Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Clone155 on February 06, 2013, 05:48:19 PM
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It seems like they are cracking down with complaints! Tail hook bug fixed, ack reworked!
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Added a return salute (.rs) dot command. Typing .rs will return a salute back to whover saluted you last.
Your plane will no longer try to move when you open your throttle and your tailhook is engaged with the wire. You need to raise your tailhook before you can move. This will prevent planes from getting slung off of the deck.
Made the following changes to the 88mm auto flak.
The maximum range remains at 35000 feet but there is now a maximum horizontal range of about 26000 feet.
Flak now targets bombers in preference to fighters. A fighter must be at least half the distance of the bomber before the flak will target the fighter over the bomber.
Flak will stop firing at at enemy planes that have a friendly plane within 1000 yards of it. It will either switch to a different target or stop firing if no other targets are available.
Fixed a couple more button texture issues on the clipboard.
Added min sortie time requirements to certain achievements like number of sorties and expended ordnance achievements.
Added a display to the achievement menu to show progress to the next star level.
Added a game id display to the achievement menu to show who's achievements you are looking at.
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Made the following changes to the 88mm auto flak.
The maximum range remains at 35000 feet but there is now a maximum horizontal range of about 26000 feet.
Flak now targets bombers in preference to fighters. A fighter must be at least half the distance of the bomber before the flak will target the fighter over the bomber.
Flak will stop firing at at enemy planes that have a friendly plane within 1000 yards of it. It will either switch to a different target or stop firing if no other targets are available.
:banana:
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:x ack!!! :aok
I wonder if the sortie time requirement could be extended to all sorties, with a minimum time of 5 seconds before the sortie is recorded in score
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It seems like they are cracking down with complaints! Tail hook bug fixed, ack reworked!
======================
Added a return salute (.rs) dot command. Typing .rs will return a salute back to whover saluted you last.
Your plane will no longer try to move when you open your throttle and your tailhook is engaged with the wire. You need to raise your tailhook before you can move. This will prevent planes from getting slung off of the deck.
Made the following changes to the 88mm auto flak.
The maximum range remains at 35000 feet but there is now a maximum horizontal range of about 26000 feet.
Flak now targets bombers in preference to fighters. A fighter must be at least half the distance of the bomber before the flak will target the fighter over the bomber.
Flak will stop firing at at enemy planes that have a friendly plane within 1000 yards of it. It will either switch to a different target or stop firing if no other targets are available.
Fixed a couple more button texture issues on the clipboard.
Added min sortie time requirements to certain achievements like number of sorties and expended ordnance achievements.
Added a display to the achievement menu to show progress to the next star level.
Added a game id display to the achievement menu to show who's achievements you are looking at.
I know a lot of people are happy with this! Great job HT! Looks like some good improvements!
#S#
Josh
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fixed puffy, thats a BIG :aok
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I know of no other game that actually caters to the players requests like AcesHigh does. :salute
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Best change
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omg.... could this be? is the rapture coming soon?
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:aok
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I know of no other game that actually caters to the players requests like AcesHigh does. :salute
+1
That's one of the main reasons I've stuck around for the past 9+ years.
Awesome changes HT. :aok
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Still waiting for the dot command that gives never ending bullets.
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Nice addition with ack non-friendly fire !
Now Im waiting for ack to stop shoot straight through mountains...
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Nice addition with ack non-friendly fire !
Now Im waiting for ack to stop shoot straight through mountains...
the ack range is much lesser now so it shouldn't happen that much
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Fantastic! :aok
Thanks for the fast response time. :salute
Now about that P-63.... :D
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Added a display to the achievement menu to show progress to the next star level.
can't seem to find this.
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Click the reputation button and it's the last bar on the swing out page.
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IMO stopping FLAK when freindly is close is fail. Its not how it happend in RL :old:. The onus should be on the pilot of the fighter. If you're flying into FLAK you accept the risk. Whats next? Turinng off killshooter so that nobody takes damage for shooting through a friendly A/c?
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IMO stopping FLAK when freindly is close is fail. Its not how it happend in RL :old:. The onus should be on the pilot of the fighter. If you're flying into FLAK you accept the risk. Whats next? Turinng off killshooter so that nobody takes damage for shooting through a friendly A/c?
Perhaps your opinion was formed without reading the whole "CV Puff ack" thread http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html) . Your point was well discussed, and taken into account (hopefully) :salute
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Click the reputation button and it's the last bar on the swing out page.
TY
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Perhaps your opinion was formed without reading the whole "CV Puff ack" thread http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html) . Your point was well discussed, and taken into account (hopefully) :salute
I understand the points were discussed , I just pointed out I still do not agree with them, and think its yet another step to xboxness. :old:
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I understand the points were discussed , I just pointed out I still do not agree with them, and think its yet another step to xboxness. :old:
good games are also about encouraging certain behaviors, like defending a cv is good and you shouldn't get punished for it.
Imagine if trees would jump sometimes, leading you to a probable death if you hunt gvs :huh
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Imagine if trees would jump sometimes, leading you to a probable death if you hunt gvs :huh
I could swear they are already doing this! :noid
(http://www.smashinglists.com/wp-content/uploads/2010/02/5.-Angry-Tree.jpg)
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(http://24.media.tumblr.com/tumblr_kwhu7uuXJN1qa6yd9o1_500.jpg)
:D
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WTFG HTC
:salute
HL