Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: skribetm on February 08, 2013, 09:54:23 AM

Title: Putting Aces High on Next-Gen Xbox/PS4
Post by: skribetm on February 08, 2013, 09:54:23 AM
.. could be possible because next-gen consoles are x86-64 based.

Quote
He talked a lot about user-generated content and the importance of it. Newell said Valve has people who are making $500,000 a year selling content in the Steam Workshop. “Years ago, a game’s content was privileged. Now we’re seeing users doing a better job of generating content than we are. It’s all about enabling that productivity and engagement.” He also thinks that users should be able to go in and create their own versions of stores that can sit on the front end of the Steam store.
He said that Steam for Linux gives people freedom to innovate on an alternate operating system. “It’s a get-out-of-jail free pass for our industry if we need it,” he said. We’ll assume that he’s referring to Windows there. It’s no secret that Newell is not a big fan of Windows 8.
He mentioned that Valve is developing console form-factor PCs — a.k.a. the Steam Box — much like the one shown off at CES last month.
Newell said he thinks there’s a place for cloud gaming in the future, but “not as a core architecture for delivering games to consumers.”

source (http://www.geekwire.com/2013/valve-cofounder-gabe-newell-linux-getoutofjail-free-pass-industry/)_

Steam-box dev-kits are Xi-3's w/ AMD Trinity Quad-Core APU. (http://venturebeat.com/2013/01/11/xi3-piston-is-this-valves-steambox/)

Putting Aces High on Steam would really grow HTC. And you have a $300 console that can deliver quality game play across the user base. No need to invest on stupid $$$$ PC's that depreciate faster than the zimbabwe currency (http://en.wikipedia.org/wiki/Zimbabwean_dollar).

If upcoming modern FPS games can fully utilize these multi-cores, no reason HTC can't do a revamp and port Aces High for a console.
Also,AMD scored wins gaming-wise (http://semiaccurate.com/forums/showthread.php?t=6901) on the next-gen xbox and PS4 too. Both are "rumored" to have AMD x86-64 quad core and octa-core CPU+GPU's.  :D
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Vinkman on February 08, 2013, 02:29:54 PM
.. could be possible because next-gen consoles are x86-64 based.

source (http://www.geekwire.com/2013/valve-cofounder-gabe-newell-linux-getoutofjail-free-pass-industry/)_

Steam-box dev-kits are Xi-3's w/ AMD Trinity Quad-Core APU. (http://venturebeat.com/2013/01/11/xi3-piston-is-this-valves-steambox/)

Putting Aces High on Steam would really grow HTC. And you have a $300 console that can deliver quality game play across the user base. No need to invest on stupid $$$$ PC's that depreciate faster than the zimbabwe currency (http://en.wikipedia.org/wiki/Zimbabwean_dollar).

If upcoming modern FPS games can fully utilize these multi-cores, no reason HTC can't do a revamp and port Aces High for a console.
Also,AMD scored wins gaming-wise (http://semiaccurate.com/forums/showthread.php?t=6901) on the next-gen xbox and PS4 too. Both are "rumored" to have AMD x86-64 quad core and octa-core CPU+GPU's.  :D


How to I use my Flight Stick, Rudder pedals, throttle, Multi Function Panel, and TrackIR on and X-box?   Does it support 5 USB peripherals?
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 08, 2013, 04:22:42 PM

How to I use my Flight Stick, Rudder pedals, throttle, Multi Function Panel, and TrackIR on and X-box?   Does it support 5 USB peripherals?

You'd be able to use them on a Steam Box, as it's just a form factor PC designed to be used with TVs. The only issue would be the drivers since Steam Box is supposedly going to be using a Linux based OS.

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Chalenge on February 09, 2013, 03:32:39 AM
I have heard that doing business with Steam is like asking your mother-in-law to run your household.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: MrRiplEy[H] on February 09, 2013, 04:31:22 AM
I have heard that doing business with Steam is like asking your mother-in-law to run your household.

Steam has the power to push discounts on game titles without the makers permission (after they're in agreement). This has infuriated many game makers - but has made many gamers very happy since they can finally purchase game titles with reasonable prices.

The game makers are dumb for not choosing volume over listed price. I'm never going to buy a 60 euro boxed game without at least 50% discount.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Maniac on February 09, 2013, 09:30:01 AM
.. could be possible because next-gen consoles are x86-64 based.

source (http://www.geekwire.com/2013/valve-cofounder-gabe-newell-linux-getoutofjail-free-pass-industry/)_

Steam-box dev-kits are Xi-3's w/ AMD Trinity Quad-Core APU. (http://venturebeat.com/2013/01/11/xi3-piston-is-this-valves-steambox/)

Putting Aces High on Steam would really grow HTC. And you have a $300 console that can deliver quality game play across the user base. No need to invest on stupid $$$$ PC's that depreciate faster than the zimbabwe currency (http://en.wikipedia.org/wiki/Zimbabwean_dollar).

If upcoming modern FPS games can fully utilize these multi-cores, no reason HTC can't do a revamp and port Aces High for a console.
Also,AMD scored wins gaming-wise (http://semiaccurate.com/forums/showthread.php?t=6901) on the next-gen xbox and PS4 too. Both are "rumored" to have AMD x86-64 quad core and octa-core CPU+GPU's.  :D

But why invest in an Xbox or an PS4 if its just an overpriced PC to start with?
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: titanic3 on February 09, 2013, 09:49:13 AM
But why invest in an Xbox or an PS4 if its just an overpriced PC to start with?

Same reason people still buy PS3s and Xbox 360s.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: bj229r on February 09, 2013, 11:09:10 AM
I've heard no small amount of nasty stuff about Steam over they years---mostly security-type stuff. I remember Skuzzy going into it in some detail a while (years?) back
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 11, 2013, 08:48:50 PM
I have heard that doing business with Steam is like asking your mother-in-law to run your household.

That hasn't been my experience dealing directly with anyone over at Valve/Steam.

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 11, 2013, 08:52:12 PM
Steam has the power to push discounts on game titles without the makers permission (after they're in agreement). This has infuriated many game makers - but has made many gamers very happy since they can finally purchase game titles with reasonable prices.

The game makers are dumb for not choosing volume over listed price. I'm never going to buy a 60 euro boxed game without at least 50% discount.

That is not true.  Steam clears the sales with the studios, the studios have the right to say no if they choose but most don't as those sales are very profitable for both Steam and the studios.

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: MrRiplEy[H] on February 13, 2013, 03:11:32 PM
That is not true.  Steam clears the sales with the studios, the studios have the right to say no if they choose but most don't as those sales are very profitable for both Steam and the studios.

ack-ack

IIRC I read an article a couple years back where developers were complaining about Steams ability to push huge discounts on the titles they wanted to the order of 'my way or the highway'. They have the developers consent because they signed the contract when they wanted Steam to distribute their products.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Noir on February 13, 2013, 05:49:49 PM
if a game console could support my 3 sticks, 3 screens and the rest then why not  :D
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Gman on February 15, 2013, 02:28:06 PM
Noir, I've long maintained that when console makers figure out that having a keyboard and mouse is far superior for gaming, as well as everything else, they will steal a lot of PC gamers away.  If you can plug in controllers, a keyboard, and mouse and have complex controls, it would make console gaming almost tolerable.   Luckily, I can never see this happening due to costs, I think we'll have PC gaming around for a long time as so many guys like to build expensive systems capable of doing what a console simply cannot.  I'm sure Ack Ack being in the business he is could give us a could perspective of how PC gaming companies consider this issue.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: numb1 on February 15, 2013, 10:26:02 PM
The next Gen consoles are already outdated!!Xbox suppose to have a AMD 7770 gpu  :lol.Cool i can finally get 1080p and 60fps haha.Wow theres 2x AA amazing.Cant wait to get a Xbox that does what my 2006 computer did.. :lol
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Rob52240 on February 15, 2013, 10:44:36 PM
Consoles suck.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Krusty on February 18, 2013, 02:15:59 AM
Noir, I've long maintained that when console makers figure out that having a keyboard and mouse is far superior for gaming, as well as everything else, they will steal a lot of PC gamers away.  If you can plug in controllers, a keyboard, and mouse and have complex controls, it would make console gaming almost tolerable.

It's called a PC. The reasons most folks that CHOOSE consoles tend to go for them is because they don't have such controls. You don't want your living room cluttered with a keyboard and mouse, and you don't want to be tied to one flat surface location to place both. My PS3 now currently supports a USB keyboard, but it sucks to use for anything other than typing names, takes up too much room, and I don't want to sit that close to the TV anyways. Even if it was wireless, it's not fun typing on one's lap, and you have to sit upright to do it well. When I'm on a PS3 I want to be upside down or lounging on my side or hanging off the back of furniture at the rear of the room.... Well, you get the idea.

That (and restrictive OS coding) is why PCs will never fear consoles in the long run. PCs will always have more uses and better capabilities.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Bizman on February 18, 2013, 10:21:52 AM
Good point, Krusty. One thing yet: We all know that wireless devices don't respond as quickly as wired do. I doubt the wife ack would be hard to avoid if we had all our current pilot gear wiring slithering on the living room floor.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 21, 2013, 06:03:31 PM
I'm sure Ack Ack being in the business he is could give us a could perspective of how PC gaming companies consider this issue.

PC games are more often than not being optimized for use of game controllers over mouse/keyboard controls as the shift is swinging in the direction of game controllers.  The shift started when Microsoft made the Xbox 360 controller available to PCs, making it a lot easier for developers to add game pad support in games that were traditionally mouse/keyboard only.  Even games like hardcore FPS games (eSport level FPS games) and MMOs, whch are traditional bastions of mouse/keyboard controls are seeing more and more players using game pads.  A lot of the MMO's coming out now are being coded with game pad support, especially the "action" MMOs like DCUO, which are optimized to use game pads instead of the traditional mouse/keyboard.  The company I work for, when we re-launch FFXIV, it will be optimized to use game pads as well as traditional mouse/keyboard control.

I'm an old time gamer, which means I prefer the more traditional mouse/keyboard but there are games where I prefer to use a game pad (like Sleeping Dogs, Hitman Absolution) than a using the mouse/keyboard for control.

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 21, 2013, 06:09:30 PM
IIRC I read an article a couple years back where developers were complaining about Steams ability to push huge discounts on the titles they wanted to the order of 'my way or the highway'. They have the developers consent because they signed the contract when they wanted Steam to distribute their products.

Maybe when Steam first started out they did that but so far every sale they've had on our products, we've always had input on what products and guarantees on not breaking price protection on some products without our consent.  Of course, it could be that we're also a major game publisher/developer so we have more input and control over Steam sales than a smaller or indie studio. 

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 21, 2013, 06:12:34 PM
It's called a PC. The reasons most folks that CHOOSE consoles tend to go for them is because they don't have such controls. You don't want your living room cluttered with a keyboard and mouse, and you don't want to be tied to one flat surface location to place both. My PS3 now currently supports a USB keyboard, but it sucks to use for anything other than typing names, takes up too much room, and I don't want to sit that close to the TV anyways. Even if it was wireless, it's not fun typing on one's lap, and you have to sit upright to do it well. When I'm on a PS3 I want to be upside down or lounging on my side or hanging off the back of furniture at the rear of the room.... Well, you get the idea.

That (and restrictive OS coding) is why PCs will never fear consoles in the long run. PCs will always have more uses and better capabilities.

If you want to use a KB with a PS3, I would highly recommend using one of the KB plug-ins for the PS3 controller instead of using a standard USB keyboard.  I would also recommend a laptop style USB keyboard which can come in rather small sizes but the best choice would be the KB plug-in for the contoller, though it's really not useful for games just chatting and surfing the web.

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: BUG_EAF322 on February 21, 2013, 06:48:04 PM
We have an xbox got a few games on it . But never play it sinds i have my new W8 pc. My kids love to play on it dough.
Further its an ideal streaming box to my tv.  I don't bother Linux based systems they don't support flight hard and software. Just like Apple . For now consoles are also unsuitable for flightsims . Windows will hold that place for a still long time to come.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: BoilerDown on February 21, 2013, 10:25:42 PM
If XBox 720 or PS4 support USB joysticks, pedals, throttles, mouse and keyboard, then its a great idea.  How many warning pop up boxes do you make an end user go through to make sure they don't buy Aces High without a joystick, mouse and keyboard, and just the game controller?  Because with just the game controller, either HTC has to make too many compromises, or the end user is going to have a terrible experience.

But in theory, this could both sell a lot of joysticks and a lot of copies of Aces High and other flight sims.  Why joystick manufacturers haven't pushed it harder is beyond me, I kind of understand the HTC not pushing it side.

The number of USB ports is a non-factor.  If they are buying $100+ of HOTAS, they'll buy a $10 USB hub.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Torquila on February 24, 2013, 06:48:19 AM
The question you guys should be asking is wether or not console players are willing to pay the extra monthly ontop of the obvious propriortairy system they will already be paying for.

You all pretty much know the answer to that.

PS: You know, HTC should probably be selling joysticks/hotas setups with yearly subscription packages for us pc folk.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Ack-Ack on February 25, 2013, 05:31:13 PM
The question you guys should be asking is wether or not console players are willing to pay the extra monthly ontop of the obvious propriortairy system they will already be paying for.

You all pretty much know the answer to that.

PS: You know, HTC should probably be selling joysticks/hotas setups with yearly subscription packages for us pc folk.

Yes, and the answer is that people will pay extra on top of already paying for a premium service.

ack-ack
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Torquila on February 25, 2013, 07:19:14 PM
... You can't be serious.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Skuzzy on February 25, 2013, 07:21:45 PM
He is serious and quite correct.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Krusty on February 25, 2013, 10:21:44 PM
(http://community.giffgaff.com/t5/image/serverpage/image-id/13035i6F01D19D56437E2C/image-size/original?v=mpbl-1&px=-1)




 :noid  :noid   :rofl
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Vinkman on February 26, 2013, 09:32:31 AM

The number of USB ports is a non-factor.  If they are buying $100+ of HOTAS, they'll buy a $10 USB hub.


I'm daft. Can a USB hub support multiple USB devices into one USB port on the XBOX? Would one port be fast enought to support those devices in real time? How many USBs are on an XBOX?  :salute

Also XBOX does sell seperate periferals per game. See steering wheel and Pedals for Driving Sims.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Torquila on February 26, 2013, 02:15:15 PM
I guess I am still under the delusion that this game could be anything other than a niche product for those with more then the ordinary amount of money...


Guess the whole "Wanting to be able to run on basically any computer" has me confused.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Wiley on February 26, 2013, 03:10:43 PM
I guess I am still under the delusion that this game could be anything other than a niche product for those with more then the ordinary amount of money...


Guess the whole "Wanting to be able to run on basically any computer" has me confused.


It's pretty simple, really.  I think the first line in your post is simply incorrect.

The gameplay AH provides is what makes it a niche product moreso than the technical requirements/lack thereof.  There's a significant amount of the playerbase that doesn't have 'more than the ordinary amount of money', but they have $15 a month for an account, and $30-40 for a joystick, and that gets them into the game.

Keeping the other requirements for the PC as low as possible just makes sense, as a good portion of us just aren't 'gamers' willing to invest in high end or even what some of us would call 'decent' hardware.

Wiley.
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Bizman on February 27, 2013, 04:25:22 AM
Well said, Wiley. As a side note, it seems quite hard to determine "an upper class gaming computer". Jimm's, a leading computer webshop here, has a price list from €859 to €10800 (incl. VAT 24% and shipping inside the country) in their Gaming Computers (http://www.jimms.fi/listaa/912/order/price/asc) category. All of them can run AH with decent settings. All of them can run AH better than most new laptops or even brand desktops in the sub-1000 category. So, where to draw the line between poor and wealthy?

A second side note: I just read a small piece of news concerning a real flight simulator used by Finnair for training their ATR42/72 pilots. The clock on the dashboard had broken. You know, a round device with arms showing the time. A replacement was ordered from the simulator manufacturer. Cost? Only €12000 (twelve thousand euros). Would that kind of a rig qualify for upper class cartoon piloting?
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Noir on February 27, 2013, 04:56:35 AM
I wonder how AH would run on a glorified netbook cpu :noid
Title: Re: Putting Aces High on Next-Gen Xbox/PS4
Post by: Torquila on February 27, 2013, 12:32:38 PM
The Netbooks with Brazos 2.0 run it satisfactory on default settings.