04:00 PM
Frame-rates is severe - for at least half our squad... Most of use don't want to fly FSO anymore with these clouds...

ya this is not good....I love the look and feel they give but if it puts people out......I don't think we should use them.
Title: Re: Clouds in FSO
Post by: ELD66 on February 07, 2013, 01:25:53 PM
Frame-rates is severe - for at least half our squad... Most of use don't want to fly FSO anymore with these clouds...

 Get as many as possible to vote.
Title: Re: Clouds in FSO
Post by: Pand on February 07, 2013, 01:57:28 PM
I know it's asking a lot --- but is it possible for some of these people getting hit with the frame rate issues to simply execute a video card upgrade?

My current gaming machine is 5 years old... a Q6600 with 4gig ram.
When aces added some features it started to get choppy for me, so over a year ago I upgraded to a video card from newegg (Radeon 485X) for $60 on special.  It is not a high end card and did not require me to replace my stock PSU that came with the machine.

With the upgrade I am able to run in 1080p (1920x1080), use detailed water/terrain/water reflections/bump mapping/1024 shadows/2x anti aliasing--- pretty much everything on but the object reflections, and get between 30-60fps (all depends on the number of aircraft in the vicinity)

To put last year's cost of my mid grade video card into perspective, it runs me $61 per month just for internet access (20Mbps down/1.5Mbps up).
Title: Re: Clouds in FSO
Post by: blazer65 on February 07, 2013, 02:29:37 PM
I know it's asking a lot --- but is it possible for some of these people getting hit with the frame rate issues to simply execute a video card upgrade?

My current gaming machine is 5 years old... a Q6600 with 4gig ram.
When aces added some features it started to get choppy for me, so over a year ago I upgraded to a video card from newegg (Radeon 485X) for $60 on special.  It is not a high end card and did not require me to replace my stock PSU that came with the machine.

With the upgrade I am able to run in 1080p (1920x1080), use detailed water/terrain/water reflections/bump mapping/1024 shadows/2x anti aliasing--- pretty much everything on but the object reflections, and get between 30-60fps (all depends on the number of aircraft in the vicinity)

To put last year's cost of my mid grade video card into perspective, it runs me $61 per month just for internet access (20Mbps down/1.5Mbps up).


I do not think the correct course of action is to ask a significant portion of the members of dedicated FSO squads, who commit to showing up every week, to have to upgrade their rigs (which is not even realistic for people with laptops), or not be able to have enjoyable gameplay, because people who have higher end rigs want to have more asthetically pleasing clouds.  I do agree that the clouds look great, I personally do not get severe frame rate hits and the game is still playable for me, but many of my squad members do to the point of non-playability, and will choose to not play at all, over having unenjoyable gameplay. 

As I've said before, its a risk/reward thing.  Having these clouds risks losing a significant portion of dedicated and committed FSO members(which will hurt the gameplay for everyone), for the reward of better eye candy for those who have the benefit of being able to afford higher end rigs.  Just seems like a short sighted approach, IMO. 

Title: Re: Clouds in FSO
Post by: Scotch on February 07, 2013, 02:41:24 PM
It seems to me that it is not simply a case of frame rate hit = outdated machine. Because of the amount of people effected, ~70% by this poll, I think there is something else going on.
Title: Re: Clouds in FSO
Post by: ImADot on February 07, 2013, 02:50:15 PM
I think many that have issues are ones using integrated video (i.e. no dedicated video card), or ones with seriously underpowered (vram and/or gpu) cards. At some point people need to decide if they want to play games or not...and if so, start budgeting/saving for an upgrade.

That said, Hitech is well aware of the frame rate issues with the new clouds and is working to solve it on the HTC side. I also believe until a resolution is found, we probably won't be seeing any clouds in FSO - or at least very few at a time.
Title: Re: Clouds in FSO
Post by: Pand on February 07, 2013, 02:56:10 PM
As I've said before, its a risk/reward thing.  Having these clouds risks losing a significant portion of dedicated and committed FSO members(which will hurt the gameplay for everyone), for the reward of better eye candy for those who have the benefit of being able to afford higher end rigs.  Just seems like a short sighted approach, IMO. 
I don't totally disagree with what you're saying... but everything increases in cost as time goes on.  Look at your grocery bill, look at your monthly internet costs, or taking your family out to eat.  A poor analogy would be expecting everyone who has a PlayStation 2 or PlayStation 3 to deal with original PlayStation graphics because the original group didn't want to upgrade.

For me this is one of my hobbies and I don't mind spending a few extra dollars here and there to play... especially if you tally the total dollars spent compared to time enjoyed in the game.  You would be hard pressed to find any entertainment (including subscription and every other year purchase of a mid grade PC) that could even come close.   IMHO :salute
Title: Re: Clouds in FSO
Post by: blazer65 on February 07, 2013, 03:23:07 PM
I don't totally disagree with what you're saying... but everything increases in cost as time goes on.  Look at your grocery bill, look at your monthly internet costs, or taking your family out to eat.  A poor analogy would be expecting everyone who has a PlayStation 2 or PlayStation 3 to deal with original PlayStation graphics because the original group didn't want to upgrade.

For me this is one of my hobbies and I don't mind spending a few extra dollars here and there to play... especially if you tally the total dollars spent compared to time enjoyed in the game.  You would be hard pressed to find any entertainment (including subscription and every other year purchase of a mid grade PC) that could even come close.   IMHO :salute

Agreed, I did the same thing about a year ago (unfortunately I am not very computer component literate, and I didn't get as good of upgrade as I should have for the money I spent,  :bhead).  But its just unrealistic, IMO, to think the people who are having issues basically only with these new clouds, are just going to go out and upgrade their rigs all at once, when they have been able to play this game perfectly fine as long the clouds aren't on like that.  It would be cool if that happened, but do you really think it will?  Not to mention, upgrading a graphics card for people who play on a laptop if generally not economically feasible at all.
Title: Re: Clouds in FSO
Post by: mbailey on February 07, 2013, 04:13:22 PM
I don't totally disagree with what you're saying... but everything increases in cost as time goes on.  Look at your grocery bill, look at your monthly internet costs, or taking your family out to eat.  

You forgot gas, mortgages, kids clothing, electric, heating oil  etc etc etc. Its usually prioritys like these that take precedence over a new vid card. Some folks just cant do a new card / system, the nice thing about this game the devlopers decided to make it playable for 99% (guessing) of the systems out there.

Not disagreeing with you, I agree with you that finding entertainment like this for the cost is a real bargin. But if i have to give up some clouds for others to enjoy it, Ill do it every day of the week.  (not saying you wouldnt...just my thoughts on the subject)  :salute
Title: Re: Clouds in FSO
Post by: MrKrabs on February 07, 2013, 09:23:20 PM
I don't totally disagree with what you're saying... but everything increases in cost as time goes on.  Look at your grocery bill, look at your monthly internet costs, or taking your family out to eat.  A poor analogy would be expecting everyone who has a PlayStation 2 or PlayStation 3 to deal with original PlayStation graphics because the original group didn't want to upgrade.

For me this is one of my hobbies and I don't mind spending a few extra dollars here and there to play... especially if you tally the total dollars spent compared to time enjoyed in the game.  You would be hard pressed to find any entertainment (including subscription and every other year purchase of a mid grade PC) that could even come close.   IMHO :salute

 :lol :lol :lol :lol :lol :lol

I can't afford this bloody subscription much less upgrade my rig... This will probably be my last tour for a while until the "weather" improves since I can't even enjoy FSO...
Title: Re: Clouds in FSO
Post by: Der Jude on February 07, 2013, 11:24:14 PM
Something else for the Allies to hide in.
Title: Re: Clouds in FSO
Post by: Pand on February 08, 2013, 08:19:43 AM
Not disagreeing with you, I agree with you that finding entertainment like this for the cost is a real bargin. But if i have to give up some clouds for others to enjoy it, Ill do it every day of the week.  (not saying you wouldnt...just my thoughts on the subject)  :salute
I understand completely... it was just really cool last frame looking up and seeing nothing... and then a few moments later glancing up again to see a pair of 205s ripping through the clouds in on me from above.

I can't afford this bloody subscription much less upgrade my rig... This will probably be my last tour for a while until the "weather" improves since I can't even enjoy FSO...
Are you able to play in the MA at all--- at least on the maps I've seen , the clouds are limited to a very small area of the map, i.e. tanktown and clear skies everywhere else.
Title: Re: Clouds in FSO
Post by: mbailey on February 08, 2013, 09:13:11 AM
I understand completely... it was just really cool last frame looking up and seeing nothing... and then a few moments later glancing up again to see a pair of 205s ripping through the clouds in on me from above.
 

Would make a good screenshot  :aok  Although im sure you had bigger fish to fry at that moment  :lol
Title: Re: Clouds in FSO
Post by: phatzo on February 08, 2013, 05:25:15 PM
It seems to me that it is not simply a case of frame rate hit = outdated machine. Because of the amount of people effected, ~70% by this poll, I think there is something else going on.
Considering my outdated machine is only taking a slight hit, I'd be willing to bet my machine is in the bottom 10%.
Title: Re: Clouds in FSO
Post by: Scotch on February 08, 2013, 10:58:52 PM
Changed my vote to unplayable. that was garbage tonight.

2.6ghz quadcore Phenom II, last years ATI Radeon, 8 gigs ram, win7 and a "clean" system

I run the MA with most settings on and a solid 60fps. I was at 60fps in fso until i hit the clouds. then it dropped to 8.
Title: Re: Clouds in FSO
Post by: Nefarious on February 08, 2013, 11:15:15 PM
There was supposed to be no clouds tonight. I created a new weather file with NO clouds and it appears it only deleted 2 of the 3 original fronts from last week.

Title: Re: Clouds in FSO
Post by: Shifty on February 08, 2013, 11:16:24 PM
Changed my vote to unplayable. that was garbage tonight.

2.6ghz quadcore Phenom II, last years ATI Radeon, 8 gigs ram, win7 and a "clean" system

I run the MA with most settings on and a solid 60fps. I was at 60fps in fso until i hit the clouds. then it dropped to 8.

Yep same here. I run a solid 59 FPS in LWA and other special events. Every FSO frame in Jan and Feb for me have been at 8FPS.
Hard to do anything but die in that situation.
Title: Re: Clouds in FSO
Post by: Molsman on February 08, 2013, 11:51:09 PM
clouds are Great and Fun and bring out the Real Life flight but tonight when I was in clouds I dropped to a solid 5 I was lucky I did not get booted even with all settings off... I love the updates and all tot he game but I am just in my mood and can not handle them so looking at for the guys who can not upgrade their system's


Molsman
Title: Re: Clouds in FSO
Post by: kilo2 on February 09, 2013, 12:38:32 AM
My frame rate was fine last week solid 60 fps and tonight it bounced around between 60-36 fps very all over the place.
Title: Re: Clouds in FSO
Post by: FBDragon on February 09, 2013, 12:40:23 AM
tonight my frame rate never got above 7, if this is whats it's gonna be I'm gonna have to not play. I love the FSO but this just makes it unplayable. I do not have the finacial means to upgrade my system so I don't know what else to do!!! :salute
Title: Re: Clouds in FSO
Post by: Nefarious on February 09, 2013, 01:14:38 AM
tonight my frame rate never got above 7, if this is whats it's gonna be I'm gonna have to not play. I love the FSO but this just makes it unplayable. I do not have the finacial means to upgrade my system so I don't know what else to do!!! :salute

As mentioned above, There was supposed to be NO clouds tonight. It appears there may be an issue with the Editor as the cloud file did not save or load properly. I'm leaning towards a bug as it seems from reports on text tonight, only 1 front was showing and we had 3 fronts in frame 1.  I created a new cloudless weather file today and uploaded it and set it hours before the FSO. Not quite sure why it didn't work.

Clouds are not going to be used due to player issues with frame rate hits. It's not the path I want to take, but obviously we have to keep it playable for everyone involved in FSO.
Title: Re: Clouds in FSO
Post by: Pand on February 09, 2013, 02:26:27 AM
I had a huge FR hit on takeoff, but once we got into the clouds with only 5-10 aircraft in range it stabilized back to 60 FPS in and out of the clouds... Its seems as if the ton of aircraft affected my FR hit more than the clouds this week.
Title: Re: Clouds in FSO
Post by: phatzo on February 09, 2013, 04:34:39 AM
After saying I only had a slight hit tonight's FSO was crappy, our whole squad was sitting on about 30fps. I was on fire before I could see the spit shoot.
Title: Re: Clouds in FSO
Post by: WxMan on February 09, 2013, 09:56:31 AM
My frame rates were a steady 58fps in the clouds with my squadron and I didn't think it would be a problem until we met with the strike at A115. With all the additional enemy fighters and bombers the frame rate dropped to 10.

Motherboard - ASUS P5W Deluxe
Processor –  Intel Core 2 Quad Q9650 3.0Ghz
Video – Nvida GeForce 8800GTS 512mb
Audio – Sound Blaster X-Fi Xtreme Gamer
Memory – Kingston 4 GB 800mhz DDR2
Title: Re: Clouds in FSO
Post by: perdue3 on February 09, 2013, 10:28:42 AM
The clouds do not bother me. However if clouds keep others from enjoying FSO the clouds need to go away. The only argument to keep the clouds you could have is if the clouds bring more people to FSO than we lose. But who the hell is going to decide to fly FSO because it is pretty?

Any factors in this event that causes people to not participate should be erased. This event is the best thing Aces High has to offer. It is the pinnacle of my experience. On my weekly schedule this is what I look most forward to. Anyone who has not tried it has my pity.

If you take FSO's greatness for granted or do not fully appreciate FSO like I do, fly a Scenario and you will see the light.
Title: Re: Clouds in FSO
Post by: STXAce8 on February 09, 2013, 11:30:13 AM
I really don't think it was the clouds, I think it was the game in general.....
Title: Re: Clouds in FSO
Post by: ImADot on February 09, 2013, 02:33:50 PM
During Frame 2, some in my squad commented that if they look away from the clouds, their frame rates were normal (50-60), but when they turn their head towards the clouds, their frame rate dropped to 15-20.

As has been said earlier, the clouds were not supposed to be there and they will not be used anymore until things get better.
Title: Re: Clouds in FSO
Post by: phatzo on February 09, 2013, 02:48:06 PM
I really don't think it was the clouds, I think it was the game in general.....
being in the large group of Ju88s it didn't matter if I was looking at clouds or not. 21fps on take off, the most it got to all frame was 38 while I was in the bombsite. I don't think looking at the clouds is the major problem.
Title: Re: Clouds in FSO
Post by: Scotch on February 09, 2013, 02:59:50 PM
It was definitely the clouds for me.
Title: Re: Clouds in FSO
Post by: Stampf on February 09, 2013, 03:07:34 PM
I brought a couple schwarmen of F-8's through the big bank over 113.  About a dozen Spits passed right next to us in the clouds...going the other way...

...it was a like an 80's club...all dry ice and red strobes...

...it scattered our flight with freeze ups, a disco...and severe FR hits.


too bad...because the clouds are awesome.  Just not working for everyone right now.




Title: Re: Clouds in FSO
Post by: Halo46 on February 09, 2013, 11:30:40 PM
The clouds are ridiculously cool, but if 1 person can't play because of them then I am against them.
Title: Re: Clouds in FSO
Post by: Dantoo on February 09, 2013, 11:45:26 PM
I really don't think it was the clouds, I think it was the game in general.....

I've got a bit more to add to this.  It wasn't the clouds!  It was Ju88s. For us (multiple confirmations) there was no frame drop at all from the clouds.  One glance at a Ju88 and the frame rate dropped to half.  CM test time!

BTW I have a suggestion:  Substitute B29s for Ju88s for the last frame.  :lol 
Title: Re: Clouds in FSO
Post by: Molsman on February 10, 2013, 12:02:22 AM
I brought a couple schwarmen of F-8's through the big bank over 113.  About a dozen Spits passed right next to us in the clouds...going the other way...

...it was a like an 80's club...all dry ice and red strobes...

...it scattered our flight with freeze ups, a disco...and severe FR hits.


too bad...because the clouds are awesome.  Just not working for everyone right now.



I agree the clouds look great but as one of the players who not handle them I say they need to go for now until something can fix it for all








Title: Re: Clouds in FSO
Post by: ELD66 on February 10, 2013, 12:11:25 AM
I've got a bit more to add to this.  It wasn't the clouds!  It was Ju88s. For us (multiple confirmations) there was no frame drop at all from the clouds.  One glance at a Ju88 and the frame rate dropped to half.  CM test time!

 Its a compound issue, Formations + Clouds leave most to drastic drops in frame rates. Same goes for Large numbers of planes plus clouds.
Title: Re: Clouds in FSO
Post by: Dantoo on February 10, 2013, 03:19:25 AM
Its a compound issue, Formations + Clouds leave most to drastic drops in frame rates. Same goes for Large numbers of planes plus clouds.

I had no frame rate drop at all in the first week. Zilch.  I flew in areas with large numbers of planes and clouds.  This week I had huge problems, but the only apparent difference was that I was in amongst a bunch of Ju88s.
Title: Re: Clouds in FSO
Post by: phatzo on February 10, 2013, 02:32:07 PM
I had no frame rate drop at all in the first week. Zilch.  I flew in areas with large numbers of planes and clouds.  This week I had huge problems, but the only apparent difference was that I was in amongst a bunch of Ju88s.
ditto
Title: Re: Clouds in FSO
Post by: steely07 on February 10, 2013, 05:04:38 PM
I had no frame rate drop at all in the first week. Zilch.  I flew in areas with large numbers of planes and clouds.  This week I had huge problems, but the only apparent difference was that I was in amongst a bunch of Ju88s.
also Ditto
Title: Re: Clouds in FSO
Post by: Seighin on February 11, 2013, 06:24:06 PM
Sub ju-88's for ju-87's  :rofl
Title: Re: Clouds in FSO
Post by: phatzo on February 11, 2013, 11:32:25 PM
Sub ju-88's for ju-87's  :rofl
Give us an hour head start and you're on.  :cheers: