Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Cjpedrido on February 10, 2013, 11:49:00 AM
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Since everything in the known world revolves around money why not give us the ability to purchase Perk Points for cash?
Nice example:
$9.99 = 5,000 Points
$14.99 = 10,000 Points
$19.99 = 20,000 Points
The completed sale would drop the purchase points into your account.
or
Generate a unique player code. The code could be emailed to the player, then the Player enters that code into a Promo Box off the clipboard for redemption.
or
Players could sign up for a Revolving Perk Point Account which would automatically charge and deposit Points on a weekly or monthly basis just like the Subscription.
Here is the benefit:
1. AH creates much more revenue.
2. The Customers (Players) are upping more perk rides now that they have the Points.
3. The game becomes more open and diverse.
Win-Win-Win situation
1SKYDIVE
Devils=X=Rejects :salute
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I'd rather not see Tempests and F4U4s everywhere.
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Actually, that sounds tempting. Skilless noobs would pay for planes which wouldn't improve their ability and skilled vets would get paid for perk farming with low eny planes. Even I could make a free month or two with my 109-g6... :banana:
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vets would get paid for perk farming with low eny planes.
only problem, perk planes currently dont pay any more than say, a spit 16 or p51d. (5 eny)
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only problem, perk planes currently dont pay any more than say, a spit 16 or p51d. (5 eny)
You'd still get half a dozen points for every temp you'd drop with a brew... And I know there's a whole lot of players who rarely if ever take a perked ride, having tens of thousands useless points.
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I'd rather not see Tempests and F4U4s everywhere.
I foresee lots of 262s crashing everywhere...
Vets barely fly (unless they are from the Muppets) them even though they already have thousands of perk points. So who will buy perks and fly them? :devil
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Since everything in the known world revolves around money why not give us the ability to purchase Perk Points for cash?
Nice example:
$9.99 = 5,000 Points
$14.99 = 10,000 Points
$19.99 = 20,000 Points
The completed sale would drop the purchase points into your account.
or
Generate a unique player code. The code could be emailed to the player, then the Player enters that code into a Promo Box off the clipboard for redemption.
or
Players could sign up for a Revolving Perk Point Account which would automatically charge and deposit Points on a weekly or monthly basis just like the Subscription.
Here is the benefit:
1. AH creates much more revenue.
2. The Customers (Players) are upping more perk rides now that they have the Points.
3. The game becomes more open and diverse.
Win-Win-Win situation
1SKYDIVE
Devils=X=Rejects :salute
get into a real squad and you wont have to buy the perkies ;).
midway
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No. If you want perk points you go earn them like everyone else.
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-1
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Since everything in the known world revolves around money why not give us the ability to purchase Perk Points for cash?
Nice example:
$9.99 = 5,000 Points
$14.99 = 10,000 Points
$19.99 = 20,000 Points
The completed sale would drop the purchase points into your account.
or
Generate a unique player code. The code could be emailed to the player, then the Player enters that code into a Promo Box off the clipboard for redemption.
or
Players could sign up for a Revolving Perk Point Account which would automatically charge and deposit Points on a weekly or monthly basis just like the Subscription.
Here is the benefit:
1. AH creates much more revenue.
2. The Customers (Players) are upping more perk rides now that they have the Points.
3. The game becomes more open and diverse.
Win-Win-Win situation
1SKYDIVE
Devils=X=Rejects :salute
Not surprised this wish is coming from a vTard. If you want to earn perks, learn how to fly and fight.
ack-ack
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Money is a bad idea.
I would give perk points away if I could I have more than I will ever need.
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-1
Let's just take a look at the off hand chance someone drop's $10-$20 dollar's for those point's and then begin losing those perk rides through inexperience or to someone with mad ACM skills. Now,that's real money your losing. :O Big whine starts about how "that bleep just shot down my(insert perk ride) that I PAID for". :furious It may be easy to just pay your way to perks but might get real expensive keeping them :devil
If pay for perks,then perk rides price goes up. Remember, your suggestion was AH creates more revenue. If perk rides cost thousand(s) points would you be so willing to up that ride time after time as it begin's to drain your account? Maybe,but most won't. I know I would:bolt:
As it is now,for only the subscription price, a player can take the time to learn and earn those points if they so choose and have fun doing it. :joystick: If you lose a perked ride only thing it costs you is 'free' point's...and maybe some pride if you take it seriously :rolleyes: As subscriber's i believe we get pretty good 'Bang for our Bucks'. :aok
I respect all the stick's that have even minimal ACM/GV skills in a perked/unperked ride because they learned them. :salute
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-1
Let's just take a look at the off hand chance someone drop's $10-$20 dollar's for those point's and then begin losing those perk rides through inexperience or to someone with mad ACM skills. Now,that's real money your losing. :O Big whine starts about how "that bleep just shot down my(insert perk ride) that I PAID for". :furious It may be easy to just pay your way to perks but might get real expensive keeping them :devil
If pay for perks,then perk rides price goes up. Remember, your suggestion was AH creates more revenue. If perk rides cost thousand(s) points would you be so willing to up that ride time after time as it begin's to drain your account? Maybe,but most won't. I know I would:bolt:
As it is now,for only the subscription price, a player can take the time to learn and earn those points if they so choose and have fun doing it. :joystick: If you lose a perked ride only thing it costs you is 'free' point's...and maybe some pride if you take it seriously :rolleyes: As subscriber's i believe we get pretty good 'Bang for our Bucks'. :aok
I respect all the stick's that have even minimal ACM/GV skills in a perked/unperked ride because they learned them. :salute
This.
And if I may add.. any game that I have played that allowed for in-game currency to be purchased with real money. In the end, always lost more players than if they would've never went with the "buy your money" concept.
So along with wardog, NO.
-1
Tinkles
:salute
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Since everything in the known world revolves around money why not give us the ability to purchase Perk Points for cash?
Nice example:
$9.99 = 5,000 Points
$14.99 = 10,000 Points
$19.99 = 20,000 Points
The completed sale would drop the purchase points into your account.
or
Generate a unique player code. The code could be emailed to the player, then the Player enters that code into a Promo Box off the clipboard for redemption.
or
Players could sign up for a Revolving Perk Point Account which would automatically charge and deposit Points on a weekly or monthly basis just like the Subscription.
Here is the benefit:
1. AH creates much more revenue.
2. The Customers (Players) are upping more perk rides now that they have the Points.
3. The game becomes more open and diverse.
Win-Win-Win situation
1SKYDIVE
Devils=X=Rejects :salute
I gotta disagree with this one.
Perks are easy to earn quickly simply by playing the game: I came back a couple months ago with a new account after having been gone since 06. I have around 2k fighter perks already (not sure exactly as I don't really pay attention to perks earned in a flight nor do I use perk rides very often). GV and bomber perks are a different story. Solely because I have very limited interest in them. The result is I don't care about perks in those catagories. I assume they are easy enough to earn in whatever catagory/catagories of flying you enjoy and therefore participate in with some frequency.
Flying and fighting to earn perks results in a skill increase: Once you have flown enough to earn enough perks to be able to afford a perk ride you have at least some ability to use it effectively and keep from losing it without just running every time you see another plane within 5k of you co-alt or higher. Less runners at he first sign of trouble is a plus to the environment in my opinion (i.e. avoiding combat vs participating in combat in an online combat game).
Free perks are better than bought perks: If I lose a perk plane it's no big deal. If it was my last little bit of perks I know I can easily build them back up by flying. If I lose perks that I bought it is a BIG deal. More ticked off players for things that happen every day ingame (getting shot down), multiple times, depending on how many sorties a player flys would probably not be a good thing.
I think some of the above has been covered in previous post already....sorry.
Sounds good at first glance....but I think the result would be more combat avoidance and way more irritation being expressed on the radio.
Zaphod
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Let's just take a look at the off hand chance someone drop's $10-$20 dollar's for those point's and then begin losing those perk rides through inexperience or to someone with mad ACM skills. Now,that's real money your losing. :O Big whine starts about how "that bleep just shot down my(insert perk ride) that I PAID for". :furious It may be easy to just pay your way to perks but might get real expensive keeping them :devil
Don't forget to figure in Killshooter death whines, disco whines, CV Turning whines, lack of check 6 whines.. and any other way to die that somebody always blames on everybody else..
I find it hard to accept it would be worth the headaches.
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I have to go with "No."
You want them? Earn them.
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Here is the benefit:
2. The Customers (Players) are upping more perk rides now that they have the Points. How is this a good thing? If it were, HTC could have already increased per plane numbers by simply dropping the perk price. Which is in fact there to limit the number of perk rides flying around.
3. The game becomes more open and diverse. Actually it's the opposite: There will be more uber-planes around, and much less incentive to fly high eny birds, as there is less need to gain perks by playing
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Five cents a perk point and only available from HTC not other players. There are enough kooks to buy them to put some cash into the game so we can get a Beaufighter and an He 111. Minimum sale Five bucks (100 points)
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(http://i295.photobucket.com/albums/mm134/waystin2/nope_logo2.gif)
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Don't forget to figure in Killshooter death whines, disco whines, CV Turning whines, lack of check 6 whines.. and any other way to die that somebody always blames on everybody else..
I find it hard to accept it would be worth the headaches.
200 would be worth $15 a month
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Since everything in the known world revolves around money why not give us the ability to purchase Perk Points for cash?-1
Nice example:
$9.99 = 5,000 Pointsno
$14.99 = 10,000 Pointsno
$19.99 = 20,000 Pointsno
The completed sale would drop the purchase points into your account.
or
Generate a unique player code. The code could be emailed to the player, then the Player enters that code into a Promo Box off the clipboard for redemption.
or
Players could sign up for a Revolving Perk Point Account which would automatically charge and deposit Points on a weekly or monthly basis just like the Subscription.
Here is the benefit:
1. AH creates much more revenue.
2. The Customers (Players) are upping more perk rides now that they have the Points.
3. The game becomes more open and diverse.
Win-Win-Win situation
1SKYDIVE
Devils=X=Rejects :salute
Got to WOT this is what they have
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You can horde a field with 30-40 lemmings,
You can put a "1" tattoo on all your handles to be at the "top" of the Roster in-game
You cannot escape the plain fact that you and the rest of your lemmings will only
rarely, if ever, get to fly a Tempest or a 262.
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Maybe achievements could generate perk points as well as bombing and killing. Then you could get your perkies a little faster.
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Average player can earn about 2000 a year playing every tour 3-4 days a week about 3 hours each session. So the real cost would be more like:
12 x $14.95 = $179.40
Perk Cost
1000 = $90
2000 = $180
5000 = $450
At those prices I'd say let all the vets with thousands of unused perk points sell them to newbies if HiTech will facilitate a transfer program.
Or get off your lazy useless bumm and earn them you mama's dork.
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I have 20000 fighter perks. Give me 20 bucks and you can have 'em.
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Five cents a perk point and only available from HTC not other players. There are enough kooks to buy them to put some cash into the game so we can get a Beaufighter and an He 111. Minimum sale Five bucks (100 points)
Why not make the points only available from other players. Set up a marketplace where people can choose to buy perk points for whatever a player wants to sell them for. Laissez-faire.
I can see it now. "Hey Ray77 I just shot your 262 down. I'll sell those perk point back to you for 10cents a point."
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I have to go with "No."
You want them? Earn them.
What about social justice the top 1% should spread the wealth...
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I have 20000 fighter perks. Give me 20 bucks and you can have 'em.
I'll give you 20 bucks if you stop flying the damn p47 :).
midway
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What about social justice the top 1% should spread the wealth...
:) that was in my mind, but I was to keep my right wing antics out of at least one forum where I'm a member
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Since everything in the known world revolves around money why not give us the ability to purchase Perk Points for cash?
Nice example:
$9.99 = 5,000 Points
$14.99 = 10,000 Points
$19.99 = 20,000 Points
The completed sale would drop the purchase points into your account.
or
Generate a unique player code. The code could be emailed to the player, then the Player enters that code into a Promo Box off the clipboard for redemption.
or
Players could sign up for a Revolving Perk Point Account which would automatically charge and deposit Points on a weekly or monthly basis just like the Subscription.
Here is the benefit:
1. AH creates much more revenue.
2. The Customers (Players) are upping more perk rides now that they have the Points.
3. The game becomes more open and diverse.
Win-Win-Win situation
1SKYDIVE
Devils=X=Rejects :salute
Man up and learn how to play the game better and earn the points like the rest of us did.
What about social justice the top 1% should spread the wealth...
Same as above. Those guys with thousands and thousands of perks were very much like the guys who have very few perks. We all started with out any and spent plenty of time wondering if we would ever have enough to try out a jet. It takes time, but you get better at it, and when you fly a jet you don't crash it on the first turn because you have some experience in how to "fly".
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Why not make the points only available from other players. Set up a marketplace where people can choose to buy perk points for whatever a player wants to sell them for. Laissez-faire.
I can see it now. "Hey Ray77 I just shot your 262 down. I'll sell those perk point back to you for 10cents a point."
Because that doesn't bring any revenue to the game.
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What about social justice the top 1% should spread the wealth...
Social Justice would be HiTech having a once a month no perk night in the MA. Then the prepubescent perkless weenies would find out the kindness all the vets have accorded them by being more interested in playing the game than filling the skys with 262 or finding anyway possible to exploit it. Including conning the owner into selling perk points for penny's on the dollar.
The cost of a 262 can be earned in about 2 nights of flying only the P47D-11 and vulching at capped feilds once you can land 4-5 kills a sortie. Cost of a Tempest in about 2-3 hours of the same. Spit14, CHog, or 163 one or two sorties. But, then that would mean working your butt off for a while learning a non-uber ride with an uber gun package that only goes fast pointed at the ground.
How about all of the current perk rides available on a sliding scale perk price that limits the amount of ammo.
262
10 - 25 perks 3 rounds per gun<---half of them will blow this off by accident on the runway.
30 - 45 perks 5 rounds per gun
50 - 65 perks 7 rounds per gun
You can see where this is going. Affordable Uberage packages for the lazy 99%OWers in the game.
HiTech could institute a system adjunct to earning perks loosely based on the time the average player spends earning them.
262 - $25.95
Tempest - $15.95
Spit14 - $9.95
F4u-1C - $8.98
Me163 - $5.95
B29 - $30.95
The absolute best way to earn perks is very simple. Spend one month(30 days) in the DA every night for 3 hours with the muppets and anyone else you can beg to kick your sorry kester. After that you will clean up in the MA against the majority of average players over capped airfeilds flying early and midwar rides earning bodacious amounts of perks.
Call it the: "30 Days to Perk Earning Success Program"
It's had a 100% success rate since I've been playing this game for about 10 years or so.
Buying 5000 perk points for 10 bucks is no different than cheating.
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Here's my idea on how to farm perks.
Step 1: Up a P40 of any kind, they're all under 30 ENY anyways.
Step 2: Wait until a horde comes along.
Step 3: When someone calls out the horde, go to that base and get easy, free, kills with minimal effort.
Step 4: ????????
Step 5: Profit.
NOTE: Only works if you are at 15k or above in the low ENY plane. You'll most likely be fighting 38's or 51's on the deck. If you try to fight that battle you will only lose. On the rare occasion the Bish will take N1K's to the fight because they're teh uburrrr planezz.
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Buying 5000 perk points for 10 bucks is no different than cheating.
or they can just keep the current system. :aok
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Here's my idea on how to farm perks.
Step 1: Up a P40 of any kind, they're all under 30 ENY anyways.
Step 2: Wait until a horde comes along.
Step 3: When someone calls out the horde, go to that base and get easy, free, kills with minimal effort.
Step 4: ????????
Step 5: Profit.
NOTE: Only works if you are at 15k or above in the low ENY plane. You'll most likely be fighting 38's or 51's on the deck. If you try to fight that battle you will only lose. On the rare occasion the Bish will take N1K's to the fight because they're teh uburrrr planezz.
just go to mw or ew, up any high eny plane after switching to the other country that doesnt have the 2 players on. bomb anything and kill some ack and land, easiest perks anywhere, no need to even get into a fight.
midway
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and when you fly a jet you don't crash it on the first turn because you have some experience in how to "fly".
I crashed my first jet. :noid
Actually I crashed my first 262 and my first 163. :airplane: :joystick: :bhead
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I'm all for it! Except, I think it should be more like $1/perk. Specifically, if you can't figure out how to get perks quickly then you need more time in the TA.
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Because that doesn't bring any revenue to the game.
Why can't HT charge a tranaction%?
BTW..I have no interest in buying points for myself, but I think it could be fun to earn some money toward paying my $15 month nut playing a game.
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As much as the neewbs would love spending $10 for a week of pure 262 sorties - so would the vets (I know I would sacrafice a couple beers a week for this).
Personaly, I would like to see what would happen in the MAs if 262's went on sale once for 50% across the board. Would the skies be littered with them, or only maybe see 20% more use? I think they're currently not too high in price, but in contradiction they do seem sometimes too rare - I dont see as many as I used to and I certainly don't see them used by any stick whos name I'm unfamiliar with like I feel like I used to.
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I like it within reason. I want HTC to be successful. How about you can buy perks but only a limited amount per tour. That way it doesn't become jet city, HTC gets a bit of revenue, its completely voluntary, and running into jets and tempys piloted by folks without the time or experience to have enough perks without buying them sounds like nom noms. :D
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Why not make the points only available from other players. Set up a marketplace where people can choose to buy perk points for whatever a player wants to sell them for. Laissez-faire.
I can see it now. "Hey Ray77 I just shot your 262 down. I'll sell those perk point back to you for 10cents a point."
I'm listening to this idea purely for the selfish reason, that I'll sell all my 30k fighter perks too the highest bidder. :D, Maybe HTC incur a transaction tax for every perk point sold. This way i'll earn more perks, sell them and HTC gets a slice.
Lets say 10% I trade 100 perks for a fixed price of say $1 and HT gets 10 cents. I sell 1000 perks for $20 HTC gets $4. I sell 5000 perks for $100 HTC gets $25.
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NO
:salute
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If HTC lost thier minds for a short time and agreed to this. How much would the transaction fee and the taxman fee cost per transfer of funds for digital HTC $PERKBUCKS$ ? It might be safer just to sell the perk rides up front for a fee rather than setup an exchange for real world money to virtual money. But, then Aces High would reduce itself to becoming WoT. And your ability to succeed in the game may morph into how big of an allowence your parents give you each tour.
"Ha Ha jerk. I'm better than you cause my mommy can buy me 262's."
Be hard not to ignore this concept everytime a perk ride flames your mid war perk farmer over and over and over again.
Lusche had a request to be able to anonymously tranfer perks to players. Another vet wanted to be able to pay up front for say 20 F4u-4 in his mission himself. I've asked in the past for the ability to give my squadmates the price of a 262 so we could all up a 262 fighter sweep.
Even Lusche's request is destabalising to game play because players not as honorable as himself would conspire to destablise the arena. Being able to pay up front for 20 perk rides yourself or pass perks to squadmates for 24 player 262 sweeps are limited scope destabalising. Being able to buy 2000 to 5000 perks at a time is worse due to how many times in a night a group of players could fly 262 and destabalise an arena with numbers as long as mommy's credit card is good. Especialy if the OP's original suggestion of pricing was implimented.
$9.99 = 5,000 Points
$14.99 = 10,000 Points
$19.99 = 20,000 Points
This priceing format is a cheap insult to how much time and effort it realy takes to earn that many points for the majority of players. It might be more honest if HTC simply gave everyone on the first day of each new tour one free 262.
Lately in the U.S. anytime someone uses justifications like the following to get you to do something. They couldn't give a rats hairy kester about anyones outcome but their own. Even if it sinks your boat and burns your home to the ground.
3. The game becomes more open and diverse.<---your tax dollars at work in public education.
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I'm listening to this idea purely for the selfish reason, that I'll sell all my 30k fighter perks too the highest bidder. :D, Maybe HTC incur a transaction tax for every perk point sold. This way i'll earn more perks, sell them and HTC gets a slice.
Lets say 10% I trade 100 perks for a fixed price of say $1 and HT gets 10 cents. I sell 1000 perks for $20 HTC gets $4. I sell 5000 perks for $100 HTC gets $25.
Very big NO to this idea also :salute
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As much as the neewbs would love spending $10 for a week of pure 262 sorties - so would the vets (I know I would sacrafice a couple beers a week for this).
Personaly, I would like to see what would happen in the MAs if 262's went on sale once for 50% across the board. Would the skies be littered with them, or only maybe see 20% more use? I think they're currently not too high in price, but in contradiction they do seem sometimes too rare - I dont see as many as I used to and I certainly don't see them used by any stick whos name I'm unfamiliar with like I feel like I used to.
the 262 takes some practice to get used to the gunnery and flight model. You can guarantee anyone who isn't good enough to earn the perks to fly it will lose the plane on their first sortie.
The only other people I see it benefiting are the churn players or shades who continually change their ID.
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Very big NO to this idea also :salute
Subscription models are out of date unfortunately.
If we had a way of merging the two, Lets say 15$ gets you the planeset as it is minus perk rides.
$10 A month gets you access to all arenas except Late war. Perks can only be used in the arena they were earn't.
Free to play guys get 30+ ENY rides only, in any arena.
Perk point market place, generates extra revenue for HTC to spend on alcohol or updates. If he was playing hard ball I'll go 50/50.
The value of a perk point would be the biggest thing. 1$ a perk is too much, something closer to 10$ for 100??? That would get you a temp or f4u4 even that seems a little steep. So maybe a fixed price for a certain plane would be the best way to restrict them. Also with ENY it would still prevent the horde from flying uber rides.
If anything the hunger to generate perks may drive gameplay into early war birds for the vets and free loaders alike creating vast furballs. People would try and survive more so potentially less HOing. You could argue people would become timid but it will be hard to run in early war planes and being aggressive for more kills / time means running becomes counter productive.