Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Clone155 on February 06, 2013, 05:48:19 PM

Title: New Version
Post by: Clone155 on February 06, 2013, 05:48:19 PM
It seems like they are cracking down with complaints! Tail hook bug fixed, ack reworked!


======================

Added a return salute (.rs) dot command.  Typing .rs will return a salute back to whover saluted you last.

Your plane will no longer try to move when you open your throttle and your tailhook is engaged with the wire.  You need to raise your tailhook before you can move.  This will prevent planes from getting slung off of the deck.

Made the following changes to the 88mm auto flak. 

The maximum range remains at 35000 feet but there is now a maximum horizontal range of about 26000 feet. 

Flak now targets bombers in preference to fighters.  A fighter must be at least half the distance of the bomber before the flak will target the fighter over the bomber.

Flak will stop firing at at enemy planes that have a friendly plane within 1000 yards of it.  It will either switch to a different target or stop firing if no other targets are available.

Fixed a couple more button texture issues on the clipboard.

Added min sortie time requirements to certain achievements like number of sorties and expended ordnance achievements. 

Added a display to the achievement menu to show progress to the next star level.

Added a game id display to the achievement menu to show who's achievements you are looking at.

Title: Re: New Version
Post by: IrishOne on February 06, 2013, 05:52:03 PM
Made the following changes to the 88mm auto flak. 

The maximum range remains at 35000 feet but there is now a maximum horizontal range of about 26000 feet. 

Flak now targets bombers in preference to fighters.  A fighter must be at least half the distance of the bomber before the flak will target the fighter over the bomber.

Flak will stop firing at at enemy planes that have a friendly plane within 1000 yards of it.  It will either switch to a different target or stop firing if no other targets are available.

 :banana:
Title: Re: New Version
Post by: Noir on February 06, 2013, 05:53:25 PM
 :x ack!!! :aok

I wonder if the sortie time requirement could be extended to all sorties, with a minimum time of 5 seconds before the sortie is recorded in score
Title: Re: New Version
Post by: Banshee7 on February 06, 2013, 05:55:02 PM
It seems like they are cracking down with complaints! Tail hook bug fixed, ack reworked!


======================

Added a return salute (.rs) dot command.  Typing .rs will return a salute back to whover saluted you last.

Your plane will no longer try to move when you open your throttle and your tailhook is engaged with the wire.  You need to raise your tailhook before you can move.  This will prevent planes from getting slung off of the deck.

Made the following changes to the 88mm auto flak. 

The maximum range remains at 35000 feet but there is now a maximum horizontal range of about 26000 feet. 

Flak now targets bombers in preference to fighters.  A fighter must be at least half the distance of the bomber before the flak will target the fighter over the bomber.

Flak will stop firing at at enemy planes that have a friendly plane within 1000 yards of it.  It will either switch to a different target or stop firing if no other targets are available.

Fixed a couple more button texture issues on the clipboard.

Added min sortie time requirements to certain achievements like number of sorties and expended ordnance achievements. 

Added a display to the achievement menu to show progress to the next star level.

Added a game id display to the achievement menu to show who's achievements you are looking at.



I know a lot of people are happy with this!  Great job HT!  Looks like some good improvements!

#S#



Josh
Title: Re: New Version
Post by: Debrody on February 06, 2013, 06:43:29 PM
fixed puffy, thats a BIG  :aok
Title: Re: New Version
Post by: uptown on February 06, 2013, 06:44:59 PM
I know of no other game that actually caters to the players requests like AcesHigh does.  :salute
Title: Re: New Version
Post by: JOACH1M on February 06, 2013, 08:20:40 PM
Best change
Title: Re: New Version
Post by: kappa on February 06, 2013, 08:25:35 PM
omg.... could this be? is the rapture coming soon?
Title: Re: New Version
Post by: WEZEL on February 06, 2013, 09:36:32 PM
 :aok
Title: Re: New Version
Post by: Dace on February 06, 2013, 10:00:56 PM
I know of no other game that actually caters to the players requests like AcesHigh does.  :salute

+1

That's one of the main reasons I've stuck around for the past 9+ years.

Awesome changes HT.  :aok
Title: Re: New Version
Post by: USAFCAPcTSgt on February 06, 2013, 10:28:21 PM
Still waiting for the dot command that gives never ending bullets.
Title: Re: New Version
Post by: save on February 07, 2013, 01:26:07 AM
Nice addition with ack non-friendly fire !
Now Im waiting for ack to stop shoot straight through mountains...
Title: Re: New Version
Post by: Noir on February 07, 2013, 01:41:13 AM
Nice addition with ack non-friendly fire !
Now Im waiting for ack to stop shoot straight through mountains...

the ack range is much lesser now so it shouldn't happen that much
Title: Re: New Version
Post by: Vinkman on February 07, 2013, 07:19:13 AM
Fantastic!  :aok

Thanks for the fast response time.  :salute

Now about that P-63.... :D
Title: Re: New Version
Post by: flatiron1 on February 07, 2013, 09:45:45 AM
Added a display to the achievement menu to show progress to the next star level.


can't seem to find this.
Title: Re: New Version
Post by: Pyro on February 07, 2013, 01:26:29 PM
Click the reputation button and it's the last bar on the swing out page.
Title: Re: New Version
Post by: Nathan60 on February 07, 2013, 01:32:55 PM
IMO stopping FLAK when freindly is close is fail. Its not how it happend in RL  :old:. The onus should be on the pilot of the fighter. If you're flying into FLAK you accept the risk. Whats next?  Turinng off killshooter so that nobody takes damage for shooting through a friendly A/c?
Title: Re: New Version
Post by: Vinkman on February 07, 2013, 01:50:58 PM
IMO stopping FLAK when freindly is close is fail. Its not how it happend in RL  :old:. The onus should be on the pilot of the fighter. If you're flying into FLAK you accept the risk. Whats next?  Turinng off killshooter so that nobody takes damage for shooting through a friendly A/c?

Perhaps your opinion was formed without reading the whole "CV Puff ack" thread  http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html) . Your point was well discussed, and taken into account (hopefully)   :salute
Title: Re: New Version
Post by: flatiron1 on February 07, 2013, 03:52:09 PM
Click the reputation button and it's the last bar on the swing out page.


TY
Title: Re: New Version
Post by: Nathan60 on February 07, 2013, 04:10:10 PM
Perhaps your opinion was formed without reading the whole "CV Puff ack" thread  http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,344960.0.html) . Your point was well discussed, and taken into account (hopefully)   :salute
I understand the points were discussed , I just pointed out I still do not agree with them, and think its  yet another step to xboxness. :old:
Title: Re: New Version
Post by: Noir on February 07, 2013, 04:31:11 PM
I understand the points were discussed , I just pointed out I still do not agree with them, and think its  yet another step to xboxness. :old:

good games are also about encouraging certain behaviors, like defending a cv is good and you shouldn't get punished for it.

Imagine if trees would jump sometimes, leading you to a probable death if you hunt gvs  :huh
Title: Re: New Version
Post by: Lusche on February 07, 2013, 04:40:29 PM
Imagine if trees would jump sometimes, leading you to a probable death if you hunt gvs  :huh


I could swear they are already doing this!  :noid

(http://www.smashinglists.com/wp-content/uploads/2010/02/5.-Angry-Tree.jpg)
Title: Re: New Version
Post by: Mano on February 09, 2013, 12:32:07 AM
(http://24.media.tumblr.com/tumblr_kwhu7uuXJN1qa6yd9o1_500.jpg)




 :D
Title: Re: New Version
Post by: HL117 on February 09, 2013, 04:33:46 PM
WTFG HTC


 :salute



HL